Shackled City (Pathfinder) - GM_Chris

Game Master Chris Shannon 719

This will be the Shackled City adventure path using the Pathfinder rule set. However, the existing deities (i.e. St. Cuthbert, Pelor, Wee Jas) will not be converted to similar Golarion gods.


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Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

What day is it? Wondering how close we are to the muleback cords. :D


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
GM_Chris wrote:
Be sure to place any orders with Skie early as soon as possible.

New Wand of Cure Light Wounds, plz.

We burnt through that last one.

p.s. Peeps, you may want to keep 125 gp aside for a 'share' of a full Wand of CLW.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

1500gp per person?

Glimmil is likely to purchase a +1 shield then for his first magic item.

20gp heavy steel shield base price
+150gp masterwork
+1000gp for +1 bonus
--
1170gp total

He'll then spend 30gp to get it engraved and enameled.

In the center will be a large radiant gold nugget with rays of light shining out of it. On either side will be dogs rearing up. The dogs will have riding saddles and armor. At the top will be clouds and the faces of gnomish women peering out from them and smiling at the gold nugget. The center will look bear a striking likeness to Skie.

He'll have an inscription made, the fool that Glim is, on the inside:

Cheerful Skies
Faithful Friends
Lucky Shiny Life

With 125gp chipped in for a new wand, that's 1325gp spent, and 175gp remaining.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)
Glimmil wrote:

"Glorious Glittergold!

Today you see I was so bold.
Tales of my heroics forever told.
Those returned who would be sold.

My prayer to you - I hope you hear
For in my heart I have a fear
I cannot protect those I hold dear
If you allow me soon to disappear!"

Awesome prayer! Atol was going to get some armor with St. Cuthbert's symbol emblazoned on it, but your shield description already puts it to shame!!

Brilliant. ;)


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
Atol Lem wrote:
Glimmil wrote:

"Glorious Glittergold!

Today you see I was so bold.
Tales of my heroics forever told.
Those returned who would be sold.

My prayer to you - I hope you hear
For in my heart I have a fear
I cannot protect those I hold dear
If you allow me soon to disappear!"

Brilliant. ;)

Truly well done.

I like all the personalized armoring that is happening. Sweet stuff.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

We should call ourselves the 'Celestial Alliance'. Most of us are extremely religious in one way or another, Silfr summons celestial creatures, and Atol has been to heaven (I hope). I can't wedge the good Dr. into that however so I dunno.

Still, we need to come up with a name for ourselves - especially if we're going to claim the Malachite Fortress as our own.


Dyrant Maynor, the Pre-Sainted wrote:
Peeps, you may want to keep 125 gp aside for a 'share' of a full Wand of CLW.

1d100 ⇒ 86 - None hiding in the back storeroom.

2d6 ⇒ (5, 4) = 9 - It'll take 9 days to get one.

There is the cure moderate wounds wand with 28 charges available for 1980 gp (330 per person).


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
GM_Chris wrote:

1d100 - None hiding in the back storeroom.

2d6 - It'll take 9 days to get one.

There is the cure moderate wounds wand with 28 charges available for 1980 gp (330 per person).

Too bad the Church doesn't have a wand of CLW.

I'd prefer to wait for the CLW wand and try to survive on the potions we have, healing from Atol/Dyrant, and scrolls via Atol/Dyrant than shell out for the CMW.

Wait! Atol can read, let alone write?! And even write magic?!

::Dyrant's head explodes::


Dyrant Maynor, the Pre-Sainted wrote:
Too bad the Church doesn't have a wand of CLW.

Just potions and scrolls.

CLW by wand is 15 gp per spell
CLW by scroll at 20% discount is 20 gp per spell
1d4 ⇒ 3 available.
It's not a wand, but it's something to get you buy until the wand comes in.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1
GM_Chris wrote:
I heard you had caught the vanishing, but you appear fine. Why didn't you come see me?

Biting nails.

I debated/am debating a 1-level dip into Cavalier, which would mean having to get the disease removed.

What would be the cost in gold for getting it removed?


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Also, I presume the Vanishing was from using the Bag of Tricks...

If it is infected with the Vanishing, is it possible to de-curse it and sell it for a profit?

Final question - what was our individual contribution to the first wand of CLW?


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

125 I think. Chris took it off our individual treasure sheets for us. :)


Glimmil wrote:
What would be the cost in gold for getting it removed?

It's a 3rd level spell so Jenya can cast it for free. Ditto for the lesser restorations that would be needed, unless you just wanted to gamble and let the CHA damage go away naturally.


Glimmil wrote:

Also, I presume the Vanishing was from using the Bag of Tricks...

If it is infected with the Vanishing, is it possible to de-curse it and sell it for a profit?

You could try. /poker face


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Speaking of your pa-pa-poker face, GM Chris...wasn't there something you were going to tell us awhile back? During the Kajmo fight?

Anyhoot:

Dyrant's Leveling:

+1 Witch
+5 hp (4 for class, 1 for favored)

+2 spells (Glitterdust, Web)
+1 Fort, Ref saves

+7 skill points:
+1 Acrobatics
+2 Appraisal, ftw!
+1 Arcana (learning about constructs)
+1 Dungeoneering (learning more about mimics)
+1 Know (Local)
+1 Spellcraft

Feat:
Spell Focus (Evocation) - might change this, TBD.

I'll update Dyrant's profile tonight.


Dyrant Maynor, the Pre-Sainted wrote:
Speaking of your pa-pa-poker face, GM Chris...wasn't there something you were going to tell us awhile back? During the Kajmo fight?

Sure. That was more of me experimenting with an adventure path versus a PFS module. I let that one evolve naturally--at least in my opinion. The EL was off the charts, but I had two "deux ex machina" outs so I thought I'd let you guys see what you could handle.

If you had come in via the other route, the fortress goes into lockdown, resulting in nicely balanced EL encounters. However, since you stabbed right at the heart, it only made sense that the reinforcements would come running. I also was expecting someone to cut off or at least slow the influx of reinforcements.

The easy outs were having the beholder show up earlier or going to non-lethal damage to take you as slaves. The book makes allowances for either. The half-elves are designed to be introduced during some crisis or another and this seemed to qualify. I wanted to get them introduced and this made more sense than the Kazmojen fight.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Regarding "Kept Treasure", Dyrant is still in favor of selling the wand of Sleep and the Bag o' Tricks.

Dyrant won't be using the wand, preferring to hear the sound of his own orations.

* * *

Deus Ex - Neat. Nice that there were outs for us.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs
Atol Lem wrote:

We should call ourselves the 'Celestial Alliance'. Most of us are extremely religious in one way or another, Silfr summons celestial creatures, and Atol has been to heaven (I hope). I can't wedge the good Dr. into that however so I dunno.

Still, we need to come up with a name for ourselves - especially if we're going to claim the Malachite Fortress as our own.

Er, no. Toffitt's definitely an outlier in the celestial department.

How about the Healing Hands of Cauldron?

His healing abilities are still modest, but Dr. Toffitt can now share his CLW and other extracts with others. He doesn't really have enough yet to share them indiscriminately, but it makes the Doctor moniker just a little more accurate. Given a few more days of adventure, he may even be able to translate his academic knowledge of natural anatomy into practice!


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

At some point before we again go adventuring, Dr. Toffitt will visit Skie's and enquire about certain items he intends to buy (eventually):

+ darkwood masterwork composite longbow, STR bonus +1
+ mithril shirt

Depending on how much money is available to him after paying back any loans from the party, he will also likely buy materials for some potions:

+ enlarge person x2 (50 gp)
+ CLW x 2 (50 gp)
+ shield x 2 (50 gp)


Doctor Abner Svengalu Toffitt wrote:
At some point before we again go adventuring, Dr. Toffitt will visit Skie's and enquire about certain items he intends to buy (eventually):

+ darkwood masterwork composite longbow, STR bonus +1 1d100 ⇒ 6 - Not in stock.

2d6 ⇒ (6, 2) = 8 - On order
+ mithril shirt 1d100 ⇒ 51 - Not in stock.
2d6 ⇒ (1, 6) = 7 - On order

No one with the lucky 2 day delivery time yet.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Would Skie happen to have a wand of shield in stock?


Doctor Abner Svengalu Toffitt wrote:
Would Skie happen to have a wand of shield in stock?

1d100 ⇒ 20 - Nope.

2d6 ⇒ (4, 5) = 9 - On order.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs
GM_Chris wrote:
Doctor Abner Svengalu Toffitt wrote:
Would Skie happen to have a wand of shield in stock?

1d100 - Nope.

2d6 - On order.

*$%& backwater town. :-p I propose we stop adventuring for 2d6 days.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Attempting to order a Cold Iron Greatsword if none of the shops in town have one, which would cost 100 gold. The text doesn't state this includes masterwork, so I assume I need another 300 gold to make it so.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
Doctor Abner Svengalu Toffitt wrote:
His invitation to sup and drink having been apparently ignored by Dyrant, Dr. Toffitt quietly withdraws from the site of Atol's rebirth. He wanders the streets of this city that is so new to him, wary of its shadows.

@Dr. Toffee: OOC, I just missed your invite. Just read right by it. Sorry!

@Dr. Toffee: IC, Dyrant was too caught up in his own petty sadness and jealousy to remember your invite. He'd feel bad about it, but he's still completely caught up in his own $@!t right now.

@Glim, Finn: Tonight, Dr. Toffee, GM Chris, Atol, Silfr and I have our regular dinner and PFS night. We won't be posting much, but, rest assured we'll be giving *someone* heck about shooting children in the face. :)


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
Finneas Glenn wrote:
Attempting to order a Cold Iron Greatsword if none of the shops in town have one, which would cost 100 gold. The text doesn't state this includes masterwork, so I assume I need another 300 gold to make it so.

Or a scroll of MW Transformation assuming you can find a cleric or witch to cast it for you.

:)


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Story summary #3

Day 5 (All) - Moonday.
Fight with hobgoblins in elevator (page 42)
Fight with earth elemental and polymorphed ogre in hallway
Chest in room filled with garbage (page 45)
Malachite armory
Kitchen
Fight with Kazmojen and 19 hobgoblins
Party meets Fellian Shard and Fario Ellengoth
Beholder shows up and takes Terrem
Terrem is dropped off at orphanage by mystery woman
Return to Malachite Fortress
More kidnapping victims found
Atol gets kissed
Atol gets killed
Fight with constructs
The gong mimic in the treasure room
City guard escorts party to the church of St. Cuthbert
Atol gets raised from the dead
Dyrant, Finneas and Atol visit the Slippery Eel
Toffitt experiments
Glimmil gets the vanishing (6 CHA damage) and goes to bed
Silfir (is away from keyboard?)
Characters reach level 3


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Level 3
--------------------

Oracle

+1 BAB
+7 HP (5 Oracle, 1 Con, 1 Favored Class)

Level 1 Spell: Remove Fear
+1 Level 1 Spell/Day

+1 Fort Save
+1 Ref Save

Oracle Power: War Sight
Roll twice for Initiative take either result. Level 7 Always react in the surprise round. Level 11 Roll 3 times for Initiative

Feat: Power Attack -1/+2

+1 Perception
+1 Heal
+1 Knowledge: Religion
+1 Linguistics (Celestial)


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3
Dyrant Maynor, the Pre-Sainted wrote:
Finneas Glenn wrote:
Attempting to order a Cold Iron Greatsword if none of the shops in town have one, which would cost 100 gold. The text doesn't state this includes masterwork, so I assume I need another 300 gold to make it so.

Or a scroll of MW Transformation assuming you can find a cleric or witch to cast it for you.

:)

If I find a non-MW one in town I'll take advantage of that to save myself the time and pay the cost for the material components. Technically with a scroll I could cast that as well I suppose.

Now if only there was a way to get a second favored class other than Reincarnation and Half-Elf.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

OK, I'm working up taking the 3rd level as cavalier, essentially to boost Glim's mount up to snuff.

A small cavalier gets to pick a pony or wolf as their mount (they don't get access to a boar or dog until 4th level).

@Chris: Do you have any issue with me converting Cog to the stats of a wolf companion and saying he's the mount in question?

Otherwise, I can invent a new wolf mount for Glimmil and Cog can retire as a guardian of the Cobwaddle homestead.


Glimmil wrote:


OK, I'm working up taking the 3rd level as cavalier, essentially to boost Glim's mount up to snuff.

A small cavalier gets to pick a pony or wolf as their mount (they don't get access to a boar or dog until 4th level).

@Chris: Do you have any issue with me converting Cog to the stats of a wolf companion and saying he's the mount in question?

Otherwise, I can invent a new wolf mount for Glimmil and Cog can retire as a guardian of the Cobwaddle homestead.

Go ahead and keep Cog. People are invested enough now that I can make them cry by killing him.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1
GM_Chris wrote:
Go ahead and keep Cog. People are invested enough now that I can make them cry by killing him.

Um, thanks? I think?


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

3rd level: Cavalier

Feat: Boon Companion

Skills(4):
+1 Bluff
+2 Ride
+1 Disable Device

Archetype: Gendarme (lose Tactician for feat -> Mounted Combat)

Abilities Gained: Challenge 1/day, Mount, Order(Star)

+1 BAB
+2 Fort
+9 HP (6 cavalier, 3 con)

Additional purchases made:

Studded leather barding (50g)
Small lance (10g)


Male Half-Elf Summoner (Synthesist) 1 / Paladin 2

Summoner (Synth) 1 / Paladin 2

+1 BAB
+1 fort, +1 will
+6 HP
2 + 2 int skills
(Diplomacy, Knowledge: Local, Perception, UMD)

Divine grace (charisma to saves)
Lay on hands 1/2 paladin level (1) + 5 char = 6 times / day
(Heals 1d6 on others as standard, on self as swift)
favored class (1/2 elf paladin as second favored) : .25 evolution points)
Level 3 feat tbd


Male Half-Elf Summoner (Synthesist) 1 / Paladin 2

Silfr can use the composite shortbow +2 when in synthesis. He'll take that and add his normal one to the sell pile.


Glimmil wrote:

3rd level: Cavalier

Looking to understand your character, I noticed you've overspent your points on Glimmil's build. You spent 23 points instead of 20. You'll need to adjust something.

The wolf is showing as 21 hit points. d8 average per level is 5 + 2 per level for CON.

Survival is not a class skill for wolf. It can take it though.

The AC is actually 20 instead of 19. Studded leather is +3.

Attack is +4, not +5.

Hero Forge stat block:

ANIMAL COMPANION CR 3
Male Wolf
NN Medium Animal
Init +3; Senses Low-Light Vision, Scent; Perception +5
--------------------
DEFENSE
--------------------
AC 20, touch 13, flat-footed 17 (+3 armor, +3 Dex, +4 natural)
hp 21 (+6)
Fort +5, Ref +6, Will +2
--------------------
OFFENSE
--------------------
Spd 50 ft.
Melee Bite (Wolf) +4 (1d6+3/20/x2) and
Unarmed Strike +4 (1d3+2/20/x2)
Special Attacks Trip
--------------------
STATISTICS
--------------------
Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +4 (+6 Bull Rushing); CMD 17 (19 vs. Bull Rush21 vs. Trip)
Feats Improved Bull Rush, Power Attack -1/+2
Skills Acrobatics +6, Climb +1, Escape Artist +2, Fly +2, Perception +5, Ride +2, Stealth +2, Survival +2, Swim +1 Modifiers +4 to Survival when tracking by Scent
Languages
SQ Evasion (Ex)
Combat Gear Studded Leather;
--------------------
SPECIAL ABILITIES
--------------------
+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Evasion (Ex) No damage on successful reflex save.
Improved Bull Rush Bull Rush at +2 to push back. No attack of opportunity.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Trip (Ex) You can make a trip attempt on a successful attack.


Finneas Glenn wrote:
Attempting to order a Cold Iron Greatsword if none of the shops in town have one, which would cost 100 gold. The text doesn't state this includes masterwork, so I assume I need another 300 gold to make it so.

Pahlian Gurnezarn has one available. In fact, I've decided that he only makes masterwork weapons. He is the best smith in town after all. Yes, it will be 400.


@ Glimmil.

Stopping by the Church of St. Cuthbert in the morning since Garl has not answered your prayers?


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3
GM_Chris wrote:
Finneas Glenn wrote:
Attempting to order a Cold Iron Greatsword if none of the shops in town have one, which would cost 100 gold. The text doesn't state this includes masterwork, so I assume I need another 300 gold to make it so.
Pahlian Gurnezarn has one available. In fact, I've decided that he only makes masterwork weapons. He is the best smith in town after all. Yes, it will be 400.

Pay the 400 and donate my old Greatsword to the church for the initiaties to practice with. Will inquire with Master Smith Gurnezarn about inscribing holy scripture on the Cold Iron Greatsword.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1
GM_Chris wrote:
You spent 23 points instead of 20. You'll need to adjust something.

Do you mean the point buy? He's (always been) a 20-pt buy.

This is the line before racial mods: S16(10) D12(2) C14(5) I10 W8(-2) Ch14(5)

Gnomes are then -2Str, +2Con, +2Cha.

GM_Chris wrote:
The wolf is showing as 21 hit points. d8 average per level is 5 + 2 per level for CON.

For animal companions/mounts, I used max HP for 1st level, and then took 5+2 for all additional levels. Do you want me to not use the max at 1st level?

GM_Chris wrote:
Survival is not a class skill for wolf. It can take it though.

Ah, yes my bad. I missed the asterisk.

GM_Chris wrote:
Attack is +4, not +5.

Good catch, I was using a +3 BAB from 3HD versus the +2 BAB.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1
GM_Chris wrote:

@ Glimmil.

Stopping by the Church of St. Cuthbert in the morning since Garl has not answered your prayers?

Definitely.


Glimmil wrote:
Do you mean the point buy? He's (always been) a 20-pt buy.

Not at home, but I'm guessing I put halfling into Heroforge instead of gnome since I had just dealt with Tygot. Ignore my 1am math.

Glimmil wrote:
For animal companions/mounts, I used max HP for 1st level, and then took 5+2 for all additional levels. Do you want me to not use the max at 1st level?

Yep. Companions only get average the whole time.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

After his initial success with scroll manufacture, Atol spends the afternoon buying various equipment and more scroll making materials. He will also tithe at the church.

Tithe 150gp (assuming we're getting ~1500gp this time around)
Breastplate 200gp
simple engraving of St. Cuthbert wielding his cudgel 30gp
Muleback Cords 1,000gp (ready on day 6 - today I think)
Buckler 15gp
Scroll Cure Light Wounds x3 60gp (purchased from church)

He also buys the inks and paper to make the following scrolls (assuming we have a few days of down time he'll make them now as well but I wanted to take the cash out all at once for ease in math)...

Scrolls being made (450gp)
Ant Haul 12.5gp
Cure Light Wounds x4 50gp (one made already)
Remove Fear 12.5gp
Calm Emotions 75gp
Delay Poison 75gp
Remove Paralysis 75gp
Restoration, Lesser x2 150gp


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

How difficult is it going to be down the road to enchant my sword? Is there a crafting wizard or cleric in town that can make this stuff or do I have to mail it to somebody then have them mail it back? Of course I don't have 4k gold right now for it to matter, just curious.


Finneas Glenn wrote:
How difficult is it going to be down the road to enchant my sword? Is there a crafting wizard or cleric in town that can make this stuff or do I have to mail it to somebody then have them mail it back? Of course I don't have 4k gold right now for it to matter, just curious.

The mod doesn't provide one, but I'm gong to craft a crafting wizard. He will be easily accessible.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant's profile should now be up to date, saving the money situation.

As far as story goes, once he gets out of the jeweler and sees how much money he has, he might spend some time shopping, scribing, and trying to learn more about local & dungeoneering.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
Dyrant Maynor, the Pre-Sainted wrote:
Dyrant's profile should now be up to date, saving the money situation.
GM_Chris wrote:
"That's great! Conversation pieces with the conversation already started. I'm going to have a friend write this up in flowing script. If you come back and sign some sheets, I'll give you an extra 10% for everything." (1894.75 gp total)

Yay!

So if we sell the wand o' sleep and the bag o' tricks...our totals are...


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Atol is uneasy about selling the bag of tricks as it likely has the vanishing curse.


Treasure spreadsheet updated

Current
Atol (-90.25)
Dyrant 1,934.75
Finneas 1,391.69
Glimmil 557.42
Silfir 1,489.65
Toffit 1,327.96

Party Total 6,611.22

Includes 750 set aside for CLW wand on order.

Includes all purchases above this post.

Does NOT include sale of bag of tricks and wand of sleep.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
GM_Chris wrote:


Party Total 6,611.22

That is a happy total. Puts me all the way towards my PoP 1 and 1/4 the way to the PoP 2. And I'll have some cash for scribing and some magical equipment (probably will have list on the morrow for Skie).

GM_Chris wrote:
Does NOT include sale of bag of tricks and wand of sleep.

Hmm...let me run that through the meta-Chris translator:

Chrislated Text:

Both items have the Vanishing. I refuse to sell them in hopes that one of you suckers will get hit by the Vanishing. These magical items will now be anchors around your necks for the rest of the campaign as you'll never be able to use or sell them.

A'ight...those items are dead to me. :(

Unless we can figure out a way to clean them...but it's probably not worth the cost and effort.

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