Shackled City (Pathfinder) - GM_Chris

Game Master Chris Shannon 719

This will be the Shackled City adventure path using the Pathfinder rule set. However, the existing deities (i.e. St. Cuthbert, Pelor, Wee Jas) will not be converted to similar Golarion gods.


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Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Atol is uneasy about selling magics that we find. He's concerned that they may be carriers of the Vanishing disease. He thinks the disease is garnered by being underground rather than by using the magics, but he's uneasy none the less.

As for the gems and such, he'll go with what the vendors suggest as pricing. He's generally trusting of others unless there is some evidence to the contrary.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Second the motion! I am in support of handwaiving as much of the selling/buying stuff as possible, though all for advancing our individual subplots where appropriate!


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Glimmil hasn't made the connection yet that magic scrolls or items found in Jzadirune may bear the Vanishing curse.

If he became aware of it, he'd undoubtedly try to protect Skie from us selling anything else to her.

I'll let you guys decide how aware you make the gnome...


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Given the workshops down there and the gnome illusion telling us that the magic they wrought bore the curse, I think it's something our arcane and divine castors could probably figure out. Finneas is convinced it's the Ioun Torch, but without the body of Yukyuk to see if he had any magic items on him we'd have to test to be sure I think. Having Glimmil try out the bag of tricks would be an excellent method for doing this. :D

Shadow Lodge

I'll be out of town most of Saturday and Sunday working for my fiance on a paleontological dig, will post as I can.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
Balodek wrote:
...working for my fiance on a paleontological dig, will post as I can.

What? Silfr's bones aren't old enough for ya?

Shadow Lodge

Hah, probably easier to find his than the ones I'm working on. Ancient crocodiles. And crocodile poop. Lots and lots of poop. Oh they call them coprolite but I'm not fooled, no sir. That's poop.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1
Finneas Glenn wrote:
Having Glimmil try out the bag of tricks would be an excellent method for doing this.

I suspect (hope?) that Glim will be 3rd level by the time any symptoms kick in and by then he'd be immune to disease, so he might not be the best person to test theories.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
Glimmil wrote:
I suspect (hope?) that Glim will be 3rd level by the time any symptoms kick in and by then he'd be immune to disease, so he might not be the best person to test theories.

If you want it and really think there are good RP value in it, take it.

As it's only money towards purely selfish fun (money towards a Pearl o' Power), I'm okay with it.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Meta-gaming, I'm sure the 850gp is more valuable than the ability to produce a cat, rat, bat or riding dog as a standard action is.

Although, if Dyrant pulled another dog out of the hat, so to speak, it could be pretty useful, I guess it's a 10% chance to be as good as a Summon Monster I.

1d100 ⇒ 84 .. weasel
1d100 ⇒ 22 .. bat
1d100 ⇒ 7 .. bat
1d100 ⇒ 53 .. rat
1d100 ⇒ 93 .. riding dog
1d100 ⇒ 16 .. bat

That could get old, fast. :)

The item may be more interesting as an inspiration piece that Glimmil dreams up what it could do if we only still had it, versus the party actually having it.

Yeah, that's better!


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

So we sell the bag and the dust. Huzzah!

Another step closer to a magic item!


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
GM_Chris wrote:
Yes. He is head of the church and the defending flood festival wrestling champion 3 years running. You've likely been beneath his notice until now.

Oh, you own this guy, Finn! Take him down. Don't let his fancy pants medals and trophies intimidate you. You got him.

Get angry!

::/me gets popcorn. bets on the Champ to win.::


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
Finneas Glenn wrote:
"I am humbled by your notice sir."

"Boo! Boo!"

::riles up the peanut gallery, throws popcorn::

"Kick him in the nuts!"


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

hahahhaaha

Eats the popcorn.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

"Dyrant Maynor, come on down. You're the next contestant on 'Cake or Death?'. Watch as Asfelkir Hranleurt takes out our map-making face-palming ex-pastor of St. Cuthbert faster than you can pronounce his name."

Nobody expects the Kordite Inquisition.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
Finneas Glenn wrote:
Nobody expects the Kordite Inquisition.

Ack! Has it started already?


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

And you thought that tub of boiling oil was for popcorn.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
Finneas Glenn wrote:
And you thought that tub of boiling oil was for popcorn.

I don't think Atol realized it wasn't butter on his popcorn.


Contrary to what I just posted, I see the bag is now for sale. I'll update when not working via phone. Looks like the party is about ready to descend again. Seems like a minimal amount of tasks this morning so day 4 descent will start at 9am. Where are you headed? Elevator?


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

I'm saving my money so I'm ready to go whenever, Elevator seems like a good choice.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Ready. And yes, time for the elevator...


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
Atol Lem wrote:
Ready. And yes, time for the elevator...

Politely disagree. From previous posts:

"1) Finish selling the stuff we have to sell and buy.
2) Rest for the night/recover dex damage.
3) Go back down finish exploring lvl 1.
3a) Explore the south Grell doors.
3b) Explore the area where we met the darkness and the sadness.
4) Go explore the area where Dyrant thinks the elevator is.
5) Get the paintings, return them to Ghelve's shop.

then...

6) Go down the elevator?"

Also, I have pending questions about the Blue Spinels and the constructs.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)
Dyrant Maynor, the Pre-Sainted wrote:


1) Finish selling the stuff we have to sell and buy.
2) Rest for the night/recover dex damage.
3) Go back down finish exploring lvl 1.
3a) Explore the south Grell doors.
3b) Explore the area where we met the darkness and the sadness.
4) Go explore the area where Dyrant thinks the elevator is.
5) Get the paintings, return them to Ghelve's shop.

then...

6) Go down the elevator?"

1 is presumed done no? I thought we were keeping the magics for now so Glimmil could play.

2 is assumed. GM said we'd go down at 9am.
3-4 is fine
5 paintings should be secondary to children. Atol feels we can loot the paintings on our way out tomorrow if we have still failed to get the children at that time.


I vote we keep the bag of tricks and Glimmil uses whenever it has charges available.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
Atol Lem wrote:

1 is presumed done no? I thought we were keeping the magics for now so Glimmil could play.

2 is assumed. GM said we'd go down at 9am.
3-4 is fine
5 paintings should be secondary to children. Atol feels we can loot the paintings on our way out tomorrow if we have still failed to get the children at that time.

I'm fine with that. However, the time required to get the paintings is minimal (really 10 minutes or so) and would rather check it off my list so I can forget about them. Especially the constructs playing poker.

So...

South Grell Doors;
The Darkness Area;
Then the Elevator?


1) Finish selling the stuff we have to sell and buy.
- Presumed
2) Rest for the night/recover dex damage.
- Happened
3) Go back down finish exploring lvl 1.
3a) Explore the south Grell doors.
3b) Explore the area where we met the darkness and the sadness.
- Still to be decided. Hand waving to follow.
4) Go explore the area where Dyrant thinks the elevator is.
5) Get the paintings, return them to Ghelve's shop.
- Sure. That's about 30 minutes, there, back, etc. Makes for a 9:30am departure.

then...

6) Go down the elevator?"

Also, I have pending questions about the Blue Spinels and the constructs.
- The blue spinels are essential to the operation of the construct. One construct looks ready to fall apart aside from the spinel. The other is in slightly better shape. You believe the spinels to be worth about 50 gold each.

GM roll:
1d20 + 4 ⇒ (20) + 4 = 24


Map v8

Besides the area south of the Grell room and there area we fought the dark stalker, there is also a hexagon room in the middle right we never accessed, behind an R door.


Quote:
A gnome-sized suit of full-plate armor, complete with visor and helm, stands in the middle of the room. It is filled with 4500 silver pieces.

Gnomish piggy bank! This is great.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
D30 wrote:
Quote:
A gnome-sized suit of full-plate armor, complete with visor and helm, stands in the middle of the room. It is filled with 4500 silver pieces.
Gnomish piggy bank! This is great.

What? Have you not heard of the dreaded gnomish spell "Flesh to Coins"? I call dibs if we find a scroll of that.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Oops. Forgot one item that would be helpful, though it's me dipping even more into the party kitty: composite longbow +1 Str bonus. If not this time, then next...


Doctor Abner Svengalu Toffitt wrote:
Oops. Forgot one item that would be helpful, though it's me dipping even more into the party kitty: composite longbow +1 Str bonus. If not this time, then next...

1d100 ⇒ 59

You can put it on order.
2d6 ⇒ (5, 1) = 6 days


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

GM Chris, thanks again for the fast forwarding. I appreciate it.

OOC, I like seeing the entire map as it was designed and trying to figure out the madness of those who made it. It's really amazingly done with the doors and the tunnels. The way they pair up to allow access to almost everywhere while the PCs stumble about like chumps looking for keys is dang cool.

And I might have been right about where the elevator is.

Anyhoot, no way I'm using that wand of sleep but we might have cause to use the delay poison potion especially if the poison is going to be worse than the disease (potential vanishing).


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

That full plate is so getting donned if we have somewhere to dump the coins... perhaps the empty chests?


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs
Glimmil wrote:
That full plate is so getting donned if we have somewhere to dump the coins... perhaps the empty chests?

I'm pretty sure that the ground would be a suitable spot for the silver pieces, if nowhere else...


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
Doctor Abner Svengalu Toffitt wrote:
Glimmil wrote:
That full plate is so getting donned if we have somewhere to dump the coins... perhaps the empty chests?
I'm pretty sure that the ground would be a suitable spot for the silver pieces, if nowhere else...

I've been doing more research into the "Flesh to Coins" spell.

Did you know that the material component to it was 4500 *gold* pieces?

True story.


I was thinking of Alphonse Elric from Full Metal Alchemist...

btw 4500 gold piece to turn a gnome into 4500 silver pieces.. nicely done.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Just making sure I'm reading this right. The room with the 4500 silver and full plate is one room. The room where Glimmil is spooning a chest has banded mail and a masterwork gnomish hook hammer, and is a completely different room.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
Finneas Glenn wrote:
Just making sure I'm reading this right. The room with the 4500 silver and full plate is one room. The room where Glimmil is spooning a chest has banded mail and a masterwork gnomish hook hammer, and is a completely different room.

I believe so.

We found a set of plate full of coins which *some* people crazily think is a gnomish piggy back, while rational and intelligent people see the obvious answer of a "Flesh to Coins" spell (unless you have a better answer?!?).

So, yeah, now we are outside the door of another room with strange armor.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Of course the gnomish banded mail will be +1 and actually technically better than the full plate.

When do we get to the Malachite Fortress so we can get big people treasure? :)


Save me! I'm trying to run a group of four 10 year old boys (3 of them new players) and my wife through some module called "Of Kobolds and Constructs". My wife thought she would never say that she couldn't wait until it was time to roll initiative, but tonight she did.

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1
GM_Chris wrote:
Save me! I'm trying to run a group of four 10 year old boys (3 of them new players) and my wife through some module called "Of Kobolds and Constructs". My wife thought she would never say that she couldn't wait until it was time to roll initiative, but tonight she did.

OUCH.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1
GM_Chris wrote:
Save me! I'm trying to run a group of four 10 year old boys (3 of them new players) and my wife through some module called "Of Kobolds and Constructs". My wife thought she would never say that she couldn't wait until it was time to roll initiative, but tonight she did.

Now THAT'S an awesome date night!


Did anyone eat the mold?


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

I see combat expertise in Doctor Toffitt's future...


The Doctor gets winded so easily! Maybe Finneass can develop a Kordite workout program for him.


D&D blog post about the importance of bringing proper light sources and importance of killing unprepared pcs.

Of course the guy is playing OD&D style games were chargen is under 5 minutes and there isn't "pre-plan a build" game in advance of the first encounter.

I seem to remember sunrods being cheap in 4e and using them as glow sticks to mark rooms as we searched them in one mod...

Shadow Lodge

In theory this'll get easier if the thing can't leave it's spot.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs
D30 wrote:

D&D blog post about the importance of bringing proper light sources and importance of killing unprepared pcs.

Of course the guy is playing OD&D style games were chargen is under 5 minutes and there isn't "pre-plan a build" game in advance of the first encounter.

I seem to remember sunrods being cheap in 4e and using them as glow sticks to mark rooms as we searched them in one mod...

Ew! Did you say 4E? I think my hives just returned.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Good thought or *great* thought:

I think we should return to the surface and come back tomorrow to go down the elevator. Why?

Traveling up and resting/scribing/alchemicalling for a near full day will give us the ability to stay down and explore the full Malachite Fortress without needing to come back up. In short, we trade a day of rest now for the ability to stay down longer.

How so? I wasn't expecting the treasure trove of loot we got in our final investigations, but...

Advantages:
1) We buy the freakin's wands of CLW and possible CMW from Skie which will give us the ability to pack a bit more offensive spells from Atol & Finn.

2) Full 8 hours of scribing/brewing crap from Dyrant & Dr. Toffee.

3) Possibly better equipped with more masterwork crap, including real armor for Finn.

4) If we're dealing with a Fortress, slavers, and whatnot, we want to try to take them out in one full swoop rather than have to return in the middle and give them time to regroup.

Disadvantages:
1) We postpone going after the children another day (but we may make up that day by being better equipped and able to heal).

2) Some of us are anxious to go down the dang elevator.

Thoughts? Things I missed?


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Atol doesn't like another delay, but he does see some wisdom in being better prepared. Still, he'd like to at least make certain we'd cleared this level and had a look at the elevator before abandoning our delve.

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