Serpent Skull- Beer and Pretzels (Inactive)

Game Master drbuzzard

A light hearted running of Serpent Skull AP.

Tazion Map

Combat Map


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Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

While we wait for the next cleric to arrive, any input on what the f#%& do we do to prevent the baddie from killing our pal?

I mean, we should probably start doing something before Buzzard decides to speed things by killing him.

The Exchange

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I could manifest anytime I want to, I'm just waiting for Dr buzzard to decide what I'm allowed to use.

The Exchange

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Also, I did give Robert a whole list of possible solutions...

Because I was bored.

Don't mind me if I sound like a cat, because I am one!


That domain is fine, as is the spell.

The Exchange

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All right. I'll get to office and manifest! After a few skill point retweaks.

The Exchange

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Right. Now what is Gelik's exact condition at this point of time (I. E grappled, pinned or what when held at knife point?).


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

I could try to entangle the roof, not sure that would keep him from killing the guy though..


I though we might try and sneak around but I think yelling at him spoiled that...


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Actions done. Waiting for results of the actions in question.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Since we're doing it THIS way...what we need to do, assuming my actions failed, is to stop the kidnapper from killing Gelik - probably by disabling him (Go Hideous laughter, Daze).

Ideally Barton could have gotten the grease up on Gelik before I started with liberating command (that would be a +18 to escape artist)- but again - maybe it's better he's free for another chance to disable the kidnapper. In case he tries to grapple Gelik again.

I think this would count as in combat so charm person would be out of question - unless you don't mind the +5 on target will save.

After that - Malok - you can spend a full round action summon an air elemental - give it orders to whirlwind, get Gelik to willingly fail the save, so the air elemental in question whirlwinds in, and out, and as a free action, drops Gelik at our feet.

I don't really care what happens to the kidnapper to be honest. I don't have any urge to kill him. The job was to get Gelik out.

The issue is that it takes place at level 4, which is one level below when wizards actually the fly spell. And most people will NOT prepare levitate/spider climb on their prepared spell list, nor do I blame them since it's too situational.


Gelik is tied up with plenty of rope.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Well that's going to be a pain in da @rse since it takes 1 min to get out of ropes using escape artist.

Again...there's something called scorching ray...

Are the ropes tying Gelik up tied to anything?


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |
DrBuzzard wrote:

OK, let's rewind a bit before we get the prisoner killed. There is no way to get within 35' of Gelik from the ground. He also is sporting a big shiner (black eye) and looks to have had the stuffing beat out of him, so he's obviously in bad shape.

The guy on the roof is ranting about all manner of things, but they make a rather limited amount of sense. Lalali's entreaties seem to merely rile him some more.

As there is a crowd around here to witness the spectacle, you are just faces in a crowd to Umgaro.

Ok - are there any ways up the roof that Ivar was looking for? He made perception checks for that.

Since Gelik is tied up with ropes - are the ropes attached to anything -i.e Umgaro or a pole or anything?

How close can we get to Gelik and Umgaro?


He is only bound with ropes, not tied to anything.

There is no visible means of climbing to the roof. You do see an open hatch up there, about 30' from the ranter. It's a reasonable assumption that it's pretty easy to get on the roof that way.

You can get about 50' from him without breaking line of sight.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

So how close is the party from the ranter at this point of time, and how close is the hatch to Umgaro?


As stated above, the hatch is 30' from Umgaro. You need to decide where you're standing, but there's a crowd outside along the fence listening to the rant (mostly in the NE corner of the map). The map shows the fence.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Lol I thought the ranter was a building structure as opposed to the guy ranting. I don't know much about building terminology and it shows.

Now for the fun part. Can we see how to access the hatch?


No, all you can see of the hatch is the top of it. You assume there's a way to it from inside.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Suggest those who need to be up close enter the building where the hatch is on.

Try to find the hatch entrance. I'll stay out here.

If you want to yak, go ahead but I won't yak because of my Lawful alignment. Whatever promise I end up making to him I'll have to keep. And I don't care for destabilizing order by caving in to essentially a terrorist's demands.

How close is gnome from roof edge, also?

Calm emotions + air elemental still applies, except we may want to get air elemental to carry(grapple and move) Gelik instead of the faster option of whirlwind down.

Was considering air elemental bull rush +featherfall, but the 35 ft range might be
an issue.


sounds like we need to go inside and look around, will post a little later this evening,

sorry, didn't remember reading that there is a hatch.

drbuzzard, which direction did we come in from? Can we place our icons relatively anywhere we want? are we in combat rounds yet or can we get into the building and look for a way to get to the roof?

The Exchange

Complain about the new boards here!

Yes! The sweet, sweet sound of plot moving! Hip, hip, hurrah!

As Robert can attest... I suffer from Pbp ADHD. Always need to be doing something.


Just a Mort wrote:

Yes! The sweet, sweet sound of plot moving! Hip, hip, hurrah!

As Robert can attest... I suffer from Pbp ADHD. Always need to be doing something.

True, so true...


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Oh dear. Probably better to wait for Lali to say that we ran into company. Though I can't comment on company either since I don't see what Barton sees...

Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

Neither do I see s$~+... I mean, I am sneakying around the main building looking for a way up sooooo... Good luck, Bart.


You know there are stairs you can take up, but to use them would mean you would not be able to hide.


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Just a couple of mooks, how bad could it be?


Do you really want to ask that?


so if Ivar saw Barton go into the building, would he know what something was wrong? Was there any indication that Barton needed help?


You saw Barton wander off. You have no indication from where you are as to what he is doing or what is happening.


Just a Mort wrote:

Yes! The sweet, sweet sound of plot moving! Hip, hip, hurrah!

As Robert can attest... I suffer from Pbp ADHD. Always need to be doing something.

That´s fine unless you take over the whole plot and make decisions on your own or force them. I had a player like that once and it was one of the worst experiences i ever had.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Done, sorry if anyone was waiting for me. My apologies, but I think most of the fun happens while I'm asleep. I'll just have to catch up in the morning :)


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

I'll be traveling to Europe for the next 10 days. I should have connectivity and be able to post, but if I lag and am holding anything up just bot me as needed.


Hello,

the next 2 weeks i will have scarce to no internet access.
Please bot as needed.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Diplomatic siutations are obviously not the groups strong point.. Next time we kill the hostage too I think and move on lol..


Malok, the East Wind wrote:
Diplomatic siutations are obviously not the groups strong point.. Next time we kill the hostage too I think and move on lol..

hhhmmm not a bad idea, especially the 'Move on' part...

Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

Thing is I technically am the most trained person to do diplomacy... but I arrived late to that party so my fault. Plus the whole acting all bodyguardy against a heavily hostile enemy that got charmed by Lalali into believeng she is his friend.

Weird situation, anyway.


I shouldn't have to point out that Diplomacy is not Dominate, nor is Charm Person. The guy was willing to share the glory of offing the interloper with you, but there was basically no way he wasn't going to do it himself. The spell makes you a friend, not his boss.

Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

True enough. Just want to drive the point that what I was going to try was stalling him so we could stop it more than diplomacying his ass into doing our job.


Been on a trip this weekend and don't have my laptop with me. Will be home tonight and update.


take your time drbuzzard


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

I'll be on vacation on 6th October to 9th October to hike in the jungle.

I will have very limited internet access during those days, since there is no wifi in the jungle and only when I am at my room in guesthouse at night and in the morning will I have internet access(which is likely to be spotty), so my apologies in advance.


I'll bot you as needed.

Though I'll be on a vacation 7th to 15th, so I might be a bit spotty myself. I will have wifi access, so I will likely keep up the posting.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Thanks. But I'm doing the RL version of Serpents skull^^

Except I'd probably be some silly multiclass ranger/wizard in pathfinder if pathfinder classes were allowed...


Does anyone mind if Ivar keeps the MW Breastplate? He will kick it's 175 gp. value into the kitty...


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Grab anything you like heh. I'm not the lewt greedy type.


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Bart is fine with Ivar taking the breastplate.


drbuzzard wrote:
Gellick explains that he's pretty self sufficient and not at all materialistic. Gifts are not necessary, however he is quirky and doesn't like to be disturbed. Best to warn him that you are coming if you can. Also he mentions that getting there by boat is probably your best bet unless you can all fly. The climb down the cliff is no joke, but there is known to be a path up.
Dargorath wrote:
Can we wait for a day? If so, Dargorath will ask Malok to use animal messenger to deliver the message
Malok, the East Wind wrote:
"I can prepare the spell, but it seems a waste if we are going there already.."

It sounds like the reason we are waiting till the morning is so Malok can prepare the 'animal messenger' spell and send a messenger to Nkechi; Because letting him know that we are visiting is a good idea. If everone is ok with that can we proceed to the next morning?

If everyone is ok with this idea I will post this evening (Say in eight hours or so) Saying that the party waited the night, and Ivar rented a boat while Malok sent an animal messengers.

If anyone thinks this is a bad idea please say something before then...

I have no other idea how to get this moving, so if anyone has any recommendations please say something!

Edit: Ok I posted a little conversation in game. If waiting and going in the morning is bad, please say something here or in game...


It should be noted that you can alert him before climbing without the spell. The adventure has a provision for it, if a cheesy one.


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9
Quote:
The adventure has a provision for it, if a cheesy one.

Did we miss something?

Smoke signals? Big drums?


No when you get there, there's a solution which I will mock as it appears as is my nature.

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