Mazra’s Giantslayer Campaign (Inactive)

Game Master Mazra

Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.

Cathedral of Minderhal
Minderhal's Valley
Treasure
XPs and Treasure Giantslayer Campaign


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When Kaos moves through the rower's station to take guard duty in the bilge, Coxswain sneers at the big human, "Git tyr'ed of row'n? I git da pooni Duarvees, butn't you." Her Orcish accent was thick and gutteral.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Well, I will take guard today

He goes down to make sure that she is not able to do anything.

Edit, if anyone needed heals, I would have done what I could before heading to bed. I have 3 CLW, and 2 CMW available before I head to bed


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Likewise, Ragnir still has 3 1st level spells available

Ragnir helps with the heavy nets again. "Drake meat, fish...Seems like I be providin' the crew with food in one way r'another on this trip."

str check: 1d20 + 3 ⇒ (4) + 3 = 7

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Well wouldn't want you to be getting jealous now. I would be honored to stay here and row with you. Kaos will say with a small smile. He will then take his place with the other rowers.
Str check, Con Check: 1d20 + 3 ⇒ (19) + 3 = 221d20 + 2 ⇒ (14) + 2 = 16


Female human (Garundi) rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |

Mordea once again shimmies up the ropes and climbs into the crows nest.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Cooking, cooking

prof cooking: 1d20 + 4 ⇒ (12) + 4 = 16


The day started out routinely. Ulfgard calling out dangers in the water. Haskyll guarding Melira down in the smelly bilge. The Coxswain starts out delivering insults at Kaos, but later offers an approved grunt toward the big human. Ragnir is not catching any fish this day. But this was OK as there is plenty of leftover Drake. Anga works on preparing a savory Drake stew.

About mid afternoon Mordea calls out that they were coming up on an outpost to the left.

A broken pier rises from the gently flowing waters of the river, its pilings blackened by fire and splintered by axe. Only a few waterlogged planks remain, hanging drunkenly from twisted nails. A path leads up from the dock toward a small stone building atop a low hill nearby.

Captain Bloodtusk is concerned. Fifteen days ago, he had visited this outpost. All was well, but now the dock appears broken up. The Captain orders an all stop in the middle of the river. He weighs anchor and calls the party to the top deck. "Take the Jolly boat and row ashore. I had a shipment of weapons for this post. Something is wrong. Find out what is going on."

As the party rows toward shore, they see a bloated Orc body floating amongst the reeds.

When the party approaches the structure, they see Dire Wolves feasting on the body of dead horses.

Dire Wolf 1 Perception: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19
Dire Wolf 2 Perception: 1d20 + 12 - 2 ⇒ (18) + 12 - 2 = 28
Dire Wolf 3 Perception: 1d20 + 12 - 2 ⇒ (16) + 12 - 2 = 26

The Dire Wolves are not aware of your presence. They are busy with their feast. You have surprise on them. If you try to move closer, you will need a Stealth check to see if they notice you. But as you can tell from the rolls above they are perceptive creatures. When either the Dire Wolves notice you or you attack, we will go into Round play. To move things along, I am going ahead and start it. Everyone still has one action in the Surprise Round.

Mordea's Initiative: 1d20 + 7 ⇒ (2) + 7 = 9
Kaos' Initiative: 1d20 + 4 ⇒ (7) + 4 = 11
Anga's Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Ulfgard's Initiative: 1d20 + 1 ⇒ (5) + 1 = 6
Haskyll's Initiative: 1d20 + 0 ⇒ (11) + 0 = 11
Ragnir's Initiative: 1d20 + 0 ⇒ (9) + 0 = 9
Dire Wolves's Initiative: 1d20 + 7 ⇒ (11) + 7 = 18

Surprise Round

Everyone take your Surprise Round actions. Then I will move the Dire Wolves. Map at top. It is called "A Knight in Need."

Round One


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Surprise Round

Torag, grant us your servants your aid in this enterprise
Casting Bless

Round 1, will have to wait until after the big puppies.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Surprise Round
Kaos will bring up some magical protection.
Shield: 1d100 ⇒ 74
AC21 20rounds


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Arming himself with shield and hammer Ulfgard moves his arm to clang the hammer on the shield just to stop it at the last second and prepares himself mentally for battle.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

before leaving the river boat, Anga casts mage armor on her self, then shield.
On arriving, she grins, and starts casting a familiar spell.

She creates a ball of flame and rock in her hands, then flings it at the wolves.

Molten orb
molten orb: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21 touch
damage: 2d6 + 2 ⇒ (2, 3) + 2 = 7 and catch on fire avoid with full round action and DC 16 reflex save. If it misses roll as a splash weapon
miss


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

By the way anga, can you enlarge us?


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Sorry, don't have that spell. I'll get it next level


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

I can't get the map to show. Anga will target the best hit she can, all three of the wolves if possible

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Bottom left corner of 2 looks good.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Ragnir pulls out his longbow dubiously and takes aim at a wolf. (wolf 1) "Blasted thing is meant f'r elves anyway!"

attack wolf 1: 1d20 + 1 ⇒ (11) + 1 = 12


Anga Runedaughter wrote:
I can't get the map to show. Anga will target the best hit she can, all three of the wolves if possible

I realize you are having issues viewing the map. Anga is well out of range for a Molten Orb attack in the Surprise Round. Would you like to use a different spell in the Surprise Round and save your rolls for Round One?


Female human (Garundi) rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |

Mordea takes a sneak attack on the closest Dire Wolf. The bolt solidly embeds into the flank of the big canine.

Mordea's Crossbow: 1d20 + 4 ⇒ (14) + 4 = 181d8 + 2d6 ⇒ (5) + (6, 3) = 14


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Ok then, thanks

magic missile at the closest wolf: 2d4 + 4 ⇒ (2, 2) + 4 = 8

And a five foot step to the wolves


Surprise Round

Kaos puts up a Shield

Haskyll ask for Blessings on the party.

Mordea takes advantage of the distracted Dire Wolves and hits the first one with a devastating Crossbow shot.

Ragnir fires an arrow at a Dire Wolf. The arrow glances off a piece of protruding bone.

Anga hits the closet Dire Wolf with a Magic Missile

Ulfgard prepares for battle.

Dire Wolves 13 (AC14 15,37,37/37)
Kaos 11 (AC17/21 41/41)
Haskyll 11 (AC16/18 25/25)
Mordea 9 (AC18 40/40)
Ragnir 9 (AC22/24 33/33)
Anga 6 (AC17/21 25/25)
Ulfgard 6 (AC18 54/54)

Round One


The first Dire Wolf whimpers from the pain and moves around to the back side of the structure, tugging at the crossbow bolt lodged in its flesh.

The second one, angry at being distracted from its meal, bounds over logs and bodies to get at the party.

The third one takes a less littered route and moves to the party's left.

That's all they can do. Party's up.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

With the wolf moving right up to him, Ulfgard lets out a "WHOOOP"
before gnashing his teeth and hammering and slamming into the wolf with ragefilled strength.
AttacKPARAge(An): 1d20 + 9 ⇒ (11) + 9 = 202d6 + 10 ⇒ (2, 3) + 10 = 15
AttacKPARA(SH): 1d20 + 7 ⇒ (20) + 7 = 271d4 + 6 ⇒ (1) + 6 = 7
Conf: 1d20 + 7 ⇒ (12) + 7 = 191d4 + 6 ⇒ (3) + 6 = 9


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Haskyll moves slightly right, and attempts to drive his spear into the dire wolf facing Mordea.

attack: 1d20 + 3 + 2 + 1 + 1 ⇒ (18) + 3 + 2 + 1 + 1 = 25
BAB,STR,Magic,Bless
damage: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8
2H STR,Magic

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will move up to the wolf on the right and try to cut into it.
attack: 1d20 + 7 ⇒ (11) + 7 = 182d8 + 8 ⇒ (6, 7) + 8 = 21


Female human (Garundi) rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |

Mordea's Shortsword: 1d20 + 6 ⇒ (5) + 6 = 111d6 + 2 ⇒ (5) + 2 = 7

Mordea drops her Crossbow, pulls out her shortsword and misses the Dire Wolf.

We all understand this is a time for family and friends. But just to update the status, we need actions from Anga and Ragnir to complete the Round.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

[ooc]As much as I like molten orb, the moment for it has past, not that it was ever there, my bad. So I'll cast another spell and reroll.

Anga steps to position herself, and casts a flaming bolt on wolf 3

scorching ray: 1d20 + 6 ⇒ (20) + 6 = 26 touch attack

damage: 4d6 + 2 ⇒ (5, 3, 1, 6) + 2 = 17

crit confirm: 1d20 + 6 ⇒ (2) + 6 = 8

crit damage: 4d6 + 2 ⇒ (1, 5, 2, 4) + 2 = 14


Round One

Two Dire Wolves, fierce but not too bright, attack the party.  The other one moves around the structure to lick his wounds.

Kaos steps up and delivers a brutal strike on  the second Dire Wolf.

Haskyll shifts to the right, one boot in the river's edge shallow water, the other on the firm sand and stabs the same second Dire Wolf with his spear.

Mordea drops her Crossbow and pulls out her shortsword.  She makes a thrust at the Dire Wolf hitting only fur instead of flesh.

GMPC Ragnir. Shrug.  It has been a week.  Ragnir with his Dwarven Longhammer can stand in place and reach the prehistoric canine.  He swings and misses.  Strike One.

Ragnir with Dwarven Longhammer: 1d20 + 7 ⇒ (3) + 7 = 10

Anga cast a Scorching Ray at the third Dire Wolf hitting it solid with the heated spell.

Ulfgard hits the third Dire Wolf with Agrimmosh, but drops it with a punishing blow from his shield.

(Best shield strike so far. The Dire Wolf would have survived Ulfgard's double stike, but Anga's firey ray put it over what was needed to drop it.)

Dire Wolves 13 (AC14 15,8,D/37)
Kaos 11 (AC17/21 41/41)
Haskyll 11 (AC16/18 25/25)
Mordea 9 (AC18 40/40)
Ragnir 9 (AC22/24 33/33)
Anga 6 (AC17/21 25/25)
Ulfgard 6 (AC18 54/54)

Round Two


Wounded but now with a surge of adrenaline the second Dire Wolf bites at the first humanoid it reached. It misses the nimble rogue.

Dire Wolf bite vs Mordea: 1d20 + 7 ⇒ (7) + 7 = 14

The first one continues to lick his wounds.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Ragnir continues to use the Longhammer, the vents on the head issuing a low whistling moan as it swings.

attack: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 2d6 + 4 ⇒ (3, 3) + 4 = 10

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

swing: 1d20 + 7 ⇒ (16) + 7 = 232d8 + 7 ⇒ (5, 6) + 7 = 18
Kaos will again take a mighty swing at the over grown pup.


Kaos' mighty swing was enough to finish off the second Dire Wolf.

Let's stay in Round action. Everyone can take a Round of actions, except Kaos and the remaining Dire Wolf. Ragnir, you may redirect your actions, since both Dire Wolves would have fallen by your initiative.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Moving forward around the building Ulfgard tries to attack the one in the back


Female human (Garundi) rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |

Mordea moves to the left side of the structure.


As you move closer to the structure you will see light coming from the center top of the building. A flight of steep stairs and a lowered drawbridge lead into the dark interior of the way station. There is a set of double doors on the back side.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Ragnir gives a hmmph at the fact that all the wolves died, and follows along with Ulfgard towards the building.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Haskyll moves along with the group.

still cannot acess map on tablet. Will be home by the 4th at the latest

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Be careful there is one more of those things. Kaos will move up with the group.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

aye


Round Two

The Dire Wolf remains om the back side of the structure.

The party advances.

Mordea moves alone to the left side of the building.

Dire Wolves 13 (AC14 15,D,D/37)
Kaos 11 (AC17/21 41/41)
Haskyll 11 (AC16/18 25/25)
Mordea 9 (AC18 40/40)
Ragnir 9 (AC22/24 33/33)
Anga 6 (AC17/21 25/25)
Ulfgard 6 (AC18 54/54)

Round Three

Horse corpses are difficult terrain. Tokens have been advanced on the map.


The Dire Wolf stops licking its wounds.

Readied Action


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Ragnir heads around the side of the building stowing his hammer and pulling out his axe, and shield, and making no effort to be quiet about it. "Come on pup, come try t'take a bite. Come chip a tooth!"

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will move to the square north of the stump.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga double moves up, drawing her pick.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

If someone could put me in the square just south west of Anga

Haskyll moves up with the others, and readies his spear in case the last wolf comes bounding out.

Bless still active for 36/40 rounds


Female human (Garundi) rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |

Mordea continues to move around to the back side of the structure.

I will update map later, when I can get to a PC. Need Ulfgard's actions to complete the Round.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Moving at full speed Ulfgard flanks the wolf offering himself as bait.


Round Three

The party advances on the last Dire Wolf.

The big puppy growls as Kaos approaches. Kaos was first PC in the Round.

Round Four

Update map later. Maybe next year.


The Dire Wolf attacks the big human, but becomes distracted as other humanoids approach and misses.

Dire Wolf bite: 1d20 + 7 ⇒ (9) + 7 = 161d8 + 6 ⇒ (2) + 6 = 8

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

attack: 1d20 + 7 ⇒ (11) + 7 = 182d8 + 7 ⇒ (5, 3) + 7 = 15
Kaos will take another big swing with his axe and smile as it makes contact.


The wounded Dire Wolf howls in pain as Kaos strikes his blow. The big puppy falls unconscious.

Out of Round actions....for now.

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