Seraphimpunk's [core] Crypt of the Everflame (Inactive)

Game Master Seraphimpunk

[core campaign] pathfinder society Crypt of the Everflame.
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Grand Lodge

Human Cleric 1 (hp: 11/11 | AC: 19 | T: 13 | FF: 16 | Fort: +4 | Ref: +2 | Will: +4 | Init: +2 | Perception: +7 | Human-o-vision)

Sorry for the silence, been away from the computer all day.
I can't five-foot step on the stairs, as it's difficult terrain, and I don't want to provoke from him. Venja could tap Cyrixs, step next to Omorose, I'll attack, then step into Venja's old spot, then Cyrixs can step into my spot. Then next round we'll cycle through this again with a different turn order.

I'd like to do the following, but only after we've come up with a game plan, so that I have some actions left. So, basically a delay until we've agreed on something.

Action:
Destructive Smite with greatsword: 1d20 + 5 + 2 + 2 ⇒ (18) + 5 + 2 + 2 = 272d6 + 8 ⇒ (5, 6) + 8 = 19
Woo baby, almost max damage! +5 is STR and masterwork, +1 from Bless and Performance, +2 from flank with Purply. Also three smites left. +8 is +6 base from two-handed, 1 from Smite, 1 from Performance.

Scarab Sages

Female Human Wizard HP 12 | AC 9 T 9 FF 9 | F+2 R-1 W+1| Init -1 Perc-1 |
Vanovar Taleishin wrote:
I can't five-foot step on the stairs, as it's difficult terrain, and I don't want to provoke from him.

I usually don't consider stairs down as difficult terrain, but I don't know what Vince thinks about that!

Scarab Sages

Female Human Wizard HP 12 | AC 9 T 9 FF 9 | F+2 R-1 W+1| Init -1 Perc-1 |
Cyrixs wrote:
Cyrixs having some inspiration

+2 from Flanking?

Scarab Sages

Female Human Wizard HP 12 | AC 9 T 9 FF 9 | F+2 R-1 W+1| Init -1 Perc-1 |
Cyrixs wrote:
Anyone have a t-shirt they can loan me?

I currently have 6 Ghost Goblin Ale shirts at home... I think you can even buy one if Vince knows which size he needs!

Grand Lodge

Male Half-Orc Bard 1 (hp; 10/10 | AC: 12 | T: 10 | FF: 12 | Fort: +1 | Ref: +2 | Will: +2 | Init: +2 | Perception: +0 | Darkvision 60ft.)
Omorose Mosi wrote:
Cyrixs wrote:
Cyrixs having some inspiration
+2 from Flanking?

I did not include flanking, so if I get flanking that would make my readied attack an AC of 20


>> horn level 1 << -- Way of the Wicked

i don't usually consider stairs difficult terrain going down unless they're steep or cramped. Are you including bless and inspire courage and flank in your attack? with that all i think you hit an AC 21 , with that i think you hit and deal 13 bludgeoning damage.

Silver Crusade

Female Human Palladin 1 (hp 12/12 | AC: 17 | T: 13 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +5 | Perception -1 | Human-o-vision

I have a second shirt. I have a year of the sky key shirt and a dogslicer ale shirt. As I can only have reroll a game, I can 'loan' you my shirt.

Grand Lodge

Male Half-Orc Bard 1 (hp; 10/10 | AC: 12 | T: 10 | FF: 12 | Fort: +1 | Ref: +2 | Will: +2 | Init: +2 | Perception: +0 | Darkvision 60ft.)

I included inspire, forgot about bless and didn't realize I had flanking, so yes..AC 21 once my readied action triggers for 13 bludgeoning damage

Scarab Sages

Female Human Wizard HP 12 | AC 9 T 9 FF 9 | F+2 R-1 W+1| Init -1 Perc-1 |

If I understand correctly:

Rowanne hits and deals 16 slashing smite damage
Vanovar attacks and deals 19 slashing damage and steps forward
Venja makes Cyrixs lucky.
Cyrixs steps forward and attacks and deals 13 blungeoning damage

Quite an impressive round!

Liberty's Edge

Male Alf-Helf Champion of Bravery, Freedom and Liver Damage | HP 13 | AC 16 T 11 FF 15 | F+3 R+1 W+7 (+2 vs Fear) | Init +1 Perc+6 |

And everybody is wearing a fresh shirt...

Scarab Sages

Female Human Wizard HP 12 | AC 9 T 9 FF 9 | F+2 R-1 W+1| Init -1 Perc-1 |
Venja Bela Prestor wrote:
And everybody is wearing a fresh shirt...

Actually only Rowanne used a reroll shirt, as Cyrixs wouldn't reroll a 21.


>> horn level 1 << -- Way of the Wicked

oh he hid it in a spoiler, lol overlooked vanovar's swing.

With cyrix's powerful swing, the skeletal Asar crumbles to the ground. the blue spark of unlife fading from him.

Standing around, catching your breaths, you have time to check on Dimira, who you determine to be alive and stable, but unconscious. When you revive her, she tells you about the horrible Asar who kidnapped her, questioning her, until she fell unconscious

As you gather her, and one of you goes to light the lantern you brought with you from the Everflame above, its warm radiance a gentle surety in this suddenly hostile crypt, a spirit stirs.

Transparent, like gauze catching light, hanging from nothing, the spirit stirs from the beir of Kassen. Rising up, it whispers across the void.::Thank you for putting an end to Asar. ::

The spirit reaches into his sarcophagus and produces several items, proffering them to you as thanks. a satchel, his shield, a glistening blue gem, and a scale each from his armor. ::These scales will grant you my boon in your hour of need:: lingering for a moment in admiration before fading from view , returning to his eternal rest.

the story behind Asar or other questions you have for him can be asked. but as they don't hold as much importance as a pfs core module, i glossed over them a little. if you want to investigate that i can share your findings. you do get the bag of holding type 1, a +1 bashing shield, an elemental gem (water), and one scale each from his armor, from the chronicle sheet.

Searching around the rest of the crypt to make sure its safe, you find a dead man wearing gray robes and an iron mask over his face, the stench of rot tipping you off to his body. You figure he was strangled here about three months ago.

k. religion 15:
his mask indicates that he's a follower of Razmir, the living god whose cults have sprung up all around the Lake Encarthan region.

The dead man has a few items of interest on him, a map that seems to lead here to this crypt, along with a note that reads "The amulets are entombed with Kassen and Asar", a wand of magic missiles (CL 3rd, 22 c.), bracers of armor +1, a horn of fog, 354gp in newly minted coins, and a spellbook with the following spells:

spellbook:

2nd - false life, levitation
1st - cause fear, enlarge person, expeditious retreat, mage armor, magic missile, ray of enfeeblement
cantrips - all wizard cantrips from the core rulebook

The journey back to Kassen is somber and uneventful. Roldare is thrilled to see Dimira again and seems to recover most (but not all) of his sanity.

You find a celebration underway in your honor when you return to Kassen. Mayor Uptal is there to greet you at the gates, but his joy at your return quickly turns to horror when he finds out what's happened. The news quickly spreads throughout town, and the harvest celebration turns melancholy. The grand feast is still held in your honor, but words are spoken of the townsfolk who were slain by Asar, and the brave heroes who ended the menace and brought Roldaire and Dimira back alive. Many dig deep into their cups to help forget that they've lost friends or loved ones, and plans are made during the dinner to return to the crypt and bury the slain townsfolk in the local cemetery.

Cygar, the local pathfinder representative, stops to talk with you during the somber celebration, telling you about the pathfinders and listening to your tale of coming of age and horror.

Grand Lodge

Human Cleric 1 (hp: 11/11 | AC: 19 | T: 13 | FF: 16 | Fort: +4 | Ref: +2 | Will: +4 | Init: +2 | Perception: +7 | Human-o-vision)

"Thank you, Kassen, I feel honored to be blessed by a spirit. But please, could you tell me what in seven hells happened here? We managed to piece together that this probably was a test for us, but it went south somewhere down the line. Why is the entire tomb out to kill us?"

Silver Crusade

Female Human Palladin 1 (hp 12/12 | AC: 17 | T: 13 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +5 | Perception -1 | Human-o-vision

Rowanne bows before the spirit of Kassen.
"Thank you, honored protector. I hope the spirits of your tomb may find rest now."


>> horn level 1 << -- Way of the Wicked

"Asar was a mercenary captain. Once, he was an adventuring companion of mine. But we parted ways after acquiring a large horde of treasure. I'm sure he felt cheated, and so he came back to attack the town. And I rose to stop him. "

I don't know who these outsiders were. Townsfolk use this trapped crypt as a coming of age test for their young, who seek to leave for an adventurer's life. to test their mettle. But bandits found the tomb, though they only took two amulets, buried with Asar and myself.

These amulets were part of a key that opened up the great treasure vault we plundered so long ago. The amulet, when pieced together with the third, show the way to the vault. The last piece was with Iramine, an elven sorceress that was part of our group."

"Asar was likely woken when his amulet was disturbed. His dark energy corrupting the crypt, raising the dead interred here. But his dark spark is at rest again, where I can keep him in check. "

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