Seraphimpunk's [core] Crypt of the Everflame (Inactive)

Game Master Seraphimpunk

[core campaign] pathfinder society Crypt of the Everflame.
>> Game Map <<


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Scarab Sages

Female Human Wizard HP 12 | AC 9 T 9 FF 9 | F+2 R-1 W+1| Init -1 Perc-1 |

"The best situation would be if Rowanne would be the doorstop at the T-section, with Vanovar with a longspear behind her. Cyrix and Venja could 'flank' Vanovar and keep Rowanne standing. Oh, Vanovar, it might be useful to give your spare cure wand to either of them."

Grand Lodge

Human Cleric 1 (hp: 11/11 | AC: 19 | T: 13 | FF: 16 | Fort: +4 | Ref: +2 | Will: +4 | Init: +2 | Perception: +7 | Human-o-vision)

Rowanne can get sick, as that ability starts at level 3. :P
Thought this would be better, lead the zombies back so everyone can take a shot at it. Saves us the tedium of twelve rounds of "Vanovar hits it with his sword."
I'm okay with fast-forwarding this, taking 6 (for instance) charges off my wand and making a few Fort saves to see if I get sick if this is too boring. Or, say, autopilot and give me (and Rowanne) 20 rolls to see if I hit and do damage, and the zombos do the same. Someone else with a wand behind me to cure in-combat if someone get hurt.


>> horn level 1 << -- Way of the Wicked

yeah. that's not a 1st level ability. and it'll need to be resolved before chronicle sheets when she'll ding 2nd level . ooc she's infected, but in character she's still got days. but i'm not hear to offer tactics =)

Scarab Sages

Female Human Wizard HP 12 | AC 9 T 9 FF 9 | F+2 R-1 W+1| Init -1 Perc-1 |

Ah, I thought she had that ability already. Well, no need to get anyone else infected then! Well, if no one is opposed to the tactics I suggested, shall we fast forward? I moved the minis to my proposed formation.


>> horn level 1 << -- Way of the Wicked

no fast forward please. after rowanne and vannovar act, its red and green's turn.

red shuffles in, staggered, it just moves in after Venja.

Cyrixs and Venja are up.

[r2]: [12: cyrixs], [11: venja], [10: blue], [10: omorose], , [7: purple]
[r3]: [17: rowanne], [9: vanovar ], [14: red & green],

Grand Lodge

Male Half-Orc Bard 1 (hp; 10/10 | AC: 12 | T: 10 | FF: 12 | Fort: +1 | Ref: +2 | Will: +2 | Init: +2 | Perception: +0 | Darkvision 60ft.)

Cyrixs takes a step back as he continues his inspirational tale about the man who grew so large he couldn't leave his house anymore as he blocked the doorway with his bulk and readies to take a swing at any enemy that might make it's way all the way to him.

Readied attack: 1d20 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9
Slashing damage if hit: 2d4 + 1 + 1 ⇒ (2, 2) + 1 + 1 = 6

Scarab Sages

Female Human Wizard HP 12 | AC 9 T 9 FF 9 | F+2 R-1 W+1| Init -1 Perc-1 |

Venja is in China, so retreat action?


>> horn level 1 << -- Way of the Wicked

aah right, venja's away. yeah, he withdraws. if others want him to stand somewhere they can direct him to stand there.

the blue zombie stumbles down the corridor until its face to face with omorose, then begins winding up to attack

[r2]: [10: omorose], [7: purple]
[r3]: [17: rowanne], [9: vanovar ], [14: red & green], [12: cyrixs (ready)], [11: venja], [10: blue],

Scarab Sages

Female Human Wizard HP 12 | AC 9 T 9 FF 9 | F+2 R-1 W+1| Init -1 Perc-1 |

Omorose retreats as well.

"Ok, people, time to start acting as a team again!"

"Rowanne, if you would be so kind to block the zombies. Total defense until you're healed up."

"Vanovar, use your wand to heal Rowanne, then drop it. Next round attack the zombies with your longspear. Piercing weapons do work on these zombies!"

"Cyrixs, Take Vanovar's CLW wand and cure Rowanne if needed!"

"Venja, be ready to help out if things go wrong! A lucky blow of a zombie can kill a man!"

Silver Crusade

Female Human Palladin 1 (hp 12/12 | AC: 17 | T: 13 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +5 | Perception -1 | Human-o-vision

"Ok, sheesh, keep your robe on Omorose!"

I assume purple will join the conga line, so Rowanne steps back into the corridor, going full defense.


>> horn level 1 << -- Way of the Wicked

in order, yes. Omorose retreats. the purple zombie shuffles up just ahead of the Blue one, and then Rowanne steps out from where she'd fallen back, and takes up a defensive stance.

[r3]: [9: vanovar ], [14: red & green], [12: cyrixs (ready)], [11: venja], [10: blue], [10: omorose], [7: purple]
[r4]: [17: rowanne],

V is up

Grand Lodge

Human Cleric 1 (hp: 11/11 | AC: 19 | T: 13 | FF: 16 | Fort: +4 | Ref: +2 | Will: +4 | Init: +2 | Perception: +7 | Human-o-vision)

Five-foot step, draw wand, use wand, drop wand. Next round, draw longspear, hit thingy with it.

Cure Light on Rowanne: 1d8 + 1 ⇒ (7) + 1 = 8

Nice, enough to completely heal Rowanne. 44/50 charges left.


>> horn level 1 << -- Way of the Wicked

Red and Green try and push forward but don't make any progress.

Cyrixs, your ready didn't go off, its back to your turn with you and Venja up.

[r3]: [12: cyrixs], [11: venja], [10: blue], [10: omorose], [7: purple]
[r4]: [17: rowanne], [9: vanovar ], [14: red & green],

Liberty's Edge

Male Alf-Helf Champion of Bravery, Freedom and Liver Damage | HP 13 | AC 16 T 11 FF 15 | F+3 R+1 W+7 (+2 vs Fear) | Init +1 Perc+6 |

Venja squeezes forward and touches Rowanne for a bit of luck.

Grand Lodge

Male Half-Orc Bard 1 (hp; 10/10 | AC: 12 | T: 10 | FF: 12 | Fort: +1 | Ref: +2 | Will: +2 | Init: +2 | Perception: +0 | Darkvision 60ft.)

Cyrixs moves to pick up the wand and stands ready to use it when needed in case someone get's more then a scratch

(5ft step, move to pick up the wand..so I have a ready left to heal a party member in case they get damaged, not sure if I can ready for X amount of damage..but let's go for anything over 4 damage to preserve some charges)

Scarab Sages

Female Human Wizard HP 12 | AC 9 T 9 FF 9 | F+2 R-1 W+1| Init -1 Perc-1 |

After Blue has done its action Omorose will disrupt undead.

"One of these days I'll hit!"

To Hit: 1d20 - 8 - 1 ⇒ (5) - 8 - 1 = -4

Silver Crusade

Female Human Palladin 1 (hp 12/12 | AC: 17 | T: 13 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +5 | Perception -1 | Human-o-vision

of course omorose has post 666 ;)

Rowanne is going to stay in total defense.


>> horn level 1 << -- Way of the Wicked

so we're killing zombies by attrition? with omorose's ray while rowanne, the only one who CAN hit a zombie at this point, just stays in total defense and the rest of the party wastes charges healing her and doing no damage to the zombies?? not for nothing but you're a weird party.

cryixs picks up the wand and readies.
venja gives rowanne a Bit of Luck, though she stands defensively clogging the hallway
( AC 21 )

The blue zombie tries to press through but gets nowhere.
Omorose tries to disrupt the undead but misses.

Purple finally can act. and swings at Rowane
slam: 1d20 + 4 ⇒ (5) + 4 = 91d6 + 4 ⇒ (1) + 4 = 5 it misses.

Rowanne then maintains total defense from the previous round.
The zombie mill about in the back ( effectively delaying )

[r4]: [9: vanovar ], [12: cyrixs], [11: venja], [10: omorose], [7: purple], [7: blue], [7: red & green],
[r5]: [17: rowanne],

Scarab Sages

Female Human Wizard HP 12 | AC 9 T 9 FF 9 | F+2 R-1 W+1| Init -1 Perc-1 |

Anyone willing to cast protection from evil or shield of faith on Rowanne? The zombies will have a near impossible task to break through her defenses then!

Disrupt Undead: 1d20 - 4 - 4 - 1 ⇒ (11) - 4 - 4 - 1 = 2 Miss!

Grand Lodge

Human Cleric 1 (hp: 11/11 | AC: 19 | T: 13 | FF: 16 | Fort: +4 | Ref: +2 | Will: +4 | Init: +2 | Perception: +7 | Human-o-vision)

"Sorry, already blew my Shield on wrestling the giant. Just have a Bless left."

I always forget how much cover an ally gives when attacking through its square. -2? -4? Substract the relevant number from my attack roll.

Vanovar gears up to finally hit the things in front of him. He drops his greatsword (which I've presumably drawn before combat began), draws his longspear, and tries to skewer a zombie.

Attack roll: 1d20 + 4 ⇒ (12) + 4 = 161d8 + 6 ⇒ (8) + 6 = 14


>> horn level 1 << -- Way of the Wicked

soft cover? -4 , 12 hits.

the purple zombie explodes.

Scarab Sages

Female Human Wizard HP 12 | AC 9 T 9 FF 9 | F+2 R-1 W+1| Init -1 Perc-1 |

"One down, three to go!"


>> horn level 1 << -- Way of the Wicked

[r4]: [12: cyrixs], [11: venja], [7: blue], [7: red & green],
[r5]: [17: rowanne], [10: omorose], [9: vanovar ],

Cyrixs stays ready?
Venja ... has already spent one 'bit of luck', how long does that last? he can't reach the zombies unless he runs forward AHEAD of Rowanne, feel free to say if he does something, or just delays

Blue steps forward, and slams rowanne in her defensive stance
slam: 1d20 + 4 ⇒ (3) + 4 = 7

red and green shuffle forward

leading us to the new round. top of the round, Rowanne is up, as well as Omorose, Vanovar, and Cyrixs.

[r5]: [17: rowanne], [10: omorose], [9: vanovar ], [12: cyrixs], [11: venja], [7: blue], [7: red & green],

[r6]:

Grand Lodge

Human Cleric 1 (hp: 11/11 | AC: 19 | T: 13 | FF: 16 | Fort: +4 | Ref: +2 | Will: +4 | Init: +2 | Perception: +7 | Human-o-vision)

"Yes, that's more like it! Come on, I can do this all day!"

Attack roll against Blue: 1d20 ⇒ 131d8 + 6 ⇒ (3) + 6 = 9

No modifiers, +4 STR cancels out the -4 cover.

Scarab Sages

Female Human Wizard HP 12 | AC 9 T 9 FF 9 | F+2 R-1 W+1| Init -1 Perc-1 |

disrupt undead: 1d20 - 9 ⇒ (2) - 9 = -7

Scarab Sages

Female Human Wizard HP 12 | AC 9 T 9 FF 9 | F+2 R-1 W+1| Init -1 Perc-1 |

I wouldn't mind if the GM rolled the next few rounds of the encounter. It will be a repetition of moves, and unless the zombies roll crazy high and manage to hit we'll have no problems.

Grand Lodge

Male Half-Orc Bard 1 (hp; 10/10 | AC: 12 | T: 10 | FF: 12 | Fort: +1 | Ref: +2 | Will: +2 | Init: +2 | Perception: +0 | Darkvision 60ft.)

Yeah, Cyrixs will keep his ready to heal if needed..I can start throwing random rocks and hope for a 20 if there's something to thrown on the floor somewhere

Silver Crusade

Female Human Palladin 1 (hp 12/12 | AC: 17 | T: 13 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +5 | Perception -1 | Human-o-vision

total defense for me!

Liberty's Edge

Male Alf-Helf Champion of Bravery, Freedom and Liver Damage | HP 13 | AC 16 T 11 FF 15 | F+3 R+1 W+7 (+2 vs Fear) | Init +1 Perc+6 |

Venja delays until Rowanne gets hit.


>> horn level 1 << -- Way of the Wicked

ok, i'll fast forward just to see if any crits occur.

round 5:

Rowanne stays total defense. AC 21
Omorose misses
Vanovar misses
Cyrixs tosses a rock rock: 1d20 ⇒ 13
Venja delays

blue v. rowanne: 1d20 + 4 ⇒ (13) + 4 = 17

round 6:

R: defense
O: disrupt: 1d20 - 9 ⇒ (5) - 9 = -4
V: longspear: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18, damage: 1d8 + 6 ⇒ (1) + 6 = 7
C: rock: 1d4 ⇒ 1
V: delay

blue v. rowanne: 1d20 + 4 ⇒ (19) + 4 = 23
slam: 1d6 + 4 ⇒ (3) + 4 = 7

V: acts ( w/ wand? ) 1d8 + 1 ⇒ (5) + 1 = 6

round 7:

R: defense (1 damage)
O: disrupt: 1d20 - 9 ⇒ (2) - 9 = -7
V: longspear: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1
C: rock: 1d4 ⇒ 2

blue v. rowanne: 1d20 + 4 ⇒ (11) + 4 = 15

V: holds

round 8:

R: defense (1 damage)
O: disrupt: 1d20 - 9 ⇒ (16) - 9 = 7
V: longspear: 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6
C: rock: 1d4 ⇒ 3

blue v. rowanne: 1d20 + 4 ⇒ (11) + 4 = 15

V: holds

round 9:

R: defense (1 damage)
O: disrupt: 1d20 - 9 ⇒ (3) - 9 = -6
V: longspear: 1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 7
C: rock: 1d4 ⇒ 4

blue v. rowanne: 1d20 + 4 ⇒ (13) + 4 = 17

V: holds

round 10:

R: defense (1 damage)
O: disrupt: 1d20 - 9 ⇒ (3) - 9 = -6
V: longspear: 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5
C: rock: 1d4 ⇒ 1

blue v. rowanne: 1d20 + 4 ⇒ (8) + 4 = 12

V: holds

[order]: [17: rowanne], [10: omorose], [9: vanovar ], [12: cyrixs], [11: venja], [7: blue], [7: red & green],


>> horn level 1 << -- Way of the Wicked

Blue takes 7 in round 4. is still active.

round 11:

R: defense (1 damage)
O: disrupt: 1d20 - 9 ⇒ (8) - 9 = -1
V: longspear: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4
C: rock: 1d4 ⇒ 4

blue v. rowanne(AC 21): 1d20 + 4 ⇒ (16) + 4 = 20

V: holds

round 12:

R: defense (1 damage)
O: disrupt: 1d20 - 9 ⇒ (10) - 9 = 1
V: longspear: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19 damage: 1d8 + 6 ⇒ (8) + 6 = 14
C: rock: 1d4 ⇒ 4

red v. rowanne(AC 21): 1d20 + 4 ⇒ (6) + 4 = 10

V: holds

Blue explodes.
Red and green shuffle forward.

round 13:

R: defense (1 damage)
O: disrupt: 1d20 - 9 ⇒ (2) - 9 = -7
V: longspear: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18 damage: 1d8 + 6 ⇒ (3) + 6 = 9
C: rock: 1d4 ⇒ 2

red v. rowanne(AC 21): 1d20 + 4 ⇒ (20) + 4 = 24

V: holds

9 damage on red.

round 14:

R: defense (1 damage)
O: disrupt: 1d20 - 9 ⇒ (3) - 9 = -6
V: longspear: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19 damage: 1d8 + 6 ⇒ (5) + 6 = 11
C: rock: 1d4 ⇒ 4

green v. rowanne(AC 21): 1d20 + 4 ⇒ (3) + 4 = 7

V: holds

11 damage, red explodes. green shuffles up.

round 15:

R: defense (1 damage)
O: disrupt: 1d20 - 9 ⇒ (19) - 9 = 10
V: longspear: 1d20 + 4 - 4 ⇒ (8) + 4 - 4 = 8
C: rock: 1d4 ⇒ 4

green v. rowanne(AC 21): 1d20 + 4 ⇒ (6) + 4 = 10

V: holds

round 16:

R: defense (1 damage)
O: disrupt: 1d20 - 9 ⇒ (14) - 9 = 5
V: longspear: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9
C: rock: 1d4 ⇒ 1

green v. rowanne(AC 21): 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d6 + 4 ⇒ (5) + 4 = 9

V: heals (2nd charge) damage: 1d8 + 1 ⇒ (5) + 1 = 6

rowanne takes 9, venja heals 6

round 17:

R: defense (4 damage)
O: disrupt: 1d20 - 9 ⇒ (11) - 9 = 2
V: longspear: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20
C: rock: 1d4 ⇒ 1

V: heals (3rd charge) damage: 1d8 + 1 ⇒ (8) + 1 = 9

green explodes. combat over

down three charges.


>> horn level 1 << -- Way of the Wicked

dc 10 heal :
they're probably only a few months old and their tattered clothing is similar to the clothing worn by the bandit near Gray Lake.


>> horn level 1 << -- Way of the Wicked

searching around the bodies to try and determine anything else,

you find a recess in the southeast corner w/ one of their packs. sitting attip a large bloodstain, this pack holds some rotten rations, a map of the area in detail, and pointing out the entrance to the crypt ), a potion of cure moderate wounds, a pouch with 13 gp, and a small handbill. although faded, the handbill cearly reads as a notice of employment, telling all those interested to meet at "the Ranger's Lament".

k. local dc 25:
a popular bar in Tamran, the capital of Nirmathas.

the handbill doesn't mention a date or time, nor mention who the employer might be.

Scarab Sages

Female Human Wizard HP 12 | AC 9 T 9 FF 9 | F+2 R-1 W+1| Init -1 Perc-1 |

Round 13 seems to be a hit

Grand Lodge

Human Cleric 1 (hp: 11/11 | AC: 19 | T: 13 | FF: 16 | Fort: +4 | Ref: +2 | Will: +4 | Init: +2 | Perception: +7 | Human-o-vision)

Thanks for speeding things up, 17 rounds would've taken forever. Though it's partially our fault for creating this situation in the first place, I think combat in 5-foot hallways aren't the most riveting of combats. :P
3 charges noted, down to 41. I should make use of my new wand that won't carry over for a change. >_>


>> horn level 1 << -- Way of the Wicked

Yeah, the internet version of calling it. :p

Where would you loke to head now ?

Scarab Sages

Female Human Wizard HP 12 | AC 9 T 9 FF 9 | F+2 R-1 W+1| Init -1 Perc-1 |

"I think we should explore west now, I want to be sure we have an escape route."

Silver Crusade

Female Human Palladin 1 (hp 12/12 | AC: 17 | T: 13 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +5 | Perception -1 | Human-o-vision

*cough*"Yeah good plan. If its a fresh spring or something I can wash off some of this nasty zombie dust."

Grand Lodge

Male Half-Orc Bard 1 (hp; 10/10 | AC: 12 | T: 10 | FF: 12 | Fort: +1 | Ref: +2 | Will: +2 | Init: +2 | Perception: +0 | Darkvision 60ft.)

Cyrixs follows after the others, having no objection to the proposed course of action.

Grand Lodge

Human Cleric 1 (hp: 11/11 | AC: 19 | T: 13 | FF: 16 | Fort: +4 | Ref: +2 | Will: +4 | Init: +2 | Perception: +7 | Human-o-vision)

"Fine by me. Not like we have a plan of action or anything, so your guess is as good as mine."

I guess I'll be up front with my longspear.

"Oh, by the way, anyone want to borrow my second Wand of Cure Light Wounds? Seems a bit selfish if I'm hogging both of them."


>> horn level 1 << -- Way of the Wicked

will update tonight. sorry. busy at work to do more than post the watery room's description

The hall forks left and right, both passages grow more waterlogged the further they go, until at the door, its a depth of just over 2 ft. A swollen wooden door, barely contained by its decaying frame, stands at the one end, the other seems to go to another waterlogged room.

listen at door. perception DC 10 :
you can hear the faint sound of croaking frogs

i want to open the door :
its stuck. please make a Strength check DC 15 to pull it open. or you may hack away at the door if you'd like. its pretty fragile at the moment. you can make a break check, or attack the door if you wish.


>> horn level 1 << -- Way of the Wicked

so left is a door that's bulging, right is :

A strange blue fungus covers the walls, ceiling, and pillars of this waterlogged chamber. Its wispy strands stretch out from the wall like roots dangling in the air, twitching and swaying in and unseen breeze. Floating in the water are four decaying corpses -- three large rats and one giant frog -- with strange burn marks all over their bodies.

the water in the hall is a little over a foot deep leading towards that room. it would make it difficult terrain if you were small. but it hinders acrobatics (DC's increase by 2).

k. nature DC 17:
The azure fungus is sensitive to touch, and discharges electricity if contacted. its immune to electricity and fire.

k. nature DC 22:
any amount of cold damage causes one 5 ft. patch to become inert for 1 hour.

Would you like to go left to the bulging door? the room with the fungus and dead animals? go back to the center chamber and go straight? or go through the door in the crypt room? four apparent options.

Grand Lodge

Human Cleric 1 (hp: 11/11 | AC: 19 | T: 13 | FF: 16 | Fort: +4 | Ref: +2 | Will: +4 | Init: +2 | Perception: +7 | Human-o-vision)

"I'd personally prefer to wade through some frogs than walk through some floating corpses, but I'm willing to change my mind if anyone prefers this route. Also, I'm not sure what killed those things, and I don't trust it."

Guidance on myself and a +4 STR would allow me to take 10 on the roll to open it.

Scarab Sages

Female Human Wizard HP 12 | AC 9 T 9 FF 9 | F+2 R-1 W+1| Init -1 Perc-1 |

"I don't think frogs are part of the challenge, or in league with the evil that seems to have invaded the crypt. As long as we other options, let's check those out first! The door in the crypt room has my vote."

Silver Crusade

Female Human Palladin 1 (hp 12/12 | AC: 17 | T: 13 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +5 | Perception -1 | Human-o-vision

"Oh ew, no washing with this water then. But I am with Omorose with checking out the crypt room. Those zombies seem the bigger threat."

Grand Lodge

Human Cleric 1 (hp: 11/11 | AC: 19 | T: 13 | FF: 16 | Fort: +4 | Ref: +2 | Will: +4 | Init: +2 | Perception: +7 | Human-o-vision)

To the crypt room!

Silver Crusade

Female Human Palladin 1 (hp 12/12 | AC: 17 | T: 13 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +5 | Perception -1 | Human-o-vision

"Lets position ourselfs carefully this time."

I have already placed myself on the map.

Liberty's Edge

Male Alf-Helf Champion of Bravery, Freedom and Liver Damage | HP 13 | AC 16 T 11 FF 15 | F+3 R+1 W+7 (+2 vs Fear) | Init +1 Perc+6 |

Ready when you are

Grand Lodge

Male Half-Orc Bard 1 (hp; 10/10 | AC: 12 | T: 10 | FF: 12 | Fort: +1 | Ref: +2 | Will: +2 | Init: +2 | Perception: +0 | Darkvision 60ft.)

Cyrixs nods as he grips his newly found falchion

Grand Lodge

Human Cleric 1 (hp: 11/11 | AC: 19 | T: 13 | FF: 16 | Fort: +4 | Ref: +2 | Will: +4 | Init: +2 | Perception: +7 | Human-o-vision)

"All right guys, here we go."

Vanovar opens the door.

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