Seraphimpunk's [core] Crypt of the Everflame (Inactive)

Game Master Seraphimpunk

[core campaign] pathfinder society Crypt of the Everflame.
>> Game Map <<


451 to 500 of 865 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Grand Lodge

Male Half-Orc Bard 1 (hp; 10/10 | AC: 12 | T: 10 | FF: 12 | Fort: +1 | Ref: +2 | Will: +2 | Init: +2 | Perception: +0 | Darkvision 60ft.)

Cyrixs hangs back, watching from a short distance to see if the key will unlock the door


>> horn level 1 << -- Way of the Wicked

you check, the key will unlock the door. checking it for traps you turn the key and open it.

This long corridor is flanked by a row of human statues, set
into alcoves on each side. The statues look like Kassen, and
each one holds a longsword out in front of it. The blades of
roughly half the statues are wrapped in leather padding.

the room looks empty. with a door at the end of the hall.

Scarab Sages

Female Human Wizard HP 12 | AC 9 T 9 FF 9 | F+2 R-1 W+1| Init -1 Perc-1 |

"It looks like a gauntlet run. Anyone brave enough to go first?"

Silver Crusade

Female Human Palladin 1 (hp 12/12 | AC: 17 | T: 13 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +5 | Perception -1 | Human-o-vision

"Brave? I think the more important question is, who is feeling nimble enough?"

Scarab Sages

Female Human Wizard HP 12 | AC 9 T 9 FF 9 | F+2 R-1 W+1| Init -1 Perc-1 |

"I'm neither brave, nor nimble."

Grand Lodge

Human Cleric 1 (hp: 11/11 | AC: 19 | T: 13 | FF: 16 | Fort: +4 | Ref: +2 | Will: +4 | Init: +2 | Perception: +7 | Human-o-vision)

"Brave? Of course I'm brave, why should I be afraid of some statues?"
Despite his statement, Vanovar looks at the statues intently, expecting some kind of trouble.
"Though those wrappings do look mighty suspicious. They wouldn't wrap them up if they weren't dangerous, I'd say."

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

Silver Crusade

Female Human Palladin 1 (hp 12/12 | AC: 17 | T: 13 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +5 | Perception -1 | Human-o-vision

"Its probably one of those 'educational' traps again. Meant to teach, not really hurt. Like the pit traps with the pillows and the blunt arrows."

Scarab Sages

Female Human Wizard HP 12 | AC 9 T 9 FF 9 | F+2 R-1 W+1| Init -1 Perc-1 |
Lady Rowanne of Bridgeford wrote:
"Its probably one of those 'educational' traps again. Meant to teach, not really hurt. Like the pit traps with the pillows and the blunt arrows."

"I think so too, so who wants to be 'educated'?"

Grand Lodge

Male Half-Orc Bard 1 (hp; 10/10 | AC: 12 | T: 10 | FF: 12 | Fort: +1 | Ref: +2 | Will: +2 | Init: +2 | Perception: +0 | Darkvision 60ft.)

"Damm shame we don't have a mobile walking trap detecting skeleton with us anymore"

"Do you see anything Vanavor? You are staring so intently at the corridor"

Liberty's Edge

Male Alf-Helf Champion of Bravery, Freedom and Liver Damage | HP 13 | AC 16 T 11 FF 15 | F+3 R+1 W+7 (+2 vs Fear) | Init +1 Perc+6 |

I would have preferred that they wrapped up the shadow. But maybe they did.

If you walk on one side, the other side can't reach you. Maybe if you crawl, you can stay under their swing?

Grand Lodge

Male Half-Orc Bard 1 (hp; 10/10 | AC: 12 | T: 10 | FF: 12 | Fort: +1 | Ref: +2 | Will: +2 | Init: +2 | Perception: +0 | Darkvision 60ft.)

Since nobody seems keen to walk into what everyone assume will end badly... if we assume it's a trap and not animated statues..how about we just smash/sunder the swords before we walk in between them? Stone has like hardness 8, ..so in theory we should be able to damage the statues with some clubs if someone with high strength wields it in two-hands, sure we'd take a lot of time and break a bunch of clubs..but other then just walking in there and hoping for the best..I got no better plan...unless we want to build some sort of siege engine out of doors, one door on each side, some sturdy beams in between..then lift it forward between the statues and hope they can't smash through the wood of the doors

Unless Vanovar spotted the trigger with his perception check and we can just avoid it ;)

Scarab Sages

Female Human Wizard HP 12 | AC 9 T 9 FF 9 | F+2 R-1 W+1| Init -1 Perc-1 |
Cyrixs wrote:
how about we just smash/sunder the swords before we walk in between them?

This clearly seems part of the crypt & the challenge, not something 'evil'. Destroying it seems like vandalism.

Scarab Sages

Female Human Wizard HP 12 | AC 9 T 9 FF 9 | F+2 R-1 W+1| Init -1 Perc-1 |

"If noone is volunteering, I'll do it, that is, I will volunteer someone."

Liberty's Edge

Male Alf-Helf Champion of Bravery, Freedom and Liver Damage | HP 13 | AC 16 T 11 FF 15 | F+3 R+1 W+7 (+2 vs Fear) | Init +1 Perc+6 |

Let the champion of bravery take it, Venja says, with a wavering voice, Lord of Liver Damage, guide us!

Venja creates an illusory double of himself, hoping to finally fool something that is not living, then moves into the room.

Move: copycat, move: move


>> horn level 1 << -- Way of the Wicked

vanovar looks with a glance, sure nothing could be there, but sure enough, he sees a pressure plate between a pair of statues. The wrapping on first four statues dulls the blades a bit, but the other four look pretty sharp and dangerous. you have some idea of what that pressure plate will do when triggered...

marking it on the map with a T, and moving you up to it ( at a 10 ft distance )

ps. smashing traps to deactivate them can work, but i usually treat them as unskilled attempts at Disable Device so, its likely that without enough precautions, the trap will go off and possibly still harm someone.

Grand Lodge

Human Cleric 1 (hp: 11/11 | AC: 19 | T: 13 | FF: 16 | Fort: +4 | Ref: +2 | Will: +4 | Init: +2 | Perception: +7 | Human-o-vision)

"Okay, I think I see a pressure plate that might activate it, but I don't know if it triggers all of them, or just the one I'm in front of. Venja seems willing to volunteer, so I'll gladly leave it to him."


>> horn level 1 << -- Way of the Wicked

sure, just let me know where you're standing if you're in the room still. Venja will walk down the hall and trigger the pressure plate?

Grand Lodge

Human Cleric 1 (hp: 11/11 | AC: 19 | T: 13 | FF: 16 | Fort: +4 | Ref: +2 | Will: +4 | Init: +2 | Perception: +7 | Human-o-vision)

Moved myself heroically back.

Silver Crusade

Female Human Palladin 1 (hp 12/12 | AC: 17 | T: 13 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +5 | Perception -1 | Human-o-vision

"See if you can jump over the plate Venja!"


>> horn level 1 << -- Way of the Wicked

Venja plods forward.
attack: 1d20 + 10 ⇒ (13) + 10 = 231d8 + 1 ⇒ (3) + 1 = 4

since its all characters in an area that get an attack on them, not just one, going to say both you and your image are attacked, or that an illusion/phantasm has no effect on a trap since it has no mind too fool.

it slices and dices for 4 damage, the blades of the statues, of all the statues, chopping down, slicing the space before them. the blades forming a razor sharp obstruction as the deadly blades remain down, blocking the way.

Venja's choice if he squishes forward or backward to avoid the blades. they're a DC 10 acrobatics or escape artist check to carefully navigate over or around...

Scarab Sages

Female Human Wizard HP 12 | AC 9 T 9 FF 9 | F+2 R-1 W+1| Init -1 Perc-1 |

"Doesn't look that difficult. I'm sure all of you could easily get to the other side if you took off your armor and just stayed calm."


>> horn level 1 << -- Way of the Wicked

anyone not make a dc 10, taking 10, if you disarmor and take your time ?

Liberty's Edge

Male Alf-Helf Champion of Bravery, Freedom and Liver Damage | HP 13 | AC 16 T 11 FF 15 | F+3 R+1 W+7 (+2 vs Fear) | Init +1 Perc+6 |

Hmm, suddenly the blades are sharp and there's a pressure plate? I think on either of those pieces of information Venja would have stopped. Not going to ask for a retcon, but I wouldn't mind a bit more control.

Venja moves into the narrow part just before the next set of statues, and waits there, having seen enough heroics for the day.

So moves on

Grand Lodge

Male Half-Orc Bard 1 (hp; 10/10 | AC: 12 | T: 10 | FF: 12 | Fort: +1 | Ref: +2 | Will: +2 | Init: +2 | Perception: +0 | Darkvision 60ft.)

With take 10, and no armor check penalty..that would make a 10 for me

Scarab Sages

Female Human Wizard HP 12 | AC 9 T 9 FF 9 | F+2 R-1 W+1| Init -1 Perc-1 |

Without armor taking 10 yields only 9 for me. I'll just stay here for the moment.

Grand Lodge

Human Cleric 1 (hp: 11/11 | AC: 19 | T: 13 | FF: 16 | Fort: +4 | Ref: +2 | Will: +4 | Init: +2 | Perception: +7 | Human-o-vision)

If I can throw a Guidance on myself, I'll just make it with armour. Masterwork breastplate is -3, DEX of +2, and Guidance means I hit 0 exactly.

Vanovar looks at the statues in front of him, shrugs, casts a spell on himself, then starts clambering on/around the statues, muttering, "Stupid traps, I'm not taking my armour off for anything. You should face danger armed and armoured, not completely helpless..."

Inner Sea Gods says followers of Gorum don't like removing their armour, so just imagine a small man in breastplate squeezing past the obstacles. :P


>> horn level 1 << -- Way of the Wicked

oh so its just a brave face when you think its an empty corridor, but can't face his danger head on... i see... just wanted to bypass the trap himself, not walk into it because he was bold ;)


>> horn level 1 << -- Way of the Wicked

@omorose take 10 yields 9... with guidance? or without?

Scarab Sages

Female Human Wizard HP 12 | AC 9 T 9 FF 9 | F+2 R-1 W+1| Init -1 Perc-1 |

"If you need me with you, I could use some guidance..."

9 without guidance, 10 with...

Grand Lodge

Human Cleric 1 (hp: 11/11 | AC: 19 | T: 13 | FF: 16 | Fort: +4 | Ref: +2 | Will: +4 | Init: +2 | Perception: +7 | Human-o-vision)

Hey, I never said I was brave, I just have a loud mouth. :P

"What? You need Guidance as well? Darn it, couldn't you have said so sooner? I'm all the way across the hallway by now."

Vanovar sighs, casts Guidance on himself, clambers back, casts Guidance on Omorose and himself, then goes back again.


>> horn level 1 << -- Way of the Wicked

cyrixs looks like he breaks even at 10, venja has a -4/+1, rowanne seems to even out with a -3/+3. so venja can try and avoid damage around the last barrier if he'd like

Silver Crusade

Female Human Palladin 1 (hp 12/12 | AC: 17 | T: 13 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +5 | Perception -1 | Human-o-vision

oh yeah I can do something! Go DEX bonus!

Liberty's Edge

Male Alf-Helf Champion of Bravery, Freedom and Liver Damage | HP 13 | AC 16 T 11 FF 15 | F+3 R+1 W+7 (+2 vs Fear) | Init +1 Perc+6 |

Acro+Guidance+Armor: 1d20 - 4 + 1 + 1 ⇒ (11) - 4 + 1 + 1 = 9

Venja tries to jump past the last obstacle, but instead makes a clanking sounds as his jump falls short.


>> horn level 1 << -- Way of the Wicked

1d4 ⇒ 4

you nick an artery on the way down. but they get the bleeding under control, and you'll live.

Grand Lodge

Human Cleric 1 (hp: 11/11 | AC: 19 | T: 13 | FF: 16 | Fort: +4 | Ref: +2 | Will: +4 | Init: +2 | Perception: +7 | Human-o-vision)

"Hey Venja, come on over here, you took quite some damage. Let me heal you up a bit. And thanks for biting that bullet for me, heh."

Take 5 on CLW twice to cure Venja for 10 HP.

Scarab Sages

Ratfolk Biologist 4 / IT critter 3

"I am glad my armor leave some room for movement. Dodging all those statues would not have been fun. Very brave of you to go first Venja."

Liberty's Edge

Male Alf-Helf Champion of Bravery, Freedom and Liver Damage | HP 13 | AC 16 T 11 FF 15 | F+3 R+1 W+7 (+2 vs Fear) | Init +1 Perc+6 |

Why, thank you.

See, Venja. I've always known you had it in you. A big damn hero. Now let's hope you don't have to go the same way back.


>> horn level 1 << -- Way of the Wicked

checking the door, you are able to open it safely. leading to the next room. One half of this lofty chamber has a lowered floor, with stairs on either side to reach the bottom. Standing opposite the door is a tall wooden statue of Kassen grasping a gigantic wooden shield in each hand. One of the shields is inscribed with the word "Home", while the other reads "Family".

K. Arcana DC 15:
the "statue" is a minor construct known as a Wood Golem, well crafted, but known to be vulnerable to fire.

K. Arcana DC 20:
Weakness: though immune to magic ( aka. spells with SR Yes ), a magical attack that deals fire damage functions normally, dealing 150% the normal amount of damage, regardless of whether or not the saving throw is successful. A magical attack that targets wooden objects ( such as warp wood ) causes the golem to become staggered for 3 rounds with no save allowed.

Scarab Sages

Female Human Wizard HP 12 | AC 9 T 9 FF 9 | F+2 R-1 W+1| Init -1 Perc-1 |

Knowledge (arcana): 1d20 + 8 ⇒ (3) + 8 = 11

Grand Lodge

Male Half-Orc Bard 1 (hp; 10/10 | AC: 12 | T: 10 | FF: 12 | Fort: +1 | Ref: +2 | Will: +2 | Init: +2 | Perception: +0 | Darkvision 60ft.)

Bardic Knowledge: 1d20 + 1 ⇒ (3) + 1 = 4

"That's an odd statue..."

Scarab Sages

Female Human Wizard HP 12 | AC 9 T 9 FF 9 | F+2 R-1 W+1| Init -1 Perc-1 |

"Maybe it's part of the puzzle, should we show it the lantern?"

Grand Lodge

Male Half-Orc Bard 1 (hp; 10/10 | AC: 12 | T: 10 | FF: 12 | Fort: +1 | Ref: +2 | Will: +2 | Init: +2 | Perception: +0 | Darkvision 60ft.)

"I have no better idea, it might be some variation of home is where the hearth is. Or home is where ever I hang my hat..anyone brought a hat?"

Silver Crusade

Female Human Palladin 1 (hp 12/12 | AC: 17 | T: 13 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +5 | Perception -1 | Human-o-vision

"I dont have the foggiest either... but those shields seem a bit like overkill at that size. Or maybe its artistic freedom of interpretation or some such nonsense?"

Scarab Sages

Female Human Wizard HP 12 | AC 9 T 9 FF 9 | F+2 R-1 W+1| Init -1 Perc-1 |

"The god of homelyness and family, that's Erastil right? I don't know if that matters, but for some reason those shields remind me of the God of the hunt. Still, showing the thing we are on our quest for fire seems like a good idea. Who's got the lantern?"

Silver Crusade

Female Human Palladin 1 (hp 12/12 | AC: 17 | T: 13 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +5 | Perception -1 | Human-o-vision

"I put it in my pack. Let me get it out."

Rowanne takes off her backpack and carefully fishes out the lantern.

"Here it is. Shall I present it to the statue?"

Liberty's Edge

Male Alf-Helf Champion of Bravery, Freedom and Liver Damage | HP 13 | AC 16 T 11 FF 15 | F+3 R+1 W+7 (+2 vs Fear) | Init +1 Perc+6 |

If it's a god of the hunt, shouldn't we offer it a cony or some such?

Grand Lodge

Male Half-Orc Bard 1 (hp; 10/10 | AC: 12 | T: 10 | FF: 12 | Fort: +1 | Ref: +2 | Will: +2 | Init: +2 | Perception: +0 | Darkvision 60ft.)

I have no idea what a cony is, according to the image search I did..it some sort of cartoon bunny?

"You want to offer it a pony? Doesn't seem like much of an offer for a god of the hunt.Maybe a deer or a bear or something..even a boar, that's seems more appropriate. Let's try the lantern first..if that doesn't do anything we can always go some where else or try something different."

Liberty's Edge

Male Alf-Helf Champion of Bravery, Freedom and Liver Damage | HP 13 | AC 16 T 11 FF 15 | F+3 R+1 W+7 (+2 vs Fear) | Init +1 Perc+6 |

I misspelled coney, as in, rabbit

Silver Crusade

Female Human Palladin 1 (hp 12/12 | AC: 17 | T: 13 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +5 | Perception -1 | Human-o-vision

"I will try the lantern first guys."

Rowanne stands in the middle of the room, holding the lantern up high.


1 person marked this as a favorite.
>> horn level 1 << -- Way of the Wicked

You step up to the ledge and brandish the lantern. Nothing happens

451 to 500 of 865 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Goat Master's [core] Crypt of the Everflame All Messageboards

Want to post a reply? Sign in.