Full Name |
Omorose Mosi |
Race |
Human |
Classes/Levels |
Wizard HP 12 | AC 9 T 9 FF 9 | F+2 R-1 W+1| Init -1 Perc-1 | |
Gender |
Female |
About Omorose Mosi
Omorose Mosi
Female human necromancer 1
CN Medium humanoid (human)
Init -1; Senses Perception -1
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Defense
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AC 9, touch 9, flat-footed 9 (-1 Dex)
hp 12 (1d6+6)
Fort +2, Ref -1, Will +1
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Offense
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Speed 30 ft.
Melee club -2 (1d6-2)
Ranged light crossbow -1 (1d8/19-20)
Arcane School Spell-Like Abilities (CL 1st; concentration +5)
. . 7/day—grave touch (1 round)
Necromancer Spells Prepared (CL 1st; concentration +5)
. . 1st—chill touch (DC 16), color spray (DC 15), ray of enfeeblement (DC 16)
. . 0 (at will)—daze (DC 14), detect magic, disrupt undead
. . Opposition Schools Conjuration, Evocation
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Statistics
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Str 7, Dex 8, Con 14, Int 19, Wis 8, Cha 16
Base Atk +0; CMB -2; CMD 7
Feats Command Undead, Improved Channel, Spell Focus (necromancy), Toughness
Traits bully, ease of faith
Skills Diplomacy +8, Intimidate +8, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (religion) +8, Spellcraft +8
Languages Abyssal, Celestial, Common, Draconic, Infernal
SQ arcane bond (arcane familiar, toad), power over undead
Other Gear club, light crossbow, 80 gp
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Special Abilities
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Command Undead (7/day, DC 15) Channel energy can take control of undead.
Conjuration You must spend 2 slots to cast spells from the Conjuration school.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evocation You must spend 2 slots to cast spells from the Evocation school.
Familiar Bonus: +3 to Hit Points You gain the Alertness feat while your familiar is within arm's reach.
Grave Touch (1 round, 7/day) (Sp) As a standard action, touch shakes living foe 1 rds (frighten 1 rd if already shaken).
Necromancy The dread and feared necromancer commands undead and uses the foul power of unlife against his enemies.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
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Arcane Familiar
Toad (Pathfinder RPG Bestiary 133)
N Diminutive magical beast (animal)
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 16, touch 15, flat-footed 15 (+1 Dex, +1 natural, +4 size)
hp 6 (1d8-2)
Fort +0, Ref +3, Will +4
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Offense
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Speed 5 ft.
Space 1 ft.; Reach 0 ft.
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Statistics
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Str 1, Dex 12, Con 6, Int 6, Wis 15, Cha 4
Base Atk +0; CMB -3; CMD 2 (6 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +1 (-11 to jump), Diplomacy -2, Intimidate -2, Perception +5, Spellcraft -1, Stealth +21; Racial Modifiers +4 Stealth
SQ improved evasion
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Special Abilities
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Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
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