Seeker's Legacy of Fire

Game Master seekerofshadowlight


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Male Goblin Fighter 1 / Rogue 4

What, the place isn't already desecrated? I would think with pugwampis, stirges, hyenas, etc. that this would be pretty un-sacred ground. :-)

"Me thinks friend Xer ... Xev ... Summoner is right. We should check the garden. May be lots of bugs and vermin in there, so be ready!"


GM

You force your way though the underbush, once inside you see Huge branches and overgrown weeds clog the central open air courtyard of the monastery’s cloister walk. In better times, the monastic priests would have contemplated the open space while circling the cloister, but today it is barely possible to see a few feet into the tangled mess, let alone all the way to the opposite cloister walk. Here and there the brush thins out enough that a dedicated explorer might be able to create a sort of passage, but mostly it is an impassable mess

The Exchange

I will use up the rest of my daily Summons until it has been cleared. I will also have Mamood go through the area. Hopefully nothing comes out at us. Once it is cleared, as I believe we agreed, we will rest for the night.


Female Suli Bard 3/ Wizard 2

Agreed to the resting for the night part. :)

Ayish is wary as Mahmood goes to work tearing and ripping into the foliage.

"Some small part of me feels there should be a better way to deal with the growth of neglect.[/smaller]" Ayish sighs, while also possibly looking out for yet more Hyenas which may materialize from said disturbed underbrush.


"Markhet likes all the gardens and plants," the cheerful little gnome says, "but why bring a garden inside this one wonders? Markhet thinks that gardens should be outside so that all of the mother's creatures can enjoy it."

"Do you think this temple can be restored?" Markhet asks no one in particular, "This one thinks that all of the statues and things are really nice, but everything has been destroyed and ruined. Markhet thinks that this temple should be torn down and maybe later rebuilt."


GM

OK if yall are gonna rest, where? And any other details I should know about resting

The Exchange

Wasn't one of the rooms a dormitory? That might be a comfortable place to rest our heads for the night. Does someone have Prestidigitation and/or Mending? These would be good to make the area more hospitable.

Plus can someone help me repair my crossbow? It was damaged by the pugwampi magic?


GM

Ya mean shattered. No way to really fix that

The Exchange

Oh. Well we have some kindling then.


Male Human Cleric 5
Markhet wrote:


"Do you think this temple can be restored?" Markhet asks no one in particular, "This one thinks that all of the statues and things are really nice, but everything has been destroyed and ruined. Markhet thinks that this temple should be torn down and maybe later rebuilt."

"I don't think tearing it down is necessary, but a lot of work will be required to fix it. Nevertheless, we shouldn't be tearing down statues or gold filigree, if they can be saved."

How far away are we from the caravan?


"Markhet thinks we should salvage the gold," the gnome says turning towards the priest, "this one thinks it will only be taken by someone eventually, and this one thinks that if we were to reclaim it much could be given back to the church . . . eventually."


Female Gnome Paladin 5

Celena looks more than a little uncomfortable at Markhets words "I suppose removing it to return to the church might be a good idea....but would we not have to desecrate this place further to do it?"


Female Suli Bard 3/ Wizard 2

Ayish coughs quietly as the groups talking drifts towards the 'reclaiming' of certain items.

"Perhaps now that we have removed the threats, the caravan can also use this place for resting and defense? The quicker to start returning the Church to rights?" She adds just as softly, standing quietly in the shadow of Xerxzayas,


"Markhet thinks that the gold will be stolen if the mistress reopens this battle market, there will be much traffic this one thinks, and someone will eventually come along as steal it. Markhet thinks that if we salvage it ourselves we can donate the largest part of it back to the church. Markhet believes that if that is our clear intent from the outset that the gods will be forgiving."


GM

You are just a few miles from the Caravan

The Exchange

We were sent to clear the monastery out to use it as a base of operations while exploring the area. Once we've cleared it, the rest of the caravan will come in as well.

"all will be well. i'm sure in time a proper priest of sarenrae will and rededicate this building. until then, i think it best if we do not make too many more changes. once we have finished making sure the place is safe and the caravan comes here, perhaps you and the other ladies would like to have this room as yours. that way you can keep the gold safe. i don't think lady almah would protest."

How much time has passed since we started investigating the monastery?


GM

It's been at most 3 or 4 hours since you left camp. Ya guys prob could have cleared the whole building if ya had not blown all the summons, ya do have a cleric with the group and one back in camp after all. Also are you headed back now? or waiting to clear the place before ya go back?


Female Suli Bard 3/ Wizard 2

Eeeew! Icky, bare foot in the fungus time. >.<


"Markhet is obviously not a follower of Sarenrae but even she thinks leaving that gold out in the open is foolish. Markhet is certain someone will steal it long before a priest come all the way out here to reclaim the temple. Best to take it now so that most of the gold can make it's way back to the church . . . but if the others think leaving all that money just lying around Markhet is sure it will vanish and we will be out of a commission."

Grand Lodge

I know we agreed to rest after clearing this level, but I'd like to continue on. It just doesn't feel right to quit after only 4 hours have passed. If others don't want to continue, X can still search with Mamood. I hate the 4 encounter adventuring day.


Male Human Cleric 5

I don't really care either way, but we're out of healing (I think N'Djamena has one channel left) so try not to get wounded. :)

N'Djamena barks, "Markhet! Just leave the temple alone! How would you like it if I slaughtered your animal friend for his pelt, eh? It would show a great amount of disrespect!"


Female Suli Bard 3/ Wizard 2

Ayish moves over and places an arm gently around the little Gnomes shoulders, not hard with Marhket atop her large feline. She looks to N'Djamena with an eyebrow arched,

"Diplomacy sir, diplomacy." She gently admonishes him.

"Now now, Marhket. This place will be safe for the short amount of time it takes us to bring the rest of the caravan here." A look crosses Ayish' features,

"Though, there is now only the small matter of the.." Marhket feels a shudder ripple through Ayish, "...clogged basement." She finishes with a sigh.

EEeeeeeew! Icky, barefoot fungus time. >.<


Male Goblin Fighter 1 / Rogue 4
N'Djamena wrote:

I don't really care either way, but we're out of healing (I think N'Djamena has one channel left) so try not to get wounded. :)

N'Djamena barks, "Markhet! Just leave the temple alone! How would you like it if I slaughtered your animal friend for his pelt, eh? It would show a great amount of disrespect!"

"Me thinks you not need to be so harsh, friend priest. Me sorry for suggesting it. Let's go look in the basement."


N'Djamena wrote:

I don't really care either way, but we're out of healing (I think N'Djamena has one channel left) so try not to get wounded. :)

N'Djamena barks, "Markhet! Just leave the temple alone! How would you like it if I slaughtered your animal friend for his pelt, eh? It would show a great amount of disrespect!"

Markhet's eyes go wide

"The priest equates the slaughter of animals for their pelts to reclaiming gold found in an abandoned temple? While Markhet is concerned over the priest's sense of proportion she is pleased to gain an ally against those that would defile the land. Markhet will leave the gold alone but she will remind the priest of his convictions when the creatures of her forest are threatened by vile hunters and trappers."


Male Human Cleric 5

Maybe I'm confused. Wasn't the point of cleaning out the temple to see if it could be fixed up?


Female Suli Bard 3/ Wizard 2

*nods* Yes, yes it was N'Djamena,. You haven't missed anything, nor gotten anything wrong, freind priest. It is just, I fear, that some characters character come across a little strong some times. *hugs Marhket and ruffles Gnomes hair* (^_~)


N'Djamena wrote:
Maybe I'm confused. Wasn't the point of cleaning out the temple to see if it could be fixed up?

I don't believe there were any immediate plans for temple, we were simply clearing it so we could use it as a staging ground for the assault on the battle market.

Keeper of Forbidden Lore wrote:


'Very well that solves that' She saying waving Daski away with the dead beast. "However this area is likely to house more of the pugwampi was it? There stands an old monastery of Sarenrae just outside of Kelmarane. It would make a much better base of operations , but is undoubtedly inhabited. It will have to be cleared." She looks each of you in the eyes as if examining you for some inner answer to something.

Oh and the battle market is the big building in the centre of Kelmrane. That's our main goal. Our boss works for some group called 'the pact makers' or something like that. She's part of a militant merchant organization. Clearing this place is just a step in reclaiming the main prize.


Male Human Cleric 5

I'm just confused by lines like "someone will eventually come along as steal it". "Eventually" as in "before next Tuesday"?

What's a "battle market"? I searched this thread for those words and I came up dry.


GM

A battle market is a mall more or less. Your one stop shopping with indoor arena and stalls, possible a Inn and other places of interest all in one building. The pact masters use them as centers of trade. Ok going on or camping?


Male Human Cleric 5
Markhet wrote:
Oh and the battle market is the big building in the centre of Kelmrane. That's our main goal. Our boss works for some group called 'the pact makers' or something like that. She's part of a militant merchant organization. Clearing this place is just a step in reclaiming the main prize.

Where does it say all of that? Is this all in the Player's Guide, or something? Maybe I need to give it another careful look.

The Exchange

Hopefully this doesn't sound to arrogant, but I'm (we're) going forward or rather down.


Male Human Cleric 5

N'Djamena says, "Nethys's will be done!" and follows Master X.


Female Suli Bard 3/ Wizard 2

Ayish's face grows a little paler at her brothers' words, but she grits her teeth and follows along.

>.<

Eeeeew! Icky skipping barefoot through the fungus!


"Larrs and Markhet are also barefoot if it will make you feel any better Ayishidaj," the gnome says from atop her faithful mount, "and Markhet will note that Ayishdaj doesn't lick her feet clean, so things could be worse."


GM

Ok guys sorry for the slow update. I just got busier then I thought I would.

You make your way back though the monastery, past the dead Hyenas and into the mold filled stairwell.The chamber it opens into seems to be an enormous laboratory. Against the north and south walls are two identical daises raised about five feet from the laboratory floor, each accessed by a wide set of curved stairs. Atop each dais is a wide workbench covered in a bewildering series of glass beakers, tubes, alembics, athanors, and other alchemical tools. Some of these containers are filled with a murky
green substance. A massive mold-encrusted basalt table dominates the entrance of the room, flanked by two small tables to the east and west containing surgical tools and sheaves of old parchment. The walls of the
subterranean lab were clearly fashioned from the living rock under the monastery, but carefully cut mold-encrusted tiles line the floor, interrupted occasionally by metal drains the size of dinner plates.

Vrealk/Ayish

Spoiler:
The substance in the tubes seems to quiver as if alive

Your map


Male Human Cleric 5

"Is this mold safe? Will it poison us if we get too close?" N'Djamena looks uncertain and a little ill.


"Markhet believes this molds is harmless," the gnome happily points out, "Though Markhet would advise against rubbing your face in it."


Male Goblin Fighter 1 / Rogue 4

"Look!" Vrealk exclaims, pointing at the tubes filled with the murky green substance. "Me saw that stuff move, like it's alive! Does someone know what it is?"


Female Gnome Paladin 5

"Looks dead to me." Celena says going for a closer look

The Exchange

X will use Mage Hand to gather some moss.

Mamood will move further into the room.


Vrealk wrote:
"Look!" Vrealk exclaims, pointing at the tubes filled with the murky green substance. "Me saw that stuff move, like it's alive! Does someone know what it is?"

Markhet will edge closer to take a look

Knowledge nature: 1d20 + 1 ⇒ (11) + 1 = 12

The Exchange

I meant to add a K: Nature 1d20 + 6 ⇒ (8) + 6 = 14 check to my last post. I want to make sure the mold is actually safe.


GM

Celena walks into the room to take a closer look, followed by Mamoon and soon after Markhet. The others stay at the door and Xerxzayas, used magic to gather up some of the mold.

Nature checks turn up nothing new. Any other actions?

Your map

The Exchange

Feeling responsible for having everyone down here, X stops hesitating and goes into the room to inspect the apparati (apparatus? apparatuses?). Only occasionally will he touch anything or clear mold from an area to inspect it better.
Perception 1d20 + 1 ⇒ (20) + 1 = 21

Mammood watches warily from the hallway leading out of the area (it looks like an exit at the top left of the map)
Perception 1d20 + 4 ⇒ (3) + 4 = 7


Female Gnome Paladin 5

Celena will try and pick the jar containing the slime thing up to examine further.

The Exchange

"take care with that. i do not trust these things just yet."


Male Human Cleric 5

N'Djamena casts Detect Magic and scans for magical auras.


Male Goblin Fighter 1 / Rogue 4

Vrealk will come into the room and begin poking around.

perception 1d20 + 5 ⇒ (9) + 5 = 14

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