Seadogs and Scallywags

Game Master Grymp

Man's Promise * Rickety Hake * Tidewater Rock

Plunder: 4
Rules

Gresham's Treasure Spreadsheet

No combat!:

BEAT TO QUARTERS, COMBAT BE AFOOT!

Round 7

Spleen: Attacked and grappled
Wreckers: One is grappled by spleen. Another disappeared.
Sandara: UP!!
Chaenath: UP!!
Doc: UP!!
G'Lub: UP!!
Vakarla:


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Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Anything decent in the chest?


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Oops, I read the update again, I'd need to make a stealth check to search. I'll pass in that.

Shaeda returns from her lookabout and approaches Sly, [/b]"i seen that yer locker was unlocked. Best to keep her latched up with this scurvy lot about. I trust there's no hard feelings over that little donnybrook the other morn?"[/b]

Diplomacy: 1d20 + 8 ⇒ (1) + 8 = 9

Sheesh! You try and do a brother a skinny, and aught comes of it!


Female Human Gunslinger 1 (Buccaneer) | AC: 14 [T: 13 FF: 11] | HP: 11/11, [0 NL] | F+2, R+5, W+1 | Init: +3 |Perc: +5
Skills:
Acrobatics +9, Craft (Clockwork) +7, Intimidate +6, Knowledge Engineering +7, Perception +5 (+1 to find concealed or secret objects, traps/doors), Perform (Singer) +6, Profession (Siege Engineer) +5, Survival +5, Swim +6

Appraise for Prosthetic Leg: 1d20 + 4 ⇒ (17) + 4 = 21

Yay! It's above a 20! At least Bell will get to give Alessandra some info on the leg.

Alessandra:

Bellara laughs at Alessandra's dandified phrasing as she reaches for the wooden limb. "You've done well with Aretta yourself, my dear," she says, tossing a pleased glance at the terribly clad woman. Once she has the limb in hand, the blonde girl tries not to grimace. Such items were a common enough sight on a ship, though she herself had no wish to acquire such an appendage. She turns the fake leg, examining the band in particular, tapping at the metal with a fingernail. "Now here's an interesting bit of ornamentation. I never dreamed of seeing silver applied to such a practical object." Her tawny brows knit as she tries to figure out the value of Alessandra's find.

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

During the flogging, Bellara's hands ball into fists at her side as she catches sight of the cat. The wink and gleam on its wicked fingers as it slices at Doc's back tells her that this wasn't an ordinary whipping. The Drunken Hero's empty mug! How do they think they're going to run this ship if they keep beating everyone or dumping them overboard?

Once she has a moment to slip away, Bell sets out to find the injured dwarf, intent on checking on him as she had done with Alessandra. Luckily, she finds Doc after he manages to heal his own wounds.

Doc, hope you don't mind me arbitrarily picking a time to drop this conversation in.

Doc:

Bellara stuffs her hands in the pocket of her coat as she stands stiffly, well aware that she could be intruding. The dwarf had just finished downing a potion that melded whole the gashes left by the cat. "Thank goodness you have that potion. I was afraid we'd have to get you back to that Peppery Longfarthing woman." The Taldan girl seems paler despite the bronzing of her skin. She shakes her head and looks down at the tips of her boots. "I apologize if you'd rather be alone, Doc. I just...I simply did not want the night to go by without looking in on you."

Starting to turn away, Bell licks her lips, grinding out the last bit. "We'll get them back, Doc. We'll get them back, Scourge especially," she says in a whisper.

First Alessandra, now Doc. We can't keep going like this.

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility
Bellara Aramassio wrote:

Bellara stuffs her hands in the pocket of her coat as she stands stiffly, well aware that she could be intruding. The dwarf had just finished downing a potion that melded whole the gashes left by the cat. "Thank goodness you have that potion. I was afraid we'd have to get you back to that Peppery Longfarthing woman." The Taldan girl seems paler despite the bronzing of her skin. She shakes her head and looks down at the tips of her boots. "I apologize if you'd rather be alone, Doc. I just...I simply did not want the night to go by without looking in on you."

Starting to turn away, Bell licks her lips, grinding out the last bit. "We'll get them back, Doc. We'll get them back, Scourge especially," she says in a whisper.

"I don't mind, lass. It's good t' know someone cares.", Rogar smiles gently. "And fer yer last bit... Yes, we'll get 'em. But ye better watch yer mouth, I don't wanna see ye tied on that mast. They'll give the 'cat' or worse fer such talk, if they hear."


Human Bard 2 | HP 14/14 | AC: 14, t:12, ff:12 | Fort 0, Ref 5, Will 3 | Init +2, Perc +3
Bellara Aramassio wrote:
"If you could only hear it the way I heard it the first time, with the skirl of pipes accompanying it. It was so haunting...so achingly sad and beautiful." [/ooc]

Diego's gaze pierces the side of the ship as he listens to the melody, as if the events were displayed on the far beams. He has no idea what any of the words mean, but grins as if every one were as clear as crystal and perfectly chosen. "Some day you'll have to let me know what those mean in a tongue I understand, but I have a feeling that the poetry is lost in such a thing. So I'd like to keep it as it is for now." He narrows his eyes as he studies Bellara as well, still leaning on his elbows. The outlined eyes seem haunting as he stares at her, through her. Then he smiles lop-sidedly, as if realizing something but trying to conceal his amusement. "It's a shame I missed it last night. Although it seems perhaps that I didn't."

Pushing down on the table, the tattooed bard rises to his feet and tilts his head slightly to take leave. [b]"You have an audience, any time you wish to sing again. Now perhaps we should check on our Doc, if I may have your leave." He chuckles as soon as he said it, as it seemed ridiculous to seek her permission to leave, which he was clearly doing anyway. But she had an air of authority about her, and the past few days on ship have begun to build a reflex in the young man of jumping through arbitrary hoops.

-----------------

It's pleasing to find that Rogar has recovered quite well from his lashes. Diego had planned on sharing some encouraging words, as they often had the effect of soothing deep cuts such as those. Such things seem unnecessary though in view of the dwarves on alchemical skills.

Diego takes a seat nearby, and begins to recite a poem as though witnessing the events currently happening in that hold.

The Whipping:

The old woman across the way
is whipping the boy again
and shouting to the neighborhood
her goodness and his wrongs.

Wildly he crashes through elephant ears,
pleads in dusty zinnias,
while she in spite of crippling fat
pursues and corners him.

She strikes and strikes the shrilly circling
boy till the stick breaks
in her hand. His tears are rainy weather
to woundlike memories:

My head gripped in bony vise
of knnes, the writhing struggle
to wrench free, the blows, the fear
worse than blows that hateful

Words could bring, the face that I
no longer knew or loved...
Well, it is over now, it is over,
and the boy sobs in his room,

And the woman leans muttering against
a tree, exhausted, purged--
avenged in part for lifelong hidings
she has had to bear.

"The Whipping" by Robert Hayden

As if suddenly realizing he's in a room with other people, Diego turns to face Rogar with a smirk. "You are no young boy... but the obese woman seems a striking match."[/b] He tries not to laugh at his own joke, but continues clearly amused. "We stick together and there's little they can do. It seems you've acquired some of your belongings though! Tell me, who should I be speaking with, and have you any advice on doing so?"

As far as nighttime actions, consider Diego's to be information gathering!

I also apologize, as a player, for not affording Alessandra the same courtesy when she received the lash. Diego, as far as I can tell, has no knowledge of that event as it seems to have happened after he went to sleep. If I'm understanding that incorrectly, he would wish to help by healing the wounds!


Sorry for the delay... and if I miss anything, but I think there's only Bellara's appraise check? Let me know if there's anything else.

Bellara:

The leg is worth 45gp

Day 5

When Sourge gives out the jobs today he frowns as he realises that no-one's up for Bilge duty. Smiling though, he turns to Shaeda and sends her below decks with Badger, irrespective of whether she deserves the punishment.

When Doc gets down to the galley, Fishguts brings out a bottle of rum which he slams on the table. For the whole day he sits, telling you stories and occasionally directing you in the cooking.

Daytime jobs:

Alessandra: Runner with Sandra (DC 10 Acrobatics and DC 10 Con or fatigued)
Shaeda: Bliges with Badger (DC 12 Str, DC 10 Con or fatigued)
Diego: Repairs with Aretta DC 10 Profession (sailor) or Dex
Bellara: Rope work alone (DC 10 Profession (sailor) or Dex
Doc: Bull Session - Must take additional rum ration but can take additional daytime action. Fishguts does most of the cooking so you don't need a check.

Don't post evening actions yet.

GM Rolls:

Day shift swabs:

Alessandra (PC): 1d6 ⇒ 5
Shaeda (PC): 1d6 ⇒ 1
Diego (PC): 1d6 ⇒ 6

Sandra Quinn 1d6 ⇒ 5
Rosie Cusswell 1d6 ⇒ 2
Giffer Tibbs 1d6 ⇒ 3
Jack Scrimshaw 1d6 ⇒ 4
“Badger” Medlar 1d6 ⇒ 1
Aretta Bansion 1d6 ⇒ 6
Crimson “Cog” Cogward 1d6 ⇒ 3

Night shift swabs:
Shivikah
Tilly Brackett
Jaundiced Jape
Fipps Chumlett

Riggers:

Bellara (PC) 1d6 ⇒ 4

“Barefoot” Sams Toppin 1d6 ⇒ 6
“Ratline” Ratsberger 1d6 ⇒ 1
Maheem 1d6 ⇒ 2
Slippery Sly Lonegan 1d6 ⇒ 2
Tam “Narwhal” Tate 1d6 ⇒ 6
Conchobar Turlach Shortstone 1d6 ⇒ 5

Fishguts: 1d6 ⇒ 1

Doc: (PC) 1d6 ⇒ 4


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Hey DM, no problem - I think you missed my second Perception/Stealth check in the galley?

Alessandra hasn't slept well: her dreams were full of scourging and blood. Probably a reaction to her and Doc's treatment, she supposes. Slow to get up on deck, she almost misses the injustice of Shaeda being sent below to the bilges despite not deserving it. Her eyes narrow: Scourge is racking up a debt that his hide isn't going to cover. A girl notices these things.

She's actually not ungrateful to be given the runner's job: it keeps her above deck, lets her admire the ocean - and today it gives her a chance to blow out the cobwebs of her dreams.

Sandra's already helpful and Fishguts is in the galley, everywhere else is locked, so will work diligently.

The young half-orc revels in the opportunities afforded by the moving deck to test her balancing skills to the utmost, while still delivering the messages as quickly as she can. A far cry from her first day aboard ship; she has adopted the rolling gait she notices the sailors use, and the ever-shifting horizon now is nothing more than a curiosity. She grins as she remembers how much it upset her, that first time.

Con check: 1d20 ⇒ 20 Not.Again.

Her sleepless night is now just a memory.

She takes what opportunity she can to chat with Sandra (not Influence, just some RP opportunity) - Alessandra missed Sandra's treatment of Doc (she was in the crow's nest at the time with Bellara) but word has got to her. She watches the woman in the tricorn hat and will speak if opportunity presents itself: "Haven't met - I'm Alessandra. Gather you helped out Doc, first day, when he fell. Thanks. Owe you one."

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

Does additional rum ration mean additional will save penalty?

Rogar sits on the table, wondering the contrast between the days. Yesterday he was first spending horrible day in the bilges, which was later rewarded with the receiving end of a cat'o'nine tails. And now he sitting here, drinking rum and relaxing. 'Tis a strange world indeed.

The dwarf listens Fishguts' stories in good mood, helping with the cooking if there's need. At the same time, he looks around in the galley, if there's anything useful.
Search galley, perception: 1d20 + 6 ⇒ (18) + 6 = 24

"Maybe we ought t' exchange sum recipes... I could teach ye t' make real good rat puddin' as passed down the generations in Ironsail family."
Influence Fishguts, diplomacy: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12

If roll failed by 5 or more:

Using Amiable blunder trait...
Diplomacy: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
No change in attitude..
"Uh, well.. I mean... No offence t' yer cooking'


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Real quick while I've got some signal

Strength: 1d20 ⇒ 13
Constitution: 1d20 ⇒ 19

lucky day for me!

And chit chat diplomacy with Badger:
Diplomacy: 1d20 + 8 ⇒ (13) + 8 = 21

Better than a sharp stick in the eye!


Human Bard 2 | HP 14/14 | AC: 14, t:12, ff:12 | Fort 0, Ref 5, Will 3 | Init +2, Perc +3

Profession (Sailor) DC 10: 1d20 + 5 ⇒ (20) + 5 = 25
Perception: 1d20 + 3 ⇒ (14) + 3 = 17

Diego must be in high spirits today, as repairs come easily. The brief time he's spent on a ship before must still be ingrained in his muscle memory, as he's able to converse with Aretta while still working proficiently. She seems friendly today, far more so than when she encountered the press-ganged group below deck on the second day. He asks her about her own history aboard the ship, what her life was like before hand, and what she hopes for while she's here. Diego appreciates people, despite the fact that he's not incredibly gregarious himself.

He also is very careful as he traverses the ship working repairs, searching for anything he might be able to pocket and trade as leverage. There are a number of things he needs to recover from the Quartermaster, and any item that isn't hanging from a belt or locked away might serve as a bargaining chip.


Female Human Gunslinger 1 (Buccaneer) | AC: 14 [T: 13 FF: 11] | HP: 11/11, [0 NL] | F+2, R+5, W+1 | Init: +3 |Perc: +5
Skills:
Acrobatics +9, Craft (Clockwork) +7, Intimidate +6, Knowledge Engineering +7, Perception +5 (+1 to find concealed or secret objects, traps/doors), Perform (Singer) +6, Profession (Siege Engineer) +5, Survival +5, Swim +6

For Alessandra:

Bellara hmms softly as she examines the leg further before giving it back to Alessandra. "A nice find. You could get forty five gold pieces for something like this." She nods, handing the leg back to the other girl. "It's too bad they took my kit," Bell points at the fixed ankle and the carved ball of the foot. "That piece gives me ideas. I could work on something like that and give it some articulation with some clockwork and make it even more workable," she says idly. "I miss having something to work on in the evenings."

Daytime, Day 5

Dex: 1d20 + 3 ⇒ (12) + 3 = 15

Left alone for the day to do the ropework, Bellara has a lot of time to consider what she wants to do. Itching to get some of her possessions back, she searches the upper reaches of the ship, including the crow's nest in case there was anything that could be useful for her to trade.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Alessandra grins, a lop-sided smile that doesn't show her teeth. "Keep it by all means, sweetie - I prefer my loot to be a little more ... portable, shall we say. You could even try and trade with it for Grok, get some of your things back" The girl ponders on Bellara's words, and the reference to clockwork.

Alessandra doesn't know - and hasn't been able to work out - what Bellara's preferred weaponry is, and the question 'So, how do you like to kill people?' is slightly crass, even for her. She settles for a more oblique question: "Is there anything in particular you want to get back from the quartermaster?"


Rogar "Doc" Ironsail wrote:
Does additional rum ration mean additional will save penalty?

Yep

Alessandra wrote:
Hey DM, no problem - I think you missed my second Perception/Stealth check in the galley?

Whoops, sorry.... There are plenty of knives lying scattered around, but one, a wicked-looking thing with an ivory handle seems both more ornate, and better balanced than the rest.

Alessandra:

Sandra smiles as you work, seemingly happy to chat as you go about your tasks, snatching a moment every now and then. "Good to talk to you at last Alessandra," the woman grins "you lot don't seem half as bad as most of the others on this 'ere ship. Ye'd better watch out though. It seems like Scourge and Plugg've taken a bit of a dislike t' ye if yer know what i mean. Way to go on this ship is to keep yer head down and make sure you make friends. The two of 'em are right bastards all right, but if yer stay out've their way you should be fine. They're much to happy with the cat on this raft if yer ask me - no way t' treat a crew. But ye gotta take what ye can get I reckon. One more word of advice though." she lowers her voice to a whisper. [smaller]Don't be trying t' get into the officer's lockboxes or any of their rooms. They're all trapped with something that Longfarthing woman dreamed up. Some kind of electric trap. It'll knock you cold out and if ye get caught its a keelhaulin"

Doc:

You manage to find a stck drawer that takes a little wiggling, but once opened contains a nice looking box, inside of which a set of silver cutlery (6 each of 2 sizes of knife, 2 sizes of fork, 2 types of spoon and a set of slad servers) is neatly arranged. Judging from the thick layer of dust on the case it hasn't been used in some time - maybe even years. Fishguts just grumbles as you talk, interrupting you as he launches into yet another story about how he once kissed a mermaid. You could be drunk but you think he might have already told you that one..?

Shaela:

Despite your chit-chat Badger seems immune to your charms, merely snarling at yo, exposing several gold teeth. You just listen up dear." she says "once yev put in yer time on this 'ere boat and proved yerself in a fight ye can talk t' me. Till then ye just bloody keep to herself ye hear? I've got no bloody wish t' be flogged like yer friends."

Diego:

There are lots of belaying pins and bits of rope around the place - anything standard on a ship is really just lying around but probably won't be worth much to Grok. You do have access to the ships tools (including hammers, nails, saws etc. but it might well be noticed if anything went missing.

Bellara:

You manage to find a few copper pieces in the crow's nest (7CP) but that's all there is up here in the rigging.

Rum ration actions only please...


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

--------------------

Ooh, masterwork dagger eh? I'll have that...

Stealth/SOH to take dagger without being noticed: 1d20 + 1 + 3 + 3 ⇒ (11) + 1 + 3 + 3 = 18

--------------------

Alessandra flushes at Sandra's remarks: she hadn't realised that she'd been spotted trying the locks. "Thanks," she mutters. She's grateful though - she's in no position to take out magical traps.

"So... Scourge and Plugg, eh? How've you managed to stay on their good side? How long have you been on board? Were you press-ganged like we were? What did you do before? "

Alessandra is much happier asking questions than answering them... But she's also genuinely curious about this pretty human woman in the tricorne hat do you have any more description than that? and is trying to find out why she stuck out her neck for the group the way she has.

--------------------

That evening Alessandra will drink a normal rum ration. Once beaten, twice shy and all that.

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

Doc examines the silverware for a moment, shrugs, and puts them into his pockets. Maybe I'll find better use for them...

Come evening, Rogar is already intoxicated, spending the day with Fishguts and the bottle. Therefore, and against his custom, the dwarf settles for a normal ration.

So I suppose one ration during the day, and one in the evening..? 2x drinking normally equals -2 to will saves


Human Bard 2 | HP 14/14 | AC: 14, t:12, ff:12 | Fort 0, Ref 5, Will 3 | Init +2, Perc +3

Diego has no interest in stealing something that will be clearly missed and easy to track. Though it's good to know that belaying pins might be on hand if necessary.

As usual, Diego has no problem drinking the rum. So much for his will, eh?


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Shaeda will drink normally and then try diplomacizing with Jack Scrimshaw.

Diplomacy: 1d20 + 8 ⇒ (16) + 8 = 24

Cross fingers


Female Human Gunslinger 1 (Buccaneer) | AC: 14 [T: 13 FF: 11] | HP: 11/11, [0 NL] | F+2, R+5, W+1 | Init: +3 |Perc: +5
Skills:
Acrobatics +9, Craft (Clockwork) +7, Intimidate +6, Knowledge Engineering +7, Perception +5 (+1 to find concealed or secret objects, traps/doors), Perform (Singer) +6, Profession (Siege Engineer) +5, Survival +5, Swim +6

Bellara angles her head at Alessandra, wondering what the other girl might be up to. There were things she wanted back, her clockwork kit being one of them. Still, if she had a chance to recover weapons for them, it would be highly useful. "Other than my old kit that I use to tinker with, I would love to have my pistol back," she says wistfully. "It's not much to look at, I'll admit. The handle is scuffed, the wood discolored from being handled so much. Most people would think it doesn't even work from the looks of it, but she's mine and I hate being parted from her."

With a grateful smile, she takes the leg from the other girl. [b]"My thanks for this. I'll have to see if I can pay a visit to this...Grok."

Rum Actions

That night, Bellara partakes in the usual amount of rum and goes to bed rather early.

Internet has been spotty here these past couple of days. Borrowing wifi from a neighbor to post this. Sorry for the short night time post.


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Pistol - of course, she's a gunslinger... Alessandra mentally kicks herself - Bellara's noble-born, after all; of course she would be trained in firearms: elegant, expensive and keeps you out of melee action.

She hesitates, but only briefly. The prosthetic leg, although ornate, isn't likely to be worth nearly enough to persuade Grok to part with a firearm. Trying to hide her reluctance, she presents the ornate ivory-handled knife with the keen blade that she found in the galley. "I think this is masterwork: it's got a far better balance than most knives I've handled. It - it should be worth enough for you to trade for your pistol..." She trails off.

Appraise, aid another: 1d20 + 1 ⇒ (1) + 1 = 2 or not


Doc: Yes, -2 to Will saves.

Alessandra:

Sandra is a very good looking woman in her early 20s. Her head is crowned with a mane of fiery red locks, Sandara looks like someone not to be crossed. Yet the smile lines at the corners of her eyes and the easy way she holds herself hint at a lighter side. She dresses to accentuate her figure, and her whole appearance speaks of the sea, from the seagull feather in her tricorne hat to the sailor tattoos on her arms and the clay pipe thrust into the corner of her mouth.

At your questions Sandra replies lightly and easily as she goes about her tasks, seemingly more than at home with the jobs of a sailor. "Like I say, you can't really stay on Plugg's good side unless you're one of his cronies - ye've gotta be willing to bully newcomers and lick Plugg's boots. What I do is keep my head down and try not to give him an excuse.... I've been aboard The Wormwood fer four weeks. I was press-ganged like the rest've you but i've worked more than a few pirate ships before. This one's in pretty bad shape as far as the crew are concerned - most of 'em are new to the ship and I haven't seen most of 'em fight yet."

EVERYONE:

After the Caulky serves the food for the day, and distributes the rum rations, the pirates start drifting off to their activities as normal. Before any of the entertainment's begin, however, Plugg emerges from below decks leading The Owlbear. "Time we had us a bit o' sport don't ye reckon lads?" he says, and is greeted by several cheers, and a few smirks. He turns to the group of you. "How about it yer dogs? Any of you willing t' go a few rounds with the 'bear? Tell ye what, I'll even make it interesting!" He throws down a purse I'll wager seventy-five solid gold coins that none of you lubbers can knock 'im out. What d'ye say? No weapons. Just fists, teeth, knees n' elbows like the gods intended."

You do not have time for other actions (e.g. diplomacy, going to bed etc.) before this happens.

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

Rogar stares at the man lumbering behind Plugg, and shakes his head. "Uh, goin' mano-a-mano is not in me preferences. 'specially against anyone twice me size. Any o' ye feeling crazy enough to bash yer head against those fists?" Rogar whispers to his companions.


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft
Rogar "Doc" Ironsail wrote:
"Any o' ye feeling crazy enough to bash yer head against those fists?" Rogar whispers to his companions.

"For 75 Gold Crowns?! Sure. For that sort of money, I've risked far worse than just being knocked out." The girl seems almost giddy with enthusiasm: for several days now she's been moping over the fight below decks and is looking to show what she can contribute.

As is her habit, she sizes up her opponent, looking for any obvious weaknesses. He's clearly well-built (anyone nicknamed "Owlbear" is a seriously muscular prospect) but she can't see any evidence that he's particularly quick. She'll have to hope that he's as lumbering as a bear.

She nods at Plugg, a lop-sided smile beginning to form. "Let's do this." The half-orc girl circles carefully round her opponent, looking for an opening before letting fly with a volley of fists, aiming for vulnerable points: solar plexus, throat, eyes.

To save time I'm rolling dice now - you can add/subtract bonuses/penalties that you don't think should apply

Fist, Primary attack: 1d20 + 2 - 2 + 1 + 1 ⇒ (19) + 2 - 2 + 1 + 1 = 21 (Str, TWF pen, Bardic, Freebooter)

Fist, Off-hand attack: 1d20 + 2 - 2 + 1 + 1 ⇒ (16) + 2 - 2 + 1 + 1 = 18 (Str, TWF pen, Bardic, Freebooter)

Damage, Primary attack: 1d3 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5 (Str, Bardic, Freebooter)

Damage, Off-hand attack: 1d3 + 1 + 1 + 1 ⇒ (2) + 1 + 1 + 1 = 5 (1/2 Str, Bardic, Freebooter)


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

"Woohoo, you go girl!"


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Hi DM, me again - I've just checked the rules on initiative (here) and it looks like you're flat-footed at the start of the combat before you've acted, irrespective of surprise:

d20pfsrd wrote:
At the start of a battle, before you have had a chance to act (specifically, before your first regular turn in the initiative order), you are flat-footed.

So... It looks like (if I win initiative) then he's flat-footed for the first round, so I could sneak attack (let me know if you disagree). Sorry to raise this now, but rogues need every advantage - I'm not built for toe-to-toe melee! Hope you don't mind.

Initiative: 1d20 + 3 ⇒ (12) + 3 = 15

Sneak Attack, primary fist: 1d6 ⇒ 6 woot

Sneak Attack, secondary fist: 1d6 ⇒ 6 double woot

Of course, he'll now beat my initiative roll, rendering the whole post moot...


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

But if you do beat his Initiative a quick 22 points of damage might stop this fight before it gets going, and put 75gp into your pocket!


Alessandra wrote:

Hi DM, me again - I've just checked the rules on initiative (here) and it looks like you're flat-footed at the start of the combat before you've acted, irrespective of surprise:

d20pfsrd wrote:
At the start of a battle, before you have had a chance to act (specifically, before your first regular turn in the initiative order), you are flat-footed.

So... It looks like (if I win initiative) then he's flat-footed for the first round, so I could sneak attack (let me know if you disagree). Sorry to raise this now, but rogues need every advantage - I'm not built for toe-to-toe melee! Hope you don't mind.

I agree that those are the rules as written, however, as GM I reserve the right to overrule them when they're dumb. Think of this as a boxing match. Both boxers are ready for action at the start and are not going to be caught off-guard (i.e., flat-footed). If it helps, think of the round prior to the beginning of actual combat as round 1. You can still make use of your sneak attack by clever use of feints etc. though. I'm happy to argue the point, but I think this makes more sense in this context... You can keep the sneak attack damage rolls for any sneak attacks you get through feinting etc.


The pirates gather in a circle and money begins to change hands as they set up side-bets and begin arguing about who they think will win the fight. Owlbear looks around at the crowd with a simple look on his face and shouts out "Big hit! I big-hit girl?" his outburst is met by laughter and a the big man grins and lumbers forward towards Alessandra. With surprising quickness his fist flies forward and strikes Alessandra in the face, drawing a spray of blood (5NL Damage). In response, Alessandra darts in and slams her two fists quickly into the side of the big man's head, drawing forth a grunt of pain.

Round 2

Plugg snarls as his "pet" is struck, and with a curse, throws a club to the big man's feet. In response, Owlbear brands down to pick it up.. (AAO before he can attack!)

GM rolls:

Initiative: 1d20 + 1 ⇒ (15) + 1 = 16

To hit: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d3 + 3 ⇒ (2) + 3 = 5

Owlbear damage: 14


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

No probs, your reasoning makes sense and as DM you are like unto a god... :) Also, OUCH

Alessandra blinks as the man moves first; he's a lot faster than she had imagined. This could go bad really quickly. The girl reels back as Owlbear hits her - even Aretta didn't hit her that hard, and that was a lucky blow. She tastes blood as her cheek is driven into her teeth, knocking out at least one of them. She can feel the eye on that side beginning to close already. Another punch like that and she is out.

Shaking her head swiftly to clear the stars that are clouding her eyesight, the girl narrows her good eye as Plugg throws the man a club. So much for "no weapons, like the gods intended," eh? She knows better than to whinge - it would only look like weakness. Instead, she takes the opportunity as Owlbear reaches for the club to double up her fists, and aims to bring them down as hard as she can on the back of his head.

Fist, Attack of Opportunity: 1d20 + 2 + 1 + 1 ⇒ (13) + 2 + 1 + 1 = 17 (Str, Bardic, Freebooter)
1d3 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6 (Str, Bardic, Freebooter)

Decided not to draw one of my daggers - hope that was the right call! This fight's probably lost, no point making it deadly.

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

Rogar is swinging his fists along with Alessandra's punches. "Ha! Good punch! Yeah, that's me lass! Get 'im!" the dwarf is hollering as he sees the girls punches connecting.

But when he sees Plugg throwing the club, Doc's mood goes sour. "Oi!!! That's no fair" he blurts out, and his hand instinctively goes to his pocket. Explosive reagents in hand, the dwarf watches closely how the situation develops.


Human Bard 2 | HP 14/14 | AC: 14, t:12, ff:12 | Fort 0, Ref 5, Will 3 | Init +2, Perc +3

I'll be looking around for an appropriate sea shanty, but in the mean time, Diego wants to build a raucous mood with the spectators. A fight is only as good as the crowd that cheers them on... Using bardic song


As Alessandra's fist strikes the big man, he drops the club and backs off, tears in his eyes. "Girl hurt Owlbear! Not want to fight girl now!" Plugg and a couple of the other pirates, however, push the him back into the fight.

Owlbear makes no attack this round.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Shaeda hoots and hollers a bit more, "great job Alessandra!"


Human Bard 2 | HP 14/14 | AC: 14, t:12, ff:12 | Fort 0, Ref 5, Will 3 | Init +2, Perc +3

What a wonderful moment, Diego muses, to show that we are different than Plugg.

"It might be a ruse," he calls to Alessandra, "but let him have his respite. The victor is displayed not only in how we fight, but also in how we finish."


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Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Blood pounding in her ears, her head dizzy from the one punch that landed, Alessandra dimly hears her friends' cries of encouragement, but not the words. The half-orc girl bares her tusks in a feral grin as the hulking Owlbear backs away, crying. Oh hells yes, she's good at this. She is going to pulp his sorry lumbering backside. She is going to make him suffer before she knocks him out. She is going to -

boring RP bit:

Alessandra wrote:
"I - I'm from the gutter. I don't talk about it much because I got out, made good - good-ish.Ok, not good at all but I survived. I can fight - 's all I can do, really. But everything becomes a fight, you know? Even words. Specially words. But it's instinct, look for weaknesses and you attack, you don't hold back, not ever, you know?"

The half-orc girl hears her own words come back to her. That's who she is - has been, certainly. But is that who she wants to be? Just another Plugg, or Scourge, beating people for money and pleasure? She enjoyed the sight of Owlbear breaking, maybe a little too much.

Through the haze of bloodlust and pain, the teenager dimly understands that she has a choice to make: will she follow her old life, and Plugg's example, or that of her new friends? Doc, the kindly, grizzled dwarf who shuns violence; Diego, poet, singer, charmer, encourager; Shaeda, the ex-slave at peace with herself and her past; and Bellara, who looked after her that first day, who remains an enigma but is beyond doubt her close friend.

Alessandra has never been faced with an easier choice.

- do none of those things. Whatever her new life may hold in store, it doesn't include smacking down people who have obviously surrendered. Keeping her guard up in case this is a trick, (Readied Action: full-round attack) she steps back (5 ft step) and glares at Plugg: "This is over. I've won. Give me the gold and I'll spare your pet from a beating."


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Shaeda takes the time to look through the crowd of pirates and observe faces and reactons, particularly among those that haven't already shown themselves to be friendly to her small band of misfits.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

and maybe

Sense Motive: 1d20 + 1 ⇒ (14) + 1 = 15

RPG Superstar 2013 Top 32

ok guys, sorry for the delay. Just had an application due for a big grant which my supervisor is very keen for me to get. Then found out I had to submit an abstract and have a draft of a seminar talk. All due within 2 days of each other. All done now though :)

Plugg growls at Owlbear, bashing at him with a length of knotted rope. "hey ye bloody bastard! Get back in there an fight the b$&&+! the big man, however continues to cower away from Alessandra.... "lady hurt Owlbear. Not want to fight no more. Nice lady stop hitting.

Finally Pluug gives up and, with a growl, flings the purse to your feet. looks like these two is made fer each other! Wouldn't be surprised to find her all cuddled up with im come mornin. You lot. Take the bloody coward downstairs and chain Iim back to the mast. And take those bloody crabs away from im too! I'm bloody sick of hearing im crunchin away on me.


Shaeda:

Jack and Sams are both cheering for Owlbear, but also Cheer whenever Alessandra lands a blow. Both seem happy for the fight to end when Owlbear gives up.

Maheem, Conchobar, Badger and Shivkah are all clearly on Owlbear's side and yell curses at him when he gives up. Shivkah even throws a rotten apple at him, which explodes against his head disgustingly.

The rest of the crew cheer for Owlbear if they're listed as hostile or unfriendly, or Alessandra if they're listed as helpful. Pretty much all of the pirates are disappointed to see the fight end without anyone being knocked out.

everyone:

Take evening actions. - I'll post tomorrow's jobs soon.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

While absolutely thrilled at the results of the fight, Shaeda will try and curb her enthusiasm a bit, so as to possibly not alienate any possible friends aboard. She will be sure and quietly congratulate Alessandra however.

Shaeda will relay her observations on the crowd's reactions to the group. Sh will also state her intent to chat up Jack tonight, so we don't double tap anyone. Additionally, she will save some of her food tonight and slip it to Rogar stating, "if there is anything you can do for Owlbear, this seems the right night to get him on our side. Here is some food for him."

Shaeda's evening will consist of her usual drinking of the rum normally.

As it seems Jack might possibly be amenable to us, Shaeda will try and chat him up this evening.

Diplomacy: 1d20 + 8 ⇒ (8) + 8 = 16

Better than snake eyes I suppose.


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Best of luck with the grant!

Alessandra scoops up the purse, ignoring Plugg's innuendo. She wanders slightly groggily back to her friends, gently feeling the extent of the swelling round her eye. "Thanks for the support, couldn't have done it without you... Ugh" Spitting out blood, and several fragments of teeth, the girl mumbles to nobody in particular " 'S ok, they grow back. 'M just gonna lie on the deck til the stars go away, right?"

...

Once she's recovered, and has had a few more reviving shots of rum, she will seek out Conchobar. She saw the dandified gnome standing with an unsavoury crowd, and she's curious.

Doing her best to make herself look presentable, she smiles at him: "I do like to see a well-dressed gentleman; you're clearly a cut above the others here. I'm guessing you're not here by choice? I knew someone who'd be very jealous of that nice hat you're wearing; very sad story, he died of a broken neck caused by being around the wrong people. I'd hate to see you make the same mistake, hmm?" It's not actually a question.

Intimidate: 1d20 + 1 + 3 + 1 + 2 + 1 ⇒ (17) + 1 + 3 + 1 + 2 + 1 = 25 (skill pts, class skill, Cha, half-orc, trait bonus)

The girl waits to see what effect her influence has had.

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

After the fight, Rogar goes to check on Alessandra. "Ye'r quite a thing, lass. Remind me t' never piss ye off. Now lemme see that wound o' yours.", Doc says, inspecting the girl's injuries.
It was all NL damage, so no long-term care needed, right?

---

Rogar takes the spare food from Shaeda. "Thanks, lass. I'll try an' find the poor bastard.". Once the meal shift is over, the dwarf takes some extra food from the galley, adding it to Shaeda's gift, and goes to look for Owlbear. "Oi mate, ye hungry? Here's somethin' t' eat"

Can Owlbear be influenced, he's listed as officer?


Human Bard 2 | HP 14/14 | AC: 14, t:12, ff:12 | Fort 0, Ref 5, Will 3 | Init +2, Perc +3

The tattooed man is quick to congratulate Alessandra. "You have a strong... hook? That's the term used in shanties anyway. More impressively, however, you were gracious which couldn't have been easy. That bear guy seems as much a victim of that fight as you were."
Diego will cast Cure Light wounds, more as a gesture than a necessity as it's NL damage. Unless Doc has already seen to it.

For the evening, Diego will seek out Sandra Quinn. While he hasn't actually met her yet, she seems to have been rather helpful/knowledgeable with the others.

"I'd offer a drink," he jokes with a smile as he approaches, "but the gesture loses its generosity when drinks are complimentary and requisite. So how about a warm smile and genuine appreciation for one with such rakish fashion" He nods toward her tricorn cap. "May I join you?"

Diplomacy: 1d20 + 8 ⇒ (3) + 8 = 11

Rough roll.


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

I'll gladly take the CLW - Doc can't use his extracts on us until next level - speaking of which... hint, hint, DM :)
 
A look of terror flickers briefly over Alessandra's face as, in her muzzy state, she sees a tattooed face hovering over her prone form: for a heartbeat she's back in the slums of her childhood and ... No. The moment passes quickly and she recognises Diego. The young man does - something - and suddenly the pain is gone; she can see properly again. "Hm. Good stuff. Told you we could work together." She realises that this is an ungracious thank-you, but Diego has (unwittingly) frightened her badly.
 
Sternly pulling herself together as she stands up, she attempts something a bit more personable. "Thanks. For the support, I mean, as well as whatever it was you did just now. S- sorry I reacted badly. It's just that ..." The young girl twists awkwardly on the spot, not sure how much to confide in this over-handsome boy (he's older than Alessandra is by some years, but it suits her to overlook this when convenient). Eventually she blurts out: "the men who 'visited' my mother had tattoos; it always seemed the more they had, the nastier they were. I learned pretty quickly to stay out their way. You just - you just brought it all back for a second. But it's ok. I know you're not like them." She wills herself (successfully, she thinks) not to blush.

...

Alessandra smiles at Rogar: "Thanks, Doc, but whatever Diego did seems to have worked - and I think you're safe, I'm not going to mess with someone who took the whipping you did without flinching! They're going to pay for that, by the way, I'm just being picky about the timing." She gives the dwarf an impulsive hug. His kindness has made a big impression on her, this is her way of showing it.


Shaeda:
Jack seems to welcome your company. He turns out to be an inexperienced lad and, while you talk, he concentrates on carving what he tells you is a walrus tusk with fine patterns - not images of animals or people, but rather a series of intricate geometric curved shapes. Jack Friendly

Alessandra:
The small foppish figure turns as you approach, and, with a grimace, retrieves a silk handkerchief from his lace sleeve, which he holds up to his nose in an open display of disgust. As you lean in and talk, he seems to pale a little, but glances around at some of the others, drawing himself up to his full hight "Well! I never! I, madam, am Conchobar Shortstone, adventurer and seducer of a thousand women! You think your words will tell one such as I who to be friends with? Is it a taste of honey that you want? Why! There is only one aboard this ship who is worthy of my favours! Put away your threats and try not to cry dear "lady" for my heart is already taken! Tell me instead of your friend - the halfling. Why she is delectable indeed! If you were to let her know of my interest I would be grateful! For one such as I can not be too long without the favours of such a beauty!" (Conchobar is now indifferent)

Doc:
Alessandra seems to have been sorted, but yes, she doesn't need much care. Owlbear can be influenced, although he's usually tied up to the mast below decks so it will be difficult during the working day.

Diego:
Sandra smiles and pats the deck next to herself, indicating that she'd welcome your company. Though the conversation is somewhat stilted, she seems friendly. "The hat? I took it off a pirate who tried t' get too friendly, if you know what I mean. Poor man couldn't swim as it turns out."

Bell Still to act. - Will DMPC her if necessary. Want to give her some time since I didn't post for a while.


Alessandra wrote:
I'll gladly take the CLW - Doc can't use his extracts on us until next level - speaking of which... hint, hint, DM :)

hold your horses! - It won't be too long :)

 


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Shaeda sleeps well after a long day.


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Alessandra raises an eyebrow at Conchobar's tone and manner: she's trying to give up casual violence, but he is this close to a swift kick somewhere painful.

She carefully hides an astonished look as he declares his admiration for her friend: "Her name is Shaeda Stormborn, and I will gladly convey your regard to her. How... discerning of you to note my service as a messenger." She tries to hide the sarcasm, but she's getting fed up with his treatment of her as a lackey. "I know that she is missing some of her belongings - if you returned them, you might win her gratitude that way...? I'm sure that a gentleman such as yourself would have no trouble in negotiating with the quartermaster."

Alessandra is (fairly) certain that Shaeda has better taste, but she's happy to use Conchobar until he outlives his usefulness. Realising that she's starting to think like Plugg again, she grimaces. This trying-to-live-up-to-her-friends thing is going to be HARD...

She scowls at her companions for complicating her life like this, but her heart's not really in it.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Let me assure you that Shaeda DOES have better taste, but that doesn't mean she's above taking one for the team when necessary. I mean she's no pugilist like Alessandra, but still.


Following the fight Bellara, complaining of an upset stomach retires belowdecks. The rest of the crew eventually follow,...

DAY 6 - Overcast and windy

Once again the now-familier routine of the day begins with the crew lining up on the deck to be given their instructions for the day. Scourge seems to be in a foul mood after last night and immediately singles out Alessandra to work in the bilges, shouting at both Shaeda and Jack Scrimshaw to join her. Meanwhile, Diego is given the unenviable task of rat-catching by himself belowdecks and Bellara, despite her sick-looking complexion, is set to Line work in the high rigging with Maheem. When Doc heads to the galley Fishguts greets him with a grin. "Today yer'll be catchin' fish. You done much fish in' before? Grab a net from the wall there and head to the bow. You should be able to get a few up there."

Shaeda, Alessandra:
DC 12 Str & DC 10 Con or fatigued

Diego:
DC 10 Stealth, Survival or Dex

Bell:
DC 10 Profession: Sailor or Dex & DC 10 Con or fatigued

Doc:
DC 10 Profession: Fisherman or Survival

You can all take daytime and evening actions as well.

GM Rolls:

Day shift swabs:

Shaeda (PC): 1d6 ⇒ 1
Diego (PC): 1d6 ⇒ 2

Sandra Quinn 1d6 ⇒ 5
Rosie Cusswell 1d6 ⇒ 3
Giffer Tibbs 1d6 ⇒ 5
Jack Scrimshaw 1d6 ⇒ 1
“Badger” Medlar 1d6 ⇒ 4
Aretta Bansion 1d6 ⇒ 3
Crimson “Cog” Cogward 1d6 ⇒ 4

Night shift swabs:
Shivikah
Tilly Brackett
Jaundiced Jape
Fipps Chumlett

Riggers:

Bellara (PC) 1d6 ⇒ 2

“Barefoot” Sams Toppin 1d6 ⇒ 4
“Ratline” Ratsberger 1d6 ⇒ 4
Maheem 1d6 ⇒ 2
Slippery Sly Lonegan 1d6 ⇒ 1
Tam “Narwhal” Tate 1d6 ⇒ 4
Conchobar Turlach Shortstone 1d6 ⇒ 3

Doc: (PC) 1d6 ⇒ 3
Fishguts 1d2 ⇒ 2

Bilges: Alessandra


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

First thing's first:

Strength: 1d20 ⇒ 2

Constitution: 1d20 ⇒ 7

So I completely failed both of those. No other NPCs here to influence.

Any chance I can help Doc with fishing? If so:

Fishing: 1d20 + 5 ⇒ (7) + 5 = 12


Shaeda Stormborn wrote:


No other NPCs here to influence.

Any chance I can help Doc with fishing? If so:

You can't help Doc, but Jack's in the Bilges with you.

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