Seadogs and Scallywags

Game Master Grymp

Man's Promise * Rickety Hake * Tidewater Rock

Plunder: 4
Rules

Gresham's Treasure Spreadsheet

No combat!:

BEAT TO QUARTERS, COMBAT BE AFOOT!

Round 7

Spleen: Attacked and grappled
Wreckers: One is grappled by spleen. Another disappeared.
Sandara: UP!!
Chaenath: UP!!
Doc: UP!!
G'Lub: UP!!
Vakarla:


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Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Good one!

Alessandra shrugs at Shaeda's question; her focus was on dragging Jack in, not on what to do once they've managed it. "I have no idea - what do you do for people who've fallen in? Will he need a blanket or something?"

She grins at Aretta and Sandra "Good work, team!"


Human Bard 2 | HP 14/14 | AC: 14, t:12, ff:12 | Fort 0, Ref 5, Will 3 | Init +2, Perc +3

Well rolled... that could have gotten really nasty, very quickly.


Jack finally manages to reach the ship gapping and spluttering as he hauls himself over the rail. As he does so he is greeted by a cheer from the sailors who are close enough to see what has happened, but they (and you) only have a moment to celebrate before being called back to battling with the storm.

you will have to work through the night, but for now,.... LEVEL!


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

"Oy Jack, yur either very lucky, or ya taste like s*@$e, for Besmara ne'er gives up her dinner lightly! Welcome back from the briny deep."

She claps Jack on the back.

Woot! Level 2 here I come!

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

"'ere ye go lad. Nothin' like bottle o' grog t' warm ye up." Rogar says, passing a bottle to the soaked and shivering Jack.

Oh, what's that sound..? It sounds just like a... like a... DING!


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Shaeda feels pretty pleased with her newfound abilities!


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Shaeda ponders the briny deep.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Shaeda wonders just how deep the sea is right here.


Sorry for the delay everyone - Big seminar presentation on Friday that took up LOTS of time and stress.

Several of the crew cluster around and join in slapping Alessandra on the back for her quick work. Almost immediately, however, Scourge approaches with a bellow. "This storm aint slekening swabs! Get back to yer posts and stop wastin time. As fer you Scrimshaw, bloody watch yer step from now on. Get to yer bloody jobs NOW!"

Shaeda: Line work - DC 10 Profession (sailor) AND DC 10 Con or fatigued
Doc: Rigging repair - DC 10 Climb AND DC 10 Profession (sailor) or Dex
Diego: Upper rigging work - DC 10 Climb AND DC 10 Profession (sailor) or Dex
Alessandra: Rope work - DC 10 Profession (sailor) or Dex

[b]ALL: DC 14 Con or fatigued, exhausted (fall asleep at work) if already fatigued.

GM Rolls:

Shaeda: 1d6 ⇒ 2
Doc: 1d6 ⇒ 1
Diego: 1d6 ⇒ 3
Alessandra: 1d6 ⇒ 4


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

If we can take 10 on the checks, then Shaeda gets a 17, otherwise:

Sailing: 1d20 + 7 ⇒ (18) + 7 = 25

Constitution: 1d20 ⇒ 13

Constitution: 1d20 ⇒ 15

Woot! Shaeda's finest work yet!

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

Acrobatics: 1d20 + 3 ⇒ (15) + 3 = 18
Profession: Sailor: 1d20 + 8 ⇒ (20) + 8 = 28
Con: 1d20 + 2 ⇒ (2) + 2 = 4

With new vigor, Rogar works hard. While his mind is elsewhere, contemplating on new formulas and alchemical miracles, his hands work on the rigging. And after a hard days work, everything looks like there wasn't even any damage to begin with.
But the day was long and even dwarves get tired. Once Doc climbs down, he yawns and goes to find his beloved bottle.


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Lacking experience with the work, Alessandra does her best to focus on the task. Take 10

Con check: 1d20 ⇒ 19 You go, girl

Her stamina holds out and she remains as alert as ever, swapping tales and jokes with whoever she is working with. She does her best to keep an eye on the others.


Human Bard 2 | HP 14/14 | AC: 14, t:12, ff:12 | Fort 0, Ref 5, Will 3 | Init +2, Perc +3

Diego's muscles already ache and he can tell he's losing focus in the storm, which is a horrible place to be losing one's grip. But he musters whatever energy might be hidden deep in his gut, and with muscles burning and lungs ready to burst he pushes up into the rigging.

Climb (Acrobatics and Fatigued): 1d20 + 7 - 1 ⇒ (4) + 7 - 1 = 10
Profession (Sailor): 1d20 + 6 ⇒ (16) + 6 = 22
Constitution Check (DC 14): 1d20 + 0 ⇒ (19) + 0 = 19

He almost drops as he tries to climb to the upper bars, a foot slipping on the wet slick surface. But instinctively he's able to grip a trailing line to keep himself up top before he would have dropped with the rain onto the deck below.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Can we do any influencing during this, or are we totally consumed with sailing the ship?


Shaeda Stormborn wrote:
Can we do any influencing during this, or are we totally consumed with sailing the ship?

No, you're very busy all night.

DAY 9,... Unrelenting Rain

The night passes in a blur as the crew fight the storm. Several times you think that the ship is doomed as the it is tossed between great waves and you are subjected to beating, driving rain and howling winds which seem to both sap your energy and threaten to blow you from the rigging. Whilst you all manage your tasks easily enough, by the time the light of dawn begins to light the horizon, and the storm slackens into a driving rain that feels like it will never let up, the ship is looking in much worse shape than before the storm struck. The sails are ripped and water floods even the lower decks. One of the spars is split and the rigging hangs limply from the ship's side. Even now, with the work of a full day and night behind you, Scourge and Plugg prowl the decks, shouting for crew to remain at their stations "Get back to work you laggards! There's a way to go yet till ye get t' cuddle up together! Anyone who thinks they can take a quick nap'll be feeling the cat tonight!" . It seems that the captain wants to reach safe harbour so that repairs can be undertaken... Despite your tiredness you must keep working for a while yet...

Alessandra: Hauling rope and knot work with Shaeda and Giffer Tibbs... DC 10 Profession (sailor) or Strength, DC 20 or Fatigued
Shaeda: Hauling rope and knot work with Alessandra and Giffer Tibbs... DC 10 Profession (sailor) or Strength, DC 20 or Fatigued
Diego: Repairs with Sandra and Jack... DC 10 Profession (sailor) or Dexterity, DC 18 Con or Exhausted (fall asleep at work)
Doc: Cooking with Fishguts... Profession (cook) or Int, DC 18 Con or Exhausted (fall asleep at work)

GM Notes:

Swabs:

Alessandra (PC): 1d6 ⇒ 4
Shaeda (PC): 1d6 ⇒ 4
Diego (PC): 1d6 ⇒ 2

Sandra Quinn 1d6 ⇒ 2
Rosie Cusswell 1d6 ⇒ 5
Giffer Tibbs 1d6 ⇒ 4
Jack Scrimshaw 1d6 ⇒ 2
“Badger” Medlar 1d6 ⇒ 6
Aretta Bansion 1d6 ⇒ 6
Crimson “Cog” Cogward 1d6 ⇒ 1
Shivikah 1d6 ⇒ 3
Tilly Brackett 1d6 ⇒ 6
Jaundiced Jape 1d6 ⇒ 5
Fipps Chumlett 1d6 ⇒ 1

Riggers:

Bellara (PC) 1d6 ⇒ 6

“Barefoot” Sams Toppin 1d6 ⇒ 4
“Ratline” Ratsberger 1d6 ⇒ 3
Maheem 1d6 ⇒ 2
Slippery Sly Lonegan 1d6 ⇒ 3
Tam “Narwhal” Tate 1d6 ⇒ 2
Conchobar Turlach Shortstone 1d6 ⇒ 1

Doc: (PC) 1d6 ⇒ 2
Fishguts: 1d2 ⇒ 1

Bilges:


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Strength check: 1d20 + 2 ⇒ (12) + 2 = 14
Con check: 1d20 ⇒ 10 oh well

Finally, 10 days into a previously unknown life and facing one challenge after another, Alessandra feels her stamina give way. All she can think of is sleep, but she manages to stay awake and haul the ropes and other tasks set for her.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Shaeda will take 10 on Profession (sailor) and get a 17.

Constitution: 1d20 ⇒ 3

Can I influence Tibbs? If so:

Diplomacy: 1d20 + 9 ⇒ (20) + 9 = 29

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

Profession(Cook): 1d20 + 6 ⇒ (6) + 6 = 12
Con: 1d20 + 2 ⇒ (8) + 2 = 10

What was the Dc for Cook-check?

At the some point during the afternoon, Rogar starts swaying on his chair. "No more potatoessssss.." he manages to mumble before the snoring begins.


Human Bard 2 | HP 14/14 | AC: 14, t:12, ff:12 | Fort 0, Ref 5, Will 3 | Init +2, Perc +3

He can't continue long like this. There's no longer life in the young man's eyes as it seems adrenaline is the only thing that keeps him going. Often he finds himself in the midst of working without any recollection of the last hour. What did he do? How did he get here? He must have stayed awake because he had moved locations and was still working.

But others continue to work, to labor and groan. Are they not struggling with this as much as he?

Profession (Sailor): 1d20 + 6 ⇒ (11) + 6 = 17
Constitution Check (DC 18): 1d20 + 0 ⇒ (4) + 0 = 4

He didn't even notice when he closed his eyes. The hammer still in his hand as his head gently comes to rest on the boards he was leaning against for stability. This was more than a long blink. His breathing gets heavy and his shoulders slump...


As evening approaches The Wormwood slowly limps into a sheltered bay as the crew, exhausted from their labours, release a tired cheer, grateful for the chance to rest after having worked for so long. Both Doc and Diego are awakened rudely by Scourge, by means of a heavy blow from a knotted length of rope (1NL which heals overnight), forcing them to get back to work with the promise of a beating come morning. As the anchor drops into the water, sailors slump tiredly where they stand, eating their evening meal without rum rations in overworked silence before slipping off to their hammocks....

Day 10,... Calm, but overcast.

In the morning, after being allowed to sleep for a little longer than normal, you are awakened by the ship's bell. Still tired, you make your way to the deck, which is strewn with debris from the storm. Plugg singles out several sailors, including Sandra, Tilly, Maheem, Aretta, Doc and Diego for 4 lashes each for falling asleep at their posts and Scourge delivers the punishment tiredly, the crew seeming to take little pleasure in the show. (Doc: 10 NL, Diego 5 NL)

After the punishments are handed down you are given your tasks for the day. Doc is once again cooking with Fishguts, who mercifully, remains sober whilst the rest of the crew are pu to work repairing the damage to the ship.

Doc: DC 10 Profession (cook) or Int
Everyone else: Repairs: DC 10 Profession (sailor) or Dex
You can take 10 and take daytime actions as normal

GM Notes:

1d6 ⇒ 4
1d20 ⇒ 1
1d20 ⇒ 9
1d20 ⇒ 1
1d20 ⇒ 14
1d20 ⇒ 6

4d4 ⇒ (4, 4, 1, 1) = 10
4d4 ⇒ (2, 1, 1, 1) = 5

1d2 ⇒ 2


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Shaeda will take 10 on Sailor and get a 17.

She will diplomacize Tibbs:

Diplomacy: 1d20 + 9 ⇒ (19) + 9 = 28


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Dex check, shirking: 1d20 + 3 - 2 ⇒ (13) + 3 - 2 = 14

Alessandra has a low boredom threshold. It gets her into trouble frequently, but them's the breaks. "Stupid repairs on this stupid ship" she grumbles to herself, while her deft hands easily carry out the tasks she's been instructed to accomplish.

Right. Enough of this honest labour. Seizing her moment, the half-orc girl creeps away to the galley, at a time when Fishguts is out, getting supplies or negotiating with one of the officers. She's found a wealth of treasure in that room already but hopes to find more.

Perception, taking 10 -> 16

Stealth to avoid discovery: 1d20 + 8 ⇒ (8) + 8 = 16


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

"So those whippings looked pretty painful. Diego, do you need me to rub some salve or something on your back?"

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

-- Morning --
With each stroke of the 'cat, Rogar sputters a curse upon the man wielding it. To Doc's reckoning, there has been few men sailing the seas of Golarion with more dwarven grudge looming over his head. Once the display is over, Rogar bites down all the pain, he doesn't want to give Plugg the pleasure to see his hurt. To Diego, and the other whip-bitten, he whispers: "Y'all right? I think me can sooth yer hurt now"

Once in the galley, Doc cooks up an alchemical remedy to sooth his wounds.
CLW: 1d8 + 2 ⇒ (5) + 2 = 7
(Same for up to two others...)

-- Days work --
Cooking: 1d20 + 6 ⇒ (5) + 6 = 11
While preparing tonight's dinner, Rogar keeps making friends with Fishguts.
Influence Fishguts, Diplomacy: 1d20 + 6 ⇒ (4) + 6 = 10


Human Bard 2 | HP 14/14 | AC: 14, t:12, ff:12 | Fort 0, Ref 5, Will 3 | Init +2, Perc +3

Diego endures the lashes by gritting his teeth. It wouldn't be so painful if it weren't insulting. He and the others worked themselves to exhaustion, and now he's punished for it.

The typically sarcastic and brazen young man becomes distant. "I'll be fine." he mutters both to Doc's offer to assist as well as Shaeda's light-hearted innuendo.

It's a quiet day of working, and Diego does his share with teeth clenched and a hint of fury has he lugs flotsam and debris from the deck.
Taking 10 for 16 on the check. No other actions other than brooding apparently.

---------------------

By the end of the shift, however, the cloud seems to be passing. He makes a point of finding Shaeda and Doc and thanking them for the offers. "Tonight," he says with only half a smirk, obviously still exhausted, "We should celebrate. Celebrate that Scrimshaw is alive. Celebrate that we made it through that storm. And celebrate that Plugg is growing frightened of a bunch of misfits that he picked up in a bar. What do you say?"


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

"Your place or mine dearie?"


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

"I'm sorry, was that too forward? Should I play hard to get?"


Human Bard 2 | HP 14/14 | AC: 14, t:12, ff:12 | Fort 0, Ref 5, Will 3 | Init +2, Perc +3

The young man looks at Shaeda inquisitively, one eyebrow raised, then at the dwarf as well. He's heard stories... hell, he's even got a song about it... "Sorry, I meant something with the whole crew... er..." Is he blushing? "I meant something like gambling, or dancing, or... I mean that I think that Plugg fears we may mutiny, and I don't think that working toward that goal is such a bad idea."

Then a thought occurs as the redness subsides and a goofy grin replaces it, "Plus I literally sleep in the hammock next to yours. What could possibly have been the difference between your place or mine?"


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

"The whole crew eh? You didn't strike me as that sort," she smiles. "For a minute it seemed like the cat got your tongue. Your place then? And just us for this time at least shall we?"


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Alessandra shakes her head, but her expression is unreadable. "Off you go then, children; I'll make sure you aren't disturbed..."

With a fearsome scowl, she bars the way behind them, giving them a measure of privacy. The noise of the sea and the rowdiness of the crew drown out any other sounds. For a minute, she could almost be doing her old job, back at- No. That life is past. Forget it and move on. Nevertheless, here, alone with her thoughts, the half-orc girl winces at old memories.


Human Bard 2 | HP 14/14 | AC: 14, t:12, ff:12 | Fort 0, Ref 5, Will 3 | Init +2, Perc +3

Diego smirks again. He's tried to clarify the situation and steer it elsewhere, but the company would actually be well appreciated. "But you're up for including others later then?" There's more surprise in his voice than he intends.

Perform (Act): 1d20 + 8 ⇒ (14) + 8 = 22
Things go well.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Woot! I win!

"Afterwards" Shaeda whispers, "that was great. You'll do. I'm going back to my dry hammock. Enjoy the wet spot."

As she moves to her hammock she thinks, "that was great! Quick, but refreshing. I did offer to use my hammock, but men don't think ahead."

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

"Meh, young races 'n their hormones... No wonder they fill up t' world so fast" Rogar mutters as he watches Shaeda and Diego retreating.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

I'm guessing Shaeda and Diego used their evening diplomacy actions on one another, hahaha.


As the day draws to a close you're all tired, but the ship is looking much better. The crew seem to think that you'll be staying put tomorrow as more needs to be done, but the worst of the damage has been repaired. That evening, as you eat the simple fish stew that Fishguts and Doc have once again prepared, the crew's spirits seem to have lifted considerably. As you drink your rum rations, you notice that Scourge and Plugg are, once again, making the rounds... this time seeming to spend time berating Sams Toppin and Giffer Tibbs. Although Giffer seemed to warm somewhat to Shaeda earlier in the day, Plugg's threats seem to have soured him to you once again. Sams, who was acting rather friendly, now places some distance between himself and any of you, seemingly unwilling to face Scourge's wrath.

Rum rations as normal and evening actions, except for Shaeda and Diego who are,... otherwise engaged.

GM Notes:

Plugg vs. Giffer: 1d20 + 10 ⇒ (19) + 10 = 29
Scourge vs Sams: 1d20 + 8 ⇒ (14) + 8 = 22

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

Not ever one to have a dislike for any kind of alcohol, Rogar finds himself spending more and more time with the bottle. And so this evening too.

Will save penalty: 1d6 ⇒ 4
Since Rogar is already addicted, no need for addiction check, right?

While drinking, Doc can't help but notice Scourge's foul play. And once the man has disappeared, the dwarf goes to check up on Sams.
"Oi, ye all right there? Don't let that lout get into ye. He talks big, but 'es just sad little man no bigger than the cat his holdin'. Stick with us, an' one day we'll give it all back t' him."

Influence Sams Toppin, Diplomacy: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Amiable blunder, if needed: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

It's been a long day, and Shaeda and Diego's tryst has brought back some bad memories. Alessandra goes in search of a drink. It happens to arrive in more than one mug, but 's still one drink, right? Right.

Will save penalty: 1d6 ⇒ 2

Will save: 1d20 - 1 ⇒ (7) - 1 = 6

Feeling better, the half-orc girl goes in search of that fop of a gnome who proclaimed his admiration for Shaeda. Concho... something. Pansy sort of name. She keeps that thought to herself. "Looks like you lost out, there, but we can still be friends, right? I mean, you're not going to do anything silly like turn down our friendship just'cos of a dumb halfling who doesn't know any better, right? Plenty more fish in the sea, yeah?"

Intimidate: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22

Love to see how that little dandy reacts to several stone of slightly drunk half-orc...:)


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Shaeda is refreshed and ready for a new day!


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Shaeda takes several deep breaths of the fresh sea air.


After Doc's encouraging words, Sams seems a little more affable,... she gives a nervous look towards the officers but smiles in response to his talk, leaning in to whisper " He might be a little man, but the cat's pretty big. Take my advice and keep that kind've talk quiet or it'll be worse than that. A keelhaul's nothing to make light of, no matter the size of the man pulling the rope."

When Alessandra approaches the short dandy, Conchobar, he tilts his head back, eyeing the large half-orc warily, but with some concern. "I don't know what you mean madaaam." he stiffly retorts, "Your halfling friend is no match for Conchobar Turlach Shortstone! Why, should he have wanted a dalliance with such a plain wench, Conchobar would have bedded her within an hour of setting eyes on her. Why the very thought! That she would choose to reject he! But Conchobar, he is not one to let such an insult spoil a friendship! No! a friendship we shall have. But be it known my buxom half-orc lass, that you yourself, despite your unfortunate ancestry, have intrigued Conchobar! Why yes! Here, let me kiss your hand! A yes, hmmm... an interesting complexion, but possibly,... Yes! A new experience perhaps? But for now my dear, I must depart. No, don't cry! Conchobar must sleep after all, to gather his strength to climb the mountain of passion!"

With that the gnome departs, shooting nervous glances back towards Allesandra.

DAY 11 - Calm and sunny with no wind

This morning, when the crew gather on the deck, in addition to Scourge and Plugg, stands Riaris Krine, The Wormwood's master gunner. Krine's skin is darkened from countless days beneath the sun, and her nose has the appearance from being broken several times over. Her left leg has been replaced below the knee by a brightly polished but heavily dinted brass mechanical prosthesis consisting of several interlocking gears and strange-looking levers and pinwheels. When you emerge from below-decks, Riaris monitions you over to her and begins to speak as the rest of the crew are given their tasks for the day. Barking orders peppered with foul language that puts even Rosie Cusswell's ripe language to shame, Riaris has you prepare then launch the jollyboat. As it sits waiting in the water below she turns to you. "Right ye bloody worthless bloody poor blooody excuses fer bloody f%^&ing sailors," she yells "since the cr%^#ing, stinking ship is f^&*ed for the f$%^*ing time being, it's time to get you c&$*#ing lubbers to learn how to board a f%*&ing boat. I'll be taking two of you f(^&#ing a$$#*^#s out and showing you how to use a F&$@ing grapple and maybe even a f&*%ing spider. The other two will stay f$^%ing put and try to f&*^ing stop you. Fist, I think the sh&%ing "boy" and the cr^&ing halfling! You two (no i'm not f&^%ing interested in your f^&$ing name) get down into the cr^$@ing boat right f^&%ing now!"

As Diego and Shaeda climb down to the boat she turns to Alessandra and Doc. "Right you two f$*&^ers. See those two buckets of f^&*ing, sh*$ing, stinking slop? Right. When yer friends are tryin' to get on the f^$@ing boat you're to pelt them with it. Got it?... F%^$ing good!"

With that she descends into the jollyboat to join Diego and Shaeda, directing them to row the boat some distance from The Wormwood with yet more cursing.


Human Bard 2 | HP 14/14 | AC: 14, t:12, ff:12 | Fort 0, Ref 5, Will 3 | Init +2, Perc +3

Once they're both down on the jollyboat, Diego cracks a smile and grabs the oars. "How far do you think we could get before they run us down?" He quips. "Don't laugh, I'm quite the rower. I think we could stay ahead of them, especially with all that storm damage." He winks, then starts to row.

It takes a moment to get the dinghy oriented in the right direction. He had trouble changing direction before he realized that you could row forward with one oar and backward with the other to spin. Then he managed to scoot the craft out over the calm waters. "Like I said: master rower."

He looks down at the dark blue below, sunlight dancing over the top. "There's something great about the sea." he muses, mostly to himself. "Too bad there's so many s**ts like Plugg and Scourge that sail it."


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Shaeda is glad to help with the rowing. She looks at Diego, "not a word!"


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Alessandra raises an eyebrow as Conchobar departs; she's aware that she has a good figure, but most people don't see past the grey skin and the tusks...

The next morning, she's grateful for the break in the routine - the fact that she's going to be able to pelt Diego and Shaeda with refuse is an added bonus (nothing personal, but she owes them something for stirring up bad memories, however unintentionally). "Right you are, Officer" she says crisply, before grinning at Rogar. "Which one are you going to take, Doc? The short one or the skinny one?"

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

Rogar picks up the other bucket and shrugs. "Lad t' lad, lass t' lass, so I give th' short one. I have t' say I'm glad I'm not th' receivin' end o' this bucket"


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

The half-orc girl makes a face "I think we will be, later on, so let's get our retaliation in first, shall we?"

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

"Pre-emptive retaliation... Ha, that's how long grudges are born!"


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

"Let's row!" Shaeda puts her back into it!


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

She gives Diego the 'stink eye.' "Are you even trying over there?"


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

When we get closer, I intend to 'row defensively.'


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Shaeda scowls at Diego for not rowing as hard as he can, "whatsamatter, you tired this morning?"

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