Telekleia |
That's what this campaign is all about. It's set in Ikarios, a high fantasy version of Bronze Age Greece, and it needs heroes. Not just any heroes, either. Real heroes. The sort of epic badasses chosen by the gods themselves to crush those that threaten to devastate the entirety of Ikarios, and even the realms of the gods themselves. A new threat deadlier than any seen before has emerged, and Ikarios calls upon it's greatest heroes to do battle for the very survival of gods and country!
Attributes: 30 point buy, to be spent on range of 7-18 before racial modifiers.
Hit Dice: Automatic maximum hit points from every die
Starting Level: 15
Starting XP: 635,000 (Progression Medium)
Starting Wealth: 250,000 GP
Classes Allowed:
Bard
Cleric
Druid
Fighter
Paladin
Ranger
Rogue
Sorcerer
Wizard
Inquisitor
Oracle
Witch
Prestige Classes handled on an individual basis
Deities:
Handled on an individual basis for anyone who has a patron deity, as the Ikarian pantheon is large and ever changing, and possesses multiple deities for most topics.
Weapons: Simple and Martial allowed, exotic and Asian disallowed. Spears (but not longspears) are one-handed weapons. Please choose things that would not look out of place in Ancient Greece. If in doubt, ask and I will answer. If you choose a greatsword, you shall be beheaded.
Armor: All CRB light and medium allowed except mail armors. Breastplates highly encouraged for frontline characters, though not required. Characters proficient with full plate gain a +2 armor bonus to compensate for the loss of full plate armor.
Magic Items: All CRB and APG allowed, UC and UM allowed if GM is consulted first.
There is no iron, adamantium, mithril, or steel. Weapons and armor are bronze. In this particular campaign this effects hardness and HP, not not damage or AC bonuses. Unlike via UC rules, bronze equipment does not gain the fragile quality.
All CRB races allowed.
Ikarios has a fair level of gender equality, so you may play a female character.
PLEASE choose Greek names for your characters. If you do not know any, I can show you some lists.
Who's with me?
Did I forget any essential information in the spoiler?
Telekleia |
Say I want to use a Kopis since you got rid of exotics what would the stats on it be? It is most similar to the Iberian falcata.
Khopesh? 20/x2 crit, trip, slashing damage 1d8, weight and cost as APG, one handed martial weapon. Though normally exotic, I'll allow it as a martial weapon because the Greeks almost certainly knew of it.
Telekleia |
Did not seem like you were talking down to anyone. I do have a question why no barbarian? Heracles is a great example of barbarian.
I always thought of Heracles as a fighter. Should I allow barbarian? I thought it might clash with the Greek style. Though, now that I think about it, Greek myth is filled with barbarian tribes, even in Greece itself. I think I'll allow it. Banning was dumb.
Mrdarknlight |
Mrdarknlight wrote:Say I want to use a Kopis since you got rid of exotics what would the stats on it be? It is most similar to the Iberian falcata.Khopesh? 20/x2 crit, trip, slashing damage 1d8, weight and cost as APG, one handed martial weapon. Though normally exotic, I'll allow it as a martial weapon because the Greeks almost certainly knew of it.
Kopis The middle one is what I am talking about. I went and looked up Greek weapons since the only thing I knew they had were the short swords, spears and shields. As for Heracles he got mad and got stronger that sounds like a barbarian to me though he might of had some fighter stuff to him as well hard to fit people into class system exactly.
Telekleia |
Telekleia wrote:Kopis The middle one is what I am talking about. I went and looked up Greek weapons since the only thing I knew they had were the short swords, spears and shields. As for Heracles he got mad and got stronger that sounds like a barbarian to me though he might of had some fighter stuff to him as well hard to fit people into class system exactly.Mrdarknlight wrote:Say I want to use a Kopis since you got rid of exotics what would the stats on it be? It is most similar to the Iberian falcata.Khopesh? 20/x2 crit, trip, slashing damage 1d8, weight and cost as APG, one handed martial weapon. Though normally exotic, I'll allow it as a martial weapon because the Greeks almost certainly knew of it.
I think I'll treat the Kopis like a short sword Kopesh. Weight and cost as shortsword, 1d6 slashing damage, all other stats as Kopesh.
Telekleia |
Yes, still recruiting.
As for regular swords, the Xiphos comes in short and longsword versions.
Spears are used heavily, as are bows.
EDIT: The longsword version of a Xiphos would be called a shortsword by a medieval Pathfinder character, and the short sword version is only slightly shorter than the longsword. Both can do slashing or piercing damage.
Stratos |
I am interested, though I have some questions! What is the relationship between the gods and the common folk, even leaders, of the land? Though the players may be hand-picked by them, do the typical dwellers often see direct intervention? How strong is cultural belief, and how far - geographically and socially - does it span?
Telekleia |
There goes the mage application, Hey Tiny Coffee Golem. Alright I am thinking of an Egyptian or Persian style ranger that uses Khopesh. Does that fit with the setting?
Immigration does happen, and Ikarios does have ties with the other countries, so yes, you can be Persian or Egyptian. However, I would appreciate it if you were the only foreigner in the party. This is a Greek inspired campaign, after all, and while I'm willing to have a foreigner in the party, I do not want a whole party of them. Rangers do fit into the Ikarian lifestyle.
The gods take a very active role in the affairs of leaders, and the common folk make worship a major part of their lives. The gods have a huge part in everyday life in this campaign, though the average commoner will not see direct intervention. That's reserved for heroes and rulers. Cultural belief is strong throughout the whole of Ikarios and throughout the whole world (though non-Ikarians have their own pantheons).
If you want to be a mage, you can. Wizards, Sorcerers, and Witches are allowed, and Sorcerers are actually somewhat common, especially the Celestial bloodline (If you've read lots of Greek myth, you know why Celestial bloodlines would be common).
Telekleia |
This is my 15th level wizard for a game which is about to die. I'll drop out of that one if you want me in this one.
I'll need to edit him for more of a greek flare (and increase his point buy a little).
That would work.
By the way, I'm not using the language system. Pretty much everyone speaks Ikarian.
Mrdarknlight |
]Immigration does happen, and Ikarios does have ties with the other countries, so yes, you can be Persian or Egyptian. However, I would appreciate it if you were the only foreigner in the party. This is a Greek inspired campaign, after all, and while I'm willing to have a foreigner in the party, I do not want a whole party of them. Rangers do fit into the Ikarian lifestyle.
The gods take a very active role in the affairs of leaders, and the common folk make worship a major part of their lives. The gods have a huge part in everyday life in this campaign, though the average commoner will not see direct intervention. That's reserved for heroes and rulers. Cultural belief is strong throughout the whole of Ikarios and throughout the whole world (though non-Ikarians have their own pantheons).
If you want to be a mage, you can. Wizards, Sorcerers, and Witches are allowed, and Sorcerers are actually somewhat common, especially the Celestial bloodline (If you've read lots of Greek myth, you know why Celestial bloodlines would be common).
I was going to go with the desert nomad elf type character. I normally go with half-elf but with such a high point buy elf would work. I do not play mages just Tiny Coffee Golem loves his mages why I said that. As for celestial being common I thought celestial was from angels not gods though guess it is the closest to it. As if one god does not hit on some party member I will be sad.
Telekleia |
Telekleia wrote:I was going to go with the desert nomad elf type character. I normally go with half-elf but with such a high point buy elf would work. I do not play mages just Tiny Coffee Golem loves his mages why I said that. As for celestial being common I thought celestial was from angels not gods though guess it is the closest to it. As if one god does not hit on some party member I will be sad.]Immigration does happen, and Ikarios does have ties with the other countries, so yes, you can be Persian or Egyptian. However, I would appreciate it if you were the only foreigner in the party. This is a Greek inspired campaign, after all, and while I'm willing to have a foreigner in the party, I do not want a whole party of them. Rangers do fit into the Ikarian lifestyle.
The gods take a very active role in the affairs of leaders, and the common folk make worship a major part of their lives. The gods have a huge part in everyday life in this campaign, though the average commoner will not see direct intervention. That's reserved for heroes and rulers. Cultural belief is strong throughout the whole of Ikarios and throughout the whole world (though non-Ikarians have their own pantheons).
If you want to be a mage, you can. Wizards, Sorcerers, and Witches are allowed, and Sorcerers are actually somewhat common, especially the Celestial bloodline (If you've read lots of Greek myth, you know why Celestial bloodlines would be common).
Celestial really does seem the best fit for the child of a deity. Greek myth being what it is, I think Destiny would also be common, and so would Fey. Come to think of it, they'd all be common. Greek myth loves it human-not human pairings quite a bit.
Desert nomad elf is fine.
Mrdarknlight |
Here is Mentu Elven Ranger. I do not really know how the world is set up exactly so I just used real world as a base. I also took the Beast master Archetype for ranger. In the back story I put wolf/lion because I do not know which of the two I want as a companion as of yet. Any suggestions?
Mentu was born in the deserts south of Ikarios near the coast. He was a member of one of the nomadic tribes that wandered the desert. His father was the first hunter of the tribe. He was trained to be a protector of his people from a very young age so he may follow in his father's legacy as a hunter. He was taught how to kill many of the enemies that would plague his people. He showed great promise during his training. He would force any foe without fear and bring them down as quickly as possible.
Once he was old enough to be a hunter himself Mentu received the hunter's tattoos over his body. He protected his people to the best of his abilities for years. This changed when he was attacked by beasts that surrounded him. He fought with the beasts for hours until they pinned him down. The beast moved it's head back to strike hoping to rip his throat out. Right before this happened however a massive wolf/lion appeared and attacked the beast that had pinned Mentu saving his life how he still received a massive gash on his chest.. The other beast start to attack the beast. Using this chance Mentu escapes and beings to attack the beasts while the wolf/lion does the same.
With the battle complete Mentu and the wolf/lion lie there bleeding. Mentu looks at his savior and says “I will call you Bes since you saved my life. Now may we take the great journey together into the after life.” He than passes out. Next thing Mentu knew he was in a strange place with Bes laying next to him on the floor. Shocked he looked around and starts to move but stops from the pain of his wound. He than hears someone say “You should stay in bed. Since we have no healer to fix you up quickly just had to do it the normal way.” Mentu turns to the speaks and sees a male in armor staring at him. Mentu than says “Did you save my life?” The man nods “Yes I did and I know how you nomads work you owe me a life debt.” Mentu nods finding it odd that this warrior knew his people's code of honor. The man than starts to speak once again “Good because I would like for you to come to Ikarios with me. I want you to train some of my men in the ways of tracking. They say the nomads of this area are the best.” Mentu looks at him for a moment before saying “We indeed are but I must speak with my tribe first. I am the First Hunter of my tribe.” The man's eyes widen than says “Of course, by all means.”
Once his wounds allowed it Mentu went back to his tribe bring Bes with him. He told the tribe what had happened and told his second that he would be the First Hunter until he came back. He than went off to meet the man once more. The man looked at Mentu before saying “I never did say who I was I am Alcaeus, who may you be?” Mentus said “I am Mentus.” Alcaeus nodded before taking Mentus and Bes to the ship. Within a few days the arrived at Ikarios, it than took weeks longer before the arrived at where Alcaeus's men where being trained. It took Mentu years but he trained the men to be as good hunter as himself and his forefathers. With his this done his debt was finished and he could return home. He is now traveling back to the sea with Bes to find passage back to his home land.
Mentu
Male Elf Ranger(Beast Master) 15
CG Medium Humanoid(Elf)
Init +9
Stats:
Str: 18 (10 points)
Dex: 16 (5 points)
Con: 14 (10 points)
Int: 10
Wis: 16 (7 points)
Cha: 10
Used two of my ability increases in strength and last in wisdom.
Offense:
Base Spd: 30ft
Spd: 20 ft
Melee: +3 Keen Khopesh +25 (1d8+2/17-20/x2)
Ranged: +2 Composite Longbow(+4Str) +24 (1d8+5/x3) 100 ft.
Defense:
AC: 31
Touch: 14
Flat-Footed: 28
hp 195
Fort: 15
Reflex: 16
Will: 14
Armor: +4 Breastplate
Feats:
Dodge
Rapid Shot
Quick Draw
Weapon Focus(Khopesh)
Power Attack
Improved Precise Shot
Combat Reflexes
Deadly Aim
Iron Will
Many Shots
Improved Initiative
Skills:
Climb: 8
Escape Artist: 14
Handle Animal: 18
Knowledge(Nature): 18
Perception: 21
Ride: 15
Stealth: 21
Survival: 21
Swim: 8
One of my favored enemies I went with outsider but I do not know which subtype to do which if any show up greatly in the campaign? Also have one favored terrain left first two are desert since that is where he was raised and plains. I was thinking either underground or mountain based off of what I remember of Greek myths. Any suggestions?
Mark Sweetman |
Oh boy - perfect Prestige Class for this - Divine Scion from Inner Sea Magic. I'll post up the character details tonight.
Link to Divine Scion on PFSRD for you to review. I'd likely make a Cleric 5 / Divine Scion 10 of one of the vengeful and destructive deities.
Saint Caleth |
Any space left? This looks awesome and I am definitely interested.
I think that some combination of Barbarian and Oracle and probably also Rage Prophet would fit this setting well. He was a great warrior who went up against a titan or other big mythological baddie. He was of course slapped down and grievously wounded but the gods then granted him the powers if an oracle in recognition of his bravery.
aptinuviel |
I'm working out an arcane duelist concept. Typically I'm against bards not acting like bards (bringing knowledges and lots of skills), but this seems like the perfect setting for a highly inspiring frontline fighter. (Maybe a Hector-like character). Then again, a clever straight bard would make a good Odysseus.
I'll work on them the rest of the day and see which one appeals to me more. If you have a preference, let me know!
Mark Sweetman |
This is obviously still pending approval of Divine Scion...
Concept is a Cleric 3 / Fighter (Unbreakable) 2 / Divine Scion 10
Wearing a bronzed breastplate and Grecian plumed helmet, heavy bronze shield on one arm and trident gripped in the other. Very much a face to face combatant.
I would seek to tie myself to the Ikarios equivalent of Poseidon - Water domain would be appropriate, but would I be able to pick and choose the second?
If Divine Scion is ok, I'd list up a full account of non CRB / APG archetypes / magic items / spells / feats I would look at taking.
imimrtl |
Ok here is my submission. This is Timandra, Druidess and companion to Anemachius, her dire lion companion. Please let me know what you think.
Male Human Druid 15
NG Medium Humanoid (Human)
Init +4; Senses Perception +27
--------------------
DEFENSE
--------------------
AC 20, touch 14, flat-footed 16. . (+6 armor, +4 Dex)
hp 180 (15d8+60)
Fort +13, Ref +9, Will +18
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee +1 Holy Spear
A holy weapon is imbued with holy power. This power makes the weapon good-align +15/+10/+5 (1d8+5/20/x3) and
. . Unarmed Strike +14/+9/+4 (1d3+3/20/x2)
Spell-Like Abilities A Thousand Faces (At will)
Druid Spells Known (CL 15, 14 melee touch, 15 ranged touch):
8 (2/day) Frightful Aspect (DC 27), Stormbolts (DC 27)
7 (3/day) Fire Storm (DC 26), Control Weather, Changestaff
6 (4/day) Dispel Magic, Greater, Stoneskin, Communal (DC 25), Cure Light Wounds, Mass (DC 26), Cure Light Wounds, Mass (DC 26)
5 (6/day) Fire Snake (DC 24), Animal Growth (DC 24), Animal Growth (DC 24), Transmute Rock to Mud (DC 24), Baleful Polymorph (DC 24), Air Walk, Communal (DC 24)
4 (6/day) Freedom of Movement (DC 23), Atavism (DC 23), Protection from Energy, Communal (DC 23), Echolocation (DC 23), Flame Strike (DC 23), Strong Jaw (DC 23)
3 (6/day) Remove Disease (DC 23), Poison (DC 22), Daylight, Ash Storm, Companion Mind Link (DC 22), Hide Campsite (DC 22)
2 (6/day) Barkskin, Restoration, Lesser (DC 22), Fog Cloud, Endure Elements, Communal (DC 21), Flame Blade, Soften Earth and Stone
1 (7/day) Longstrider (DC 20), Speak with Animals (DC 20), Entangle (DC 20), Ant Haul (DC 20), Feather Step (DC 20), Goodberry, Keen Senses (DC 20)
0 (at will) Light, Read Magic (DC 19), Detect Magic, Purify Food and Drink (DC 19)
--------------------
STATISTICS
--------------------
Str 12/16, Dex 14/18, Con 14/18, Int 13, Wis 22/28, Cha 12
Base Atk +11; CMB +14; CMD 28
Feats Augment Summoning, Druid Weapon Proficiencies, Empower Spell, Eschew Materials, Extend Spell, Natural Spell, Powerful Shape, Spell Focus: Conjuration, Superior Summoning, Wild Speech
Skills Acrobatics +2, Climb +5, Escape Artist +2, Fly +20, Handle Animal +19, Heal +22, Knowledge (Geography) +7, Knowledge (Nature) +21, Perception +27, Ride +15, Spellcraft +19, Stealth +2, Survival +19, Swim +5
Languages Common, Druidic, Sylvan
SQ Animal Companion Link (Ex), Cheat Death (1/day) (Ex), Many Lives (Ex), Mysterious Stranger +7 (Ex), Nature Sense (Ex), Resist Death's Touch (Ex), Share Spells with Companion (Ex), Spontaneous Casting, Tongue of the Sun and Moon (Ex), Trackless Step (Ex), Wild Empathy +16 (Ex), Wild Shape (5/day) (Su), Wild Shape (Beast Shape III: Diminutive - Huge animal), Wild Shape (Elemental Body IV: Small - Huge elemental), Wild Shape (Plant Shape III: Small - Huge plant creature)
Combat Gear +1 Holy Spear
A holy weapon is imbued with holy power. This power makes the weapon good-align, +2 Wild Hide Shirt
- Normal -
The wearer of a suit of armor or a shield with this abil; Other Gear Belt of Physical Perfection, +4, Handy Haversack (empty), Headband of Inspired Wisdom, +6
--------------------
SPECIAL ABILITIES
--------------------
A Thousand Faces (At will) Use Alter Self at will while in your normal form.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Cheat Death (1/day) (Ex) Reroll save vs death, energy drain, or necromancy effect. Must take 2nd result.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Eschew Materials Cast without materials, if material cost is <= 1gp.
Extend Spell Spell duration lasts twice as normal. +1 Level.
Many Lives (Ex) When killed cannot be raised/resurrected, but auto reincarnate in 1 day.
Mysterious Stranger +7 (Ex) Add to the DC of Diplomacy, Knowledge, and Sense Motive to learn about you.
Natural Spell You can cast spells while in Wild Shape.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Powerful Shape While in wild shape, you are treated as one size category larger
Resist Death's Touch (Ex) +4 to saves vs death, energy drain, and necromancy effects.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Spell Focus: Conjuration Spells from one school of magic have +1 to their save DC.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Superior Summoning When summoning more than one creature, summon an extra one
Tongue of the Sun and Moon (Ex) Gain ability to speak with any living creature.
Trackless Step (Ex) You do not leave a trail as you move through natural suroundings.
Wild Empathy +16 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (5/day) (Su) Shapeshift into a different creature one or more times per day.
Wild Shape (Beast Shape III: Diminutive - Huge animal) You may use your Wild Shape ability to become an animal.
Wild Shape (Elemental Body IV: Small - Huge elemental) You may use your Wild Shape ability to become an elemental.
Wild Shape (Plant Shape III: Small - Huge plant creature) You may use your Wild Shape ability to become a plant creature.
Wild Speech Speak while in wild shape
--------------------
ANEMACHIUS CR 12
Male Lion
NN Large Animal
Init +5; Senses Low-Light Vision, Scent; Perception +9
--------------------
DEFENSE
--------------------
AC 27, touch 14, flat-footed 22. . (+5 Dex, -1 size, +13 natural)
hp 132 (+36)
Fort +11, Ref +13, Will +6
--------------------
OFFENSE
--------------------
Spd 40 ft.
Melee Bite (Lion) +19 (2d6+20/19-20/x2) and
. . Claw x2 (Lion) +19 x2 (1d6+20/19-20/x2) and
. . Rake x2 (Lion) +19 x2 (1d6+20/19-20/x2) and
. . Unarmed Strike +19/+14 (1d4+20/20/x2)
Space 10 ft.; Reach 5 ft.
Special Attacks Grab, Pounce
--------------------
STATISTICS
--------------------
Str 28/32, Dex 20, Con 17, Int 3, Wis 15, Cha 10
Base Atk +9; CMB +21 (+25 Grappling); CMD 36 (40 vs. Trip)
Feats Combat Reflexes (6 AoO/round), Improved Critical: Bite, Improved Critical: Claw, Improved Critical: Rake, Improved Natural Attack: Bite (Lion), Multiattack (Multiattack / Extra Attack), Power Attack -3/+6
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Cinderbrave [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Fetch [Trick], Guard [Trick], Heel [Trick], Perform [Trick], Seek [Trick], Stay [Trick]
Skills Acrobatics +10, Fly +3, Perception +9, Stealth +10 Modifiers +4 Stealth in Undergrowth
Languages
SQ Attack Any Target [Trick], Cinderbrave [Trick], Combat Riding [Trick], Devotion +4 (Ex), Evasion (Ex), Fetch [Trick], Improved Evasion (Ex), Multiattack / Extra Attack, Perform [Trick], Seek [Trick], Stay [Trick]
Other Gear Amulet of Mighty Fists +3, Belt of Giant Strength, +4
--------------------
SPECIAL ABILITIES
--------------------
+4 Stealth in Undergrowth (Ex) You gain a bonus to Stealth Checks under the listed conditions.
Attack Any Target [Trick] The animal will attack any creature on command.
Cinderbrave [Trick] The animal will carry or follow its master into an area enshrouded with flames, even if placed at risk.
Combat Reflexes (6 AoO/round) You may make up to 6 attacks of apportunity per round, and may make them while flat-footed.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Devotion +4 (Ex) +4 Morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Fetch [Trick] The animal will get a specific object.
Grab (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Multiattack / Extra Attack Multiattack or second attack with primary weapon at a -5 penalty.
Perform [Trick] The animal will perform tricks.
Pounce (Ex) You can make a full attack as part of a charge.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay [Trick] The animal will stay where it is.
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Still have some cash to spend on gear but I will get that up a little later.
Telekleia |
I'll review character submissions tomorrow. There are five slots open. Those who want to apply have until noon tomorrow (American Mountain time) to do so.
The paladin of an Athena-like goddess is an approved character concept. Divine Scion is fine.
Flying Blade and Titan Mauler are fine.
Those who want more information, please ask specific questions, and I will be sure to answer them.
Monkeygod |
Seems there's a lot of submissions, but since I love Greek mythology so much, I have to at least make an attempt.
Question, how similar to the actual Greek pantheon is what your using? Specifically, is there deity close in role to Nox, the personification of night? or her brother/husband Erebus(darkness/shadow?)
Thinking of playing a human Shadow Sorcerer.
imimrtl |
I forgot to ask if Reincarnated Druid archetype from Ultimate Magic was ok? I found historical references to the greek version of reincarnation that they called Metempsychosis and was a big part of the religion founded by Orpheus. Anyway I just wanted to check and thought it would be a fun concept. I am envisioning this character as a follower of a goddess similar to Artemis if there is one.
Deiros |
Thinking of playing a human Shadow Sorcerer.
I have some Concepts:
A Fighter with net and trident (gladiator style)
An Oracle of the Gods (Oracle of War for the almighty Ares or Hades).
I had a Mystical but summoners are not allowed T.T I was going to play the Hades worshiper summoning undead and little things of that sort.
Hoplite soldier was another concept we need to have someone at the front lines to fight.
Maybe as a last resort a Germanic Barbarian.
Is leadership allowed?
Also which "Barbarian" cultures are you allowing that interacted with ancient greece: Celts, Germanic, Egyptians, Medes, Persians, Trojans, Phoenicians, Etruscans, and Carthagians.
Of course this will lead to the question of the Francisca battleaxe which was a brutal weapon and the falcata that was wielded by some of these barbarian cultures.
Troy is a debatable as a "barbarian" culture since they had almost an identical pantheon and culture.
Telekleia |
Seems there's a lot of submissions, but since I love Greek mythology so much, I have to at least make an attempt.
Question, how similar to the actual Greek pantheon is what your using? Specifically, is there deity close in role to Nox, the personification of night? or her brother/husband Erebus(darkness/shadow?)
Thinking of playing a human Shadow Sorcerer.
This Pantheon differs from the original Greek pantheon is that it has literally hundreds of deities, who die and have children, and most domains have a whole bunch of associated deities. Simply put, if you want a personification of night, darkness, or shadow, there are many more than one. That's why I'm handling deities on a 1 on 1 basis. With hundreds, and with birth and death occurring, it just isn't feasible to make a list. The population is too large and ever changing. Just make up a name and description of the deity, and so long as it's realistic, it's fine.
Telekleia |
I forgot to ask if Reincarnated Druid archetype from Ultimate Magic was ok? I found historical references to the greek version of reincarnation that they called Metempsychosis and was a big part of the religion founded by Orpheus. Anyway I just wanted to check and thought it would be a fun concept. I am envisioning this character as a follower of a goddess similar to Artemis if there is one.
That's fine.
If you can think of a deity, it probably exists. As I said last post, this pantheon is massive, and pretty much everything has multiple deities associated with it.
Telekleia |
@ Deiros
I decided to allow Barbarians, but Summoners are still banned.
I am willing to accept one foreign character into the party (all the cultures you listed have ties with Ikarios), but only one. This is a Greek campaign, and I want most of the party to be Greek.
The Francisca, so far as I know, wasn't used until near the late Roman period, so it can't be found in this world, and the falcata is treated as a martial weapon that threatens a critical on a 20, not 19-20.
No Leadership, as five is the maximum number of characters I want to deal with at the moment.