Mind Flayer

Myron's page

219 posts. Alias of wesF.


Full Name

Murak

Race

Illithid

Classes/Levels

Wiz5\Bloat mage 1

Gender

Hemaphrodite?

Size

m

Special Abilities

Hand of the apprentice,Mind Blast (DC17) charm monster, detect thoughts, suggestion (DC16), Levitate, Plane shift

Alignment

NE

Deity

The horror from beyond

Languages

Common, Elven, Celestial, Dr'aconic,Terran, Aquan, Auran, Ignan, Demonic, Abyssal, Dwarven,

Occupation

Blood Pool 1/1 equals bloatmage level Spell Recall; 1pt=1sl

Homepage URL

HP 107/107

Strength 12
Dexterity 16
Constitution 15
Intelligence 30
Wisdom 16
Charisma 16

About Myron

Combat Stats:

Defensive
Movement 30' (boots+10)
Telepathy 100'
Darkvision 60'
SR 31
Necklace of Adaptation

Initiative+5 (+3 Dex, +2 Trait)

AC= 26 (10+3Dex,++3 Nat +4 Mage armor, +4 Shield+2 Deflect ring)
HP Max=107(8d8 Race+42 Con+6d8 Wiz)

BAB=+8\+3
F=+8(+3 Base+3 Con+2 Cloak)
R=+8 (+3 Base+3Dex+2 Cloak)
W=+16 (+11 Base+3 WIs+2 Cloak)

Offensive

Melee +9
Ranges +11

Arcane Blast 30' 2d6+1d6/spell level sacrificed. SR No
Mind Blast DC 17 will or be stunned for 3d4 rounds; 60'cone standard action @ will
Tenacle 4 tenacles 1d4+1Str Improved Grab - Can be used on creatures up to large. +2 per tenacle attached. Extract - Auto kill with CMB with 4 tenacles attached
Psionic; Charm monster, Detect Thoughts, Levitate, Plane shift, Suggestion DC 16


Spells:

Caster level 12
Conjuration +1 Caster level (bloatmmage) +1 DC Spell focus
0;4/d, 1;6/d, 2; 6/d, 3;7/d
0; Detect Magic, Mage Hand, Prestidigitation, Detect poison
1DC22 (11+10Int+1 Spell level) +1 Conjuration
-Mage Armor **
-Shield
-Grease
-Expoedious Retreat
-Infernal Healing
- Endure Elements **
2 DC23 (11+10Int+2 Spell level)+1 Conjuration
-Glide**
-Glitterdust
-Invisiblity
-Mirror Image
- Rope Trick
-See Invis
3 DC24 (11+10Int+3 Spell level)+1 Conjuration
- Aqueas Orb (SR NO)**
-Haste**
-Haste
-Phantom Steed
-Spiked Pit**
-Stinking Cloud
-Tiny Hut***

Gear/Loot:

Bound ring As +4 Int circlet(Stealth, Fly), and Ring of Protection +2.
Spellbook - Blessed Book
Pathfinder poutch - Stores Blessed book in the "off Function"
Lesser metamagic rod Extend
Boots of Striding and Springing
Necklace of Adaptation
Cloak of Resistance+2
Explosive Runes Notes X3
g-500

skills:

(156 total)
Acrobatics+11 (5 Ranks+3Class+3Dex)
Climb+9 (5 Ranks+3Class+1 Str)
Escape artist+11 (5 Ranks+3Class+3Dex)
Fly+20 (1Ranks+3Class+3Dex+14 Item)
Heal + 7(1 Rank+3 Class+3 Wis)
Intimidate+11 (5 Ranks+3Class+3Cha)
Know Arcana+18 (5 Ranks+3Class+10Int)
Know Dungeon+18 (5 Ranks+3Class+10Int)
Know ENgineer+18 (5 Ranks+3Class+10Int)
Know Geography+18 (5 Ranks+3Class+10Int)
Know History+18 (5 Ranks+3Class+10Int)
Know Local+18 (5 Ranks+3Class+10Int)
Know Nature+18 (5 Ranks+3Class+10Int)
Know Nobility+18 (5 Ranks+3Class+10Int)
Know Planes+18 (5 Ranks+3Class+10Int)
Know Religion+21 (5 Ranks+3Class+10Int+3 Feat)
Linguistics+16 (5 Ranks+3 Class+8Int)
Perception+20 (14 Ranks+3Class+3wis)
Spellcraft+ 16 (5 Ranks+3Class+8 Int)
Stealth +20 (1 Ranks+3Class+3Dex+14 Int ITem)
Survival+7 (1Ranks+3Class+3wis)
Swim+11 (5 Ranks+3Class+3Dex)
UMD+11 (5 Ranks+3Class+3CHA)

Feats and abilities:

Scribe Scroll, Bonded Item (ring)
-Practiced Caster +4 CL
- Skill Focus Religion
- Eltrich Heritage (sanguine)
1- Spell Focus (conjur)
3- Bloatmage Initiate
5- Craft Wondrous
5- Arcane Blast

Trait1-Magical Knack +2 CL
Trait2- Reactionary +2 Initiative

Arcane BlastYou can convert any spell into an attack.
Prerequisites: Arcane spellcaster, caster level 10th.
Benefit: As a standard action, you can sacrifice a prepared spell or unused spell slot of 1st level or higher and transform it into a ray, targeting any foe within 30 feet as a ranged touch attack. This attack deals 2d6 points of damage plus an additional 1d6 points of damage for every level of the spell or spell slot you sacrificed. 0-level spells may not be sacrificed in this manner.

Hand of the Apprentice (Su): You cause your melee weapon to fly from your grasp and strike a foe before instantly returning to you. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Intelligence modifier on the attack roll instead of your Dexterity modifier (damage still relies on Strength ). This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Bloatmage Initiate
Prerequisite: Spell Focus (any school).

Benefit: You learn the basics of the ancient art of hemotheurgy. Pick one school of magic (Conjuration) in which you possess the Spell Focus feat—you cast spells from this school of magic at +1 caster level. This bonus stacks with the bonus from Spell Focus. Unfortunately, the bloating side effects increase your girth to such a point that you are constantly under the effects of a medium load—your maximum bonus to AC from Dexterity is +3, you gain an armor check penalty of –3, and your speed decreases as appropriate (generally from 30 feet to 20 feet for a Medium creature).
Blood Pool
At 1st level, a bloatmage gains a pool of blood points, representing an overload of her system with excess blood to extend her arcane abilities beyond their normal level. A bloatmage’s normal pool of blood points is equal to her bloatmage level. Blood points can be spent at the time of casting to cast a spell without using that spell’s spell slot. The spell slot remains unused (for spontaneous casters), or the spell is recalled as if it had not been cast (for spellcasters who prepare spells). Retaining a spell or spell slot in this manner costs a number of blood points equal to the spell’s level, and these points must be spent at the time of casting. Blood points do not give spellcasters access to spells they don’t already know or have prepared.

In addition, the bloatmage may push herself via her bloat ability in order to gain a number of extra blood points, but such exertion is a dangerous gamble. If the bloatmage’s current number of blood points is greater than her class level but less than or equal to twice her class level, she gains the sickened condition. If her exertions push her beyond twice her normal blood point level, she immediately flies into a homicidal rage, striking out randomly with her most damaging attacks and abilities at friends and foes alike for 1d6 rounds or until her blood pool is reduced to 0 (whichever comes first). At the end of the rage, her blood points drop to 0, her hit points drop to –1, and she begins dying.

Each day, when the bloatmage rests to regain spells, she regains blood points up to her class level but not beyond (so if her bloatmage level is 5 but she currently has 8 points, she remains at 8 until she spends the extra points).

Some bloatmages conduct constant rituals involving leeches or exsanguination in an attempt to regulate their systems. These rituals, which must be undertaken daily during spell preparation, give the bloatmage the option of subtracting 1 point from any bloating rolls (see below) after the results are known, but at the price of a non-cumulative –2 penalty to Constitution. This penalty cannot be removed, save by the bloatmage abandoning the rituals for a day (also during spell preparation), which removes it immediately.

Bloat
A bloatmage can exert herself as a free action to instantly gain extra blood points, but doing so puts her at risk of a dangerous collapse. At 1st level, the bloatmage can bloat once per day to gain 1d4 points. At 4th, she can bloat twice per day, and the die roll becomes 1d8. At 8th, she can bloat three times per day, and the roll becomes 1d12.

Hemophilia;Bloatmages are particularly susceptible to bleed effects, and the DC of any Heal check made to stop a bleed effect is 5 higher than normal. In addition, anytime a bleeding wound is inflicted on a bloatmage, she loses 1 blood point. This loss of blood points is cumulative for multiple bleed attacks, but not each time she takes damage from the same attack.

Pathfinder Pouch:

Aura none; CL 9th
Slot none; Price 1,000 gp; Weight 1 lb.
DESCRIPTION
This nondescript belt pouch is quite popular among Pathfinders who need to smuggle items past snooping guards or government officials. Detect magic does not detect that it is magical (as per the magic aura spell), but the pouch acts as a very small bag of holding (contents limit 10 pounds, volume limit 2 cubic feet).
With a command word, the wearer can close or open the extradimensional space within the pouch; when closed, the pouch holds no more than a mundane belt pouch the size of a human fist, though objects within the extradimensional space remain stored, unreachable until the pouch is unsealed again. This allows the user to empty his pockets or even turn the pouch inside-out to prove he carries no contraband, and access the hidden goods later when in a safe place. Because of their nonmagical auras, these pouches sometimes hold secret treasures for generations without their owners realizing their nature.
CONSTRUCTION
Requirements Craft Wondrous Item, magic aura, secret chest, creator must be 12th level; Cost 1,000 gp