About Nye Wajid
Wizard (Air Elementalist) 2
Half-Elf Male
Chaotic Good
XP
Appearance:
Personality:
Init +4 ; Senses: Perception +4 ;low-light vision
AC 12,touch 12, flat-footed 10
(+2 Dex)
Armor:
CMD 13
HP 15/15
For +2, Ref +2, Will +7
(+2 vs enchantments)
Spd 30 ft.
==Melee==
Masterwork Quarterstaff +3 (1d6/1d6, x2)
==Ranged==
Str 12 +1, Dex 14+2, Con 14+2, Int 19 +4, Wis 14 +2, Chr 10
Base Atk 1; CMB +2
Racial Qualities:
Medium
Base speed 30ft
Low-light vision
Dual Minded (+2 to Will saves)
Elven Blood
Elven Immunities (sleep, + 2 vs. enchantments)
Keen (+2 Perception checks)
Arcane training (+1 CL using spell trigger/spell completion items)
Air Element Specialization
Air supremacy (+2 Fly skill checks)
feather fall at will
Lightning Flash (all in 5 ft radius take 1d6+1 damage+dazzled for 1d4 round) 7 uses/ day: 7
Bonded Object: Quarterstaff
Traits
Sailor
Focused Mind (+2 concentration)
Elven Reflexes (+2 Initiative)
Feats:
Scribe Scroll
Eschew Materials
Spell Book (* Air School Spells)
- 1st: alter winds*, shocking grasp*, mage armor, animate rope, identify, endure elements, obscuring mist, bungle, corrosive touch
Spells per Day
Cantrips: 4
1st: 3 (+1 School)
Spells Prepared
- Cantrip: acid splash, detect magic, light
- 1st: shocking grasp*, mage armor, bungle, obscuring mist, corrosive touch
Skills:
Acrobatics(D)** +2
Appraise (I) +4
Bluff(Ch)** +0
Climb(S)** +1
Craft(I) +4
Diplomacy(Ch)** +0
Disable Device(D)** NA
Disguise(Ch)** +0
Escape Artist(D)** +4
Fly(D) +9 (2 rank)
Heal(W)** +2
Intimidate(Ch)** +0
Knowledge(I)
- arcane +9 (2 rank)
- dungeoneering NA
- engineering
- geography +9 (2 rank)
- history +9 (2 rank)
- local +9 (2 rank)
- nature NA
- nobility NA
- planes NA
- religion NA
Linguistics(I) NA
Perception(W)** +4
Perform(Ch)** +0
Profession(W) NA
Ride(D)** +2
Sense Motive(W)** +2
Slight of Hand(D)** NA
Spellcraft(I) +9 (2 rank)
Stealth(D)** +2
Survival(W)** +2
Swim(S)** +1
Use Magic Device(Ch)** +0
** indicates cross-class skill
Languages: Common, Elven, Aquan, Draconic, Auran, Orc
Gear:
Backpack, Bedroll, Candles(6), Scroll Cases(3), Ink Vial, Ink Pens(3), Mirror, Pouches(2), Silk Rope 50', Water Skin, Ale(gallon), Spell Book, Earplugs, Bloodblock(2), Antitoxin(2)
Money
cp: 1
sp: 5
gp: 5
pp: 2
Magic Gear
Scrolls of endure elements (10), Potions of cure light wounds (3),
Background:
Nye Wajid is an Air Elementalist who until the ports were destroyed earned his living serving on a merchant ship. When he returned from his last voyage to find the ports had been attacked and the settlement ransacked he raced to the home of his betrothed, Tellia de'Amith. Her home had been burned to the ground and her family slaughtered but she was nowhere to be found. Nye searched for days his heart filled with hope but he didn't not find her or any sign of her. Assuming the worst he turned to drinking, but instead of uncovering liquid courage to fuel his revenge, he found misery and despair. Down on his luck, he turned to drink and carved out a hole in the town of Darpuul. When the attack came he was sleeping off a three night bender, a fact that caused the first raiders to think he was dead, killed by another in the fight. When he came to the end of the battle was close, he found his wits and realized that fleeing would be difficult. He picked his way carefully through the carnage avoiding the raiders and found a privet yacht of one of the towns well to due that had not been set aflame yet. Untying the ropes he pushed off and with his arcane mastery of the wind, pushed the sail and maneuvered the small vessel up to coast to the eastern beach. Though trained as a sailor the boat was too much for one crew member to control and he crashed it upon the rocks not far from the shore. As the ship goes down he gathers his personal belongings and loots somethings from the yacht. Swimming to the beach, he crawls out upon the sand to find a few others who also managed to escape the attack on Darpuul.