STAR WARS: DAWN OF DEFIANCE

Game Master Kip84

EXP: 7727/10000

Initiative dice:

[Dice=Avizzi]1d20+11[/dice]
[Dice=Kalus]1d20+11[/dice]
[Dice=Nomi]1d20+9[/dice]
[Dice=Russel ]1d20+10 [/dice]
[Dice=Taril Sha]1d20+11[/dice]


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Male Human Scoundrel 4 | Fort 16, Ref 20, Will 15, DT: 14; Condition 0| HP 16/35 | Init +11 | Perception +7 | Force Points: 7/7 | Dark Side Points: 1 | Destiny: 2

Treat Injury: 1d20 + 1 ⇒ (7) + 1 = 8

"Do we have time to treat them? I mean, it's sad that they're sick kids, but the fact there's an Imperial Star Destroyer in orbit would imply we're on a tight schedule. We need to get a move on."

As much as he hated slogging through the mud, Kalus did not relish the thought of spending a prolonged period of time in a village with people who had tried to kill him. That was a recipe for ending up dead and dinner.


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

. A Medical Kit is required to treat diseases with the treat injury skill. It seems no one has one.

When informed of the equipment that you'd need to treat the sick felucians Valus looks a little crestfallen. " The only place around here that would have that kind of gear would be the Imperial prison. " He shakes his head. " Listen, I want to level with you. I can only think of three reasons you'd be traipsing around the swamps here. One, your ship crashed and you're stranded here. Two, you're on the weirdest tourist trip ever or Three, you've come here to raid that facility for some reason. Now if you are here to make some kind of attack on the prison, I'd like to help. I've got a small herd of Kybucks, you could use as mounts and I'm sure I could convince the Chief to give you a felucian guide and maybe in return you could bring back any medical supplies and show the felucians how to use them... "


Shadow's Status | Force Points 7/8

Russel considers Valus' offer, "While I am not proficient with any sort of healing I would be more than happy to agree to those terms, anybody object?" Russel looks around at his companions.


Male Human Scoundrel 4 | Fort 16, Ref 20, Will 15, DT: 14; Condition 0| HP 16/35 | Init +11 | Perception +7 | Force Points: 7/7 | Dark Side Points: 1 | Destiny: 2

"If we have time on the way back, we'll drop off the requisite medical supplies. Hopefully we can grab faster transit than a kybuck at the base."

Leaning over to Avizzi, he whispers, "What in the moons of Yavin is a kybuck?"


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

"That plan sounds fine." Avizzi passes his judgment on the idea, without directly committing the group to the action--mounts and a guide would help, certainly, and if they didn't happen upon medical supplies, it wasn't really their fault. Besides, it wasn't as though there would be any retribution from jungle-dwelling natives once they left the planet.

At Kalus's question, Avizzi gives the man a quizzical look and shakes his head. "How should I know? I've never been here."


Female Human Jedi 3/Scoundrel 1 | hp 52 | Ref 18 (FF 16), Fort 16, Will 16; DT 16; Condition 0 | Init +9 | Perception +8 | FPts 5/7 | DSPts 1 | Destiny 3/4 |
Kalus "The Red Hawk" Arrhun wrote:

"If we have time on the way back, we'll drop off the requisite medical supplies. Hopefully we can grab faster transit than a kybuck at the base."

Leaning over to Avizzi, he whispers, "What in the moons of Yavin is a kybuck?"

"Hopefully a transport of some kind."


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

" Hey, Kybucks can move at quite a clip, you know. " Mandrake says to Kalus. " Come on let's go meet the chief. " He walks out of the hut, and heads back toward the centre of the village. " This is great, ever since the Imperials set up that base things have been tough for the tribe. I tried to convince the chief that we could take it out but, well they don't like to go there. They call it the vanishing place. Felucians that have gone scouting out that way have never come back. The others say they can sense he pain of those that never returned. " he reaches the Chiefs hut. " wait here... " he steps through the doorway and you all hear him speaking with the chief in the guttural language of the natives. A minute or so later he emerges, the Chief right behind him. Obviously extremely old, the tendrils around this felucians head appear to be shrunken and damaged. His body is covered in scars, and one arm looks withered and blackened as though infected with some kind of shrivelling disease.

He looks the group over, slowly walking past Taril, he looks Nomi in the eyes for a moment, stopping as if noticing something. Then moving on, his gaze passes over Avizzi and Russel and comes to rest on Kalus. The withered tendrils around his head writhe and then droop a little. Finally he addresses the group speaking in the guttural Felucian language, Valus translates. " So you have come to Felucia, and are planning to attack the evil ones at the Vanishing place. Why do you do this? "

Nomi :
When the old Felucian meets your eyes you feel a strange connection, and seem to hear guttural whispers in you mind.


Female Human Jedi 3/Scoundrel 1 | hp 52 | Ref 18 (FF 16), Fort 16, Will 16; DT 16; Condition 0 | Init +9 | Perception +8 | FPts 5/7 | DSPts 1 | Destiny 3/4 |

Nomi steps forward. "The evil ones have an ally of ours held prisoner. We go to free them."


Male Human Scoundrel 4 | Fort 16, Ref 20, Will 15, DT: 14; Condition 0| HP 16/35 | Init +11 | Perception +7 | Force Points: 7/7 | Dark Side Points: 1 | Destiny: 2

Kalus looks at the Chief and thinks, This guy's seen combat. I'll bet he fought during the battle of Felucia.

As the Chief's gaze settles on him, he feels somewhat discomfited by it. It seemed to be a little too...knowing. Shrugging it off as the planet getting to him, Kalus says, "We'll likely also end up causing some trouble for them. If we cause enough, they may be forced to abandon their base, which would allow you to have a bit more freedom to move about. We'll make sure they don't find your village if we can't run them off."


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

The old felucian bobs his head in a slightly circular motion and replays in his guttural tongue. Mandrake continues to translate.

" Yes they take many, they have taken some of my people as well... I have scouted the area myself a time ago, when the first scouting party did not return. I sensed so much pain, the pain of my people. It emanates in waves from the western side. Please, if find any of my people imprisoned there, release them as well. "

" Trouble for the evil ones is good. If they could be driven off, we would owe you much. Yes if they find the village we must move but with the sick Young this would be difficult. "

" The tribe is with you, I will instruct one of my shamans to guide you to the facility, but he will not enter... "


Shadow's Status | Force Points 7/8

Russel steps next to Kalus and whispers, "Drive them out? That is a pretty optimistic view of what we are looking to accomplish isn't it?"


Male Human Scoundrel 4 | Fort 16, Ref 20, Will 15, DT: 14; Condition 0| HP 16/35 | Init +11 | Perception +7 | Force Points: 7/7 | Dark Side Points: 1 | Destiny: 2

"Not what I was thinking, either. I suppose we can overload a reactor or something. That'll drive them out real fast. Still, it got us a guide to the facility, which means less wandering around lost."

Nodding to the chief, Kalus says, "We can free any of your people we come across. I'm certain that all are held in the same general area, so it should be doable."


Taril Sha Twi'lek Scoundrel 4 Condition: 0 HP:28/28 , Threshold:15, R:20(14FF) F:15 W:14 Force:5/5 Perception +6, Init +11

Taril manages not to spit the drink out , offering the Felucian a wan smile of thanks.

She goes to join the others, catching the conversation in the middle. Frowning, she tries to follow the disjointed discussion, then nods as she figures out what was going on.

"Sure, whatever we can do." she says guilelessly, knowing full well it's doubtful that any Felucians survive in that Imperial compound.


Female Human Jedi 3/Scoundrel 1 | hp 52 | Ref 18 (FF 16), Fort 16, Will 16; DT 16; Condition 0 | Init +9 | Perception +8 | FPts 5/7 | DSPts 1 | Destiny 3/4 |

"...."


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Sorry, very busy atm, things will settle down in a few weeks. I didn't get a chance to sit down yesterday...

The chief speaks with Mandrake for a moment then with a last look at Kalus, shuffles back into his hut.

" Ahh, the Chief would like to see you, and ah, you inside for a minute, is that alright? " Valus says looking from Kalus to Nomi. " Everyone else should make any preparations they need. If you need your wounds looked at head over to that large hut there, where one of the shamans can help you out. Then meet us at the Kybuck pen. It's over that way, on the edge of the village. " Valus then follows Nomi and Kalus into the chief's hut.

Kalus and Nomi, Inside the hut, if they agree to enter:
The inside of the hut is iluminated an eerie green, the light mainly supplied by glowing lichen that grows on the walls. Around the circular room is a large cot, a throne like chair and some shelving that holds what seems to be trophies, some massive teeth, a storm trooper helmet and some other technological nick-nacks. The chief crouches next to a small fire that flares green and blue occasionally. He looks up and gestures for you both to take a place next to the fire.

Looking at Nomi the chief speaks. " I feel your connection to the Great Tribe, " Valus translates, standing off to the side. " Your companion has the potential to join as well. " He turns to Kalus " but I sense the shadow as well. You must be wary of your trail. " He shuffles toward Kalus and places a hand near your temple. Kalus is suddenly more aware of the abundant life surrounding the village and a second later he hears faint guttural whispers speaking in the felucian tongue.

Looking back at Nomi the chief continues. " You're connection to the Tribe is strong, maybe there are skills we could learn from one another? "

Tracking :
Russel: Hp: 12/26, Ct: -1
Nomi: Hp: 22/34
Kalus: Hp: 20/24


Male Human Scoundrel 4 | Fort 16, Ref 20, Will 15, DT: 14; Condition 0| HP 16/35 | Init +11 | Perception +7 | Force Points: 7/7 | Dark Side Points: 1 | Destiny: 2

In the hut:

Warily, Kalus enters the hut, carefully observing the chief and Mandrake, looking for signs of betrayal. He takes a seat next to the fire, and listens to the chief's words.

"Potential to join the Great Tribe? I don't know what the Great Tribe is, but I'm not looking to stay here for long to join it. And what do you mean by shadow?" He turns to look at his shadow, not noticing the chief moving towards him. When he turns back, the chief is there, touching his temple.

Shaking his head at the sense of life and the guttural Felucian tongue, he misses the chief's words to Nomi, and looks at chief and asks, half in wonder and half in horror, "What did you do to me?"


Female Human Jedi 3/Scoundrel 1 | hp 52 | Ref 18 (FF 16), Fort 16, Will 16; DT 16; Condition 0 | Init +9 | Perception +8 | FPts 5/7 | DSPts 1 | Destiny 3/4 |

In the hut:
Nomi listens to the chief, understanding his 'Great Tribe' to be other force sensitives but not really wanting to delve to much deeper than that. He is the hermit of the Great Tribe after all. The revelation that Kalas might be force sensitive piques her interest enough to warrant a check but the probe reveals nothing conclusive.

Use the Force (sense force): 1d20 + 6 ⇒ (8) + 6 = 14

"I'm not anything much more than a student of the Force--not even that anymore really. If you want to know how to cheat at pazaak or be the last one standing after a cantina brawl I've got a few moves, but that's about it. I'm not really all that big on the whole tribal thing anymore."


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

In the hut :
The chief replies to Kalus, " I have opened up your connection, you can sense it. With practice you'll be able to keep it open and perhaps even learn the ways of a shaman, healing, attacking with your mind from afar... "

@Kalus: the chief has used the Force Regimen: Awaken Force Sensitivety on you. For the next 24hrs Kalus can make untrained Use The Force checks as if he had the force Sensitivety feat. (Thought I'd pop this in because of your PM about taking the feat.)

Valus has a little trouble translating Nomi's words. The felucians not really having a concept of cheating at pazaak, but eventually the chief seems to understand and bows his head to her. " I understand... I hope you can find your trail again. Watch over this one, " The chief points at Kalus " That he doesn't become lost in the shadows. Now I will rest. "

The chief stares into the fire and Mandrake sort of indicates that the meeting is over and begins heading for the door.


Female Human Jedi 3/Scoundrel 1 | hp 52 | Ref 18 (FF 16), Fort 16, Will 16; DT 16; Condition 0 | Init +9 | Perception +8 | FPts 5/7 | DSPts 1 | Destiny 3/4 |

Coming out of the hut:
Nomi bows respectfully and exits. "Come on--padawan. We're on the chrono."


Shadow's Status | Force Points 7/8

Russel looks at Taril, Virssyl and Avizzi, "Taking long enough in there eh?"


Male Human Scoundrel 4 | Fort 16, Ref 20, Will 15, DT: 14; Condition 0| HP 16/35 | Init +11 | Perception +7 | Force Points: 7/7 | Dark Side Points: 1 | Destiny: 2

Coming out of the hut:

"Don't call me that. And let's not mention any of this to the others."

Glancing at Nomi, he sighs and says, "And maybe we'll talk about this later."


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

"I hope you got useful advice in there," Avizzi says, eyeing the pair. It's obvious that he won't drive them to tell exactly what occurred, though--and the clear sense is that he doesn't care. "Maybe a good idea of how to change a stealthy rescue mission into destroying an Imperial base for the locals." Nothing was ever simple when it came to the Empire, of course, but things seemed to be getting out of hand quickly.


Female Human Jedi 3/Scoundrel 1 | hp 52 | Ref 18 (FF 16), Fort 16, Will 16; DT 16; Condition 0 | Init +9 | Perception +8 | FPts 5/7 | DSPts 1 | Destiny 3/4 |

"What? And spoil the surprise?" Nomi says passing by to collect her things.


Male Human Scoundrel 4 | Fort 16, Ref 20, Will 15, DT: 14; Condition 0| HP 16/35 | Init +11 | Perception +7 | Force Points: 7/7 | Dark Side Points: 1 | Destiny: 2

"What? Did no one like my blow the reactor plan?" Kalus asked, attempting to hide how the chieftan's revelation had shaken him.


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

rolls :

Avizzi: 1d20 + 6 ⇒ (3) + 6 = 9
Kalus: 1d20 + 6 ⇒ (10) + 6 = 16
Nomi: 1d20 + 7 ⇒ (4) + 7 = 11
Russel: 1d20 + 7 ⇒ (11) + 7 = 18
Taril Sha: 1d20 + 5 ⇒ (16) + 5 = 21

Mandrake follows Kalus and Nomi out of the Chiefs hut after a moment. He looks around at the group. " Well follow me and I'll get you all saddled up on a Kybuck... "

He heads to the edge of the village where there is a penned area with a small herd of the strange mounts .

As Mandrake saddles up some of the creatures for you a few felucian shamans approach offering to treat your wounds.

Looks like Russel, Nomi, and Kalus have some wounds. If you want the felucians to heal you let me know and I'll make the rolls.

" Don't worry, these animals are well trained and quite gentle. " Mandrake says.

Just as everyone is getting settled on their mounts, including your felucian guide, you all notice a low whining noise of a speeder bike. Looking about you spot a lone scout trooper watching you all from the seat of his speeder bike. He starts as you notice him and shoving his electrobinoculars away, he throttles the bike into motion and starts to zip away.

" Oh Frag! " Mandrake exclaims. " If he gets a message back to the base the village is done for! " Mandrake swings up onto another Kybuck and urges the animal into a run. The Kybuck leaps forward at an amazing speed chasing after the scout trooper...

If you'd like to help Mandrake chase down the scout trooper roll initiative and then a DC 10 ride check.

Tracking :

Russel: Hp: 12/26
Nomi: Hp: 22/34
Kalus: Hp: 20/24


Shadow's Status | Force Points 7/8

Yes heal please! I may also use a second wind to heal if needed prior to the action starting of course! :-)

Russel grimaces at having to ride an animal being much more comfortable with a speeder. Once the scout is spotted he pursues.


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Healing Russel: 1d20 + 9 ⇒ (20) + 9 = 29

The Felucian shaman treats Russel's wounds with a storage smelling poultice and bandages.

You get your character level + 14 hit points back.

I'll roll your initiative and ride check. (I think you posted as I was editing my post. )

Initiative : 1d20 + 8 ⇒ (15) + 8 = 23
Ride : 1d20 + 3 ⇒ (13) + 3 = 16


Taril Sha Twi'lek Scoundrel 4 Condition: 0 HP:28/28 , Threshold:15, R:20(14FF) F:15 W:14 Force:5/5 Perception +6, Init +11

While Kalus and Nomi met with the chief, Taril , bored, played idly with a tall purple mushroom, slowly bending it until it nearly touched the ground, then releasing it, watching as it bounced back and forth.

She's relieved when they finally come out with Mandrake, holding back any pithy comments as he leads them to the kybuck pen.

When then Imperial scout flies off , she grins, "Finally , some action!"

She spurs her kybuck in pursuit....

Initiative: 1d20 + 4 ⇒ (19) + 4 = 23

Ride: 1d20 + 4 ⇒ (20) + 4 = 24


Male Human Scoundrel 4 | Fort 16, Ref 20, Will 15, DT: 14; Condition 0| HP 16/35 | Init +11 | Perception +7 | Force Points: 7/7 | Dark Side Points: 1 | Destiny: 2

Sure, Kalus will take some healing.

As the Shaman treats his wounds, Kalus says nothing about what transpired in the hut, studiously looking elsewhere.

Mandrake shows them to where the kybucks are. He looks at them somewhat cautiously, as he had never ridden an animal before. As he goes to mount, he mutters, "I really hoped a kybuck was a type of swoop."

Sitting in the unfamiliar seat, he looks about. Upon spotting the speeder bike roaring away, he shouts, "He can also report that we're coming, which means they'll be ready for us. Let's get him!"

Initiative: 1d20 + 9 ⇒ (5) + 9 = 14
Ride: 1d20 + 4 ⇒ (10) + 4 = 14


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Avizzi wordlessly urges his own mount into action as the scout takes off, drawing his pistol from its holster as he grabs the reins.

Initiative: 1d20 + 9 ⇒ (18) + 9 = 27
Ride: 1d20 + 4 ⇒ (11) + 4 = 15


Female Human Jedi 3/Scoundrel 1 | hp 52 | Ref 18 (FF 16), Fort 16, Will 16; DT 16; Condition 0 | Init +9 | Perception +8 | FPts 5/7 | DSPts 1 | Destiny 3/4 |

Sure. I'm up for free-ish healing.

Nomi kicks her mounts flanks and pounds after them.

initiative: 1d20 + 8 ⇒ (7) + 8 = 15
ride: 1d20 + 3 ⇒ (13) + 3 = 16


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Kalus and Nomi, Healing rolls :

Kalus : 1d20 + 9 ⇒ (15) + 9 = 24 Kalus would gain 11 Hp putting him at max.
Nomi: 1d20 + 9 ⇒ (20) + 9 = 29 Nomi gains 16 Hp putting her at max.

Gm rolls :

Initiative : 1d20 + 4 ⇒ (11) + 4 = 15
1d2 ⇒ 1

The Kybucks spring forward racing after the trooper's speeder bike through the swampy area around the village. Their feet send up huge splashes of swamp water as they run through and then dart into the dense jungle. They duck and weave through the enclosing fungi that drops low over the terrain. You can all make out the whine of the speeder's engine up ahead, but for now you've lost sight of the trooper...

Everyone make me another ride check. Russel, Taril, Avizzi and Nomi get a +2 bonus to ride till the end of the chase. (for succeeding at the first check by more than 5.)

Roll another DC 10 ride check.

Success 10-14 :
You manage to make your way through the dense jungle, following the sound of the speeder bike.

As you reach the end of the game trail there seems to be two paths ahead one that leads through some thick foliage and another that travels through a an old hollowed out truck of a massive felucian mushroom.

Success 15 or above :
Your Kybuck pulls ahead of the others through the jungle. Every now and then you catch a quick glimpse of the trooper and you seem to be gaining on him. You're at Long (pistol) Range (72 squares) from the trooper. If you wish to take a shot you'd be at -15 due to range and cover/concealment.

As you reach the end of the game trail there seems to be two paths ahead one that leads through some thick foliage and another that travels through a an old hollowed out truck of a massive felucian mushroom. Unfortunately you didn't see which path the trooper took.

Failure 6-9 :
Your Kybuck falls behind and you've lost the others... Roll a DC 10 perception check to avoid becoming lost in the thick undergrowth of the jungle.

Perception check success: You manage to middle your way through he foliage and back onto a trail.

As you reach the end of the game trail there seems to be two paths ahead one that leads through some thick foliage and another that travels through a an old hollowed out truck of a massive felucian mushroom.

Failure 1-5 :
Your Kybuck takes a wrong turn and within a few seconds you're completely lost in the undergrowth of the jungle... Stand by for next round.

if you succeed on your checks please indicate in you're post which path you take... Don't worry to much as the separate paths rejoin later.

Tracking :
Russel, Kalus and Nomi have received first aid today.


Male Human Scoundrel 4 | Fort 16, Ref 20, Will 15, DT: 14; Condition 0| HP 16/35 | Init +11 | Perception +7 | Force Points: 7/7 | Dark Side Points: 1 | Destiny: 2

Ride: 1d20 + 4 ⇒ (12) + 4 = 16

Seemingly getting the hang of riding a Kybuck, Kalus pulls up towards the front of the group, glimpsing the trooper through the foliage. Quick drawing his blaster, he takes a shot at the trooper, not expecting to hit, but maybe to give him something to think about.

Blaster shot: 1d20 + 4 - 15 ⇒ (8) + 4 - 15 = -3

Looking between the two paths, he decides that the trooper may think dense foliage is the way to lose them, so he veers that way.


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Ride: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Avizzi snaps his mount into motion, and even catches up closer to the trooper, but he doesn't bother taking the shot. His slugthrowers don't have the capacity of blasters, he's less likely to find ammo at the base, and Avizzi's fairly certain he won't make that shot. Glancing to the side, he sees Kalus fire before moving into the dense foliage. In hopes of heading off their prey and cornering the trooper, Avizzi take the other path, urging the kybuck into the mushroom trunk.


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Female Human Jedi 3/Scoundrel 1 | hp 52 | Ref 18 (FF 16), Fort 16, Will 16; DT 16; Condition 0 | Init +9 | Perception +8 | FPts 5/7 | DSPts 1 | Destiny 3/4 |

Ride: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14

"What... I... won't... give... for... a... speeder... right... now!"

Nomi follows Kalus.


Shadow's Status | Force Points 7/8

Russel holds onto the reigns feeling more comfortable on the beast then he thought he would.

Ride Force Point1d20 + 3 + 1d6 ⇒ (4) + 3 + (6) = 13

The comfort almost leads to complacency and he buckles down following Avizzi through the mushroom.


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Taril Sha Twi'lek Scoundrel 4 Condition: 0 HP:28/28 , Threshold:15, R:20(14FF) F:15 W:14 Force:5/5 Perception +6, Init +11

1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19

With a whoop, Taril pulls ahead, head tentacles pulled straight back by the acceleration of het Kybuck.

Faced with an instantaneous decicion , she takes the most interesting one: into the hollwed out trunk....


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Kalus and Nomi

Kalus and Nomi dart left, their Kybucks ducking and weaving through thick foliage, dashing around sinkholes and leaping over trenches!

Ride check DC 15 :
You feel you're really getting the hang of this as you sink low in the saddle and lean into the corners. Up ahead through the fungi you spot the scout trooper weaving through the vegetation.

The trooper is 60 squares from you. You may take a shot or use a force power.

A shot with a pistol is at -10 (-5 range, -5 concealment)

Any hero who succeeds on the Ride check by 5 or more also gains a +5 circumstance bonus on Ride checks in the next round.

Ride check DC10 :
You manage to stay in the saddle as your Kybuck darts and weaves through the thick foliage and leaps over a chasm.

Any hero who succeeds on the Ride check by less than 5 manages to help direct his or her kybuck to the next zone without any difficulties.

Ride check DC 5:
You panic a little as you come upon a trench, pulling hard on your Kybuck's reins it comes to a halt and then turns going around the trench instead of leaping it, costing you precious seconds.

Ride check less than 5 :
Your Kybuck lands a jump awkwardly and you fall off. You get to your feet and manage to get back in the saddle of your Kybuck, urging it forward to make up the lost time.

Fall damage: 1d6 ⇒ 2


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Avizzi, Russel and Taril

1-2-3, Your Kybucks zip into the hollowed out trunk of a giant mushroom, and you find yourselves traveling through a series of hollow logs and underground tunnels. The heroes and their mounts must lower their heads to prevent scraping the ceiling of these natural passageways. As the kybucks zip through the underground tunnels, chunks of moss and other fungi droop down from above, while breaks in the ceiling let occasional rays of light shine down on the you.

Ride check DC 15 :
You duck low and manage to weave through the moss and fungi hanging from the ceiling, making good time. You don't spot the trooper up ahead but you must be closing the distance...

Ride check DC 10 :
You make it through the tunnels just fine, though your pretty sure you have moss and some sticky fungus stuff all through/ over your hair/head tails...

Ride check DC 5 :
as you ride through the tunnels you come to close to a grasping set of roots that hang down into the tunnel like tentacles.

That hero must succeed on an opposed grapple check (versus the roots, which have a +2 grapple bonus) to continue to the next zone.

Grapple: 1d20 + 2 ⇒ (16) + 2 = 18

A failed check means that the hero and his or her kybuck becomes stuck in the natural tunnels, and on the following round the hero can take a standard action to disentangle from the roots.

Ride check less than 5 :
Any hero who fails the Ride check by 5 or more runs into some hanging roots at full speed and is knocked off the kybuck. The animal stops and waits for the hero to mount up again the following round, but the hero is delayed in advancing until the following round.


Male Human Scoundrel 4 | Fort 16, Ref 20, Will 15, DT: 14; Condition 0| HP 16/35 | Init +11 | Perception +7 | Force Points: 7/7 | Dark Side Points: 1 | Destiny: 2

Ride, Force Point: 1d20 + 4 + 1d6 ⇒ (3) + 4 + (1) = 8

D'oh!

And rapidly showing he really doesn't know how to ride the animal, Kalus sees the trench approaching and pulls up, keeping the kybuck from jumping. He rides the animal around, knowing he lost time but hoping to make it up.


Taril Sha Twi'lek Scoundrel 4 Condition: 0 HP:28/28 , Threshold:15, R:20(14FF) F:15 W:14 Force:5/5 Perception +6, Init +11

Ride: 1d20 + 4 ⇒ (15) + 4 = 19

Lekku flying all about, Taril grins fiercely, eyes narrowed against the wind, as she lays low on the kybuck's neck, letting the creature have its rein, it's speed never faltering.


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Riding Round 2: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Avizzi continues to keep up the pace on his mount, although Taril actually pulls up ahead of him for a few moments. The togruta is also grinning, exhilarating in the thrill of the chase--the hunt.


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Female Human Jedi 3/Scoundrel 1 | hp 52 | Ref 18 (FF 16), Fort 16, Will 16; DT 16; Condition 0 | Init +9 | Perception +8 | FPts 5/7 | DSPts 1 | Destiny 3/4 |

Ride: 1d20 + 3 ⇒ (1) + 3 = 4

From a mound of rotting vegetation Nomi hauls herself up on her elbows and spits and growls. "Pi-TOOEY Stupid tree!"

Looking back over its shoulder at her the kybuck farts wetly.


Shadow's Status | Force Points 7/8

Russel 's grip on the reins are so tight his knuckles are white!

Ride1d20 + 3 ⇒ (17) + 3 = 20

Russel, more wary now, pushes the creature to faster speeds, if this trooper gets away...


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Russel, Taril and Avizzi.

Taril, Russel and Avizzi errupt from the underground tunnels back into the light and the mushroom forest. Before you can get your bearings on the sound of the speeder ahead a massive claw sweeps aside a giant mushroom followed by the head of a mighty Rancor! The beast, bleeding from a massive wound in its side, lashes out in pain, swiping at you all with its claws!

Ride check DC 15 [/spoiler:
You easily evade the dying rancor's claws and speed ahead catching sight of the scout trooper merely 50 meters away!

You can make an attack. The trooper is a mere 20 squares ahead and and only obscured by light foliage. -2 from concealment to attack rolls. (Russel and Avizzi would be 40 squares away and take another -2 penalty for range with a pistol.


Ride check DC 10:
You manage to duck just under the sweeping claws of the rancor barely scraping through! Up ahead you spot the scout trooper riding through some light foliage.

You can take a shot. -2 penalty from concealment and -2 for range with a pistol. (Russel and Avizzi would be at -5 for range)

Ride check DC 5 :
As you duck under the rancor's swiping claws you take a glancing blow! You manage to cling to your Kybuck as it speeds you away from the dying beast!

Damage: 1d8 + 5 ⇒ (3) + 5 = 8

Ride check less than 5 :
The rancor's claw slashes across your torso! You manage to cling to your Kybuck as it speeds you away from the dying beast!

Damage: 2d8 + 5 ⇒ (8, 7) + 5 = 20

Kalus and Nomi

Nomi gets back on that flatulent Kybuck and rides after Kalus. Emerging from the thick foliage you both come upon one last trench to jump. Ahead and to your right you see your companions dashing past a flailing Rancor! Ahead you can hear the sound of the troopers speeder through the jungle.

Ride Dc 15 :
You make up a little bit of lost time leaping the trench and speeding ahead.

Kalus could take a shot at the trooper at -12, (-10 range, -2 concealment)

Nomi would still be out of range with a pistol. But would catch sight of the trooper. [/Ooc]

Ride DC 10 :
You leap the trench and manage to hold on as the Kybuck tries to get into a good gallop. Up ahead you spot the trooper but you've fallen far behind to get a shot off at him...

Ride Check DC 5 :
The Kybuck balks at the trench and swerves to the side, going around it and costing you more time

But your through to the next "zone"

Ride check less than 5 :
[ooc] I'm sorry... As your Kybuck leaps the trench you lose your grip and slide out of the saddle falling into the trench!

Falling damage: 2d6 ⇒ (3, 1) = 4

Next round you'll need to climb out of the trench...


Male Human Scoundrel 4 | Fort 16, Ref 20, Will 15, DT: 14; Condition 0| HP 16/35 | Init +11 | Perception +7 | Force Points: 7/7 | Dark Side Points: 1 | Destiny: 2

Ride: 1d20 + 4 ⇒ (2) + 4 = 6

Approaching the trench, Kalus says, "Jump, boy! Leap! Hya!"

Either because it knows he's clueless or plain orneriness, the kybuck proceeds to stop at the trench and go around, causing Kalus to grumble about how this time it's not his fault.


Taril Sha Twi'lek Scoundrel 4 Condition: 0 HP:28/28 , Threshold:15, R:20(14FF) F:15 W:14 Force:5/5 Perception +6, Init +11

Ride: 1d20 + 4 ⇒ (2) + 4 = 6

"Ya!" Taril shouts as the Rancor rears up, flattening herself against the Kybuck's sturdy frame trying to avoid those terrible claws.

The pain is amazing, even for a glancing blow, but Taril maintains her hold on the Kybuck, noticing it giving her a look, "I'm OK, keep going. HA!" she shouts, urging the beast on to greater speed.


Shadow's Status | Force Points 7/8

Ride - Force Point - 1d20 + 3 + 1d6 ⇒ (10) + 3 + (2) = 15

Russel sees an opportunity and takes a shot!

Ranged Attack 1d20 - 1 ⇒ (19) - 1 = 18

Blaster Damage 3d6 + 1 ⇒ (4, 3, 4) + 1 = 12


Female Human Jedi 3/Scoundrel 1 | hp 52 | Ref 18 (FF 16), Fort 16, Will 16; DT 16; Condition 0 | Init +9 | Perception +8 | FPts 5/7 | DSPts 1 | Destiny 3/4 |

ride: 1d20 + 3 ⇒ (14) + 3 = 17

Tapping perhaps into the ornery-side of the Force, Nomi wills her mount over the trench.


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Ride: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15

Avizzi urges his kybuck forward, and even grins again when the rancor appears. He snaps the reins smartly and urges his mount through the great beast's legs, darting just under it as it swipes at Taril Sha. Moving forward as he gains speed, Avizzi finally figures he's got a clear enough shot to fire at the trooper with his pistol.

Attack: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16
Damage: 2d6 + 1 ⇒ (3, 3) + 1 = 7

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