Nomi-Rae Tils's page

155 posts. Alias of Great Green God.

Full Name

Nomi-Rae Tils




Jedi 3/Scoundrel 1 | hp 52 | Ref 18 (FF 16), Fort 16, Will 16; DT 16; Condition 0 | Init +9 | Perception +8 | FPts 5/7 | DSPts 1 | Destiny 3/4 |








Depends on how much she's had to drink


Master Adi Gallia (formal master), Master Plo Koon (informal mentor)


At the bar, near the kitchen door


Basic, Huttese


washed-out padawan barfly

Strength 16
Dexterity 15
Constitution 12
Intelligence 12
Wisdom 13
Charisma 13

About Nomi-Rae Tils

Nomi-Rae [Looking the bartender in the eye and gesturing with one hand]: "You want to pour me a drink on the house."

[The bartender just stares at Nomi]

Nomi-Rae: "You aren't Toydarian by any chance are you?"


Nomi-Rae: "It's all fun and games until...."


Nomi-Rae stands 1.6 meters tall and weighs 55 kg.

Nomi-Rae Tils
Female Human jedi 3/scoundrel 1
Destiny 4 (Education); Force 7; Dark Side 1
Init +9; Senses Perception +8
Languages Basic, Huttese
Ref 18 (flat-footed 16), Fort 16, Will 16
hp 52; Threshold 16
6 squares (30 ft.)
Melee lightsaber (two-handed) +7 (2d8+8)
_____ lightsaber (two-handed with rapid strike) +5 (3d8+8)
_____ lightsaber (one-handed) +7 (2d8+5)
_____ lightsaber (one-handed with rapid strike) +5 (3d8+5)
_____ stun baton +6 (1d6 or 2d6+5 stun)
_____ unarmed +6 (1d4+5)
Ranged heavy blaster pistol +5 (3d8+2 or 3d8+2 stun, ammo 50, rate 5)
Base Atk +3; Grab +1
Atk Options Rapid Strike
Special Actions
Abilities Str
16, Dex 15, Con 12, Int 12, Wis 13, Cha 13
Special Qualities bonus trained skill, bonus feat
Talents Block, Deflect, Fool's Luck
Feats Force Sensitivity, Force Training, Rapid Strike (lightsabers), Weapon Focus (lightsabers), Skill Focus (Use the Force), Weapon Proficiency (lightsabers, pistols, simple)
Force Powers battlestrike, surge
Skills Initiative +9, Perception +8, Stealth +9, Use the Force +12 (-1 penalty from cybernetic eye)
Gear really old lightsaber (bronze), heavy blaster pistol (750 cr), power packs (2) (50 cr), obvious cybernetic prosthetic left eye GW (total cost 2,000 cr), camouflage poncho (+5 stealth) GW (125 cr), short-range comlink (25 cr), Medpacs (2) (200 cr), utility belt (500 cr), 1,050 cr


[dice=lightsaber (rapid strike)]1d20+3[/dice] [dice=energy damage]3d8+8[/dice]

[spoiler=deflect][dice=use the force]1d20+12[/dice]
[dice=use the force]1d20+12-5[/dice]
[dice=use the force]1d20+12-10[/dice]

Special Abilities:
Battle Strike (Force Power)
You use the Force to enhance your battle prowess.
Time: Swift action.
Target: You.
Make a Use the Force check. The result of the check determines the effect, if any:
DC 15: Gain a +1 Force bonus on your next attack roll made before the end of your next turn and deal an additional 1d6 points of damage if the attack hits.
DC 20: As DC 15, except you deal an additional 2d6 points of damage.
DC 25: As DC 15, except you deal an additional 3d6 points of damage.
Special: You can spend a Force Point to deal an additional 2d6 points of damage on your next attack.

Surge (Force Power)
The Force enables you to jump great heights and distances as well as move quickly.
Time: Free action.
Target: You.
Make a Use the Force check. The result of the check determines the effect, if any:
DC 10: You gain a +10 Force bonus on Jump checks and your speed increases by 2 squares until the start of your next turn. The Force bonus on Jump checks includes the adjustment for increased speed.
DC 15: As DC 10 except: +20 Force bonus on Jump checks, speed increases by 4 squares.
DC 20: As DC 10 except: +30 Force bonus on Jump checks, speed increases by 6 squares.

Special: You can spend a Force Point to increase the power's Force bonus on Jump checks by +10 and increase your speed by an additional 2 squares. Using the surge power counts as a running start for determining a Jump DC.
You may spend a Destiny Point (see page 112) to gain an additional 4 squares of movement; when you do so, you may also use any and all movement for the round as a part of a jump (no Jump check required)

Deflect As a reaction you may negate a ranged attack by making a sucessful Use the Force check. The DC of the skill check is equal to the result of the attack roll you wish to negate, and you take a cumulative -5 penalty on your Use the Force check for every time you have used Block or Deflect since the beginning of your next turn. You may spend a Force Point to use this talent to negate an attack against an adjacent character. You must be aware of the attack and not flat-footed.

You can use this talent to deflect some of the barrage of shots fired from a ranged weapon set on autofire, or the Force lightning Force power. If you succeed on the Use the Force check, you take half damage if the attack hits and no damage if the attack misses.

Fool's Luck As a standard action, you can spend a Force Point to gain on of the following benefits for the rest of the encounter:
· A +1 luck bonus on attack rolls.
· A +5 luck bonus on skill checks.
· A +1 luck bonus to all defenses.


Barvy: Crazy.
Blow: Equivalent to saying: "Get the hell away from me."
Borked: An adaptable expletive; see Farkled.

Chuba!: Huttese translated as "You!" or "Hey you!" Literally, Huttese for an animal similar to a real-world frog or toad.

Dag: Loose equivalent of "Dang."
Dirtside: Going to a planet's surface.

E chu ta!: A Huttese insult. Ebenn Q3 Baobab says in his book Galactic Phrase Book and Travel Guide that it's not really appropriate to translate.
Equipment: Slang term for ones genitals.

Fierfek: A Huttese expletive; it means 'curse' or 'hex', although it is often misunderstood as 'poison'.
Frak or Frack: An expletive.

Give a Psadan's patoot: Phrase that meant "to care about something", however usually said as "didn't give" or "don't give a Psadan's patoot."
Glitbiter: A drug addict.
Gone over the falls: Another word for a spice overdose used by many fringers.
Grife: An expression of relief.
Gunnery/gunnery seat: A term for the front passenger seat of a speeder. It could be shouted before entering the vehicle in order to claim the seat.

Happy juice: An alcoholic beverage.
Hard contact: Term used by the Grand Army of the Republic to describe a physical engagement with a sentient being.
Haul jets: Spacer slang for departing an area as fast as possible.
Healing juice: Phrase used to describe bacta or kolto. Used by Jolee Bindo.
Heck: Mild expletive, usually to replace 'hell'.
Hell: Expletive.
Honest to Entropy!: An exclamation.
Hurt vector: Slang for a person who seems to attract misfortune to himself as well as others around him.
Hutt slime: A curse.
Huttspit: A curse in the Ciutric Hegemony.

Jet Juicer: An alcoholic.

Koochoo or Koochu: Huttese for 'idiot'.

Lorda: Huttese title of respect. Equivalent to 'sir'.

Mother of Kwath!': An exclamation.

Not firing on all thrusters: Not entirely sane.

One-eyed egg-sucking sons of slime-devils: An insult.
Ootman: Huttese for "outlander."

Peedunky: A Huttese insult, translating loosely as punk.
Poodoo: A Huttese term meaning "fodder," a coarse type of food for livestock. Used often as a swear word.

Skroggin': Derogatory modifier used by Jariah Syn.
Slatt: A Hutt exclamation.
Slicer: One who is highly skilled in the technical aspects of computers. Also slicing, etc.
Sleemo: A Huttese insult, pronounced slay-mo, and translating as "slimeball."
Smeg: A curse.
Stoopa: Huttese for 'fool'.

Trial Transport: Having difficulty or embroidered in problems. Equivalent to 'struggle bus'.

Vac-head: An insult.
Vape or vap: Short for "vaporize." Starfighter pilot slang for destroying a target, especially in a dogfight.
Vapebait: An unskilled pilot who makes an easy target.
Vapin': A modifier.

White-hats: Slang for Imperial stormtroopers.
Who pissed in your power supply?: Roughly translates to "Who pissed you off?" Said mainly to droids.
Wild bantha chase: A futile search.
Wizard: Juvenile equivalent to "cool" (i.e. "that's so wizard, Ani").

You're thermal: A negative evaluation of a person's sanity. (The reply: "All musicians are thermal.")

wish list:
all-temperature cloak (100 cr), decoy glowrod FU (100 cr), personal multi-tool (100 cr),