STAR WARS: DAWN OF DEFIANCE

Game Master Kip84

EXP: 7727/10000

Initiative dice:

[Dice=Avizzi]1d20+11[/dice]
[Dice=Kalus]1d20+11[/dice]
[Dice=Nomi]1d20+9[/dice]
[Dice=Russel ]1d20+10 [/dice]
[Dice=Taril Sha]1d20+11[/dice]


Destiny points can be used to:

  • Automatically score a critical hit
  • Automatically cause an attack to made against you to miss (even after the attack is resolved)
  • Act out of turn once per encounter
  • Take damage that would otherwise harm another character within your reach.
  • Increase the effect of some Force powers (as noted in their descriptions.)
  • Use some applications of Force Secrets as noted in their descriptions)
  • Immediately gain 3 force points

    House Rules:

    Prone:

    Prone works as stated in the core rule book, but with the following exception:
    Ranged attacks against an adjacent prone foe do not suffer the -5 penalty. Instead they gain a +5 bonus, unless the attacker is also prone.

    ie, a Prone person making a ranged attack against an adjacent enemy has no bonus, and no penalty on their attack roll.
    A standing person making a ranged attack against an adjacent prone target does not suffer the -5 penalty and instead gains a +5 bonus.

    Taking a knee: (Prone Varient)

    Free action to take a knee, Swift action to stand again.
    You have a -2 penalty to melee attacks and:
    -2 penalty to ranged attacks against you, +2 bonus to melee attacks against you.