[SFS] PbP Gameday VI - GM Woran's Quest Starfinder: Into the Unknown (All 5 Parts) (Full) (Inactive)

Game Master Woran

The Starfinder Society needs a team to investigate a distress beacon. Explore the future of science fantasy with five quests featuring urban brawls, frontier gunfights, starship combat, and more!

init cheat sheet:

[dice=initiative Zabrutal]1d20[/dice]
[dice=initiative Zye]1d20 + 4[/dice]
[dice=initiative Gornoc]1d20 + 1[/dice]
[dice=initiative Kallus]1d20 + 1[/dice]
[dice=initiative Baskoro]1d20[/dice]
[dice=initiative Karine]1d20 + 2[/dice]

Drake stats:

Starfinder Society Drake (Starfinder Society Roleplaying Guild Guide)
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 14; TL 14
HP 85; DT —; CT 17
Shields light 70; forward 20, port 15, starboard 15, aft 20
Attack (Forward) coilgun (4d4), heavy laser cannon (4d8)
Attack (Aft) coilgun (4d4)
Attack (Turret) coilgun (4d4), high explosive missile
launcher (4d8)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic;
Systems budget medium-range sensors, crew quarters (good), mk 1 trinode computer, mk 4 armor, mk 4 defenses; Expansion Bays cargo hold, escape pods; Complement 4–7


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Second Seekers (Luwazi Elsebo)

F Lashunta Icon Mystic (Xenodruid) 1 | SP 0/6 | HP 6/6 | RP 4/4| Spells 1st: 2/3| Fort -1, Ref +2, Wil +5 | Culture +2, Diplomacy +5, Mystic +6, Life Science +10, Medicine +5, Mysticism +7, Perception +7, Pro (Vid Personality) +4, Survival +9

I'm fine with pushing on. I haven't played any of the quests yet, but my internet issues are enough of a hassle that I don't want to hold things up.

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Yeah I was adding in the +2 for computers, Gornoc isn't actually that great on the ship guns, cause his dex mod is only +1 (Str/Con) build. May need to rethink that.

Wayfinders

Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8

Zye's a solid gunner, though someone needs to steer :p


Dead Suns:

I'm skipping us ahead. I just hope the forum stays stable now

The Pegasus makes a devastating strafing run, Karine and Gornoc hitting at the same time, crippeling the bone ship.
Zye carefully brings the Pegasus about. The Endless Threnody drifts just outside the forward viewport.
The enormous Corpse Fleet starship bristles with bone spurs, and a baleful red lens at its fore resembles a swollen and bloody eye. Crackles of dark energy leap across the bone spurs, discharging from the ruined ship’s necromantic power source.
With a burst of static and a flash, a blue-hued hologram of Venture-Captain Arvin appears at the Loreseeker’s communications station. “Excellent work. The Endless Threnody is incapacitated, but not pulverized. I need you to board that vessel, access the main computers at the bridge, and recover the coordinates of the missing Starfinder vessel’s crash site.
“That energy signature looks dangerous, and those discharges can damage your hull. Dock at the cargo bay at the rear of the ship and make your way forward to the bridge. Wear space suits if your armor can’t protect you from vacuum—there are a few suits in a storage locker aboard your ship. Eoxian ships do not have life support and are often exposed to space. Any questions?”

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Time to board! Gornoc leaps up and grabs his gear. Making sure his armor is air tight as to not suffocate in space.

Let's do this. He stands by the loading door waiting for Zye to move the Pegasus into position.

Dataphiles

Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3

I'm happy for the story moving forward.

Seeing the crackling energy has Zabrutal intrigued and he turns the ships sensors to watch the play of them over the damaged enemy craft to learn more.

Engineering: 1d20 + 7 ⇒ (15) + 7 = 22

He then will seal his suit as he moves forward, technomantic staff in hand.


Dead Suns:

The scan indicates that the energy is not a weapon or defense system, but some leakage from the ship’s engines. Nevertheless, it’s dangerous to living creatures. Shutting it off would be hard from the outside. Best chance for it would be in the ship itself.

pilot check zye: 1d20 + 8 ⇒ (3) + 8 = 11

Zye tries to take the Pegasus in, but still hyped on adrenaline from the battle, he is a little too enthousiastic.
Maneuvering the Loreseeker to align with the Endless Threnody’s rear cargo bay, he scrapes agains several of the bone spurrs, scratching the Pegasus paint...

Entering the Threnody, you find yourself in a small cargo bay. Its suffered damage, but a computer terminal at the back seems to be operational.

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

While the more skilled take a look at the computer; Gornoc takes point and keeps an eye out for any remnant of the Threnody crew.

I'll keep look out! Get that energy leaked cleared up if you can.

Wayfinders

Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
GM Woran wrote:


Zye tries to take the Pegasus in, but still hyped on adrenaline from the battle, he is a little too enthousiastic.
Maneuvering the Loreseeker to align with the Endless Threnody’s rear cargo bay, he scrapes agains several of the bone spurs, scratching the Pegasus paint...

....sorry The ysoki says sheepishly as he tries to make himself Tiny.

While they go onto the Threnody, Zye is still muttering to himself - Most landing docks don't have all those spike all over them..., but seeing a blinking terminal he points to it. How about that Zab? Maybe there's a map of the ship on it.

Think Zabrutal would be better at Computers than Zye, but if needed(/if possible) he can attempt to help.

Aid Computers?: 1d20 + 6 ⇒ (14) + 6 = 20

Dataphiles

Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3

Hobbling over to the terminal Zabrutal nods and pulls out his hacking tools to plug into the computer to access the systems of the Eoxian ship. Attempting to find the layout of the ship, the power flows and shutting them down.

Computer Hacking: 1d20 + 7 ⇒ (12) + 7 = 19

Second Seekers (Luwazi Elsebo)

LG Vesk Envoy 2 | SP 14/14; HP 20/20 | RP 4/4 | EAC 13; KAC 14 | Fort +1; Ref +3; Will +3 (+2 vs fear) | Init: +0 | Perc: +5; SM: +5+1d6

"Great job Zabrutal and Zye!"

Aid Computers: 1d20 + 5 ⇒ (6) + 5 = 11

Baskoro stands behind the other Vesk and the Ysoki, offering helpful comments.


Dead Suns:

The layout of the ship is pretty straight forward. Designed as a cargo ship, its mostly large, open spaces connected with straight corridors. The way up to the bridge is simple.

Checking deeper into the computer, Zabrutal finds the cause of the energy leaks. The generator causing the leaks is not one that is needed for the mission, it is shut down with the help of Zye and Baskoro.

The computer in the cargo hold doesnt hold any other interesting information.

Moving on trough the corridors, you come to a T junction just before the bridge.

I've put you all on the new map. Let me know how you want to approach

Second Seekers (Luwazi Elsebo)

LG Vesk Envoy 2 | SP 14/14; HP 20/20 | RP 4/4 | EAC 13; KAC 14 | Fort +1; Ref +3; Will +3 (+2 vs fear) | Init: +0 | Perc: +5; SM: +5+1d6

"Straight ahead it seems!"

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Gornoc takes the point and begins to move down the central corridor, homemade shock grenade in hand.

Peception: 1d20 ⇒ 4

Intent on making it to the bridge he forges ahead.

Wayfinders

SFS #119796-701, M Human Bounty Hunter Mystic (Overlord) 3 | HP 22/22| SP 21/21 | RP 3/3| EAC: 14 KAC: 15 | Fort: +2| Ref: +2| Will: +5 | Init: +1 |Spells DC 13+ 1st: 4/4| Cultures +6, Intimidate +8, Mystic +8, Perception +8, Pro (Bounty Hunter) +8, Sense Motive +8, Survival +9

Sorry guys, with the boards being down, it's been difficult to keep up..

Earlier.. "Good flying everyone. We may just make a great crew yet."

Now...

Kallus, agreeing with Baskoro, says, "Straight through, but watch our flanks. We didn't pick anything up, but that doesn't mean there isn't. Someone or something was flying this ship."

He presses out with his mind to see if he can pick up anything as he keeps his sword at hand... he feels the now familiar presence of his companions and goes beyond that, into the empty corridors, towards the bridge...

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Flavor, not a power really..


Dead Suns:

Its earily quiet in the corridor. In the distance you hear the thrumming of the engine. You're happy for your armor as the corridors are open to the vacuum of space.

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Gornoc leads the group down the corridor. All the way to the end if nothing is seen.

Second Seekers (Luwazi Elsebo)

LG Vesk Envoy 2 | SP 14/14; HP 20/20 | RP 4/4 | EAC 13; KAC 14 | Fort +1; Ref +3; Will +3 (+2 vs fear) | Init: +0 | Perc: +5; SM: +5+1d6

Baskoro follows Gornoc, keeping 10 feet between himself and the forward element of their group, as standard Vesk military protocol prescribes

Second Seekers (Luwazi Elsebo)

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F Lashunta Icon Mystic (Xenodruid) 1 | SP 0/6 | HP 6/6 | RP 4/4| Spells 1st: 2/3| Fort -1, Ref +2, Wil +5 | Culture +2, Diplomacy +5, Mystic +6, Life Science +10, Medicine +5, Mysticism +7, Perception +7, Pro (Vid Personality) +4, Survival +9

As the team pushes forward into the Eoxian ship, Karine activates her helmet-cam. "The Endless Threnody - an Eoxian Corpse Fleet ship, disabled out in the fringes of the Drift," she says, the helmet-mounted microphone recording her monologue. "Not the kind of place we usually go, but even dead worlds have a touch of Wilderness." She looks around, moving her head in slow, smooth sweeps, making sure to capture the interior of the ship in all of its horrifying necromantic glory.

The feed is grainier than if she had an actual camera crew with her, but Karine's father always felt that, used sparingly, the helmet-cam drew the viewers in more, got them more invested when they could see wild worlds through his eyes. Karine tended to agree, and even now, watching some of her father's point-of-view footage helps her feel closer to him.

"The ship itself is exposed to the vacuum of space." Panning, there's nothing separating those in the ship from the void of the Drift. "The Corpse Fleet isn't known for having large crews of warm, breathing life-forms like us. As such, their choices in ship design tend toward the dramatic."


Dead Suns:

I've advanced you slightly further on the map.

Walking carefully down the corridor, suddenly a bunch of skeletons jump around the corner! They are upon you before you can react.

Skeletons move as the surprise round.

init rolls:

initiative Zabrutal: 1d20 ⇒ 16
initiative Zye: 1d20 + 4 ⇒ (14) + 4 = 18
initiative Gornoc: 1d20 + 1 ⇒ (18) + 1 = 19
initiative Kallus: 1d20 + 1 ⇒ (7) + 1 = 8
initiative Baskoro: 1d20 ⇒ 12
initiative Karine: 1d20 + 2 ⇒ (7) + 2 = 9

init skellies group 1: 1d20 + 7 ⇒ (7) + 7 = 14
init skellies group 2: 1d20 + 7 ⇒ (10) + 7 = 17

Initiative

Round 1

Gornoc
Zye
Skellies 2
Zabrutal
Skellies 1
Baskoro
Karine
Kallus

Gornoc and Zye can act.

For everyone: the skeletons dont appear to hold any weapons, ranged or melee.

Silver Crusade

Maps and Handout

Here we go! As the skeletons appear Gornoc takes a wild hay-maker at skeleton in front of him (blue).

Unarmed, lethal attack: 1d20 + 5 ⇒ (20) + 5 = 25
B damage: 1d3 + 4 ⇒ (1) + 4 = 5
B CRIT damage: 1d3 + 4 ⇒ (1) + 4 = 5

If skeleton should happen to go down, Gornoc will take a guarded step into the skeletons spot.

Vesk deal lethal damage with unarmed strikes and the attack doesn’t count as archaic.

Wayfinders

Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8

Is this dramatic enough for you Karine? Zye says as skeletons seemingly erupt form the walls. Spitting out his gun, the ysoki scrambles amongst the bone walls and floor to get the best angle for a shot.

Firing at Red

Survival for Trick?: 1d20 + 11 ⇒ (17) + 11 = 28
Attack: 1d20 + 3 ⇒ (12) + 3 = 15 for fire: 1d4 ⇒ 4plus Trick?: 1d4 ⇒ 4

He'll have cover, though will also likely be flat-footed from the trick attack


Dead Suns:

Gornoc: Nearly jumps out of his skin when the Skeletons round the corner. Reflexively he punches one. Adrenaline gives him strength and he punches trough the skeletons rib cage in one go!

Zye: With deadly accuracy, Zye shoots down another skeleton!

Skellies 2: ....

Round 1

Gornoc
Zye
Skellies 2
Zabrutal
Skellies 1
Baskoro
Karine
Kallus

Zabrutal can act.

Dataphiles

Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3

"Dead move unnaturally. Return body to rest. With electricity." Zabrutal intones as his claw crackles with power sparking between his figures for a moment before launching out.

Either at Zye's target with cover if its still moving or the remaining one without cover if its not.

Electrical Energy Ray vs EAC: 1d20 ⇒ 4 for 1d3 ⇒ 3 damage.


Dead Suns:

Zabrutal: Shoots a ray at Yellow, but misses.

Yellow: retaliates by swiping a claw at Gornoc.

claw attack: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d6 + 1 ⇒ (6) + 1 = 7

Its unnaturally sharp claws slice trough Gornoc's armor.

Round 1

Gornoc
Zye
Skellies 2
Zabrutal
Skellies 1
Baskoro
Karine
Kallus

Barkoro, Karine and Kallus can act.

Wayfinders

SFS #119796-701, M Human Bounty Hunter Mystic (Overlord) 3 | HP 22/22| SP 21/21 | RP 3/3| EAC: 14 KAC: 15 | Fort: +2| Ref: +2| Will: +5 | Init: +1 |Spells DC 13+ 1st: 4/4| Cultures +6, Intimidate +8, Mystic +8, Perception +8, Pro (Bounty Hunter) +8, Sense Motive +8, Survival +9

Kallus steps up to the next skeleton and attempts to cut him low with his blade, but the fact that his powers can't sense these creatures was bothering him and the cut goes too low, scraping the metal floor.

Tactical Sword: 1d20 + 2 ⇒ (5) + 2 = 71d6 + 1 ⇒ (5) + 1 = 6

Second Seekers (Luwazi Elsebo)

LG Vesk Envoy 2 | SP 14/14; HP 20/20 | RP 4/4 | EAC 13; KAC 14 | Fort +1; Ref +3; Will +3 (+2 vs fear) | Init: +0 | Perc: +5; SM: +5+1d6

Arc Pistol, Static, Get' em and Cover: 1d20 + 0 + 1 - 4 ⇒ (17) + 0 + 1 - 4 = 14
Damage (E): 1d4 ⇒ 3

"Get that skeleton" Baskoro shouts while he aims his arc pistol at the skeleton's skull.

+1 on to hit vs yellow


Dead Suns:

Kallus: Is disturbed by the skeletons. His swing misses.

Baskoro: Doesnt let the skeletons faze him and scores a hit.

Putting Karine on delay.

Round 2

Gornoc
Zye
Skellies 2
Zabrutal
Skellies 1
Baskoro
Karine
Kallus

Gornoc and Zye can act.
Karine is on delay and can jump back in.

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Gornoc takes another guarded step forward and takes another swing at the skeleton.

Unarmed, lethal attack: 1d20 + 5 ⇒ (20) + 5 = 25
B damage: 1d3 + 4 ⇒ (3) + 4 = 7
B CRIT damage: 1d3 + 4 ⇒ (3) + 4 = 7

Wow Crit again!

Wayfinders

Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8

Good job! Zye says as Gornoc crushes the final skeleton.

I'm glad that's over. The ysoki says, looking around and seeing no skeletons. Are you okay? Those claws looked sharp.

Delaying for now, as Zye doesn't see any more threat.


Dead Suns:

Gornoc: Punches yellow into bone shards with a satisfying crunch

Skellies 2: But round the corner comes the skeleton cavelary!
They double move!

Round 2

Gornoc
Zye
Skellies 2
Zabrutal
Skellies 1
Baskoro
Karine
Kallus

Zabrutal can act.
Zye and Karine are on delay and can act when they want.

Dataphiles

Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3

Moving up to attack the new arrivals Zabrutal only snarls at the undead assault while his hand glows with power and he lashes out.

Jolting Surge vs EAC: 1d20 + 2 ⇒ (17) + 2 = 19 for 4d6 ⇒ (3, 6, 3, 3) = 15 damage.


Dead Suns:

Zabrutal: Invokes the mystic powers. The electricity surges high, pulverizing the bones of the skeleton!

Round 2

Gornoc
Zye
Skellies 2
Zabrutal
Skellies 1
Baskoro
Karine
Kallus

Baskoro, Karine and Kallus can act.
Zye is on delay and can act when he wants.

Second Seekers (Luwazi Elsebo)

LG Vesk Envoy 2 | SP 14/14; HP 20/20 | RP 4/4 | EAC 13; KAC 14 | Fort +1; Ref +3; Will +3 (+2 vs fear) | Init: +0 | Perc: +5; SM: +5+1d6

Baskoro turns around and points at the skeleton with the red bandana "Get that one first" during the turn he fires his arc pistol, but the movement throws his aim of.

Arc Pistol, Static, Get' em and Cover: 1d20 + 0 + 1 - 4 ⇒ (5) + 0 + 1 - 4 = 2
Damage (E): 1d4 ⇒ 4

+1 on to hit vs red

Wayfinders

Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8

Zye calmly stretches looking towards their destination when his whiskers start twitching. Hearing clattering behind him and turning to see more skeletons, the ratfolk yelps and whirls.

He aims the gun at the bones Baskoro is point to and fires wildly. Sure thing. No problems with that here!

Trickery!: 1d20 + 11 ⇒ (8) + 11 = 19

Attack: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6 for Frie: 1d4 ⇒ 1 plus Trcikery?: 1d4 ⇒ 1

Think it has cover from Karine
[looks at roll] Not that I expect that to matter in this case...

Wayfinders

SFS #119796-701, M Human Bounty Hunter Mystic (Overlord) 3 | HP 22/22| SP 21/21 | RP 3/3| EAC: 14 KAC: 15 | Fort: +2| Ref: +2| Will: +5 | Init: +1 |Spells DC 13+ 1st: 4/4| Cultures +6, Intimidate +8, Mystic +8, Perception +8, Pro (Bounty Hunter) +8, Sense Motive +8, Survival +9

Seeing the new group of skeletons coming in behind them, Kallus turns and points his hand to the skull of one of the fallen ones and then at the one still standing with the crimson pirate bandana. The skull goes flying towards it with a low hum trailing it.

Telekinetic Projectile, Bludgeon: 1d20 + 1 ⇒ (16) + 1 = 171d6 ⇒ 2


Dead Suns:

Baskoro: Misses with his pistol, but helps the others accuracy.

Zye: Breaks a few bones on Red.

Kallus: Also breaks a few bones on red.

Round 3

Gornoc
Skellies 2 red 4 damage
Zabrutal
Skellies 1
Baskoro
Karine
Kallus
Zye

Gornoc can act.
Karine is on delay and can act whenever.

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Gornoc rushes past Zabrutal, drunk on destruction after breaking bones on two of the skeletons, he tries to make it a third.

Unarmed, lethal attack v. Red: 1d20 + 5 ⇒ (11) + 5 = 16
B damage: 1d3 + 4 ⇒ (1) + 4 = 5

Move to move; standard to punch

Wayfinders

Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8

The '6' was the roll for the actual attack, so unless these bones are extremely stationary I think I missed. Hopefully our vesk made up for it though :)

Second Seekers (Luwazi Elsebo)

F Lashunta Icon Mystic (Xenodruid) 1 | SP 0/6 | HP 6/6 | RP 4/4| Spells 1st: 2/3| Fort -1, Ref +2, Wil +5 | Culture +2, Diplomacy +5, Mystic +6, Life Science +10, Medicine +5, Mysticism +7, Perception +7, Pro (Vid Personality) +4, Survival +9

As the skeletons appear from nowhere, the others burst into action! Karine, still filming, takes up a position that keeps her out of the worst of to record some footage. She keeps quiet for now; she can always add in commentary later on, and talking over the battle might ruin some of the (already less-than-ideal) sound capture.

Her fellow Starfinders don't disappoint! The chaotic action opens with a vesk fusillade, starting with Gornoc's literally bone-crunching strike and closely followed by a shocking attack from Zabrutal. The lightning in his claws throws the scene into sharp relief with flashes of blue turning night into day. Blades scrape and laser pistols fire, and suddenly the skeletons are no more. But in no time at all, another group of skeletons appear! Amidst more lightning flashes, a skull flies in from off-camera, hurtling into a skeleton!

At that point, something clicks in Karine's head and she realizes that maybe she ought to pitch in. Pulling her laser pistol, she levels it at one of the skeletons blue and fires.

Attack: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d4 ⇒ 1


Dead Suns:
Zye wrote:
The '6' was the roll for the actual attack, so unless these bones are extremely stationary I think I missed. Hopefully our vesk made up for it though :)

Oops, missed that on my phone.

Gornoc: Gives the skeleton a solid punch. Already damaged by Kallus, it crumbles.

Karine: Is getting some real exclusive footage. Images of the corpse fleet are rare.
She's so absorbed in her shooting, that she forgets she has a critical hit!
crit damage: 1d4 ⇒ 4

Poor lonesome last skellie: Not giving up, the last skeleton goes in for the attack!

claw at Gornoc: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d6 + 1 ⇒ (4) + 1 = 5

Its claws are sharp enough to tear trough Gornoc's armor!

Round 3

Gornoc
Karine
Skellies blue 5 damage
Zabrutal
Skellies 1
Baskoro
Kallus
Zye

Barkoro, Kallus and Zye can act.

Wayfinders

Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8

With a clear shot, Zye sets his gun to 'shoot a bunch' mode and fires twice at the skeleton.

Check this out Karine! Will this make some good footage?

Attack: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4 for fire: 1d4 ⇒ 2Attack: 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 7 for fire: 1d4 ⇒ 1

Unfortunately, the ratfolk not only breaks a key rule of television (never looks directly at the camera), but also forgets that turning your head away from your target tends to hurt your aim.

Second Seekers (Luwazi Elsebo)

LG Vesk Envoy 2 | SP 14/14; HP 20/20 | RP 4/4 | EAC 13; KAC 14 | Fort +1; Ref +3; Will +3 (+2 vs fear) | Init: +0 | Perc: +5; SM: +5+1d6

"Great job team! Now get the last one! Zye, focus! Ignore the camera"

Baskoro turns to the camera "I am sorry viewers, he needs to forget you are here", the vesk then shoots in the general direction of the heap of bones, missing completely.

Arc Pistol, Static, Get' em and Cover: 1d20 + 0 + 1 - 4 ⇒ (12) + 0 + 1 - 4 = 9
Damage (E): 1d4 ⇒ 4

+1 on to hit vs blue


Dead Suns:

Zye: Dreaming of fame, Zye misses completely

Baskoro: It looks like the camera has the same effect on Baskoro...

Round 4

Gornoc
Karine
Skellies blue 5 damage
Zabrutal
Skellies 1
Baskoro
Kallus
Zye

Gornoc and Karine can act.
Kallus is on delay and can act whenever.

Wayfinders

SFS #119796-701, M Human Bounty Hunter Mystic (Overlord) 3 | HP 22/22| SP 21/21 | RP 3/3| EAC: 14 KAC: 15 | Fort: +2| Ref: +2| Will: +5 | Init: +1 |Spells DC 13+ 1st: 4/4| Cultures +6, Intimidate +8, Mystic +8, Perception +8, Pro (Bounty Hunter) +8, Sense Motive +8, Survival +9

Kallus, seeing that the first use of his power was working, he does it again, sending more pieces of bone at the last skeleton.

TK Bones..: 1d20 + 1 ⇒ (16) + 1 = 171d6 ⇒ 6

Second Seekers (Luwazi Elsebo)

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F Lashunta Icon Mystic (Xenodruid) 1 | SP 0/6 | HP 6/6 | RP 4/4| Spells 1st: 2/3| Fort -1, Ref +2, Wil +5 | Culture +2, Diplomacy +5, Mystic +6, Life Science +10, Medicine +5, Mysticism +7, Perception +7, Pro (Vid Personality) +4, Survival +9

Karine groans inwardly at Zye's grandstanding, and Basoro's not much better. Karine's father had perfected his signature style of action-packed nature documentary that Wild Wild Life was known for, but it didn't work if the subjects seemed to be aware of the camera. Karine had yet to pull it off herself. Her mother could probably edit that part out later, but Karine preferred continuous-shot footage when she only had one camera angle.

Attack: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d4 ⇒ 3

The disruption costs her her concentration, and her shot goes wide.


Dead Suns:

Kallus manages to make thr skeleton crumble!

Wayfinders

SFS #119796-701, M Human Bounty Hunter Mystic (Overlord) 3 | HP 22/22| SP 21/21 | RP 3/3| EAC: 14 KAC: 15 | Fort: +2| Ref: +2| Will: +5 | Init: +1 |Spells DC 13+ 1st: 4/4| Cultures +6, Intimidate +8, Mystic +8, Perception +8, Pro (Bounty Hunter) +8, Sense Motive +8, Survival +9

Using his power, he crushes the skull of the one that just went down. A grimace of anger slides across his face as he turns to the others. "If that is all they got, then let's get this over with." He turns, twirling the sword in his hand as he stalks towards the bridge.

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