[SFS] PbP Gameday VI - GM Woran's Quest Starfinder: Into the Unknown (All 5 Parts) (Full) (Inactive)

Game Master Woran

The Starfinder Society needs a team to investigate a distress beacon. Explore the future of science fantasy with five quests featuring urban brawls, frontier gunfights, starship combat, and more!

init cheat sheet:

[dice=initiative Zabrutal]1d20[/dice]
[dice=initiative Zye]1d20 + 4[/dice]
[dice=initiative Gornoc]1d20 + 1[/dice]
[dice=initiative Kallus]1d20 + 1[/dice]
[dice=initiative Baskoro]1d20[/dice]
[dice=initiative Karine]1d20 + 2[/dice]

Drake stats:

Starfinder Society Drake (Starfinder Society Roleplaying Guild Guide)
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 14; TL 14
HP 85; DT —; CT 17
Shields light 70; forward 20, port 15, starboard 15, aft 20
Attack (Forward) coilgun (4d4), heavy laser cannon (4d8)
Attack (Aft) coilgun (4d4)
Attack (Turret) coilgun (4d4), high explosive missile
launcher (4d8)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic;
Systems budget medium-range sensors, crew quarters (good), mk 1 trinode computer, mk 4 armor, mk 4 defenses; Expansion Bays cargo hold, escape pods; Complement 4–7


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Wayfinders

Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8

Yahh! Zye yells as the coilgun slams into the Odyssey's starboard.

Piloting 'initiative': 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29

So engineer can Make your moves, but we're going after the Lawblight this time at least :)

Wayfinders

SFS #119796-701, M Human Bounty Hunter Mystic (Overlord) 3 | HP 22/22| SP 21/21 | RP 3/3| EAC: 14 KAC: 15 | Fort: +2| Ref: +2| Will: +5 | Init: +1 |Spells DC 13+ 1st: 4/4| Cultures +6, Intimidate +8, Mystic +8, Perception +8, Pro (Bounty Hunter) +8, Sense Motive +8, Survival +9

Kallus hides a cringe as the torpedo misses its mark. "That was too close. Let's see if we can give them a taste of their own medicine." He gets back on the comms. "Can't even keep your weapons in working order? What kind of bottom of the barrel pirates are you?"

Intimidate: 1d20 + 5 ⇒ (3) + 5 = 8


Dead Suns:

flip and burn: 1d20 + 9 ⇒ (18) + 9 = 27

The Lawblight executes a perfect flip and burn, which is impressive with such a heavy ship.

Moved the lawblight

Wayfinders

Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8

Not to be outdone, Zye temporarily cuts the powers to the primary thrusters and spins the Odyssey on a space dime.

Turning in place

Dataphiles

Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3

Zabrutal noting there is no damage yet and there are so many gunnery stations empty moves over to one.

Gunnery Forward Coilgun: 1d20 ⇒ 16 for damage: 4d4 ⇒ (4, 4, 2, 2) = 12

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Gornoc already on the missile turretm fires them again!

F-I-R-E!

Explosive missile turret: 1d20 + 1 + 1 ⇒ (14) + 1 + 1 = 16
damage: 4d8 ⇒ (7, 2, 1, 3) = 13


Dead Suns:

Zabrutals shot misses, but Gornoc scores a solid hit!

damage lawblight: 17

coilgun: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 4d4 ⇒ (3, 3, 1, 1) = 8

Lawblight rolls for next round
engeneering: 1d20 + 8 ⇒ (2) + 8 = 10
encouragement captain pilotting: 1d20 + 9 ⇒ (14) + 9 = 23
Piloting check: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26

Wayfinders

Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8

In the forward arc we also should have had Baskoro or Karine able to for the Heavy Laser cannon. I know the scenario's alreay been dragging quite a bit past gameday, but perhaps the extra shot could be botted?

Also unsure how one 16 hit but the other missed

As the Odyssey gets grazed by a shot from the Lawblight Zye at least smiles as the Starfinders score a hard hit of their own.

The ratfolk tries to keep the pirates in their best arc, reversing thrusters to keep the bow guns ready. Sadly however, the Odyssey reacts poorly to the quick change in direction and barely shifts.

Pilot ('Initiative'): 1d20 + 8 ⇒ (2) + 8 = 10

Trying to back up
Pilot 'trick': 1d20 + 8 ⇒ (5) + 8 = 13
So missed, but luckily no by enough to trigger 'terrible-AC-mode'

Also by my count: 20 total damage against our front shields from the Lawblight. Not hull damage yet, but shields are bare there. Also 4 damage to Aft shields (sorry on that one).

Dataphiles

Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3

Moving over to the science station Zabrutal attempts to rebalance the the shields so most of the rear moves to front.

Computers: 1d20 + 7 ⇒ (20) + 7 = 27

@Zye, one shot was direct, the other was a missile target lock. We are using up missiles fast, you only get 5. I’ve seen people use shirt rerolls on launchers and swap spots as they use theirs up.

Wayfinders

SFS #119796-701, M Human Bounty Hunter Mystic (Overlord) 3 | HP 22/22| SP 21/21 | RP 3/3| EAC: 14 KAC: 15 | Fort: +2| Ref: +2| Will: +5 | Init: +1 |Spells DC 13+ 1st: 4/4| Cultures +6, Intimidate +8, Mystic +8, Perception +8, Pro (Bounty Hunter) +8, Sense Motive +8, Survival +9

Kallus feels rage starting to build within as these pirates are getting the best of his crew. Their front shields were only barely holding on and they couldn't get a good angle on that fat nerf of a ship.

"Listen up. We don't get another solid hit on that thing and we're going to be space dust, you got that? Blow that fat space cow out of my sky!"

Intimidate to 'Encourage' Shooting: 1d20 + 5 ⇒ (17) + 5 = 22

Second Seekers (Luwazi Elsebo)

LG Vesk Envoy 2 | SP 14/14; HP 20/20 | RP 4/4 | EAC 13; KAC 14 | Fort +1; Ref +3; Will +3 (+2 vs fear) | Init: +0 | Perc: +5; SM: +5+1d6

Previous round laser cannon: 1d20 ⇒ 1
Damage: 4d8 ⇒ (8, 2, 2, 1) = 13

This round laser cannon: 1d20 ⇒ 3
Damage: 4d8 ⇒ (3, 3, 4, 6) = 16

Baskoro is struggling with the unfamiliar controls...


Dead Suns:

I was looking cross eyed. I saw the 12 damage and took that for the to hit. Herp Derp. More damage on the lawblight. Also, someone can roll for Karine

damage lawblight: 29
glitch: 1d100 ⇒ 71 Oh, that's on piloting

The lawblight makes another heavy turn.

coilgun: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 4d4 ⇒ (3, 4, 2, 2) = 11

heavy torpedo: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 5d8 ⇒ (5, 8, 1, 5, 5) = 24

This time whoever is at the gunnery stations do their job properly and both the coilgun and the torpedoes do a heavy number on the poor stafinder vessel.

Lawblight rolls for next round
engeneering: 1d20 + 8 ⇒ (9) + 8 = 17
encouragement captain pilotting: 1d20 + 9 ⇒ (1) + 9 = 10
Piloting check: 1d20 + 9 + 2 - 2 ⇒ (8) + 9 + 2 - 2 = 17

Wayfinders

Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8

Ah!!!! Zye yells as they're rocked by a pair of blasts to the port side.

He looks at the gauges - blaring red. Shields gone at the aft and port. And looks like our last hit hurt the
glitch: 1d100 ⇒ 18
...sensors. Well, could be worse. Still, may use some more shield soon.

pilot (initiative): 1d20 + 8 ⇒ (12) + 8 = 20
well at least they move first

Odyssey
Hull damage: 20
Bow shields - 0
Port shields - 0
Starboard shields - 15
Rear shields - 16

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Gornoc fires the turret missiles again.

Explosive missile turret: 1d20 + 1 + 1 ⇒ (12) + 1 + 1 = 14
damage: 4d8 ⇒ (5, 2, 4, 6) = 17

BOOOOM!

Roll for Karine

Karine grabs Turret coilgun and fires.

Attack: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 4d4 ⇒ (3, 1, 3, 3) = 10

FYI - I've fired the missiles 3 times (hitting 2 of 3); will reroll on a miss, and pass after that.


Dead Suns:

ive moved the lawblight

Wayfinders

Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8

As the Lawblight approaches, Zye attempts to continue reversing to gain some space. The engines continue to refuse to cooperate, but the ysoki at least gets the Odyssey into the pirate's seemingly less armed starboard arc.

Reverse: 1d20 + 8 ⇒ (5) + 8 = 13

Still got the forward coilgun and laser. Also don't forget up to three people can get a +1 on their rolls from the tribode computer: I'd suggest gunners.


Dead Suns:

coilgun: 1d20 + 8 ⇒ (2) + 8 = 10

A miss!

Dataphiles

Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3

Zabrutal seeing another shield stripped this time moves to connect the spare power flows into the starboard shields.

Engineering DC18: 1d20 + 7 ⇒ (5) + 7 = 12 for 0 shield restore.

What is the current shield status, Im confused? The rear shield should be at 7 and any of its excess onto the front when I rebalanced. Zye, you might want to look at the dodge stunt.

Second Seekers (Luwazi Elsebo)

LG Vesk Envoy 2 | SP 14/14; HP 20/20 | RP 4/4 | EAC 13; KAC 14 | Fort +1; Ref +3; Will +3 (+2 vs fear) | Init: +0 | Perc: +5; SM: +5+1d6

Baskoro grabs the controls of the forward laser

Attack, trinode: 1d20 + 1 ⇒ (9) + 1 = 10
Damage: 4d8 ⇒ (5, 1, 4, 1) = 11

Wayfinders

SFS #119796-701, M Human Bounty Hunter Mystic (Overlord) 3 | HP 22/22| SP 21/21 | RP 3/3| EAC: 14 KAC: 15 | Fort: +2| Ref: +2| Will: +5 | Init: +1 |Spells DC 13+ 1st: 4/4| Cultures +6, Intimidate +8, Mystic +8, Perception +8, Pro (Bounty Hunter) +8, Sense Motive +8, Survival +9

"Keep on them!", Kallus yells, slamming his fist into the arm of his chair.

Intimidate Assist Gunnery: 1d20 + 5 ⇒ (17) + 5 = 22

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Gornoc lines up the missile turret and let's them loose.

Explosive missile turret + trinode + Captain: 1d20 + 1 + 1 + 1 + 4 ⇒ (14) + 1 + 1 + 1 + 4 = 21
damage: 4d8 ⇒ (7, 3, 8, 3) = 21

As the missiles hit Gornoc leaps up, spins around, and sits back down ready to fire the last of the missiles.

And for Karine again

Karine fires the Turret coilgun again.

Attack + trinode: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17
damage: 4d4 ⇒ (4, 3, 4, 2) = 13


Dead Suns:

Massive damage! Both Gornoc and Karine's shots are solid hits, tearing large chunks out of the side of the lawblight.

62 damage on lawblight
glitch: 1d100 ⇒ 83
glitch: 1d100 ⇒ 89

Power core malfunctioning! The lights on the lawblight flicker on and off and its movement becomes more erratic as trusters fire intermittently due to loss of power!

engeneering: 1d20 + 8 ⇒ (3) + 8 = 11
encouragement captain pilotting: 1d20 + 9 ⇒ (6) + 9 = 15
Piloting check: 1d20 + 9 + 2 - 4 ⇒ (9) + 9 + 2 - 4 = 16

Wayfinders

Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8

Woohoo!

Pilot (initiative): 1d20 + 8 ⇒ (11) + 8 = 19
Going second again too :)

Second Seekers (Luwazi Elsebo)

LG Vesk Envoy 2 | SP 14/14; HP 20/20 | RP 4/4 | EAC 13; KAC 14 | Fort +1; Ref +3; Will +3 (+2 vs fear) | Init: +0 | Perc: +5; SM: +5+1d6

Shooting time:
Attack, trinode: 1d20 + 1 ⇒ (11) + 1 = 12
Damage: 4d8 ⇒ (3, 4, 4, 6) = 17

From the console of the foreward laser Baskoro yells "Keep at it! We are doing great, it is just a matter of time before they have to surrender!"

Wayfinders

SFS #119796-701, M Human Bounty Hunter Mystic (Overlord) 3 | HP 22/22| SP 21/21 | RP 3/3| EAC: 14 KAC: 15 | Fort: +2| Ref: +2| Will: +5 | Init: +1 |Spells DC 13+ 1st: 4/4| Cultures +6, Intimidate +8, Mystic +8, Perception +8, Pro (Bounty Hunter) +8, Sense Motive +8, Survival +9

Kallus sits forward in his chair, the view of the Lawblightgrowing in his viewcreen. "That, boys, is how it's done. Now finish them."

Intimidate Clear My Sky (Shooting): 1d20 + 5 ⇒ (16) + 5 = 21

Second Seekers (Luwazi Elsebo)

LG Vesk Envoy 2 | SP 14/14; HP 20/20 | RP 4/4 | EAC 13; KAC 14 | Fort +1; Ref +3; Will +3 (+2 vs fear) | Init: +0 | Perc: +5; SM: +5+1d6

Kallus, you have to specify one crewmember who you are intimidating into performing better and you can only intimidate each crewmember once per space-combat

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

I used the intimidate last turn for Gornoc; have you been intimidated yet Baskoro? If not go ahead and take it this round.

Going to go ahead and post gunnery for this round.

Gornoc fires the last of the missiles.

Explosive missile turret + trinode: 1d20 + 1 + 1 + 1 ⇒ (12) + 1 + 1 + 1 = 15
damage: 4d8 ⇒ (4, 2, 6, 8) = 20

As Karine stays on the Turret coilgun.

Attack + trinode: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5
damage: 4d4 ⇒ (2, 1, 1, 3) = 7

Second Seekers (Luwazi Elsebo)

LG Vesk Envoy 2 | SP 14/14; HP 20/20 | RP 4/4 | EAC 13; KAC 14 | Fort +1; Ref +3; Will +3 (+2 vs fear) | Init: +0 | Perc: +5; SM: +5+1d6

GM, can you add the +2 from being intimidated? Thanks!

Wayfinders

SFS #119796-701, M Human Bounty Hunter Mystic (Overlord) 3 | HP 22/22| SP 21/21 | RP 3/3| EAC: 14 KAC: 15 | Fort: +2| Ref: +2| Will: +5 | Init: +1 |Spells DC 13+ 1st: 4/4| Cultures +6, Intimidate +8, Mystic +8, Perception +8, Pro (Bounty Hunter) +8, Sense Motive +8, Survival +9

Got it.. must read Space Combat rules closer...


Dead Suns:

I have moved the lawblight and sneakily flown behind the asteroid!
*villanly mustachio twirl*

Wayfinders

Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8

As the Lawblihgt tries to flee, Zye ffels his confidence begin to return.

The ysoki pilot carefully maneuvers the Odyssey around the damaged asteroid. As he guides the ships, Zye attempts to hug close to the chunks of rock blasted loose by the earlier errant missile, using them as cover from the pirate's next offensive.

Attempting Evasive Maneuvers

Piloting: 1d20 + 8 ⇒ (9) + 8 = 17

Dataphiles

Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3

Zabrutal continues with his attempts to fortify the shields to ready for the Lawblight's return fire.

Engineering DC18: 1d20 + 7 ⇒ (2) + 7 = 9
Engineering DC18: 1d20 + 7 ⇒ (1) + 7 = 8

But is only covered in sparks from the consoles protests.

Here are a couple rounds worth since we are speeding through.


Dead Suns:

Maybe I am counting wrong, but with your movement you could move one more hex forward, and catch the lawblight in your forward arc, because I think the lawblight is in your side arc now?

Wayfinders

Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8

You correctly got both my intent and my mistake - still getting used to reading hexes.
Updated position to be pointed right up their tail


1 person marked this as a favorite.
Dead Suns:

its not a fun sized map for online.

Second Seekers (Luwazi Elsebo)

F Lashunta Icon Mystic (Xenodruid) 1 | SP 0/6 | HP 6/6 | RP 4/4| Spells 1st: 2/3| Fort -1, Ref +2, Wil +5 | Culture +2, Diplomacy +5, Mystic +6, Life Science +10, Medicine +5, Mysticism +7, Perception +7, Pro (Vid Personality) +4, Survival +9

Karine worries her bottom lip with her teeth as she impatiently waits for Zye to get them back into firing position. As they swing around, the Lawblight settles right into the path of their forward guns. "Target locked and...firing!"

Attack + trinode: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
Damage: 4d4 ⇒ (2, 4, 4, 4) = 14


Dead Suns:

Gornoc and Karine both score a solid hit against the Lawblight!
Explosions rip trough the pirate ship, leaving it dead and adrift in space!

With the Lawblight defeated, the you are free to return to Absalom Station with the information retrieved from the wreckage of the Unbounded Wayfarer. Venture-Captain Arvin greets you with a warm smile as you disembark. “You can undergo the tedium of a complete debrief later. First, I’ve arranged for you all to enjoy a few days’ downtime in Kemanis, at the high-end clubs, theaters, and VR parlors. You’ve earned
it. But,”
he warns, with a sly twinkle in his eye, “after that, it’ll be time to put you back to work.”

This concludes the quests! I had a real fun time with all of you. You can find your chronicle sheets here

I hope your adventures with the Starfinders will take you on many more great adventures :)

Wayfinders

Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8

Do you think that -

KKKAAAABBBBOOOOOOOOOOOOOOOMMMMMMMMM!!!!!!!!![i]

...oh, nevermind then.

----

Back on Absalom Station, Zye looks excited at the Venture Captain. "It's too bad we the [i]Wayfarer's crew seem to be lost. But hopefully what we got'll mean they can live on through that. And who knows: maybe one of them is still out there.

Second Seekers (Luwazi Elsebo)

LG Vesk Envoy 2 | SP 14/14; HP 20/20 | RP 4/4 | EAC 13; KAC 14 | Fort +1; Ref +3; Will +3 (+2 vs fear) | Init: +0 | Perc: +5; SM: +5+1d6

"The high end clubs!? That is magnificent!"


Dead Suns:

"I reviewed the footage. I saw that worm. I think I know where the crew ended up..."

Wayfinders

SFS #119796-701, M Human Bounty Hunter Mystic (Overlord) 3 | HP 22/22| SP 21/21 | RP 3/3| EAC: 14 KAC: 15 | Fort: +2| Ref: +2| Will: +5 | Init: +1 |Spells DC 13+ 1st: 4/4| Cultures +6, Intimidate +8, Mystic +8, Perception +8, Pro (Bounty Hunter) +8, Sense Motive +8, Survival +9

Kallus nods at Zye and the VC. "I'll find them, don't concern yourself with that." With that, he gives a fairwell to his crew. "Until next time, it's been an honor."

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