Lizardfolk

Gornoc's page

53 posts. Organized Play character for Chaosorbit.


Full Name

Gornoc

Gender

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Size

M

Strength 18
Dexterity 12
Constitution 15
Intelligence 8
Wisdom 10
Charisma 10

About Gornoc

Gornoc
Male Vesk Mercenary Solider 1
N Medium humanoid (Vesk)
Init +1; Senses Low-Light Vision, Perception +0
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Defense
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EAC 13 (+1 armor, +1 Dex, +1 racial), KAC 14 (+2 armor, +1 Dex, +1 racial)
Stamnia 9 (7+2 con); HP 13 (6 Race + 7 Class); Resolve 5 (1 lvl + 4 Ab score)
Fort +4, Ref +1, Will +2
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Offense
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Speed 30 ft.

Melee
Natural Attack +5 (1d3+4 B, not archaic, can deal lethal)

Ranged
Hunting rifle (lvl 1) +2 (1d8 P 90 ft. — 6 rounds, usage 1, Analog)
Frag grenade I x2 (lvl 1) +6 (1d6 P, 15 ft., 40(20) ft., Drawn, Explode)
Smoke grenade (lvl 1) +6 (smoke cloud 1 minute, 20 ft., 40(20) ft., Drawn, Explode)
Shock grenade I (lvl 1) +6 (1d8 E, 15 ft., 40(20) ft., Drawn, Explode)

Special Attacks
Bombard -
Grenade Expert (Ex) 1st Level
Increase the range increment of your thrown grenades by 5 × your Strength bonus (20').
Salvage enough materials to create a grenade without paying for it. Creating a grenade takes 10 minutes. You can create any grenade whose item level is less than or equal to your soldier level, but this grenade is unstable and only you can use it effectively. If anyone else tries to use the grenade, it is a dud. You can have only one grenade created by this ability at one time (if you create a new grenade using this ability, the old grenade no longer works).

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Statistics
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Str 18, Dex 12, Con 15, Int 8, Wis 10, Cha 10
Base Atk +1; CMD 22

Feats Weapon Focus (Gernades), Armor Proficiency (Heavy and Light), Weapon Proficiency (All)

Skills
Acrobatics +1
Athletics +9 (1 rank, +1 ranks +3 class, +4 ability, +1 class)
Bluff +0
Diplomacy +0
Disguise +0
Intimidate +4 (1 rank, +1 ranks, +3 class)
Perception +0
Piloting +1
Profession (Mercenary) +4 (1 rank, +1 ranks, +3 class)
Sense Motive +0
Stealth +1
Survival +0
Swim -1

Languages Common, Vesk

Gear (Bulk= 1, L 6)
Armor
Second Skin (250 cr, lvl 1) B: L

Weapons
Hunting rifle (240 cr, lvl 1) B: 1
Frag grenade I x2 (35 cr ea, lvl 1) B: 3L
Smoke grenade (40 cr, lvl 1) B: L
Shock grenade I (constructed, lvl 1) B: L]

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Special Abilities
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Theme Knowledge - Reduce the DC of Culture checks and Profession (mercenary) checks to recall knowledge about hierarchies, practices,
personnel, and so on in the military by 5.