[SFS] PbP Gameday VI - GM Woran's Quest Starfinder: Into the Unknown (All 5 Parts) (Full) (Inactive)

Game Master Woran

The Starfinder Society needs a team to investigate a distress beacon. Explore the future of science fantasy with five quests featuring urban brawls, frontier gunfights, starship combat, and more!

init cheat sheet:

[dice=initiative Zabrutal]1d20[/dice]
[dice=initiative Zye]1d20 + 4[/dice]
[dice=initiative Gornoc]1d20 + 1[/dice]
[dice=initiative Kallus]1d20 + 1[/dice]
[dice=initiative Baskoro]1d20[/dice]
[dice=initiative Karine]1d20 + 2[/dice]

Drake stats:

Starfinder Society Drake (Starfinder Society Roleplaying Guild Guide)
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 14; TL 14
HP 85; DT —; CT 17
Shields light 70; forward 20, port 15, starboard 15, aft 20
Attack (Forward) coilgun (4d4), heavy laser cannon (4d8)
Attack (Aft) coilgun (4d4)
Attack (Turret) coilgun (4d4), high explosive missile
launcher (4d8)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic;
Systems budget medium-range sensors, crew quarters (good), mk 1 trinode computer, mk 4 armor, mk 4 defenses; Expansion Bays cargo hold, escape pods; Complement 4–7


A series of six Starfinder Quests designed for 1st-level characters. When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder, the Starfinder Society takes note. The PCs are dispatched to discover out how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars. “Into the Unknown” includes five, 1-hour adventures that take the PCs from exploring Absalom Station, to partaking in starship combat, to exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PC’s previous accomplishments into account for a climactic final showdown against an enemy starship.