[SFS] Into the Black Void

Game Master GM defiNately

Starfinder PbP targeted at PFS Singapore players.



When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder, the Starfinder Society takes note. The PCs are dispatched to discover out how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars.

Acquisitives

I sign up here nate? - koon how


The sign up sheet is under the campaign info tab.


Please add a post with the following information about your character:

Name | Gender-Race | Alignment | HP | SP | RP
Class | Init | Perc |
EAC | KAC | FS | RS | WS
Skills

GM Story Info:
Background or Personality

Silver Crusade

Randal Kay
Male Damaya Lashunta; Lawful neutral; 5 HP; 4 SP; 5 RP
Technomancer Scholar; Init +2; Perception +0

EAC 13; KAC 14; Fort -1, Ref +2, Will +2

Str 10, Dex 15, Con 8, Int 18, Wis 10, Cha 12

Feat: Mobility

Skills:
Computers +7, Engineering +7, Life science +7, Mysticism +6, Physical science (Specialization: Astronomy (-5 to DC vs astronomy)) +7, Piloting +8, Profession (Vidgamer) +7, Sleight of hand +6

Spell-like abilities (CL 1)
At will: Daze, Psychokinetic hand
1/day: Detect thoughts

Theme abilities:
Theme knowledge (Physical science (astronomy))

Racial abilities:
Limited telepathy 30'
+2 racial bonus to Mysticism, Piloting

Class abilities:
Spell cache: Tattoo of a starship on the back of his left hand

Spells/day (CL 1; DC 14 + spell lvl): 3

Spells known (4/2)
0th: Detect affliction, Detect magic, Energy ray, Mending
1st: Comprehend languages, Life bubble

Items
Tactical semi-auto pistol; atk +4; dmg 1d6, 30', ammo 9/9
Second skin
Personal comm unit
Medpatch (5)
Credits (233)

Exo-Guardians

Detailed information is in his profile page.

Thomogar "Pushing Hands" | Male NG vesk solarian (icon) 1 | SP 8/8 HP 13/13 | RP 4/4 | EAC 14; KAC 16 | Fort +3; Ref +0; Will +2 (+2 vs fear) | Init: +0 | Perc: +0, SM: +0 | Speed 30ft |

Skills bluff +7, diplomacy +7, profession(sculptor) +8

Exo-Guardians

Richard Loh wrote:

Items

...
Personal comm unit

Richard, I think all armor comes with personal comm unit.

Under Planetary, pg 430 wrote:
Small enough to be carried in a pocket, they also come automatically integrated into all armor of 1st level or higher.

Unintuitive place to be located...

Dataphiles

Zipper Whizz | Male Ysoki | Chaotic Good | SP 7/7 | HP 8/8 | RP 5/5
Ace Pilot Operative | Initiative +9 | Perception +5 |
EAC 15 | KAC 16 | Fort +1 | Reflex +6 | Will +2

Str 8, Dex 18, Con 12, Int 15, Wis 10, Cha 10

Deity:
Weydan

Homeworld (Location):
Akiton

Languages:
Common, Ysoki, Akitonian, Draconic, Goblin

Feats:
1. Skill Focus (Acrobatics)
1. Skill Focus (Stealth)
1. Improved Initiative

Skills:
- Acrobatics +12
- Athletics +4
- Computers +7
- Culture +7
- Engineering +7
- Perception +5
- Piloting +10
- Profession (Electrician) +7
- Sleight of hand +9
- Stealth +14 (+18 for Trick Attack!)

Theme abilities:
- Theme knowledge (Piloting)

Racial abilities:
- Cheek Pouches
- Darkvision
- Moxie: Can stand from prone as a swift action. Additionally, when off-kilter (see page 276), do not take the normal penalties to attacks or gain the flat-footed condition. When attempting an Acrobatics check to tumble through the space of an opponent at least one size category larger than himself, receive a +5 racial bonus to the check.
- Scrounger: +2 racial bonus to Engineering, Stealth, and Survival checks.

Class abilities:
- Operative’s edge +1
- Specialization: Ghost
- Trick attack +1d4

Items:
- Laser pistol, azimuth; atk +4; dmg 1d4 F, 80 ft, charges 20/20
- Knife, survival; atk +4; dmg 1d4 S
- Second skin
- Serum of healing, Mk 1 (2)
- Battery (1)
- Field Ration 1/week
- Tool Kit Engineering
- Tool Kit Hacking
- Tool Kit Professional Electrician
- Tool Kit Trapsmith
- Travel Outfit
- Professional Outfit: Electrician
- Industrial Backpack
- Credits (50)

Background Story/Personality:
It's Biker Mice From Mars! Zipper Whizz is known to be a curious yet gifted and clever Ysoki since birth but prefers to keep to himself as he is generally a little shy when it comes to interaction with people unless he trusts them. However, when he is in the driver's seat of a vehicle or starship, he becomes a daring pilot who loves going fast and furious! Now in the Starfinder Society, he finds the high demand for a good spacecraft pilot and the fact that he can learn more about the universe as an explorer the perfect dream job!

"There are only 3 things you can count on in this universe: Your brains, your bros, and your base ships!" - Zipper Whizz

Exo-Guardians

Thomagar Dayana wrote:

Detailed information is in his profile page.

Thomogar "Pushing Hands" | Male NG vesk solarian (icon) 1 | SP 8/8 HP 13/13 | RP 4/4 | EAC 14; KAC 16 | Fort +3; Ref +0; Will +2 (+2 vs fear) | Init: +0 | Perc: +0, SM: +0 | Speed 30ft |

Skills bluff +7, diplomacy +7, profession(sculptor) +8

Played one game with Thomogar and decided to rebuild him as a lashunta.

Thomagar Dayana | Male NG lashunta (korasha) solarian (icon) 1 | SP 7/7 HP 11/11 | RP 4/4 | EAC 15; KAC 17 | Fort +2; Ref +1; Will +1 | Init: +1 | Perc: -1, SM: -1 | Speed 20ft |

Skills athletics +4, bluff +9, diplomacy +9, profession(sculptor) +8

Acquisitives

Bob "Darth Scar" Maverick | Male Vesk | N | HP 13 | SP 8 | RP 5
Bounty Hunter Soldier | Inits: +4 | Perc: +1 | Speed: 30 Ft
EAC 13 | KAC 16 | Fort +3; Ref +0; Will +2

Str 18, Dex 10, Con 12, Int 8, Wis 13, Cha 10

Skills (With 1 Ranks):
Profession (Bounty Hunter): +9
Survival: +6
Athletics: +8
(+13 to recall 'Mark' info for Bounty Hunter & info on law-enforcement individual & practices)

Class Skills: Blitz
Feats: Improved Combat Manever (Disarm)
Race: Unarmed Strike (Claw): +5, 1D3+4

Item:
Tacklash, Standard: +5, 1D4+4
Disam: +9
Frag Grenade x2: +1, 1D6P
Golem Forge Plating I
Consumer Backpack
50FT Titanium Alloy Rope
Professional Wear (Bounty Hunter)
Professional Tool Kit (Bounty Hunter)
Serum of Healing x2
Clear Spindle Aeon Stone

Background Story/Personality:
Bob Maverick, is and always will be, a bounty hunter. He live for money, he kill for money and generally ignore other people, beside Mystics. As he always say, people are generally bothersome to be with and just there to share a part of his bounty. He like mystics... for very practical reason. They can heal. Period.

Low intelligence: Do not care much about party tactics unless the tactics are specifically told or shouted out
Above Average Wisdom: Knows when to attack or retreat accordingly and attempt to enemies from reaching allies.
Average Charisma, but also a Vesk: Know what is the right thing to do, but become seriously impatient when people just 'do the talk and not walk it.'

Exo-Guardians

Nate, could you open the gameplay thread for sorting? Then thus campaign will appear in our profile page and makes it easier to track.

Exo-Guardians

Thomagar Dayana wrote:
Nate, could you open the gameplay thread for sorting? Then thus campaign will appear in our profile page and makes it easier to track.

Hmm, I meant open the gameplay thread for *dotting*. Stupid autocorrect.

The Exchange

San Holo | Male-Human | Neutral | HP 10 | SP 7 | RP 4
Operative | Inits +8 | Perception +6 |
EAC 14 | KAC 15 | FS 1 | RS 5 | WS 2
Skills
Acro, Dex 8
Athletics, Str(Ops) 1
Bluff, Cha 2
Comp, Int(Ops) 6(10)
Culture, Int(Ops) 6
Diplo, Cha 2
Disguise, Cha(Ops) 2
Engineer, Int(Ops) 6
Intimidate, Cha(Ops) 2
Life Sci, Int 2
Medicine, Int(Ops) 2
Mysticism, Wis l
Percept, Wis(Ops) 5
Physi Sci, Int 2
Piloting, Dex(Ops) 9
P(B.Hun), Wis(Ops) 9(10)
Sense Mo, Wis(Ops) 5
S. of hand, Dex(Ops) 8
Stealth, Dex(Ops) 8(12)
Survival, Wis(Ops) 1

Equipment
2nd Skin (L) 250,
Survival Knife (L) 95,
Azimuth Lazer Pistol (L) 350,
20 Charges-Sml Arms (L) 60,
20 Charges-Sml Arms (L) 60,

Professional Outfit (L) 5,
Backpack, Industrial: Treat STR as 2 higher (L) 25,

Professional’s kit: +4 P(B. Hun) (L) 20,
Engineer’s kit (L) 20,
Hacker’s kit (L) 20,
Trap smith kit: +4 Comp VS trap (L) 20
Mk1 Comms (L) 7,

Background Story/Personality:
Its Han Solo.

Grand Lodge

Character Name: Rook Burns Player Name: Lee Koon How
Male Ysoki; Chaotic Neutral; 7 HP; 5 SP; 5 RP
Technomancer Level One
Priest of Nyalahothep;
Init +3; Perception +0

EAC 14; KAC 15; Fort 0, Ref +3, Will +2

Str 8, Dex 16, Con 10, Int 18, Wis 11, Cha 10

Feat: Skill Synergy(Acrobatics and Stealth is now CC)

Skills:
Acrobatics +7 Stealth +9 Computers +8 Engineering +10 LifeScience+8 Mysticism +1 PhysicalScience +8 Piloting +7 Profession(investigative journalist) +8 Survival +2

Theme abilities:
Theme knowledge (Religion -5 DC on all checks involving religion and religious figures)

Racial abilities:
SIZE AND TYPE
Ysoki are Small humanoids with the
ysoki subtype.
CHEEK POUCHES
Ysoki can store up to 1 cubic foot of items
weighing up to 1 bulk in total in their cheek
pouches, and they can transfer a single object
between hand and cheek as a swift action. A ysoki
can disgorge the entire contents of his pouch onto
the ground in his square as a move action that
does not provoke an attack of opportunity.
DARKVISION
Ysoki can see up to 60 feet in the dark. See
page 263 for more information.
MOXIE
Ysoki are scrappy and nimble even when the
odds are against them. A ysoki can stand from
prone as a swift action. Additionally, when
off-kilter (see page 276), a ysoki does not take
the normal penalties to attacks or gain the
flat-footed condition. When attempting an
Acrobatics check to tumble through the space
of an opponent at least one size category larger
than himself, a ysoki receive a +5 racial bonus to
the check.
SCROUNGER
Ysoki receive a +2 racial bonus to Engineering,
Stealth, and Survival checks.

Class abilities:
Spell cache: Gold Tooth in the back of mouth. It's very shiny.

Spells/day (CL 1; DC 14 + spell lvl): @lvl 1 = 3

Spells known (4/2)
0th: Detect affliction, Token Spell, Energy ray, Mending
1st: Magic Missile, Grease

Items
Tactical semi-auto pistol; atk +4; dmg 1d6, 30', ammo 9/9
20 catridges of semi-autopistol
Second skin
hygiene kit, flashlight, mass-produced tent,trail rations 2 weeks
credits (tba)

Languages Known: Common, Ysoki, Homeworld(Akiton), Brethedan, Drow, Eoxian, Aklo

Background: Speaks with a rough and thuggish voice, a priest of the black pharaoh. Very protective of his cult of nyalahothep in Akiton, with their own unique interpretation of the Black Pharoah. Secretly believing that the GAP is a great work of Black Pharoah, they recruit worthies into the cult, train them, then send them out into the Pact Worlds, hoping to get more information. Hoping that this will gain them favor with the Formless One.

Loves technology and can be seen stuffing them into his cheeks when no-one is looking, then puking it out to dismantle and understand later. His profession as investigative journalist is really a cover identity to better explain his curiosity and intrusive questions into all matters personal and corporate, religious and government.

The Exchange

Summary of players and PCs for easy reference

Richard - Randal Kay, Male Damaya Lashunta
Scholar Technomancer

Yukee - Thomogar "Pushing Hands", Male NG vesk icon solarian

Nigel - Zipper Whizz, Male Ysoki, ace pilot Operative

Al - Bob "Darth Scar" Maverick, Male Vesk
Bounty Hunter Soldier

Andy - San Holo, M N Human ace pilot operative

Koon How - Rook Burns, Male Ysoki CN
Priest Technomancer

Acquisitives

Nebula Killian | Female Android | Neutral | SP 7/7 | HP 10/10 | RP 5/5
Ace Pilot Operative | Initiative +9 | Perception +5 |
EAC 15 | KAC 16 | Fort +1 | Reflex +6 | Will +2

Str 12, Dex 18, Con 13, Int 12, Wis 10, Cha 8

Languages:
Common, Lashunta, Shirren

Feats:
1. Skill Focus (Acrobatics)
1. Skill Focus (Athletics)
1. Improved Initiative

Skills:
- Acrobatics +11, 1 rank (May use this for Trick Attack)
- Athletics +8, 1 rank
- Computers +6, 1 rank
- Culture +6, 1 rank
- Engineering +6, 1 rank
- Perception +5, 1 rank
- Piloting +10, 1 rank
- Profession (Corporate Professional) +6, 1 rank
- Stealth +9, 1 rank

Theme abilities:
- Theme knowledge (Piloting)

Racial abilities:
- Size and Type: Androids are Medium humanoids with the android subtype.
- Constructed: For effects targeting creatures by type, androids count as both humanoids and constructs (whichever effect is worse). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, androids do not breathe or suffer the normal environmental effects of being in a vacuum.
- Exceptional Vision: Androids have low-light vision and darkvision. As a result, they can see in dim light as if it were normal light, and they can see with no light source at all to a range of 60 feet in black and white only.
- Flat Affect: Androids find emotions confusing and keep them bottled up. They take a –2 penalty to Sense Motive checks, but the DCs of Sense Motive checks attempted against them increase by 2.
- Upgrade Slot: Androids have a single armor upgrade slot in their bodies. Regardless of whether androids are wearing physical armor, they can use this slot to install any one armor upgrade that could be installed into light armor.

Class abilities:
- Operative’s edge +1
- Specialization: Daredevil
- Trick attack +1d4

Items:
- Laser pistol, azimuth; atk +4; dmg 1d4 F, 80 ft, charges 20/20
- Knife, survival; atk +4; dmg 1d4+1 S
- Second skin
- Serum of healing, Mk 1 (2)
- Battery (1)
- Field Ration 1/week
- Tool Kit Engineering
- Tool Kit Hacking
- Tool Kit Corporate Professional
- Tool Kit Trapsmith
- Travel Outfit
- Professional Outfit: Corporate Professional
- Industrial Backpack
- Credits (100)

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