"Let me see if I can get us closer", as Randal slowly throttles up the Loreseeker's 150 PCU Pulse Green engine to it's full speed, wanting to put the Explorer-class Starship on the Endless Threnody's tail.
Randal glares at Rook for he is not bad an engineer himself too, given that they are both technologically inclined.
Realizing that Nebula is ok to give the pilot role to himself, Randal quietly thanks Nebula for her generosity.
Cursing in pain, Randal stands and conjure three bolts of energy which streaks toward Exegara.
Magic missiles: 3d4 + 3 ⇒ (3, 4, 4) + 3 = 14
Striking Exegara for 14 points of damage, Randal looks like his anger is satiated, especially if Exegara falls over from the impact of the magical bolts.
"Damn! Trouble!"
Randal moves down the stairs until he's on the vat's ground, takes aim with his semi-auto tactical pistol and fires at the nearest thug which shot at his companion lashunta.
Attack roll: 1d20 + 4 ⇒ (12) + 4 = 16, Damage: 1d6 ⇒ 6
Diplomacy: 1d20 + 1 ⇒ (16) + 1 = 17
"Dodgy. I don't like the look of this place, not when it deals with corpses and using them as... fertilizers. Best be on our guard.
Randal draws his pistol and creeps along quietly, trying to figure out why the place is so quiet.
Perception: 1d20 ⇒ 17
As Randal approaches the door to the store, he whispers to his mates. "Don't look so surprised gents, we are being observed." as he points his antenna towards the camera's way.
Trying to scan Julzakama's thoughts (Will DC 12), Randal pipes up "Yes, customers we are. We are here to pick up some insignias on behalf of the Starfinders."
Trying to stall for time until 12 seconds have passed, Randal presses on. "May we know from whom did you acquire these insignias from?"
Randal Kay
Male Damaya Lashunta; Lawful neutral; 5 HP; 4 SP; 5 RP
Technomancer Scholar; Init +2; Perception +0
EAC 13; KAC 14; Fort -1, Ref +2, Will +2
Str 10, Dex 15, Con 8, Int 18, Wis 10, Cha 12
Feat: Mobility
Skills:
Computers +7, Engineering +7, Life science +7, Mysticism +6, Physical science (Specialization: Astronomy (-5 to DC vs astronomy)) +7, Piloting +8, Profession (Vidgamer) +7, Sleight of hand +6
Spell-like abilities (CL 1)
At will: Daze, Psychokinetic hand
1/day: Detect thoughts
Theme abilities:
Theme knowledge (Physical science (astronomy))
Racial abilities:
Limited telepathy 30'
+2 racial bonus to Mysticism, Piloting
Class abilities:
Spell cache: Tattoo of a starship on the back of his left hand
Spells/day (CL 1; DC 14 + spell lvl): 3
Spells known (4/2)
0th: Detect affliction, Detect magic, Energy ray, Mending
1st: Comprehend languages, Life bubble
Items
Tactical semi-auto pistol; atk +4; dmg 1d6, 30', ammo 9/9
Second skin
Personal comm unit
Medpatch (5)
Credits (233)
Hi Katina,
Everything looks good. Should I go ahead and make the payment? I don't want to cause any further problems so felt that it's best that I should check with you first.
Thanks!
Rich
Hi Katina,
In the order itself, the only thing remaining uncancelled is
Pathfinder ACG Mummy's Mask Deck 3: Shifting Sands
Once that is cancelled, I will go ahead with my payment.
Thanks for the help!
-Richard
Please help to remove the following items:
Mummy's Mask ACG Character Add-on Deck
Mummy's Mask ACG Deck 2: Empty Graves
Mummy's Mask ACG Deck 3: Shifting Sands
and proceed to retry the previous payment method. Thank you!
Please help me cancel my Pathfinder Campaign Setting and Pathfinder Player Companion subscription.
I noticed that my subscriptions have been on hold since Dec last year. Please resume sending the remaining of the subscribed items starting from this month onwards. (I.e. any products for the subscribed items from this month onwards.)
Thank you!
Sorry for resurrecting the thread.
I have sent an email to customer service but there is no reply. No idea whom I should turn to. A single event which I ran was entirely discounted from my GM count and that dropped me from a 4 star GM at 180 games to a 3 star GM with 70 games.
Can anybody assist me? Tried the solutions above and it doesn't work.
Can anyone help me with this problem? I have sent an email to the webmaster as recommended about 5 days ago but no reply so far.
Tried that as well. Doesn't work.
I am having the same problems as well. Last GM credit count was at 166 but now only shows that I have 39 GM credits. Resetted, did all I can with the system but nothing works.
1 person marked this as a favorite.
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Please welcome Terence Lin, the first 5 star GM in the Southeast Asia region!
He is extremely knowledgeable about the Pathfinder rules and is always keen to promote the game amongst new and old players alike. He is always there whenever a GM is needed and is ever helpful in dispensing advice.
Please join me in congratulating him on his achievement!
I would like to welcome the new Venture-Lieutenant Simone Seow of Singapore! She will be assisting me in developing and marketing of PFS in the South-East Asia region at least until the rest of the region have their own VOs.
Universal Monster Rules, under Natural Attacks wrote: Some fey, humanoids, monstrous humanoids, and outsiders do not possess natural attacks. These creatures can make unarmed strikes, but treat them as weapons for the purpose of determining attack bonuses, and they must use the two-weapon fighting rules when making attacks with both hands. See Table: Natural Attacks by Size for typical damage values for natural attacks by creature size. Hope this helps. I would really LOVE to see kungfu panda and master shifu in Pathfinder Society play.
I got the same problem as well. Just completed 4 tables of Bonekeep, both 1 and 2
Quick question!
Aroden's Spell Bane and Mage's Disjunction
Aroden's Spell Bane (Inner Sea Magic) is a spell which generates an effect like an antimagic field in regards to selected spells.
If Mage's Disjunction was chosen and an enemy caster happens to cast Mage's Disjunction on a caster buffed with this Aroden's Spellbane, how would the effects be resolved? Would the Mage's Disjunction fail to take effect or would Mage's Disjunction take effect IF the chance to breach the antimagic field is successful?
1) Is daze a weaker version of stun?
2) Any idea if there is ANYTHING that is immune to daze?
James Jacobs wrote: Stazamos wrote: In the days before Pathfinder rules, mage's disjunction was a harsh instant effect that snuffed out spells and destroyed magic items. Now, it has a duration, which has the interesting effect of allowing dispel magic to affect its lasting effect on items (well, probably greater dispel magic, to try to "get back" multiple items in an area).
1. Do you know whether that was specifically intended? In other words, is the theme of the spell for it to be actively suppressing magic items (breaking some in the process), or is it more that it nulls out magic from some items (failed save), and those items slowly and naturally regain their power? The latter is the way the item-dispelling version of dispel magic seems to work.
I could see this going either way. I rather like this opening, actually -- a dispel is not guaranteed to work, and having spell effects automatically unraveled is the more important feature of the spell, in my mind.
2. Intended or not, how would/do you run this with respect to the dispel aspect in your games?
3. Due to the amount of time-consuming math this spell can introduce into a session (feared by PCs, NPCs, GMs, and players alike!), do you treat it specially in your games in any way? Taboo in the game world (it's fightin' dirty)? Taboo at the table (it's fightin' dirty)? A backup nuke in a cold war, only to be used if used against you? Outright banned? That kind of thing.
Many thanks!
1) We deliberately made the spell less overwhelmingly powerful, yes.
2) As written in the core.
3) If you can cast 9th level spells, the gloves have already been off for a long time. mage's disjunction isn't treated any different in my games than other spells. 1) For mage's disjunction, are spells automatically unraveled with no caster level check required?
2) If a caster is protected by prismatic sphere, does the mage's disjunction destroys both the sphere and the spells contained within or does it destroy just the sphere alone?
Secane,
I am aware of a group here, but so far emails & messages to FB to the group doesn't get a response from Josh. He's probably busy setting up his new place. In the mean time, still sourcing for more players and GMs. I'll be dropping by Perth and see how Callum runs his stuff over there. :) Should be fun!
Hi Stephen,
Thanks for the welcome! That'll be great! As of now, I'm still trying to consolidate some information & player data over in this region, if there is any events going on, like a convention, I'll be sure to drop you a line if there is anybody interested. Noted on the convention dates, I'll join in one of those if I ever have the chance to get to Australia.
Hi Lol181,
I don't know any players from Indonesia unfortunately. If you ever get into Singapore, please feel free to drop me a line & I'll let you know whether any games will be available!
Hi not2fear,
My email is richardloh1511@yahoo.com.sg. As of now, I'm trying to get things organised so you will have to pardon me if I need a little time before things start running smoothly. Your emails are most welcome!
Hi Matthew,
That's great! Would love to have you on board our games! Maybe we can exchange pointers on our things are organised across different regions. I'm sure it'll be positively enlightening, exchanging experiences.
Universities might be a good place to start, I'll keep that in mind. Thanks for the advice. Greatly appreciated :)
Hi Callum!
5 hours away! Are there any conventions happening in the Australia region for tabletop gaming?
Hi guys! Thanks! We need more PFS players over here in Singapore! Hence, I gotta take this pro-active step to, hopefully, get more players interested!
Any suggestions would be greatly appreciated! Thanks once again!
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