[SFS] #1-05: The First Mandate (Inactive)

Game Master Psyblade

Maps

init:
[dice=Quig]1d20+2[/dice]
[dice=Rora]1d20+2[/dice]
[dice=He-Who-Grinds-Blades-to-Dust]1d20+3[/dice]
[dice=Verus the Unbroken]1d20+6[/dice]
[dice=Zargothrax McDonald]1d20+1[/dice]
[dice=Schlak Ers]1d20+2[/dice]


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Exo-Guardians

Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.

Verus considers for a moment.

"While I am very good at subduing potential assassins, I am not quite as skilled at finding them. Perhaps I should accompany one of you who is more adept at sniffing them out, and you can point out the person I should... restrain."

Paizo Employee

Female Ysoki Xenoseeker Envoy | SP: 18/18, HP: 20/20, RP: 5/5 | EAC 16, KAC 16, CMD 24 | DR: -- Resistances: -- | F:+1 R:+5 W:+3 | Init +2 | Perc +6, Bluff +10*, Diplomacy +14*, Intimidate +10, Sense Motive +7* | Acrobatics +8, Computers +7, Culture +7, Engineering +3, Life Sciences +5, Piloting +6, Stealth +6, Survival +2 | Speed 30 ft., Jump Jets: 30 ft. | Active Conditions: None

Rora smiles and claps Verus on the back--although, due to her height, it's the small of his back. "No worries, Verus, my friend! You stick with me. I'll point you in the right direction!"

Liberty's Edge

Radaszam regards the team for a moment before nodding to quig. "The Assassin is a particularly hard-to-trace individual known as Triloteya traced to a rented engineering bay in Sparks" Pondering for a moment he smiles for a brief moment, flashing sharp teeth for a moment "The source of the information is more then trust worthy..." With that said Radaszam offers the starfinders the following two screamer grenades I, a tactical arc emitter, and 1,600 credits and set of business stationwear armor.

Computers DC 16:
records of the address Radaszam gave them: a small, scrappy work bay that’s seen plenty of turnover over the last few months (so much so that the most recent for-rent ad still comes up on a successful search).

Computers DC 21:
search also turns up complaints from the same section of the neighborhood about intermittent power outages

Culture DC 16:
You recognize the name Triloteya as an individual associated with a years-long series of crime reports and wanted notices from throughout the Pact Worlds.

Culture DC21:
the starfinder also notices or recalls that no records of the assassin include an image of Triloteya.

The trip to the area indicated by Radaszam is about 15 minutes after the journey through increasingly industrial elevators, the starfinders arrive in the rough-and-tumble neighborhood of Sparks. The air carries a distinctive metallic tang of mechanical industry, sharp chemical smells, and the stale odors of countless living beings crammed into too-tight spaces. The corrugated metal corridors are cramped, with ceilings only 10 feet high and lit only with stark LED lighting strips; the grinding, clanging, clattering sounds of countless engineers at work carry through the halls.

The stained plastic door of this engineering bay is no different from the dozens lining the grimy hallway. A glaring LED lighting strip illuminates the address code imprinted along the doorframe. Every few seconds, this light, along with all the others along the corridor, flickers briefly. Though the sounds of industry still echo through the corridors, this section clearly sees less traffic and is currently devoid of passersby.

Please put your self on the map, and also in the proper marching order in the red square


"Quig" Male CN ysoki bounty hunter mechanic 1 | SP 7/7 HP 8/8 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +1 | Init: +2 | Perc: +5, SM: +1; darkvision | Speed 30ft | Active conditions: None.

computer: 1d20 + 8 ⇒ (19) + 8 = 27 Please all see spoilers above

Quig is very excited "Oh we have so much information ...! The assasin will not know what is coming!"

Paizo Employee

Female Ysoki Xenoseeker Envoy | SP: 18/18, HP: 20/20, RP: 5/5 | EAC 16, KAC 16, CMD 24 | DR: -- Resistances: -- | F:+1 R:+5 W:+3 | Init +2 | Perc +6, Bluff +10*, Diplomacy +14*, Intimidate +10, Sense Motive +7* | Acrobatics +8, Computers +7, Culture +7, Engineering +3, Life Sciences +5, Piloting +6, Stealth +6, Survival +2 | Speed 30 ft., Jump Jets: 30 ft. | Active Conditions: None

Rora would like to use the snazzy business wear armour!

Culture: 1d20 + 5 ⇒ (10) + 5 = 15

"Power outages, hey..." Rora mutters.

Placed on the map.

Exo-Guardians

Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.

Grenades? Don't mind if I do. I'll take one of the screamers if no one objects. Verus is placed on the map now.

Verus follows dutifully behind Rora and watches the party's back. After stepping off the elevator, he sniffs the air.

"Ah, burned circuitry and industrial fabrication! Reminds me of home. I don't suppose anyone can say what this assasssin fellow is supposed to look like?"

Exo-Guardians

Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

"Hrm... we supposta take him alive? I'm not very good at that..."

I'd like the other screamer. Gonna supercharge it!

Zargothrax looks over the array of offered weapons. "Imma take that as a no..."

Computers: 1d20 + 6 ⇒ (15) + 6 = 21

"Ah wonder if the 'ssassin has been tappin into the grid heavily. Mebbe if we track where the powers been used we can find him easy?"

Second Seekers (Luwazi Elsebo)

Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft

culture: 1d20 + 4 ⇒ (19) + 4 = 23

Out of it today. Schlak will share the info from the spoilers. Added to map.

Exo-Guardians

Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

Listening to Schak's discoveries Zargothrax raises an eyebrow. "Camera shy eh? Or mebbe its multiple assassins usin the same name... like a company name? Or mebbe he's a vampire! I hear they don't show up in photographs!"

Trapsing through the Sparks district, Zargothrax decides to take point with his Haan friend. "So uh... He-Grinds-Dust...blades? Prob'ly should follow the power conduits... see if someone's been cuttin in on them. Then punch them in the face!"

Liberty's Edge

The hallway is half-lit as the starfinders make their way in. The door is closed and an occasional spark from the lightning can be seen and heard, giving it a bit of an eerie feeling to the hallway.

What way you guys going?

Exo-Guardians

Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.

I vote for exploring the big room first. Some of us can stay in the tunnel intersection to cut off a potential escape if we think it's necessary. What do you all think?

Exo-Guardians

NG Haan (WIld Warden) Soldier (Armor Storm/Star Knight) 7 | SP: 8/56 HP: 53/53 RP: 9/9 | KAC: 27 EAC: 25 vs CM: 32 (20% fortification) DR 5/-, elec res 5| F: 7 R: 6 W: 6 (+2 vs Spells) | Init + 3 Perc: +8 | Speed 35 ft/40 ft unarmored

Grinds heads into big room, quietly as he can in his heavy armor and leads the way, pike drawn.

Liberty's Edge

Grinds makes his way to the door only to notice it doesn't open right away.

Perception (DC23):
Seems like there might have been some tampering with the touchpads


"Quig" Male CN ysoki bounty hunter mechanic 1 | SP 7/7 HP 8/8 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +1 | Init: +2 | Perc: +5, SM: +1; darkvision | Speed 30ft | Active conditions: None.

perception: 1d20 + 5 ⇒ (17) + 5 = 22

Paizo Employee

Female Ysoki Xenoseeker Envoy | SP: 18/18, HP: 20/20, RP: 5/5 | EAC 16, KAC 16, CMD 24 | DR: -- Resistances: -- | F:+1 R:+5 W:+3 | Init +2 | Perc +6, Bluff +10*, Diplomacy +14*, Intimidate +10, Sense Motive +7* | Acrobatics +8, Computers +7, Culture +7, Engineering +3, Life Sciences +5, Piloting +6, Stealth +6, Survival +2 | Speed 30 ft., Jump Jets: 30 ft. | Active Conditions: None

Perception: 1d20 + 4 ⇒ (12) + 4 = 16

From her place guarding the hallway, Rora nods. "You guys check it out. I'll make sure no one slips past."

Second Seekers (Luwazi Elsebo)

Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft

I vote for the door if we can get in. I can't possibly make the dc check.
Schlack looks over towards the door and then into the hallway.
"I'm not sure if we will be able to open this door. I sure have no clue."

Exo-Guardians

Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

Zargothrax 'quietly' joins the foreguard. "Well... shall we?"

Once Grinds is good to go, Zargothrax will open the door, or attempt an engineering check if it is locked.

Engineering if needed:
Engineering: 1d20 + 6 ⇒ (10) + 6 = 16


"Quig" Male CN ysoki bounty hunter mechanic 1 | SP 7/7 HP 8/8 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +1 | Init: +2 | Perc: +5, SM: +1; darkvision | Speed 30ft | Active conditions: None.

“ Of course we should enter! Let me try to open the door!”

Engineering : 1d20 + 10 ⇒ (1) + 10 = 11

Liberty's Edge

With Zargothrax charging up the door and opening it he gets a nice "shocking" surprise as the touchpad releases an electronic charge.

Shocking Door trap: 4d6 ⇒ (5, 5, 4, 5) = 19 Reflex DC 13 for half

With the door open people can peer in and see Rusted crates and plastic barrels crowed this cramped workspace. Discarded R2E packaging, beverage pouches, and packing material litter the space. A ledge along the south wall holds a stack of rubber mats in an approximation of a bed beside a high-quality industrial backpack. Ragged wires droop from an exposed conduit along the northern wall, occasionally showering the room in sparks as the lights flicker.

GM Roll:
stealth 1: 1d20 + 12 ⇒ (7) + 12 = 19
stealth 2: 1d20 + 12 ⇒ (11) + 12 = 23

Second Seekers (Luwazi Elsebo)

Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft

"We should be careful entering this room. There might be more traps or other I wonder if this a work space. "

Schlak glances around the enterance he peers in and moves stealthy into the enterance of the room.
stealth: 1d20 + 2 ⇒ (13) + 2 = 15

I'll move myself over in a bit. If anyone else wants to peek in go ahead. Or maybe a perception check?

Exo-Guardians

Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

Was waiting for Grinds' OK before proceeding, but I guess we're assuming he just says OK.

Reflex: 1d20 + 1 ⇒ (10) + 1 = 11

Zargothrax goes flying back and collapses into a heap.

Unconscious

Liberty's Edge

Zargothrax McDonald wrote:

Was waiting for Grinds' OK before proceeding, but I guess we're assuming he just says OK.

[dice=Reflex]1d20+1

Zargothrax goes flying back and collapses into a heap.

Unconscious

you should still be standing, SP will go first and then HP, so you should have 6hp left and still standing :)

Exo-Guardians

Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

I've got 11 HP and 6 SP, so 19 damage drops me to 0 SP and -2 HP

Exo-Guardians

NG Haan (WIld Warden) Soldier (Armor Storm/Star Knight) 7 | SP: 8/56 HP: 53/53 RP: 9/9 | KAC: 27 EAC: 25 vs CM: 32 (20% fortification) DR 5/-, elec res 5| F: 7 R: 6 W: 6 (+2 vs Spells) | Init + 3 Perc: +8 | Speed 35 ft/40 ft unarmored

Grinds nods his assent to the Lizard Wizard and lets out a loud series of hissing laughs as he gets shocked by the door.

On guard everyone. Someone set that trap to hurt us.


"Quig" Male CN ysoki bounty hunter mechanic 1 | SP 7/7 HP 8/8 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +1 | Init: +2 | Perc: +5, SM: +1; darkvision | Speed 30ft | Active conditions: None.

Quig immediately runs to Zargothrax and gives him one of his healing serums.

healing serum: 1d8 ⇒ 8

Exo-Guardians

Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

Zargothrax awakens, flat on his back, looking up at Quig.

"Arrr... when I find whoever set that imma return the favor..."

He stands up and brushes himself off. "Thanks r....Quig."

Current status: 8 HP, no SP.

"You guys check the room... Imma sit back here with Rora ann catch mah breath."


"Quig" Male CN ysoki bounty hunter mechanic 1 | SP 7/7 HP 8/8 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +1 | Init: +2 | Perc: +5, SM: +1; darkvision | Speed 30ft | Active conditions: None.

"Yes, rest a while! Let me go in with Schlak and Scout."

Quig moves in as well and directs his drone Scout to follow him.

stealth: 1d20 + 5 ⇒ (17) + 5 = 22

Paizo Employee

Female Ysoki Xenoseeker Envoy | SP: 18/18, HP: 20/20, RP: 5/5 | EAC 16, KAC 16, CMD 24 | DR: -- Resistances: -- | F:+1 R:+5 W:+3 | Init +2 | Perc +6, Bluff +10*, Diplomacy +14*, Intimidate +10, Sense Motive +7* | Acrobatics +8, Computers +7, Culture +7, Engineering +3, Life Sciences +5, Piloting +6, Stealth +6, Survival +2 | Speed 30 ft., Jump Jets: 30 ft. | Active Conditions: None

Rora raises an eyebrow at the sight of Zargothrax. "Your scales are smoking, Liz." she points out with a grin. "Guess this is the place to be then, eh?"

"Keep an eye out in case the assassin tries to flee."

Liberty's Edge

As the Haan makes his way in he suddenly sees 2 creatures fly towards him and catching everyone offguard due to them hiding in the back. Each of the creatures tail lashes out at the Haan only to find some weak spots in the armor.

GM Rolls:
Quig: 1d20 + 2 ⇒ (19) + 2 = 21
Rora: 1d20 + 2 ⇒ (1) + 2 = 3
He-Who-Grinds-Blades-to-Dust: 1d20 + 3 ⇒ (10) + 3 = 13
Verus the Unbroken: 1d20 + 6 ⇒ (10) + 6 = 16
Zargothrax McDonald: 1d20 + 1 ⇒ (5) + 1 = 6
Schlak Ers: 1d20 + 2 ⇒ (14) + 2 = 16
Init C1: 1d20 + 4 ⇒ (2) + 4 = 6
Init C2: 1d20 + 4 ⇒ (10) + 4 = 14

Tail Slap C1: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Tail Slap C2: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Combat Bold can react
---------------------------------------
Quig (ini 21)
Verus (ini 16)
Schlak (ini 16)
Creature 2 (ini 14)
Grinds (ini 13) - 12/21 SP
Creature 1 (ini 6)
Zargothrax (ini 6)
Rora (ini 3)
---------------------------------------

Second Seekers (Luwazi Elsebo)

Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft

After Grinds is attacked by the flying creatures Schlak quickly takes his pistol out. He then points it at the one facing south and shoots. Then blows on it afterwards.
attack with laser pistol: 1d20 + 2 ⇒ (14) + 2 = 16
fire damage: 1d4 ⇒ 3

Exo-Guardians

Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.

"What ridiculous creatures. We have no time for this," Verus grumbles in frustration. He unslings his rifle as he notices that he will not be able to move around the Haan.

"I suppose I should be grateful for the target practice..."

He takes aim at the southernmost creature and fires his pulsecaster.

Attack - Pulsecaster Rifle: 1d20 + 3 ⇒ (6) + 3 = 9
Damage if successful: 1d6 ⇒ 3


"Quig" Male CN ysoki bounty hunter mechanic 1 | SP 7/7 HP 8/8 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +1 | Init: +2 | Perc: +5, SM: +1; darkvision | Speed 30ft | Active conditions: None.

Quig's drone Scout is ready to act and also shoots at the flying creature that Schlak targeted.

Scout tactical semi-auto pistol: 1d20 + 5 ⇒ (12) + 5 = 17
damage pistol analog: 1d6 ⇒ 3

Quig takes a moment to build a small barricade and then shoots at the flying creature that was hit by Schlak.

Quig tactical semi-auto pistol: 1d20 + 2 ⇒ (13) + 2 = 15
damage pistol analog: 1d6 ⇒ 1

Move action to build a barricade that gives partial cover and has hardness 6 and 6 Hit Points:

Barricade As a move action, Quig can stack and reinforce objects too small to provide cover normally into a single adjacent square of partial cover. (The GM can rule that particularly barren areas lack the material needed to create a barricade.) If built in a square that already provided partial cover, the barricade instead provides cover. The barricade has hardness 6 and 6 Hit Points. If the barricade or a creature adjacent to it is hit by an attack, the barricade collapses 1d4 rounds later even if it has not yet been destroyed by damage. Normally there is not enough spare material to build a second barricade in the same square.

Barricade collapses in # of rounds: 1d4 ⇒ 3

Liberty's Edge

Sorry for the delay, IRL came at me hard yesterday

Schlak shows off his shooting skills as he takes a shot at one of the creatures and hitting it dead on. Verus decides to shoot at it's legs but instead hits the floor as quig peers around him and shoots at the creature as well together with his trusty sidekick and both hitting the creature. Then, in true Ysoki honor he builds a little barricade.

Meanwhile one of the creatures takes another swing at Grind

Attack C2: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Combat Bold can react
---------------------------------------
Quig (ini 21)
Verus (ini 16)
Schlak (ini 16)
Creature 2 (ini 14) -7
Grinds (ini 13) - 7/21 SP
Creature 1 (ini 6)
Zargothrax (ini 6)
Rora (ini 3)
---------------------------------------

Exo-Guardians

NG Haan (WIld Warden) Soldier (Armor Storm/Star Knight) 7 | SP: 8/56 HP: 53/53 RP: 9/9 | KAC: 27 EAC: 25 vs CM: 32 (20% fortification) DR 5/-, elec res 5| F: 7 R: 6 W: 6 (+2 vs Spells) | Init + 3 Perc: +8 | Speed 35 ft/40 ft unarmored

Grinds grimaces at all the blows being rained against him - but decides that getting even is more important than anything else and takes aim at the creature who has not gone yet and unleashes a hail of armored legs on them, starting with the one that just hit him.

The Iron Legs of Justice: 1d20 + 3 ⇒ (15) + 3 = 181d4 + 9 ⇒ (1) + 9 = 10
The Iron Legs of Justice: 1d20 + 3 ⇒ (17) + 3 = 201d4 + 9 ⇒ (1) + 9 = 10

Liberty's Edge

Thinking you are attacking the red one since he took a beating already and also with the comment "just hit him"

Grinds his attacks literally demolish the creature after it had recieved some shots already, a bloody smear is all that is left of the creature as it lets out a final shriek as it's chest is caved in by the Haan's attacks.

The other creature lets out a shriek as it lets go of a static discharge that hits the haan in front of him

Static Discharge: 1d6 + 2 ⇒ (4) + 2 = 6 Grinds: Reflex save for half damage, if failed staggered for 1 round

Combat Bold can react
---------------------------------------
Quig (ini 21)
Verus (ini 16)
Schlak (ini 16)
Creature 2 (ini 14) -7
Grinds (ini 13) - 1/21 SP
Creature 1 (ini 6)
Zargothrax (ini 6)
Rora (ini 3)
---------------------------------------

Exo-Guardians

NG Haan (WIld Warden) Soldier (Armor Storm/Star Knight) 7 | SP: 8/56 HP: 53/53 RP: 9/9 | KAC: 27 EAC: 25 vs CM: 32 (20% fortification) DR 5/-, elec res 5| F: 7 R: 6 W: 6 (+2 vs Spells) | Init + 3 Perc: +8 | Speed 35 ft/40 ft unarmored

Reflex: 1d20 + 4 ⇒ (11) + 4 = 15

Grinds klacks loudly with pleasure as he reudeces the creature to a bloody stain.


"Quig" Male CN ysoki bounty hunter mechanic 1 | SP 7/7 HP 8/8 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +1 | Init: +2 | Perc: +5, SM: +1; darkvision | Speed 30ft | Active conditions: None.

Quig's drone Scout shoots at the flying creature.

Scout tactical semi-auto pistol: 1d20 + 5 ⇒ (16) + 5 = 21
damage pistol analog: 1d6 ⇒ 6

Quig takes a moment to shoot, too at the flying creature.

Quig tactical semi-auto pistol: 1d20 + 2 ⇒ (3) + 2 = 5
damage pistol analog: 1d6 ⇒ 3

Paizo Employee

Female Ysoki Xenoseeker Envoy | SP: 18/18, HP: 20/20, RP: 5/5 | EAC 16, KAC 16, CMD 24 | DR: -- Resistances: -- | F:+1 R:+5 W:+3 | Init +2 | Perc +6, Bluff +10*, Diplomacy +14*, Intimidate +10, Sense Motive +7* | Acrobatics +8, Computers +7, Culture +7, Engineering +3, Life Sciences +5, Piloting +6, Stealth +6, Survival +2 | Speed 30 ft., Jump Jets: 30 ft. | Active Conditions: None

Rora twirls her weapon in her hand and waits, eyes and ears alert, for signs of anything trying to slip by them....

Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Readied Actions:

She's keeping an eye out for anyone trying to run away, or anything invisible. If she sees someone who's not her companions trying to leave she's readying an action to aim her gun at them, and yell out 'STOP!' in a terribly ominous fashion. Rolling an intimate just in case!

Intimidate: 1d20 + 8 ⇒ (14) + 8 = 22

Exo-Guardians

Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

Zargothrax draws his Azimuth Pistol and takes careful aim. He fires off a single shot, then looks back down the hallway for anyone trying to take advantage of the ruckus to flee.

"You okie in there He-Who-Grinds-Bad-...guys... um... something?"

Azimuth Pistol: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d4 ⇒ 1

Liberty's Edge

Grinds manages to dodge the main brunt of the attack and can work his magic soon again, Scout on the other hand clips the creatures and Quig decides to see if he could hit him in the eyes but misses the creature. Zargothrax hits the creatures but the hit seems to bounce of it's scales.

Rora is doing her best to keep her eye out on any intruders but so far doesn't see anyone or anything coming her way.

Combat Bold can react
---------------------------------------
Quig (ini 21)
Verus (ini 16)
Schlak (ini 16)
Creature 2 (ini 14) -7
Grinds (ini 13) - 4/21 SP
Creature 1 (ini 6) -7
Zargothrax (ini 6)
Rora (ini 3)
---------------------------------------

Exo-Guardians

Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.

Verus drops his rifle and slides past the haan. He draws his dashko and moves to the rear of the remaining flying creature. He takes a swing at the offending vermin.

Drops the rifle as a free action, draws his dashko as part of his move. He uses 25 feet of movement total to get to the spot I dropped him on the map.

"That's quite enough out of you."

Dashko attack: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d12 + 4 ⇒ (1) + 4 = 5

Second Seekers (Luwazi Elsebo)

Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft

After shooting one of the creatures successfully Schlak takes his Azimuth Pistol and aims it at the remaining flying creature. He then shoots at it and grins.
Azimuth Pistol attack: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d4 ⇒ 2

Liberty's Edge

Both Schlak and Verus miss the creature as it nimbly dodges from their attacks, as it dodges it takes another swing at Grinds seeing as he killed his packmate and misses Grinds.

Attack (tailslap): 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Combat Bold can react
---------------------------------------
Quig (ini 21)
Verus (ini 16)
Schlak (ini 16)
Creature 2 (ini 14) -7
Grinds (ini 13) - 4/21 SP
Creature 1 (ini 6) -7
Zargothrax (ini 6)
Rora (ini 3)
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Paizo Employee

Female Ysoki Xenoseeker Envoy | SP: 18/18, HP: 20/20, RP: 5/5 | EAC 16, KAC 16, CMD 24 | DR: -- Resistances: -- | F:+1 R:+5 W:+3 | Init +2 | Perc +6, Bluff +10*, Diplomacy +14*, Intimidate +10, Sense Motive +7* | Acrobatics +8, Computers +7, Culture +7, Engineering +3, Life Sciences +5, Piloting +6, Stealth +6, Survival +2 | Speed 30 ft., Jump Jets: 30 ft. | Active Conditions: None

Rora continues to tend to her super important duty! No assassin or accomplice will slip past her!

Perception: 1d20 + 4 ⇒ (7) + 4 = 11


"Quig" Male CN ysoki bounty hunter mechanic 1 | SP 7/7 HP 8/8 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +1 | Init: +2 | Perc: +5, SM: +1; darkvision | Speed 30ft | Active conditions: None.
Quig - Iconic Mechanic wrote:


Quig's drone Scout shoots at the flying creature again .

Scout tactical semi-auto pistol: 1d20 + 5 ⇒ (19) + 5 = 24
damage pistol analog: 1d6 ⇒ 3

Quig shoots, too at the flying creature.

Quig tactical semi-auto pistol: 1d20 + 2 ⇒ (16) + 2 = 18
damage pistol analog: 1d6 ⇒ 6

Exo-Guardians

Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.

Verus is done talking. He lets out a grunt and tries to hit the flying creature again with his dashko.

Dashko Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Dashko Damage: 1d12 + 4 ⇒ (5) + 4 = 9

Second Seekers (Luwazi Elsebo)

Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft

After missing the creature schlak grits his teeth. He takes aim once again and attempts to shoot the creature.

azimuth pistol attack: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d4 ⇒ 2

Exo-Guardians

NG Haan (WIld Warden) Soldier (Armor Storm/Star Knight) 7 | SP: 8/56 HP: 53/53 RP: 9/9 | KAC: 27 EAC: 25 vs CM: 32 (20% fortification) DR 5/-, elec res 5| F: 7 R: 6 W: 6 (+2 vs Spells) | Init + 3 Perc: +8 | Speed 35 ft/40 ft unarmored

He who grinds blades to dust is annoyed at this development where these miniature creatures of lesser stock DARE to approach him as foes.

Grinds Full Attack: 1d20 + 3 ⇒ (4) + 3 = 71d4 + 9 ⇒ (1) + 9 = 10
Grinds Full Attack: 1d20 + 3 ⇒ (15) + 3 = 181d4 + 9 ⇒ (2) + 9 = 11

Exo-Guardians

Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

Zargothrax laughs as the last creature is taken down. "Hah! I like you He-Who... erm... Mister Dust-Grinder? You get yer hands dirty! Mind 'f I join yah in the front on the next bout? I'm always down for a bout of boxin! Most folk seem ta like usin' big guns and things to put little red dots to help em aim."

Exo-Guardians

NG Haan (WIld Warden) Soldier (Armor Storm/Star Knight) 7 | SP: 8/56 HP: 53/53 RP: 9/9 | KAC: 27 EAC: 25 vs CM: 32 (20% fortification) DR 5/-, elec res 5| F: 7 R: 6 W: 6 (+2 vs Spells) | Init + 3 Perc: +8 | Speed 35 ft/40 ft unarmored

The oversized Spider-Warrior lets out a half-satisfied slow clickclickclickclick.

You may be at the front of the pack...but if you slow me down the Great Guntsman takes no pity on unprepared predators.

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