Sorry for the delay, been sick end of last week and been busy beginning this week.
The area where Doc and Tevvy are walking to are stairs leading down. the Stairs going up are opposite of where the team entered.
Gonna do a quick bit fast forward if ppl don't object since nothing really happens. And if everyone agrees put you on the 2nd floor
Carefully framed spellbook pages hang along this room’s walls, while eldritch relics stand in small display cases in the room’s center. In the far corner, shadows hang thicker than the rest of the room, and it seems a boisterous half-orc woman stands there, surrounded by vague figures, as she welcomes newcomers. Her voice is thin and reedy, but eerily familiar. “Congratulations! Let me spice up that punch a bit for you—to celebrate, of course!”
As you keep standing around there you see more encounters from the event you have attended.
The order of the scenario makes "less" sense tbh if you go over it
Nothing is learned from asking the locals as the team makes it's way towards the Blakross Museum. Once arriving there the door will be opened by what seems to be someone from the cleaning staff, introducing himself as Chayron, checking out the team a frown crosses his face. "I know it is late, but, who are you and what are you doing in this museum after closing hours. Nobody should be here."
Gather intelligence roll from everyone (diplomacy)
When the party arrives at the museum after hours, they find the front door closed but unlocked. A single staff member, Chayron, is cleaning the museum, performing maintenance on the exhibits, and acting as a doorkeeper for Tavvar and her assistants.
Let me know how people want to enter the College, stealth or just walking in
A closer inspection of the lantern reveals it is in fact an everburning torch formed into a lantern rather than a simple torch, and the lantern’s glass can be manipulated to change the color of light it sheds.
Hunters: The coat of arms on the aft wall is in fact the insignia of the Taldan navy
What has been discovered, it is clear that this is a relic of the original Silent Tide invasion — the evidence Calisro Benarry wants.
Which one do you guys want to do now?
Sorry for the delay, work happened yesterday and got me all occupied
The Fleshforge dredge regarded the bouncy little goblin with mild interests and sat down in front of the hyper active Goblin, hanging to each of it's words while munching on the trail rations before pointing to Tevvy "Friend!" Meanwhile the rest of the group would go over the ship with a haircomb to see what they could find. It takes them a while as they go over everything but the team finds the following: A smuggler left a pair of magical talismans rolled up in a smelly, salt-crusted rag. These are two crying angel pendants, a bundle of writs of inspection approving the cargo crates for export from the Nexian capital of Quantium. The other is a series of financial records, including notes of sizeable sums paid to the same individual whose name appears on the writs—a clear indication of bribery, and of interest to Gorm Greathammer. There is also a lantern that seems to give off an eerie glow.
In one of the rooms there is a coats of arms hanging against the wall Society check for Namza please
Upon being presented with food the creature first looked confused about what it was, when he then reached out and managed to snack some from it he turned and seemed to beam a bit more as the trail rations were snapped from Vellir his hands as he sat down and started to eat, a happy growl could be heard once in a while between the gnarling of food.
It was clear the creature possessed no more threat to the party and they could now explore the ship some more to see if they could find that what they were looking for.
As I said before, I've already played multiple times, so... what Vellir said.
I understand, however, tevvy has some information as is to assist with the issue at hand. And if that isn't used or shared, combat it is.
I understand ppl have played it, and taking a bit of a backseat role. But that kind of info can be freely used / shared with the rest, there is no meta gaming with it.
Doc Bloodshanks wrote:
The lower decks are, however ship has upper deck, middle and lower deck. Sorry if I caused confusion
As the group makes they way through the upper deck nothing is to be found there. While making their way below deck sharp beams of sunlight light filter down through cracks in the main deck to cast this cargo hold in a dim light. Though the ship’s original armaments are now little more than rotted ballista mounts, this area shows signs of recent activity, including intact shipping crates, a recently broken crate, a few boxes, and faint trails worn through the slippery vegetation growing over the deck. Wooden doors in finer condition that the rest of the boat stand to the north and south, but the stairs
Tevvy perception: 1d20 + 3 ⇒ (15) + 3 = 18
Vellir perception: 1d20 + 7 ⇒ (11) + 7 = 18
Doc Bloodshanks perception: 1d20 + 5 ⇒ (20) + 5 = 25
Namza perception: 1d20 + 3 ⇒ (18) + 3 = 21
Matheus perception: 1d20 + 5 ⇒ (4) + 5 = 9
When making their way down the stairs everyone but Matheus notice a peculiar construct under the stair that seems to be staring at them in curiosity but there is also an underlying hint of something.
Sense motive roll from those that have it, and can people let me know they Knowledge Arcana
GM Rolls, secret:
random: 1d6 ⇒ 4
Tevvy Diplomacy: 1d20 + 8 ⇒ (15) + 8 = 23
Menas perception: 1d20 + 4 ⇒ (13) + 4 = 17
As you make your way towards the ship you spend some time asking around and gathering information, nobody seems to know anything out of the ordinary.
Tevvy, gathering info:
you have heard that there is some sort of creature onboard of the ship and have learned that there are gnawed bones of sea birds lie in a heap in one corner of the ship.
The weathered boards of the ship’s main deck are cracked, warped, and thoroughly covered in a thick, stinking carpet of algae, seaweed, and barnacles. The sodden mess squashes and scrapes underfoot, while squawking gulls circle overhead. The ship once boasted three masts, but they are now brokenoff only a few feet above the jagged railings. Whatever other distinguishing features might have once existed on this vessel are either long lost or utterly obscured. Empty doorways lead into cabins to the fore and aft, and a dark opening descends into the lower level.
In its current position, the ship is only partially above the waves. The bottom deck is completely flooded, making it impassable. The top of the masts are broken off, leaving only jagged, waterlogged stumps reaching up about 15 feet above the deck; all the rigging has long since rotted away.
Perception Menas / Vellir:
there are several unusual markings on the deck.
Map is up, if people can put themselves on the top deck A1
The deck is difficult terrain due to the mats of vegetation and layers of barnacle growth. Characters can instead move along the railings with a successful DC 15 Acrobatics check to Balance
Once Janira sees that the group has picked up their assignments she makes her way to them and listens to them for a brief moment before speaking up "Haunted house? that might be hard, not late enough, maybe do one of the other's first? just sayin'!" She grins a bit as she regards them all for a moment, giving tevvy a light pat on the head to encourage him.
The time of the day is roughly late in the morning, so haunted house is an evening thing.
Doc Bloodshanks wrote:
Fola basically will have given you all the information needed to find the prisoner.
Overall, you are good to go :)
Tamrin Credence looks in amazement as Vellir pulls off his sleight of hand tricks, once the coin is found he nearly bounces up in delight as he takes it and walks away while talking to himself.
Eando watches the exchange with amusment in his eyes before he addresses the pathfinders. "Ahh, new pathfinders, I take it you are here to proof your mettle?" He chuckled for a moment before he continued. "In the Flotsam Graveyard A sunken ship has recently washed up on a reef not far from Absalom. Rumor has it that smugglers areusing it as a safe house, and that they are involved in smuggling texts and possibly living creatures from Nex. There might be books that are valuable lying around, but if you can find any information about the smugglers’ methods, I would be more then happy to take it."
Taking a sip from his wine he regarded the pathfinders for a moment "Questions?"
with the distraction being provided by Doc and Vellir Fola manages to speak up some more. "I know it sounds barbaric however the person was petrified during the Charge of the Gorgon, he was caught smuggling a forbidden item into the city." She let it sink in for a moment before explaining the rest "The relic in question had been recovered from an Azlanti ruin within gillmen territory at the Society’s request, i feel it is our responsibility to have the pathfinder to be restored..." Providing the pathfinders a wry smile she provided them with a potion Alchemy craft / lore or to figure out what it is
With all said and done, she thanked the future pathfinder team andturned to continued her talk with Ambrus.
only Aendo Kline left now
Sorry for the late reply, was waiting to see if more ppl would drop in
As Doc makes his way over to Fola Barun he notices that the Steward of the Grand Lodge is talking to her. She turns and greets all the pathfinders by their name and introduces them to Ambrus Valsin who greets them as well. "Ahh pathfinders, it's good to see you here and mingle so you get to know who is who, depending on how you approach your task from Mistress Fola I might have to keep an eye on you all..." Fola seems to be taken aback for a second before speaking up. "Ahh yeah, that thing..." turning to the pathfinders she continues "I need you all to go to the Westgate and use this salve on one of the prisoners there, now this can only be used on the target and not someone else..." She hands Doc a potion Greater salve of antiparalysis "Questions?"
if someone wants to distract Ambrus while Fola is talking to the team, roll me a Acrobatics, Athletics, Crafting, Labor Lore, or another Lore tied to a trade involving manual labor.
With the scrolls handed and the team free now, they have to grab their next mission, only 2 left to grab them, who will they go to first?
Meanwhile some gnomes and goblins have decided to join in with the spectacle from Namza and Menas and it seems like a full strongman competition might be on the way, if not for the goblins who still manage to make it look like they are out of place.
secret GM stuff:
Society Doc: 1d20 + 7 ⇒ (10) + 7 = 17
The antics of Menas and Namza are being noted by those around them and some give them looks that are clearly indicating this isn't the place nor the time. Doc on the other hand seems to pick up on the hints and notes of politics being discussed. As the conversation continues he manages to distract the lady long enough for Gorm to look at the group and sigh for a moment.
"Ahh, young pathfinders, sorry for being occupied, the Lady and I were discussing politics and it seems that she found another victim for those discussions..." chuckling at his own words he continued "Rumor has it that in the College of Mysteries a scholar is working on potentially dangerous research. I have no idea what it is or what he is up to, but should you get your hands on those nameless scrolls, a copy making it's way towards me would be, appreciated..."
Just before turning away and continuing the discussion with Gloriana he hands Doc Bloodshank a selection of 3 scrolls and he can choose one of them,
Doc scroll selection:
Scrolls are disrupting weapon, heal and magic missile
So here is something that is kind of nagging me in the back of my head.
With PF2 GM's are needed to do more rolls in secret before informing the players on how to do it (pitfall that I fell into when asking ppl to make the lore rolls).
Does anyone know if there is a way to make hidden rolls on the forums so that they are really hidden for you players? or do I need to keep using the spoilers?
Secret GM stuff:
1d10 ⇒ 3
As Doc Bloodshanks makes his way to Gorm Greathammer it becomes clear he is in an animated talk with Gloriana Morilla whose Taldan heritage is obvious from her dark hair and aquiline nose, but her clothing and accessories are more reserved than most Taldan nobles would prefer. When entering and approaching her and Gorm it is clear that they are discussing politics and how to handle those things.
Gorm gives a brief nod before turning to Gloriana and explaining to her the advantages of nobility and how to go about it within current societies
It seems like Gorm is busy with the taldan, who will distract her, and how?
Calisro laughs at the enthusiasm of the new Pathfinders and nods at each of them. "I wish you well on your adventures and I hope you will share the stories with me!" With that she turns to continue her discussion with Aaqir. Aaqir endulges the pathfinders with some more information but manages to keep Calisro focused on him and not be distracted by the adventurers.
Who are you going next to for your assignment?
Calisro smiles and nods to Vellir in appreciation. "I see you know your way around... Should you be interested there is a house in the Precipe Quarter that is rumored to be haunted and marked for demolition... Something that would be worth a story and some adventuring..." She paused for some dramatic effect before continuining. "Unless ofcourse, you aren't up for it?" Grinning for a moment she continued "After all, you don't always have to travel far to find stories and explore buildings..."
Aaqir raised his glass for a moment as he engaged Namza, Doc and Vellir with an answer, explaining that he was looking for new trading opportunities and setting up a new company.
Namza, Vellir and Doc, roll either a Diplomacy, Society, Guild Lore or Mercantile Lore please
secret GM roll again: 1d10 ⇒ 1
As the group makes their way to Calisro Benarry they notice that she is in an animated discussion with Aaqir al-Hakam, a well-groomed, clean-shaven man of Qadiran descent, dressed finely and flashing a charming smile. Rumor has it that he once used to be part of a substantial trading consortium known as the Exchange. As they discuss the finer parts Calisro turns to the team of Pathfinders and flashes them a smile "Ahh, the new recruits have arrived! I am so glad you could all make it, let me introduce you to Aaqir al-Hakam, a trader who is known to exchange his goods and coins with us..." She raises her glass to all of them as she turns to the doctor and flashes him a smile "They are doing well, exploring, uncovering more treasures and challenging danger where they can, possibly something all of you are interested in?"
Janira seems to move around as she gather's drinks and food and hands them out to her new "protege's" as the seem to enjoy the festivities, she would point out some of the higher ups and chat away about them, not mentioning any names unless asked by the pathfinders during the chats she would mention that it might be worthwhile for the group to meet and greet, and introduce themselves as well to make sure they are noted.
secret GM rolls:
Lore Society Doc Bloodshank: 1d20 + 7 ⇒ (17) + 7 = 24
Lore Society Tevvy: 1d20 + 4 ⇒ (17) + 4 = 21
Lore Society Namza: 1d20 + 3 ⇒ (14) + 3 = 17
Lore checks for Bloodshank, Tevvy and Namza:
As you look around and take in you see several faction leaders roaming around or caught up in conversations, the ones standing out are Calisro Benarry former captain of the grinning pixie and now faction leader for the Horizon Hunters Faction. Also Eando Kline of the Vigilant Seal Faction is present, his taldan descent is showing with the with tan skin, dark hair, and a distinctive chin strip of facial hair. Fola Barun of the Envoys' Alliance Faction can be seen, she is a dark-skinned half-elf woman who is near the entrance to the celebration and she has given each of you a friendly nod already to indicate she has seen you and welcomed you. Gorm Greathammer of the Grand Archive Faction can be seen as well standing with a group, laughter seems to erupt time to time from the group as they share stories.
Janira watches each and everyone of the new Pathfinders making their way into the room, beaming with delight at the new recruits. She will point to some food that is being handed out and drinks that are being showcassed as well. "Feel free to mingle, should you need some information on the people of interest, feel free to ask me, or if you are confident enough, share your knowledge with your companions!"
For those with Pathfinder Lore or Society, let me know in your next post so I can make the rolls and let you know what info you have!
Also, I added handouts to the links, make sure to read that one, forgot to share that this morning due to 7am posting >.<
It seems as though the entire Grand Lodge has the air of a celebration. The great gates are flung wide, and the phoenix trees lining the entryway are in full flame. The halls of the main tower of Skyreach, normally somber and reserved, echo with the sound of voices and music. The great ballroom is decked for a celebration, with colorful banners and bunting along the walls, tables replete with food and drink, and a jovial cacophony of conversation rising from Pathfinders of all ancestries, nations, and backgrounds. After a quick scan of the room, it’s obvious that many of the attendees have gathered in small groups here and there. A half-orc woman in an iconic ship captain’s hat stands near the punch bowl, handing cups to anyone who passes within reach, and a dark-skinned half-elf leads a small group of new agents around the room, introducing them to other attendees. Several senior agents stand in quiet conferral with a dark-haired Taldan man with a distinctive chin strap beard, while a scholarly dwarf tells a rousing tale to a growing audience.
A familiar blond halfling woman bounces over, bubbling with excitement. Janira Gavix, Head Initiate of the Pathfinder Society, grins, “Oh, I’m so glad you made it! After all, the celebration is for you. Have you gotten drinks? Snacks? Be sure to spend some time getting to know everyone—it’s best to be on good terms with the movers and shakers in the Society, that’s how you learn about the latest opportunities. I’ll be here if you need me to help you with anyone’s names or to make an introduction. Just let me know how I can help!” Janira gestures everyone forward into the room, beaming all the while.
secret GM roll: 1d10 ⇒ 4
Use this to introduce yourself and make a plan on how to proceed
Menas Redwall wrote:
Cheers for that text box, I moved that to the first page for clutter :)
Matheus Dolabellus wrote:
So, we use the normal stats for our characters?
Doc Bloodshanks wrote:
Incidentally, I made a mistake on my Chronicle 1/2 Crafting (I forgot that you can craft consumables in batches of 4), so my starting gold is off. Also, I didn't need a Crafting roll, because I will be continuing the crafting from my previous sheet.
Sooo... screw up on my end :D
It's either the:
Adventure Level Bump
Or the game as written in the scenario....
I will go with what is written in the scenario due to all of us being "new" and not knowing the rules well enough yet.
Sorry for the confussion!