Dr. Logem, Ph.Dwarf |
Donkeys/Mules have the same stats as a 'Light Horse'. I don't think Celeador should have been able to get a roll for it since it isn't an animal companion.. but I'm certainly fine with him rolling for it (As it benefits us). Though, I would have liked to have rolled for my hirelings and donkeys if we were allowing them.
Robert Brookes RPG Superstar 2014 Top 4 |
Dwunderbran Vulgarbeard |
Maybe the pack animals could just bestow a flat and minimal bonus of some sort? I can't really see them making evacuating people any easier really, but they might be a boon to getting our cargo outta there.
Dwunderbran Vulgarbeard |
To clarify: I am running under the assumption that the amount of supplies we salvage will hinge on our successes and failures in evacuating and subsequently abandoning ship. What I meant above is that the herd/pack animals might just give a flat boost to the final tally to represent the surplus of goods they were able to hurriedly strap onto the saddle packs.
Robert Brookes RPG Superstar 2014 Top 4 |
The cool thing about skill challenges is that as the different goals are met often, new objectives arise. Its very possible that save the supplies may come up later.
^ This. Also every hand you get off the ship is trying to carry whatever they can with them. Each rescued dwarf comes with a unit of provisions. We'll discuss more on provision units and the like later.
Rogath Silvertarn |
I finally got my post up. Yay!
There probably isn't a great deal of need for a healer on the battlefront right now, at least among the PCs, since it's only Dwunder fighting, and at a d6 of damage he can take several rounds of hits before he'd need a healer. But I figured that we should have someone doing each role, just in case.
Robert Brookes RPG Superstar 2014 Top 4 |
ROUND II: ADDITIONAL OBJECTIVES
EVERYTHING THAT ISN'T NAILED DOWN (Appraise or Survival Check DC 15)
None of the ships look like they are going to make it, which means every last bit of supplies that can be saved must! Take everything of use that isn't nailed down, but make sure it's worth taking!
Effect: Each success of everything that isn't nailed down will award the party with 1d4 units of goods (a type of important resource for kingdom building) that will successfully make it to the new world, loaded up on rowboats or lashed together on barrels and towed behind lifeboats. These supplies come in myriad forms from food to building materials and the like.
DOWN WITH THE SHIP? (Knowledge [engineering] or Profession [Sailor] DC 20) [1 Success Needed]
The kraken's tentacles and the fires caused by the lightning are causing massive structural damage to the ship. It's only a matter of time before the whole vessel breaks under the pressure, but how long exactly? A keen eye could find that out.
Effect: With 1 success on this check, you will learn how many rounds are left before the ship is destroyed.
FROM THE JAWS OF DEATH (Swim or Profession [Sailor] DC 15)
Hundreds of survivors are floating adrift in the stormy sea, barely able to keep their heads above water. Most people lack the courage to risk their lives fishing them out of the stormy waters, but perhaps a brave few will save a few lost souls.
Effect: Only successfully evacuated PCs or evacuated NPCs under the control of a PC may make this check. Each success indicates that 1 dwarf from one of the other destroyed ships was able to be saved from certain death.
Special: This check may only be made once per PC/NPC.
Angrin Thronebearer |
Waitaminute. Why do I have Swim,, but not Appraise? Surely it would have made sense for it to be the other way around…
*Wonders what his past self had been thinking* Weird…
Robert Brookes RPG Superstar 2014 Top 4 |
Rogath Silvertarn |
The granite empress was healing as well, but on the plus side those two high healing rolls should have helped recover the wounded dwarves to full HPs and allow them to stay in the fight a little longer.
Healing and fighting. I saw all the abandon ship actions and missed the primary two. Thans for pointing that out.
Angrin Thronebearer |
I have +3 in Engineering, but that doesn't help us. xD And Angrin's too busy doing other things (cursing, saving dwarves, running around, cursing, wondering whether weather is usually like this, cursing… you get the idea) to take a gander at the no doubt impeccably constructed boat.
Also, Rob, as a suggestion for next round's actions: some way to organize the evacuees? I am not sure how it'd work, but hey, it's an idea.
Robert Brookes RPG Superstar 2014 Top 4 |
Robert Brookes RPG Superstar 2014 Top 4 |
Yeah, I have +5 and you edge me out by 1. Alternatively, Dwunderbran also has a +7 in Profession Sailor which would cover it as well.
Robert, just out of curiosity, I assume that the previous round's actions are still open to us as well?
Yep, last rounds actions are still available.
Robert Brookes RPG Superstar 2014 Top 4 |
Dr. Logem, Ph.Dwarf |
Evacuated Dwarves: 14/250 (plus Dakun's donkey and Mineko's entourage)
Don't forget, I evacuated my two donkeys and both of my teams as well.
As for actions.. Logem will be rescuing supplies while his familiar keeps rescuing people. With the Eidolon's success at minding the Kraken and my Greed trait, I have a +12 to Appraise.. so I'll see about getting as much as I can! My Familiar, meanwhile, will have a +9 to Perception with the Eidolon's bonus. Gotta love that Eidolon!
Also, Rob, do my hirelings get rolls while they're in the water? Unlike Cel's followers, these are just hirelings.. and because of that, I never made stats for them. So I don't know if they'd count. They'd most likely be 1st level Experts, with the Driver having Handle Animal and a few Profession skills, while the 'nurses' would likely have Heal, Craft(Alchemy), Intimidate, etc.
If not, I understand, as they're probably more likely just trying to keep their own butts alive (Or the donkeys', in the case of the Driver).
Angrin Thronebearer |
I almost feel inadequate, what with everyone's awesomely long posts... xD I'm always short on things to write about... Ah, well, it'll help me improve!
Robert Brookes RPG Superstar 2014 Top 4 |
Dr. Logem, Ph.Dwarf |
Yeah thats what I'm doing as well. All six of my hirelings are Experts with a 13, 12, 11, 10, 9, 8 array and not very much gold (Far less than what the starting equipment amount is, but I can always change that easily enough)
In fact, here they be:
Kol Onolasmel, Driver
Male Dwarf Expert 1
N Medium Humanoid (Dwarf)
Init -1; Senses Darkvision 60ft; Perception +1
-------
AC 11 (Touch 9, FF 11)(+2 Armor, -1 Dex)(+4 Dodge vs Giants)
Hp 4 (1d8)
Fort +0, Ref -1, Will +3; +2 vs Spells, Spell-like Abilities, Poison
Defensive Abilities Stability, Hardy
-------
Speed 20 ft
Melee Boar Spear +0 (1d8/x2)
Ranged Dagger -1 (1d4/19-20x2)
-------
Str 10, Dex 9, Con 10, Int 12, Wis 13, Cha 11
BAB +0, CMB +0, CMD 9 (13 vs Bullrush, Trip)
Feats Skill Focus (Profession[Driver])(1st)
Skills (8 - 6[Base]+1[Int]+1[Favored]) Handle Animal[1] +4, Profession(Driver)[1] +8, Survival[1] +5, Ride[1] +3, Profession(Shepherd)[1]
+5, Profession(Stable Master)[1] +5
Languages Dwarven, Taldane (Common), Gnome
SQ
Racial Slow and Steady, Hardy, Stonecunning, Hatred, Greed, Defensive Training, Stability, Weapon Familiarity
Other Gear Leather Armor, Boar Spear, Dagger, Kilt, Animal Harness, Bucket, Grooming Kit, Hammock, Bit and Bridle, Silent Whistle, Cheap Deck of Cards
Rith Unolducim, Scofflaw
Edem Litastr, Scofflaw
Datan Mishimathel, Scofflaw
Nil Kolzulban, Scofflaw
Litast Solonison, Scofflaw
Female Dwarf Expert 1
NE Medium Humanoid (Dwarf)
Init +1; Senses Darkvision 60ft; Perception +4
-------
AC 12 (Touch 11, FF 11)(+1 Armor, +1 Dex)(+4 Dodge vs Giants)
Hp 5 (1d8+1)
Fort +1, Ref +1, Will +2; +2 vs Spells, Spell-like Abilities, Poison
Defensive Abilities Stability, Hardy
-------
Speed 20 ft
Melee Sap +0 (1d6 Nonlethal/x2) or Dagger +0 (1d4/19-20x2)
Ranged Dagger +1 (1d4/19-20x2/10ft)
-------
Str 11, Dex 12, Con 12, Int 13, Wis 10, Cha 7
BAB +0, CMB +0, CMD 9 (13 vs Bullrush, Trip)
Feats Skill Focus(Intimidate)(1st)
Skills (8 - 6[Base]+1[Int]+1[Favored]) Heal[1] +4, Stealth[1] +5, Sleight of Hand[1] +5, Perception[1] +4, Knowledge(Local)[1] +5, Intimidate[1] +5
Languages Dwarven, Taldane (Common), Undercommon
SQ
Racial Slow and Steady, Hardy, Stonecunning, Hatred, Greed, Defensive Training, Stability, Weapon Familiarity
Other Gear Padded Armor, Dagger, Sap, Belt Pouch, Artisan's Outfit, Blue Book (Highhelm), Twine[50ft], Sewing Needle[3], Waterskin, Washrag
Rob, if these look good, I'll get the post up. :D
Angrin Thronebearer |
Do they stack? I thought aid another's didn't. Though this is technically something else, so I don't know. Did I miss something in the original post that said they stacked?
Celeador |
MIND THE KRAKEN (Combat Maneuver Check DC 18)
Vigar Skuldafn may be a great warrior, but he alone cannot hope to fend off the terrible kraken on his own. Join Vigar in battle and fend off the kraken's lashing tentacles to buy the evacuation team time!
Effect: Each success on mind the kraken grants dwarves participating in abandon ship a cumulative +2 bonus to their skill check when tallies of successes are made at the round's end.
@Maven: Guess we are on the same page today!
@Everyone: We *really* need to know how much time we have left. I suspect that each dwarf and bit of supplies we save will make a huge difference in the upcoming campaign.
@Angrin: Lucent should handle that unless you want to.
Quint Bonechisel |
Quote:Evacuated Dwarves: 14/250 (plus Dakun's donkey and Mineko's entourage)Don't forget, I evacuated my two donkeys and both of my teams as well.
And my mule!
Working on the engineering btw. (I take it that's my only action for this round right Rob?)
EDIT: Or not. Oh well, that's what I get for trying to do it without a consciousness present :p
Robert Brookes RPG Superstar 2014 Top 4 |
Robert Brookes RPG Superstar 2014 Top 4 |
Dr. Logem, Ph.Dwarf wrote:Quote:Evacuated Dwarves: 14/250 (plus Dakun's donkey and Mineko's entourage)Don't forget, I evacuated my two donkeys and both of my teams as well.And my mule!
Working on the engineering btw. (I take it that's my only action for this round right Rob?)
EDIT: Or not. Oh well, that's what I get for trying to do it without a consciousness present :p
Yep. Close, though. That sill check may belie where a couple people working together to aid another might be of benefit, as it is a very hard one.
Rogath Silvertarn |
As long as the right answer is not "Next round", or "The end of this round" we're still good. And if it is, then I'll probably be able to actually make the check. I'm sure the DC to figure out when the boat will fall apart will go way down once it actually does.