Fetchling

Keska the Shadowed's page

29 posts. Alias of Phylotus.


Full Name

Keska the Shadowed

Race

Fetchling

Classes/Levels

Medium/1

Gender

Female

Languages

Common, Draconic

Strength 13
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 8
Charisma 14

About Keska the Shadowed

Keska
Female fetchling medium 1 (Pathfinder RPG Bestiary 2 123, Pathfinder RPG Occult Adventures 30)
N Medium outsider (native)
Init +4; Senses darkvision 60 ft., low-light vision; Perception -1
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 10 (1d8+2)
Fort +2, Ref +4, Will +1
Defensive Abilities shadow blending; Resist cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee dagger +4 (1d4+1/19-20) or
. . light mace +4 (1d6+1) or
. . sickle +4 (1d6+1) or
. . sickle +4 (1d6+1)
Special Attacks spirit
Spell-Like Abilities (CL 1st; concentration +3)
. . 1/day—disguise self
Medium Spells Known (CL 1st; concentration +3)
. . 0 (at will)—daze (DC 12), detect magic
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Statistics
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Str 13, Dex 18, Con 14, Int 10, Wis 8, Cha 14
Base Atk +0; CMB +1; CMD 15
Feats Weapon Finesse
Traits dirty fighter, suspicious
Skills Bluff +6, Craft (sculpture) +2, Diplomacy +6, Knowledge (planes) +6, Linguistics +4, Sense Motive +4, Stealth +6; Racial Modifiers +2 Knowledge (planes), +2 Stealth
Languages Common, Draconic
SQ spirit bonus (+1), spirit surge 1d6
Other Gear studded leather, dagger, light mace, sickle, sickle, automatic writing planchette[OA], backpack, blanket[APG], candle (10), chalk, hemp rope (50 ft.), holly and mistletoe, incense (oa)[OA] (10), spell component pouch, trail rations, wooden holy symbol of Laelae, 54 gp, 4 sp, 9 cp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Shadow Blending (50% miss chance) (Su) Miss chance in dim light increases to 50%. This does not grant total concealment.
Spirit (Su) A medium serves as a vessel to channel spirits—astral echoes of powerful souls from ages past that live on in myth and legend. Each day, a medium can channel a spirit through a ritual known as a seance. Seances take 1 hour to perform and require th
Spirit Bonus +1 (Su) Gain a bonus based on the type of spirit you host.
Spirit Surge 1d6 (1/round) (Su) Add a die to a failed check modified by spirit bonus, which can change it to success.
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Keska, despite the harshness and brutality of her home plane, is an inveterate adventurer. Always dodging the denizens to explore the shadowy ruins around the shadow of Rue, she learned much about the dangers such places held, and wished desperately to learn more of the place that cast the shadow she lived in. Her, and the voices that constantly whispered to her as she explored, giving warning or playing tricks in equal measure and keeping her company, many whispering of their wish to see Rue once again.

Between her wanderlust and the prodding of the voices, it was only ineveitable that she went to visit this realm of light she had heard and read so much about. She found someone that was on their way to the plane on business, paying a small fee for the "extra exertion" by the planar traveler, and accompanied them to the realm she had longed to see... And found it wanting. This was not the realm she had been told of, the shining realm of light and history and passion. But she still went to see if there was any light left, at least nearby.

After a time, she fell into the melancholy that can only be found when ones expectations are so utterly broken. The one thing that brought her comfort was the color she found on this plane, color so vibrant and brilliant, and color worn and used by a people who held so tightly to the lives they had left on this dying world. Through all of this, the voices pleaded of her to let them "live once again," more and more insistent as the days wore on, until she decided to let one in.

She does not remember the day that the spirit (as she now knows them) entered her, but the result was that she woke up with a horrid hangover having missed her way back to her plane. But she didn't care so much, really. She was broke, and there was so much more to explore out there, more color and history to find on this ancient and dying world, wasn't there?