Jeggare Noble

Lord Brycen's page

112 posts. Alias of Nazard.


Race

F/R/W: +3/+2/+0 (+2 vs enchantments);

Classes/Levels

Perc: +2, SM +0; low-light vision; Max HP: 13, Current HP: 13

Gender

AC: 17/12/15; CMD: 16; Init: +4;

About Lord Brycen

CONSUMABLES:

Ammunition
Arrows – 20

Spell-Like or Racial Abilities
None

Class Abilities
None

LORD BRYCEN THRUSHBERRY

Male half-elf Fighter (Martial Master) 1
CG Medium humanoid (elf, human)
Init +4; Senses Perception +2, Sense Motive +0; low-light vision
Languages Common, Elven, +1

DEFENSE
AC 17 (+2 Dex, +5 armour), touch 12, flat-footed 15
CMD 16
HP 13 (1d10+2+1)
Fort (2) +3, Ref (0) +2, Will (0) +0
(+2 vs enchantment spells and effects)
Defensive Abilities None
Immune Magical sleep
Resist None

OFFENSE
Speed 20 ft
Melee
elven curve blade +5 (1d10+4; 18-20/x2; S)
elven curve blade PA +4 (1d10+7; 18-20/x2; S)
heavy flail +4 (1d10+4; 19-20/x2; B)
heavy flail PA +3 (1d10+7; 19-20/x2; B)
dagger +4 (1d4+3; 19-20/x2; P or S)
Ranged
javelin +3 (1d6+3; 20/x2; P; 30 feet)
dagger +3 (1d4+3; 19-20/x2; P; 10 feet)
Special Attacks

STATISTICS
Abilities Str 17 (+3), Dex 14 (+2), Con 12 (+1), Int 13 (+1), Wis 10 (+0), Cha 13 (+1)
Base Attack +1; Melee Touch +4; Ranged Touch +3
CMB +4

Feats
Weapon Focus – elven curve blade (F1)
Power Attack (1)

Traits
Axe to Grind
Elven Reflexes

Skills
Intimidate (1) +5
Ride (1) +6-4
Survival (1) +4

Background Skills
Knowledge - History (1) +2
Knowledge - Nobility (1) +2

SQ
elf blood, elven immunities, keen senses, multitalented, weapon familiarity

SPECIAL ABILITIES
Axe to Grind (Trait) You gain a +1 trait bonus on damage against foes who are threatened by only you.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Elven Reflexes (Trait) You gain a +2 trait bonus on initiative checks.
Keen Senses Half-elves receive a +2 racial bonus on Perception checks.
Multitalented Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.
Weapon Familiarity Half-elves raised among elves often feel pitied and mistrusted by their longer-lived kin, and yet they receive training in elf weapons. They gain the elf ‘s weapon familiarity trait. This racial trait replaces adaptability.

COINS
PP – 0
GP – 2
SP – 8
CP – 20

EQUIPMENT
Carrying Capacity: Light – 86 lbs; Medium – 173 lbs; Heavy = 260 lbs; Current – 91 lbs (Medium)

Weapons – elven curve blade (80 gp, 7 lbs), javelin x 3 (3 gp, 6 lbs), dagger (2 gp, 1 lb), heavy flail (15 gp, 10 lbs)
Armour – scale mail (50 gp, 30 lbs)
Alchemical
Other Combat Gear
Scrolls
Potions
Wands
Other Magic Items
Mundane Gear – fighter’s kit - backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin (9 gp, 29 lbs), explorer’s outfit (8 lbs), signet ring (15 gp)

BACKGROUND
Young Lord Brycen, second son of King Rathiel Thrushberry IV, ruler of the great elven nation of Aerisael, grew up as the gods' gift to the material realm. Sadly, he didn't grow up far or long (or tall) enough. His father's nation was already in a serious state of decay, as the out-of-touch nobility became more and more insular, retreating to the opulence of their estates rather than use their influence to try to save the kingdom from degradation. Despite his arrogance and entitled world view, Lord Brycen did inherit his father's sense of honour and duty: as the sovereign of the realm, it was the king's duty to tend to the needs of the commoners, even to the point of risking his own life and well-being, while the duty of the commoners was to supply the king with the taxes and obedience he required to fulfil matters of state. Unfortunately, the commoners didn't see things that way, and rebelled against the institution they saw as holding them back from prosperity.

When the revolution started, King Rathiel feared for the well-being of his children. Neighbouring kingdoms had fallen to similar rabble-rousers, and the monarchs and families suffered gruesomely before the release of death. To save his children, he sent his four sons to four different secret locations within four different allied nations. There, the boys were placed into technomagical stasis pods, to wait out the unrest in safety. Sadly, Aerisael fell, the King and Queen were beheaded, and the nation fell into anarchy. With the deaths of all the monarch's loyal servants, the four sons of Thrushberry were forgotten and lost to time.

Until a major earthquake in the remains of the former capital of Jid led to the malfunction of Lord Brycen's stasis pod, waking the young prince. Finding a world with no servants, no subjects, and only his sword and some jewellery with him in stasis, Young Lord Brycen set out on a mission: to track down the other three sons of Thrushberry and resurrect the great kingdom of Aerisael from the ashes of time. He pawned his jewels (save for his royal signet ring, bearing his royal crest - a thrush in flight), strapped on his sword, and headed for the largest (and closest) remaining nexus of civilization left: the city of Theviss.

DESCRIPTION
Young Lord Brycen barely reached the age of adulthood for his kind before placing himself in stasis. He never came into the full height of his family, but is well-muscled and stocky. He wears his brown hair long in the Aerisael-style, gathered in a ponytail. His ears bear little of the elven features typical of his race. While preferring a more wealthy attire, he contents himself with practical travelling clothes, until such time as he secures a steady stream of income for himself.