Sage

Menra Nabra's page

63 posts. Alias of Uret Jet.


Full Name

Menra Nabra

Race

Old Tiefling

Classes/Levels

Wizard 1

Gender

Male

Size

Medium

Age

68

Special Abilities

Deathwatch, At will

Alignment

NG

Deity

Vexat and Petty-Boon

Languages

Common, Draconic, Infernal, Terran, Aquan, Ignan

Occupation

Aspiring teacher

Strength 9
Dexterity 12
Constitution 10
Intelligence 18
Wisdom 16
Charisma 12

About Menra Nabra

Crunch:
Menra Nabra
Male Old Tiefling Wizard 1
NG Medium Outsider (Native)
Init +1; Senses Perception +6 , Darkvision 60 Ft.
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Defense
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AC 12, touch 11, flat-footed 11 (+1 armor, +1 Dex,)
hp 6 (1d6)
Fort +0, Ref +1, Will +5
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Offense
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Speed 30ft.
Melee None
Ranged None
Special Attacks None
SPL (CL 1st, Concentration +5)
. . At Will: Deathwatch
Wizard Spells (CL 1st, Concentration +5) (Conjuration Slot: Grease)
. . 1st (2/2) — *Summon Monster 1, Grease, Mage Armor, Snowball, Magic Missile, *Shield, Hold Portal
. . 0 (At will) Read magic, Detect magic, Acid Splash
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Statistics
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Str , 9 Dex , 12 Con , 10 Int , 18 Wis , 16 Cha 12
Base Atk 0; CMB -1; CMD 10
Feats Scribe Scroll, Spell Focus: Conjuration, Alertness
Traits Hedge Magician, Scholar of the Great Beyond
Skills K: Arcana +8, K: Dungeoneering +8, K: local +8, K: History +9, K: Planes +9, K: Religion +8, Perception +6, Spellcraft +8, Profession: Librarian +7
Languages Common, Infernal, Draconic, Giant, Aquan, Ingan
SQ Skilled, Soul Sear, Fiendish resistince,
Combat Gear Silken Ceremonial, Neck Guard; Other Gear SCP, Backpack, Bedroll, Blanket, Spellbook, Trail Rations (7), Pouch with 19 GP and 1 SP
Magical Gear None
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Special Abilities
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Hedge Magician 5% off the price of magic items when craftign them.
Familiar: Bat The wizard gains a familiar. This familiar provides the alertness feat when in proximity, and a +3 fly bonus.
Cantrips 0th level spells are capable of being cast without expelling slots.
Arcane School: Conjuration, Creation Sub-School A wizard gains an array of powers assoiated with their school. They may also prepare one extra slot in relation to their school. This wizard's opposing school sare Necromancy and Enchantment.
Summoner's Charm Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1).
Create Gear Create simple gear that weighs no more then one pound per spell caster level. 7/D
Scribe Scroll Able to create scrolls from spell list.

Familiar:

Nelly
NG Diminutive female animal
Init +2; Senses blindsense 20 ft., low-light vision; Perception +6
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Defense
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AC 17, touch 16, flat-footed 15 (+2 Dex, +4 size, +1 Natural Armor)
hp 3 (1d8–2)
Fort +0, Ref +4, Will +5
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Offense
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Speed 5 ft., fly 40 ft. (good)
Melee bite +6 (1d3–5)
Space 1 ft., Reach 0 ft.
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Statistics
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Str 1, Dex 15, Con 6, Int 6, Wis 14, Cha 5
Base Atk +0; CMB –2; CMD 3
Feats Weapon Finesse
Skills Fly +16, Perception +6; Racial Modifier +4 Perception
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Special Abilities
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Improved Evasion When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself.
Alertness While a familiar is within arm's reach, the master gains the Alertness feat.
Empathetic Link The master has an empathic link with his familiar to a 1 mile distance.

Story time:
Magic came to Menra's life later then most, as until ten years ago he had worked as a simple librarian in one of Theviss's few remaining neighborhoods. A mage who had visited the library for many years recently passed away in his sleep, and had willed a selection of his materials to be donated to his favored spot to relax and read books new and old. The elder tiefling was diligent to sort through the material and find proper places for the treasured tomes, when he came across one of particular interest.

It was a textbook, one specifically aimed at introducing young students to the arts of magic. From the scribbled name and date behind the cover, it was perhaps the same one which introduced it's owner to magic as well. The reasoning seemed clear once he set that one down to again look over the new inventory, all of which pertained to the study and teachings of magic. He must've hoped that by leaving those books patrons would find them and become interested in magic themselves. There was a good chance he had never expected them to instead inspire the librarian himself.

He had aged well past his prime by the time he had become interested, long past the cut off point wizards seeking apprentices. They wanted adolescents who's minds were still fresh and could grow and shape around the idea of magic, and saw no point in humoring an old man such as himself. But he didn't need them to be his teachers. His library now had everything he needed to study the art himself and on his own.

It took him years to truly come to understand and comprehend the basics of magic, but his trials were not without their reward. It had sparked within him a youthful vigor he hadn't felt since he was a young man trying to court his late wife. Since he was a child he never truly had a dream for what he wanted in this world, the simple pleasure of being alive had been enough. Now however, he finally had a goal to strive for, something to live by and seek out.

He wanted to reach out and inspire the same love for magic that the man who donated his materials had done, to show the people of this world that there was still beauty in the mystic arts to be had and discovered. Perhaps, one day down the road, he'd be the first to open up a new academy to teach the arcane in centuries of stagnation. A school that people would flock from far and wide, eager to learn and see that their supposedly dying world still had plenty of life left to experience.

But, that was many more years down the road as he continued his independent study of the arcane. He needed to obtain the necessary funds and experience for such monumental task first.