RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


6,151 to 6,200 of 9,270 << first < prev | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | next > last >>

Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Ninja, go forth and trapspot!"


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander goes for taking 10 and trap darring


No traps ping on your trapdar.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"I say we try that door on the left!"


The oom is empty, save for a scattering of raw materials like sheets of cloth, stacks of lumber, blocks of stone, metal bars, and bones.

Bander has an odd notion that somehow this room allows you to make things at will.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Seems like we can make things in here. Not sure how...who wants to experiment?


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Anybody got plans for a fishtank on wheels?"

knowledge(engineering): 1d20 + 7 ⇒ (8) + 7 = 15


A knowledge arcanna might yield the how of fabrication.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Know Arcana Bo: 1d20 + 22 ⇒ (18) + 22 = 40


You can pretty much use the room as a fabricate spell, but you think that beyond certain boundaries, the effect will end.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Plop


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"Well we could certainly use this room to craft a container for Jan until we get him fixed, although for now I'm sure he is safer with the other goldfish.. Is there anything we need off hand?"


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Maybe he is making friends and will want to stay a goldfish."


Just to cut speculation short, no you cannot make a goldfish driven steampunk mecha in the fabrication room.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

dreams crushed.....


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

well thanks kill joy


Muahahahaha. GM Killjoy.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

I was thinking more of a stout container tht would recirculate oxygen over some sorta voltron contraption lol..


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Maybe we try the door across the hall?"


The door across the hall looks to be about the same as the one you just checked out. As you are looking around inside more golems come tromping down the corridor at you.

init: 1d20 - 1 ⇒ (1) - 1 = 0


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

initiative: 1d20 + 5 ⇒ (19) + 5 = 24


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Join the Shieldmarshals they said. See the world they said. I'd rather be sailing.


People?


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Crap my post got eaten just boarded a plane I'll see if I can get something


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Take a zero on init and win

Swift to go invis

MW Revolver: 1d20 + 22 - 2 ⇒ (18) + 22 - 2 = 38 for 1d6 + 7d6 ⇒ (4) + (2, 4, 4, 5, 4, 6, 2) = 31
MW Revolver: 1d20 + 17 - 2 ⇒ (19) + 17 - 2 = 34 for 1d6 + 7d6 ⇒ (3) + (5, 3, 3, 1, 6, 1, 3) = 25
MW Revolver: 1d20 + 12 - 2 ⇒ (17) + 12 - 2 = 27 for 1d6 + 7d6 ⇒ (1) + (1, 4, 5, 2, 4, 1, 4) = 22
Shuriken: 1d20 + 21 - 2 ⇒ (18) + 21 - 2 = 37 for 1 damage+ 7d6 ⇒ (6, 2, 1, 4, 4, 2, 5) = 24
Shuriken: 1d20 + 16 - 2 ⇒ (9) + 16 - 2 = 23 for 1 damage 7d6 ⇒ (5, 1, 1, 3, 6, 3, 6) = 25
Shuriken: 1d20 + 11 - 2 ⇒ (2) + 11 - 2 = 11 for 1 damage 7d6 ⇒ (4, 1, 5, 6, 4, 5, 3) = 28


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Move to get out in the hall.

Swift to challenge #1

rifle: 1d20 + 19 ⇒ (20) + 19 = 39 (deadly aim, challenge)

damage: 1d10 + 31 ⇒ (6) + 31 = 37

confirm: 1d20 + 19 ⇒ (13) + 19 = 32

crit damage: 3d10 + 93 ⇒ (3, 2, 10) + 93 = 108

"Take that you overgrown pile of gravel!"


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Yap casts Blessing of Fervor..

Bo will target #2.. Bane as a swift, grit as a free.. +2 from Fervor.

Attack 1: 1d20 + 18 ⇒ (14) + 18 = 32 all steel
Attack 2: 1d20 + 18 ⇒ (19) + 18 = 37
Attack 3: 1d20 + 13 ⇒ (7) + 13 = 20
Attack 4: 1d20 + 8 ⇒ (3) + 8 = 11

Confirm 2: 1d20 + 18 ⇒ (8) + 18 = 26

Dam 1: 1d8 + 20 + 2d6 ⇒ (4) + 20 + (1, 2) = 27
Dam 2: 1d8 + 20 + 2d6 ⇒ (5) + 20 + (4, 5) = 34
Dam 3: 1d8 + 20 + 2d6 ⇒ (5) + 20 + (6, 6) = 37
Dam 4: 1d8 + 20 + 2d6 ⇒ (3) + 20 + (5, 5) = 33

Confirm 2: 3d8 + 60 ⇒ (8, 7, 8) + 60 = 83

He has clustered shots so DR just once. His AC is 36 currently.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Plop.


2 golems down. Bander was in the room (according to the map, and yes I put him there, but you guys were checking it out). So he would have to move to shoot and only got 1 off.

But then a silver skinned human flies around the corner and advances behind the golem.

(technically the golem advances to melee, then the silver guy flies up behind and casts a spell)
The golem swings at Bander's square (after bumping into him)
hit chance: 1d100 ⇒ 44 miss

Then the silver guy's spell goes off in a cone of rainbow rays.
(golem is immune to magic)
Bander 1d8 ⇒ 1 20 points fire damage (Reflex half)
Yap 1d8 ⇒ 5 Flesh to stone (Fortitude negates)
Bo 1d8 ⇒ 6 Insane, as insanity spell (Will negates)
Obi 1d8 ⇒ 8 2 rays
1d8 ⇒ 3 80 points electricity damage (Reflex half)
1d8 ⇒ 5 Flesh to stone (Fortitude negates)

All DCs are 23.

PCs are up.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

(SR24)


SR check: 1d20 ⇒ 11 pass


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

reflex: 1d20 + 10 + 5 ⇒ (20) + 10 + 5 = 35

fort: 1d20 + 15 + 5 ⇒ (20) + 15 + 5 = 40

"yawn...."

swift action challenge Silver Surfer "Furth off ye' shiny son of a mongoose!!!"

free action click heels together to activate boots of speed

Open fire with full attack (clustered shots, seeking, steel rounds, challenge, deadly aim, +2 from blessing of fervor)

free shot: 1d20 + 19 + 1 + 2 ⇒ (3) + 19 + 1 + 2 = 25
shot #1: 1d20 + 19 + 1 + 2 ⇒ (13) + 19 + 1 + 2 = 35
shot #2: 1d20 + 14 + 1 + 2 ⇒ (10) + 14 + 1 + 2 = 27
shot #3: 1d20 + 9 + 1 + 2 ⇒ (9) + 9 + 1 + 2 = 21

damage free shot: 1d10 + 31 ⇒ (4) + 31 = 35
damage shot 1: 1d10 + 31 ⇒ (7) + 31 = 38
damage shot 2: 1d10 + 31 ⇒ (10) + 31 = 41
damage shot 3: 1d10 + 31 ⇒ (4) + 31 = 35


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo Will: 1d20 + 21 ⇒ (5) + 21 = 26
Yap Fort: 1d20 + 15 ⇒ (9) + 15 = 24 That was unpleasant..

Content to let others handle the silver surfer Bo targets the remaining golem.. Reload 1 bullet, an adamantine one at that, as a swift and fires 3 times at the golem.. Bane and Grit as well.. +2 from BoF..

Attack: 1d20 + 18 ⇒ (3) + 18 = 21 steel
Attack: 1d20 + 18 ⇒ (15) + 18 = 33 steel
Attack: 1d20 + 13 ⇒ (15) + 13 = 28 adamantium

Dam 1: 1d8 + 20 + 2d6 ⇒ (7) + 20 + (4, 4) = 35
Dam 2: 1d8 + 20 + 2d6 ⇒ (5) + 20 + (4, 6) = 35
Dam 3: 1d8 + 20 + 2d6 ⇒ (7) + 20 + (1, 2) = 30 clusterred shots..


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap will cast communal resist energy(elec) 30, touching all his allies, and then moves into the room..


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 20 ⇒ (7) + 20 = 27 0 damage with evasion

The invisible bander attacks again

Snicker/PS: 1d20 + 23 + 2 - 4 ⇒ (3) + 23 + 2 - 4 = 24 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (2) + 3 + 1 + 8 + (3, 3, 3, 6, 4, 6, 5) = 44 and
Snack/PS: 1d20 + 23 + 2 - 4 ⇒ (3) + 23 + 2 - 4 = 24 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (2) + 3 + 1 + 8 + (5, 1, 1, 5, 6, 5, 2) = 39
Snicker/PS: 1d20 + 18 + 2 - 4 ⇒ (4) + 18 + 2 - 4 = 20 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (1) + 3 + 1 + 8 + (3, 4, 5, 6, 6, 3, 6) = 46 and
Snack/PS: 1d20 + 18 + 2 - 4 ⇒ (19) + 18 + 2 - 4 = 35 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (2) + 3 + 1 + 8 + (4, 1, 1, 2, 1, 3, 2) = 28
Snicker/PS: 1d20 + 13 + 2 - 4 ⇒ (4) + 13 + 2 - 4 = 15 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (4) + 3 + 1 + 8 + (3, 2, 5, 3, 2, 5, 3) = 39 and
Snack/PS: 1d20 + 13 + 2 - 4 ⇒ (8) + 13 + 2 - 4 = 19 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (2) + 3 + 1 + 8 + (6, 2, 1, 2, 5, 1, 1) = 32

to confirm Snack/PS: 1d20 + 18 + 2 - 4 ⇒ (3) + 18 + 2 - 4 = 19 for 1d4 + 3 + 1 + 8 ⇒ (2) + 3 + 1 + 8 = 14


Obi misses once, and Bander hits once (I'm going to be nice an apply your hit, as you had to move too far to get more than one attack, though the bulk would have missed). . The silver sufferer looks rather the worse for wear. Bo blasts his golem into gravel.

Ol' Silver steps back and casts a spell.

PCs are up.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Spellcraft: 1d20 + 20 ⇒ (20) + 20 = 40 What spell would that be?


Bo:
Wall of force


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"Great.. He casts a Wall of Force. I have no way around that.."

He reloads his gun..


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Hearing Bo tell us that the Silver Surfer is protected by a wall of force, Obidiah reloads his rifle this round.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander sheathes his blades and reactivates his shield via wand


Silver flies back down the corridor and around the corner.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Try the door in the north wall?" Obi suggests.


As soon as the last golem dropped into shards, you heard coughing and splashing from the fountain behind you.

Jan, you find yourself in a fountain but human again.

Assuming you check out that room, it looks pretty much identical to the other two you have looked into.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Jan .... tell me quick .... do fish smell?"


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

You do pee in your drinking water right?


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Jan looks down at himself to check if he has clothes on.


You are wearing all your equipment. It just smells fishy.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Oh thank the gods. Did no one hear me screaming for help?


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Don't speak fish"

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