
| Camillo Duin | 
 
	
 
                
                
              
            
            With Camillo and Toshio on either side of the door, Camillo will put the sword in his shield hand and try to unlatch the door, blocking it with his foot to prevent it from latching back as he transfers the sword back to the correct hand.
Confirming with Toshio, he will push the door slowly open, as quietly as possible, in hopes to take the sleeper by surprise. Of course.
Stealth 1d20 + 8 ⇒ (4) + 8 = 12

| DM Devon | 
 
	
 
                
                
              
            
            Funny. Some of you are probably waiting on me, I was waiting on you....heh.
Camillo's attempts to open the door are by no means loud though the door offers a very slight groan as the wood starts to expand from the heavy moisture of the storm air. Regardless, the goblins in the room offer no indication of waking.
The room contains little else than six run down and foul smelling bunks, each holding a goblin in some various state of sleep. Weapons are strewn about the room within reach of each goblin and it seem they sleep in what little armor they have.
The setup makes sense; were the guard towers to raise an alarm these goblins would quickly rise and exit for defense. Ironically the tower raised no alarms and instead the intruders stand in the doorway catching the goblins at their most vulnerable.
I'll update the map soon if you need it otherwise I will post it later after you've moved through a few spaces.

| Toshio Kaijitsu | 
 
	
 
                
                
              
            
            With such convienient targets about the room, Toshio would rather be rid of the vermin now. He glides into the room and holds his sword above a goblin readying an action to coup de grais one and inclines his head sothe others so the group gets his idea.

| Camillo Duin | 
 
	
 
                
                
              
            
            Camillo understands the samurai's intent, but he's not sure what the paladin will think. Glancing at Kerrec, he moves to nearby bunk and readies an action to coup d'grace the goblin on the top. He watches Toshio for the sign to proceed.

| Vidar Ekstrand | 
 
	
 
                
                
              
            
            Occupied, Vidar is not yet aware of the proceedings in the next room, instead he carefully begins to pull the dagger from the wall, trying to hold the wings steady so they will not drop to the floor.

| Kerrec Valorian | 
 
	
 
                
                
              
            
            Kerrec concentrates in the room asking his God to help him discern if these creatures are truly evil. If they are, Kerrec will take his dagger and prepare to coup de grace one of the goblins. If any are not evil, Kerrec will point to one or more of them and indicate with a hand signal he wants to question them.

| DM Devon | 
 
	
 
                
                
              
            
            I honestly can't recall if we have had this conversation but my understanding/impression and intended ruling absent a compelling case is that the reading of DE says that below 5HD creatures do not detect as evil. You could look at this thread here to see a decent hash out of the existing arguments as I have seen them. Have we talked about this before?
Adittionally, Vidar: As everyone else is making their way into the other room you can note what is happening and join in. Regardless the knife seems to be quite elaborate and is certainly masterwork.

| Camillo Duin | 
 
	
 
                
                
              
            
            I honestly can't recall if we have had this conversation but my understanding/impression and intended ruling absent a compelling case is that the reading of DE says that below 5HD creatures do not detect as evil. You could look at this thread here to see a decent hash out of the existing arguments as I have seen them. Have we talked about this before?
It's news to me, but I can accept it. Camillo is not happy with killing sleeping anythings, but he's in it for expediency. If we need to lock the door somehow on a bunch of sleeping (and now unarmed) goblins, he's ok with that, too. A good hit to the head to keep them out longer, I'm all right with that, too. We need to leave some goblins angry with the druid about letting us in, after all.

| Toshio Kaijitsu | 
 
	
 
                
                
              
            
            Toshio seeing more than a few concerned faces about the room hesitates. He could understand the groups feelings, but these were goblins. They were vicious little monsters who'd poor molten glass down the throught of an old man. They attacked the town without provocation. The way they had defiled the corpses at the glass works left no doubt, even the druid, seemingly willing to give his word betrayed them at the opportunity. Any enemies they left alive behind them jepardised thier mission and that could get them all killed.
It was not a nice task, but he'd fought enough times to realise there was no nice way to fight a war.
He had no doubt.
He gives a silent 3 count and plunges his blade through the goblins lungs.
Coupe de grace, auto crit and Fort vs DC12+damage24 = 24
DC 36 fort (+2for Katana)

| DM Devon | 
 
	
 
                
                
              
            
            1d20 - 11 ⇒ (16) - 11 = 5
Vidar still in the hall, the rest of the group position themselves to end things quickly. None of the goblins continue to live as their life is taken from them quickly and efficiently. The last goblin asleep neither stirs nor gives any indication that his cohorts are ended.

| DM Devon | 
 
	
 
                
                
              
            
            Much like the assault on Sandpoint the goblins in this room favor ragtag blades that resemble small short and longswords. (dogslicers and horsechoppers) In all there are 5 (small) short swords, 1 (small) long sword and 4 rickety looking (small) short bows. There seems to be a lack of arrows but the organization in this rooms is appalling; the weapons are basically piled in the center of the room between the bunks.
A handful of dilapidated foot lockers are left open with contents strewn about mostly in the form of various patchwork rag outfits and the occasional dead rat body, probably "rations" of some kind. The occasional glint copper and silver does indicate that if you really wanted to take the time there might be some coin mixed in the mess.

| Toshio Kaijitsu | 
 
	
 
                
                
              
            
            Toshio moves over to Rullis, Kerric and Kithan and whispers quietly, I am in favor of ending it now. We could possibly prepare the room outside for an ambush and use him to call to the rest. I don't think it will draw many though since that relies on the enemy to care for the victim, better to end it now and maintain surprise. Or we could question it, again I don't think that will help considering how much time we have and if he screams we lose the initiative.
He waits for them to respond.

| Rullis Stillman | 
 
	
 
                
                
              
            
            Rullis thinks for a couple of seconds before thrusting his spear forward through the little creature's throat, just like the last one. "Questioning won't gain us anything. Best to off them and move on. We have a lots to do."
Damage: 2d8 + 4 ⇒ (1, 4) + 4 = 9
Using the goblin's own rags, he wipes the blood off his spear before resting it against the wall. Withdrawing his dagger, he makes to slice off an ear but pauses, glancing around. "Nothing to store them in, we'll have to get them on the way out." He puts his dagger back away and grabs his spear. "We should keep moving."

| DM Devon | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            I assume Camillo means door 6
As the party exits back into the main entrance, Camillo sidles up to the next door where he previously heard noise.

| Vidar Ekstrand | 
 
	
 
                
                
              
            
            Perception: 1d20 + 8 ⇒ (19) + 8 = 27
Despite being busy evaluating the dagger from the trophy chamber, Vidar manages to catch the conversation on the other side of the door and holds up one hand before whispering.
"A gambling session erupting in a fight over what one party perceives to be an unusual amount of "luck" on the part of the other player."

| DM Devon | 
 
	
 
                
                
              
            
            Everyone post an approx first round intention/action and I will fill in the gaps. (Toshio your action is noted) Your init order is:
Camillo 1d20 + 4 ⇒ (11) + 4 = 15
Vidar [Starts Round]
Kerrec 1d20 + 2 ⇒ (6) + 2 = 8
Rullis 1d20 + 2 ⇒ (9) + 2 = 11
Toshio 1d20 + 4 ⇒ (10) + 4 = 14
Kithian 1d20 + 3 ⇒ (4) + 3 = 7
Vidar
Camillo
Toshio
Rullis
Kerrec
Kithian

| Camillo Duin | 
 
	
 
                
                
              
            
            Camillo will move in and left and sneak attack the first goblin he comes to. The perfect move would put him where he can block their weapons, too, but dropping one of the buggers while they are flat-footed is more important.
Damage 1d8 + 5 + 1d6 ⇒ (1) + 5 + (5) = 11

| DM Devon | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Vidar can pull the door with a ove and touch Camillo as a readied action so no worries.
Vidar counts down and the group springs into action. As Camillo moves into the doorway, Vidar utters a few succinct words and enhances Camillo's strength for a few short moments.
Camillo enters the room to find a winding 30 foot staircase that leads to a trapdoor above. The trap door is flung open and rain falls in a steady cascade through the portal and pools on the tower floor below.
At the foot of the stairs are two goblins. One yelling and sitting on top of the chest of another, a stack of playing cards being used as a type of gag on the one pinned to the floor. Despite the pooling water Camillo is able to enter the room and slice the neck of the assaulting goblin with precision.
As a stunned goblin attempts to eject cards from his mouth, Toshio stalls in place unable to see a clear path for the charge he had set himself for. Rullis moves to a defensive position outside the door with Vidar noting that there seems to be no threats but remaining vigilant just in case. Kerrec stands ready with his crossbow but finds nothing threatening to shoot at.
With his superior speed Kithian moves into the room bringing his weapon in a high arc over his head. Closing the gap from the doorway the falchion falls with a swift "clang" as the metal cuts easily through the torso of the goblin on the floor splitting the small creature in twain. Blood mingles with the pool forming in the base of the tower, thunder claps outside as a fitting signal that little noise was made and another room is cleared.
Aside from the stairwell a single door rests on the northern wall.

| Camillo Duin | 
 
	
 
                
                
              
            
            Camillo cannot make that DC.
Camillo moves up the stairs as quietly as he can to make sure that there are no goblins in the tower above.
Stealth 1d20 + 8 ⇒ (17) + 8 = 25
If I'm rushing things, stop me in-thread. I think this is how Camillo would proceed.

| Kithian Darlok | 
 
	
 
                
                
              
            
            Perception:1d20 + 5 ⇒ (3) + 5 = 8
Kithian wipes the blood from his falchion onto the upper part of the goblin and smiles wickedly at the others, "That is how the bastages should die. Seeing the blade coming for them.
 
	
 
     
     
     
 
                
                