RotRL aka "The Heroes of Sandpoint"

Game Master Hunger

Something sinister is happening in Sandpoint and only our heroes can stop it. See what happens when a group loses DM after DM and yet the heroes forge on!


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Spurred by the strangeness of the space Camillo thoroughly examines the door and finds it to be trap free. Opening it reveals a narrow hallway that bends back into a small room that sits at the heart of the house.

In the room the floor has been chipped and chiseled away. In fact, stone cutting tools and picks lie scattered about with rocks and dust. A large hole leads into muddy darkness but the groups various lights reveal a rough hewn staircase of stone that spirals into the dark and somewhere down below the house.


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]

Was there anything of value in the wizard/necromancer's chamber? I assume we would have searched this with Detect Magic before proceeding on through the door. It seemed like a pretty key room.

Perception(room with disturbing windows): 1d20 + 7 ⇒ (17) + 7 = 24
------
Sayniek stands at the top of the stairs looking down.
Something tells me that whatever is down there is not going to be friendly.


Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

Kithian peers down the stairs into the darkness and steps back. "You're probably right. You first."


Male Human (Ulfen) Wizard (Enhancer) 5 HP 36/36 | AC 15 T 12 FF 10 | Ft +2 Rf +2 Wi +5 | Init +2 | Perc +6

"Underground...with the way things have been proceeding so far, I feel like I should not voice my suspicions lest we tempt fate and have them come true..."


Female Elf Magus (Bladebound Kensai) 5
Spoiler:
hp 45 // AC 19/17/12 // F +5/R +5/W +4 // Init +6 // Perc +6(+8) // Effects: none

Cristiel shakes her head at the tasteless decor and upkeep of the workshop as the others peer at the stairs leading down. She runs a finger across Manartyelo's length, cleaning some invisible speck of dust, "Darkness and corruption lie below. Let us not keep it waiting. It has many lives to answer for."


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

"I can't lead without light. I can conjure some up, but that would give us away - if that is a concern. Or I can continue to follow Sayniek as we move forward. Sound good?" Not proceeding doesn't appear to have crossed his mind.

Camillo did not search the room with the windows unless someone suggested it out loud. He was more interested in getting back out of the room.


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]

Sayniek looks to the others:
I do not mind leading. Of course, I am not the best at detecting traps that may lie in wait.

If nobody objects, the tin can soldier will lead the way clanking down the stairs.

Perception: 1d20 + 7 ⇒ (5) + 7 = 12


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

"Fair enough. Let me know if you want some light."

He falls in behind the diminutive warrior, figuring his light probably won't be any more warning than the sound of her armor, but keeping that thought to himself.


Can I get a Wil save Sayniek?


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]

Will: 1d20 + 10 ⇒ (15) + 10 = 25 <-- she Will not be denied


Sayniek:
As the group moves to descend the idyllkin experiences a vision of rushing information. Clearly in her minds eye Sayniek sees Kasanda Foxglove coming upon her husband Vorel's work. His myriad ritual pieces, and his descent into undeath. Sayniek sees flashes of Vorel Foxglove constructing the vessel that would hold his life essence and the grim concoction he ingests that melts his flesh and destroy his body to birth the greatest of undead, a lich. The images flash in bright colors and glass, the myraid windows of the house coming to life as though to narrate the sick history of the house and what has transpired here. Despite this barrage of information Sayniek resists the urges to run throughout the house in desperation, having seen the darkness that is the Misgivings, she is able to remain calm despite now fully realizing that this is a place of great unnatural acts.

The stairs end in limestone with walls dripping with water and more mold, blue and black swirling about in spiraled patterns. Rubble and broken boes litter the floor and a rythmic sound almost like some giant drawing breath fills and empties the space. 3 tunnels lead on, one north and two west, the most southwesterly of which seems newer than the others.

Perception DC 25:
The soft sound of smacking and almost "grunting" can be heard in the areas beyond the halls. Other creatures are here for sure, maybe...eating?


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

Sayniek gasps as a series of unholy images assault her senses. However, her faith in Ragathiel affirms her resolve and she shakes off the brief urge to flee.

A lich. Your friend's father desired to become a lich, the most powerful, and vile, of undead. Everything in this house is designed to tell the story of the horrid man. We must finish eliminating any threat, then we can report what has occurred here to the priests of the good faiths so that they can come to cleanse the vile taint once and for all.


Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

Perception: 1d20 + 5 ⇒ (10) + 5 = 15


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

Perception: 1d20 + 7 ⇒ (13) + 7 = 20


Male Human Cleric 4 [HP 21/23; AC18,T12,FF16; F+5,R+4,W+10; Per+4; Init +2]

Rullis is not perceptive enough to notice anything as he brings up the rear.


Female Elf Magus (Bladebound Kensai) 5
Spoiler:
hp 45 // AC 19/17/12 // F +5/R +5/W +4 // Init +6 // Perc +6(+8) // Effects: none

Perception: 1d20 + 7 ⇒ (4) + 7 = 11

Cristiel looks at each of the passages and shrugs, "Logic dictates that the freshest dug cavern might hold the latest interest for our wayward necromancer."


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]

Sayniek nods in agreement.
Yes, if someone had done work here, then that is the likely object of our search.

If nobody objects, Sayniek will begin to trudge down the SW passage, the newer appearing one.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9 <-- this is a new roll for this tunnel as she missed the DC25 roll above.


Male Human (Ulfen) Wizard (Enhancer) 5 HP 36/36 | AC 15 T 12 FF 10 | Ft +2 Rf +2 Wi +5 | Init +2 | Perc +6

Perception:1d20 + 9 ⇒ (9) + 9 = 18

"Before we proceed, allow me a moment."

Vidar nods towards Enok, who until now has been perched on his shoulder.
"Enok, underground, a bird is of little help, I would ask that you fly up the passage and wait outside, at least one of us can avoid this dank an dreary place.
Off you go!"


Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

Kithian grunts and chuckles as he watched the bird fly off."Damn bird is of little help below ground or above ground."


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]

Sayniek rolls her eyes:
Hope nobody left any wine uncorked up there.


Male Human (Ulfen) Wizard (Enhancer) 5 HP 36/36 | AC 15 T 12 FF 10 | Ft +2 Rf +2 Wi +5 | Init +2 | Perc +6

"Yes, I hope so as well, wine have a tendancy to give him gas..."


The group takes the clearly newer tunnel and gets about 10 yards in before the passage opens wider to an honest cave. As the lights play about the cave the sounds of odd breathing changes to surf giving the entire area a strange resonance. Corpses and skeletons litter the cave floor and its clear that there are some nooks and crannies within the cave that might lead to other sections.

Perception DC 20:
As the group enters the cave you notice that above you all is what would appear to be a bat some 4 or 5 feet tall hanging from the rocks above. It seems to have not been disturbed...yet...

While we are at it, Stealth checks please...


Male Human (Ulfen) Wizard (Enhancer) 5 HP 36/36 | AC 15 T 12 FF 10 | Ft +2 Rf +2 Wi +5 | Init +2 | Perc +6

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Vidar stops and hisses softly to the others.
"Hold. We have to move very quietly lest we disturb that bat up there, for where there is one bat, there may be a swarm of them."

Stealth: 1d20 + 2 ⇒ (20) + 2 = 22


Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

Perception: 1d20 + 5 ⇒ (18) + 5 = 23

Stealth: 1d20 + 2 ⇒ (2) + 2 = 4


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]

Perception: 1d20 + 7 ⇒ (12) + 7 = 19
Stealth: 1d20 + 1 ⇒ (14) + 1 = 15

Trying to remain at least somewhat quiet, although clearly, the party's barbarian's friendly banter with the Ulfen wizard eliminates any real chance at stealth anyway, the miniature tank moves into the room, completely missing the creature on the ceiling until the wizard points it out.


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

Perception: 1d20 + 7 ⇒ (12) + 7 = 19

Stealth: 1d20 + 10 ⇒ (5) + 10 = 15

Camillo freezes at the wizard's warning, having missed the creature in his scanning because of his concerns about the bodies all over the floor. Nodding back at Vidar, he gestures to the skeletons, whispering, "Bodies. Necromancer's lair. I'm less concerned about bats."


Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

Kithian looks up at the bat and steps squarely on a skull smashing it to splinters. The half orc looks around at the others and shrugs.


Female Elf Magus (Bladebound Kensai) 5
Spoiler:
hp 45 // AC 19/17/12 // F +5/R +5/W +4 // Init +6 // Perc +6(+8) // Effects: none

Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Stealth: 1d20 + 4 ⇒ (6) + 4 = 10

Cristiel nods with Camillo's assessment, "So we find where the necromancer stores his supply of subject matter. He must be close."


Male Human Cleric 4 [HP 21/23; AC18,T12,FF16; F+5,R+4,W+10; Per+4; Init +2]

Perception: 1d20 + 4 ⇒ (12) + 4 = 16
Stealth: 1d20 + 2 ⇒ (15) + 2 = 17

Not seeing this bat Vidar is talking about from the back, Rullis cringes at the loud crashing of the skull.

He activates his shield ring and watches the other passageways that the group did not choose to take in case anything comes out of them to greet us.


As Rullis' shield ignites with its supernatural force, Kithian is rewarded for his skull crunching by the bat suddenly unfurling its wings and screaming at the group. The sound is unnatural like metal and glass scraping on each other at some unearthly level of sound. The scream is focused primarily on the front of the group capturing Sayniek, Cam, Kithian and Cristiel with its power...

You 4 make DC 16 Fort saves or be stunned for 1d3 ⇒ 2 rounds

Round 1. Group init, act in the order you post, obvioulsy if you are stunned you won't be doing much.

Perception DC 20:
From elsewhere in the caves yells and growls can be heard as though responding to the bat's cry.


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]

Fort: 1d20 + 10 ⇒ (9) + 10 = 19

Sayniek scowls at the bat.
Something strange about that creature.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

With that, she draws and swings her sword at the bat, hoping to make it screech more.

Attack-bastard sword: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Crit: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

If the bat is too far away, she will draw her longbow and fire at the bat. Attack is 1 less (+7) for 27 & 17 on the crit.

Damage if using longbow: 1d6 + 2 ⇒ (5) + 2 = 7
Crit damage: 2d6 + 4 ⇒ (4, 2) + 4 = 10


Female Elf Magus (Bladebound Kensai) 5
Spoiler:
hp 45 // AC 19/17/12 // F +5/R +5/W +4 // Init +6 // Perc +6(+8) // Effects: none

Round 1

Fort Save: 1d20 + 5 ⇒ (8) + 5 = 13

Cristiel grimaces in pain as she clutches at her long, sensitive ears as the bat's screech seems to go on and on.


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]

Don't forget that elves are immune to some sleep and paralysis type effects. Not sure if this is one of them.


It's sonic technically. As of this round the bat is still hanging so about ten feet above the group. (Its head is about ten feet above you, the roof is roughly 18 feet or so above you all.)


Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

Fort sv: 1d20 + 6 ⇒ (4) + 6 = 10

Kithian covets his ears and looks to be in agony.


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]

Then Sayniek would have used her bow. Moving it to one hand and drawing her shield after firing.

Perhaps we can get an Inspire Courage from Cam, might get the crit to hit.


Cam has to make his save first :p. This might be the Vidar, Sayniek and Rullis show for a couple rounds if the dicebot has its way...


Male Human Cleric 4 [HP 21/23; AC18,T12,FF16; F+5,R+4,W+10; Per+4; Init +2]

Turning back, Rullis fires a blast of electrical energy over the tops of everyone's heads at the strange bat.


Lightning Arc - 30ft Ranged Touch Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Electrical Damage: 1d6 + 3 ⇒ (4) + 3 = 7


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

Fort DC 16: 1d20 + 0 ⇒ (4) + 0 = 4

The assault on Camillo's classically-trained sense of hearing is unbearable. He drops his sword (the shield is strapped to him) and he claps both hands to his head.


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]

Lol - Cam, you forgot the +4 from Well Versed - although with that roll it will not help much.


Male Human (Ulfen) Wizard (Enhancer) 5 HP 36/36 | AC 15 T 12 FF 10 | Ft +2 Rf +2 Wi +5 | Init +2 | Perc +6

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

"Well, I am sure nobody could have heard THAT." Vidar mutters sarcastically, before pointing towards the bat and unleashing a duo of magical missiles.

Magic missile: 2d4 + 2 ⇒ (4, 3) + 2 = 9


GM Stuff:

1d3 ⇒ 2
Attack: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 2d8 + 7 ⇒ (5, 6) + 7 = 18

The bat drops to the ground, its large body and wings landing near the rear of the group. The bat lashes out with dull fangs at Rullis and the cleric can see in the chaos of dim lights being dropped and moved about that the bat seems unnaturally grey and seems to be rotting in places on its face with a green glow issuing from its eyes. The moment is short as the creature cries out and bites at Rullis with incredible force.

Rullis takes 18. I also need a fort save please

Round 1 of 2 for the stunned.
Sayniek, Vidar and Rullis are up. The bat is large so its easy to get close and gang up.


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]

Sayniek turns around and charges the bat.
Bad bat, your supposed to attack me.

Charge (if possible): 1d20 + 8 ⇒ (5) + 8 = 13 <-- add +2 if flanking and +2 if a charge is possible
Damage: 1d8 + 2 ⇒ (3) + 2 = 5


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None
Sayniek wrote:
Lol - Cam, you forgot the +4 from Well Versed - although with that roll it will not help much.

Actually I didn't. Camillo's archetype swaps out well-versed. I checked before I posted. But thanks for the thought.


Male Human (Ulfen) Wizard (Enhancer) 5 HP 36/36 | AC 15 T 12 FF 10 | Ft +2 Rf +2 Wi +5 | Init +2 | Perc +6

"Oh dear...desist and be silent you infernal winged rodent!"

Vidar pulls out the magical dagger that has until this moment never been used and throws it at the bat.
Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Dice: 1d4 + 2 ⇒ (3) + 2 = 5

As the dagger returns, Vidar smirks a little at seeing that trick done for the first time.


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]

Sayniek calls out over her shoulder:
Wizard, now is the time for magic, not for target practice.


Vidar doesn't really "do" magic, it gets in the way of his grumpy time. ; )


Male Human Cleric 4 [HP 21/23; AC18,T12,FF16; F+5,R+4,W+10; Per+4; Init +2]

Previous Perception that I missed: 1d20 + 4 ⇒ (4) + 4 = 8 Nope, didn't actually miss anything.

"Ahhh!!!" Rullis cries out as the bat targets him, ripping into his tender flesh apart. "It's already dead!"

Fort Save: 1d20 + 5 ⇒ (8) + 5 = 13

Waiting on Fort Save result before proceeding... He is currently down to 5/23 hit points.


THAT Fort save? Don't worry about that...no big deal...right now...no immediate...effect.

Once combat is over a heal check would probably help you figure out what happened bur for now *shrug*


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]

I rarely play paladins, and forget some of their abilities. If she did not have to move to attack, can Sayniek use Detect Evil as a move action. If this is evil, she will use Smite Evil. This will increase her attack by +8 and damage by +4 (first attack vs undead) if it is evil.

Oh, and congrats all - 6000 posts.

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