RotRL aka "The Heroes of Sandpoint"

Game Master Hunger

Something sinister is happening in Sandpoint and only our heroes can stop it. See what happens when a group loses DM after DM and yet the heroes forge on!


5,901 to 5,950 of 7,900 << first < prev | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | next > last >>

Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

I know you mentioned one set of stairs - have we found an alternative way down? That doesn't involve falling through a floor?


Male Human Cleric 4 [HP 21/23; AC18,T12,FF16; F+5,R+4,W+10; Per+4; Init +2]

Knowledge (Local): 1d20 + 1 ⇒ (16) + 1 = 17
Knowledge (Nature): 1d20 + 5 ⇒ (3) + 5 = 8

Still bothered by the undead woman upstairs, Rullis keeps quiet as he surveys the mold.


Hmm I thought I mentioned a set down, if I didn't there is one. If I did...there is still just that one, but yes a stairway to the basement...No thought come to Rullis either.


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

You mentioned it. I was checking to see if we had spotted a second set - a back way or a butler's access sort of thing.

"Well? We are likely to need light. Who's first?"

The bard casts light on his shield.


Male Human (Ulfen) Wizard (Enhancer) 5 HP 36/36 | AC 15 T 12 FF 10 | Ft +2 Rf +2 Wi +5 | Init +2 | Perc +6

"Well, logic dictates that it be either the one holding the light, or failing that, someone who posses vision that will be magnified by the light beyond what is common."


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

"Well, you and I will need light. Some of our friends probably won't. But I can lead if you wish."


Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

Kithian mumbles under his breath and moves forward.


Kithian doesn't need to lead, you can keep the same order ploracladin smallangel has darkvision so she can take point again like upstairs.

Ah I see what you mean Cam, no there is only one set but it is stashed off through a door much like a servant's staircase but seems to be the only one.

Clarify your order and then I will take you downstairs...


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]

Sayniek has no problem going first, but it might be wise to have Cam first checking for traps, with Sayniek right behind. Obviously, if the tin can paloracle is anywhere near the front, we do not have to worry about sneaking up on people.


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

Good point. Camillo will lead, checking for traps, with Sayniek immediately behind. Basically, proceeding as with the upper floor.


Sorry guys my family had an epic meltdown last week into and post holiday. I will get a post up for the bottom floor soon. Sorry.


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

I think there are no apologies necessary. The holidays are far from free time around here {yesterday was the seventh of my gatherings for this season), so I make no assumptions that anyone else will even see the boards during that time. I hope your family is well after the meltdown.


Male Human Cleric 4 [HP 21/23; AC18,T12,FF16; F+5,R+4,W+10; Per+4; Init +2]

This is the first time I've been able to even look here in a week and a half...


The lower floor, in fact, reveals the kitchen first and foremost. A number of doors lead off the oddly shaped room (4 to be precise) while a large oaken table, its surface marred with moldy stains and rat droppings is the centerpiece of the space. The shelves along the southwest wall are in a great state of disarray and two one foot wide cracks in the wall lead south seemingly into the earth beyond the boundaries of the house. At the echoing clang of armored feet and shifting bodies shuffle into the kitchen space a great murmuring of rat like squeaks build and build in the space echoing from the cracks beyond the wall. Something is coming...

Evil!:

1d3 ⇒ 1
Rullis: 1d20 + 3 ⇒ (3) + 3 = 6
Cam: 1d20 + 3 ⇒ (11) + 3 = 14
Cristiel: 1d20 + 6 ⇒ (11) + 6 = 17
Vidar: 1d20 + 1 ⇒ (20) + 1 = 21
Kithian: 1d20 + 3 ⇒ (20) + 3 = 23
Sayniek: 1d20 + 1 ⇒ (3) + 1 = 4
Squeak squeaks: 1d20 + 6 ⇒ (5) + 6 = 11

Init
=Group 1=
Kithian
Vidar
Cristiel
Cam
*Squeak Squeak*
=Group 2=
Rullis
Sayniek

The sound builds quickly, the group had but a few seconds before it will meet the source of the sound....You have a free round to act then on the order we go, actions resolve per order posted per each group after this initial round.


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

Camillo pulls two flasks from his pack and readies to throw a flask of acid at what he expects to be a mass of rats.


Male Human (Ulfen) Wizard (Enhancer) 5 HP 36/36 | AC 15 T 12 FF 10 | Ft +2 Rf +2 Wi +5 | Init +2 | Perc +6

"Oh spare me, if this noise should originate from a horde of rats infested with ghoul fever or any other sort of undeath...SOMEONE shall pay..."


Male Human Cleric 4 [HP 21/23; AC18,T12,FF16; F+5,R+4,W+10; Per+4; Init +2]

At Vidar's comment, Rullis chants quickly while holding up his symbol of the leaf towards the opening in the wall.

Cast Detect Undead.


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]

Sayniek will move forward and draw her sword in preparation for the expected assault by something with lots of feet.

I don't like rats. Not as much by far as I dislike undead, but still they are something that should not be allowed near civilized folk.


Female Elf Magus (Bladebound Kensai) 5
Spoiler:
hp 45 // AC 19/17/12 // F +5/R +5/W +4 // Init +6 // Perc +6(+8) // Effects: none

Cristiel positions Manartyelo into a ready pose before becoming motionless. Her eyes roam across the walls as she quiets her breath.


The group is able to maneuver so that Cristiel, Kithian, Cam and Sayniek are facing the cracks with Rullis and Vidar a step behind them. Rullis is able to offer only the barest shaking of his head that he detects no undead here when two writhing masses of rats erupt from the wall. The chittering fills the room as it is clear the masses mean to envelop the group...

Group I can post, they resolve in the order posted. There is about ten feet between the front line of the group and the two swarms...


Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

Kithian steps back and his oil flask. "Rats! Why did it have to be rats!"


Male Human (Ulfen) Wizard (Enhancer) 5 HP 36/36 | AC 15 T 12 FF 10 | Ft +2 Rf +2 Wi +5 | Init +2 | Perc +6

"What else would a rodent hide behind but more rats?!?" Vidar snarls out in abject disgust at the display of pestilent vermin.


Am I right in assuming the missing word from Kithian's statement is "throw" his oil flask? He had enough time to pull it before...


Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

Yes, sorry. That is all he has that would be of use.


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

I failed to type if correctly, but my intent was a ready an action to throw a flask of acid when the rats came out. I'm cool if I have to wait for my turn.


Roll damage for the acid then take your regular action Cam.


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

"Here we go!"

Ranged Touch Attack: 1d20 + 5 ⇒ (12) + 5 = 17 Targeting the point in the wall from which they are issuing forth.

Acid Damage: 1d6 ⇒ 4 Plus 50% for being an area effect against a swarm?

Regular action, rinse and repeat

Ranged Touch Attack: 1d20 + 5 ⇒ (4) + 5 = 9 Targeting the point in the wall from which they are issuing forth if they are still doing so.

Acid Damage: 1d6 ⇒ 4 Plus 50%?

He will have to draw a weapon or retrieve more acids for his next turn, but he grabbed two the first time.


Male Human Cleric 4 [HP 21/23; AC18,T12,FF16; F+5,R+4,W+10; Per+4; Init +2]

Seeing the swarm of non-undead come at them, Rullis quickly changes his chant and it suddenly gets rather windy in this chamber. Calling upon the God of Weather, he casts Wind Wall between the rats and the party members, effectively preventing the rats from advancing. At the very least, this gives those with vials of goodies useful against such swarms time to dig through their packs and find them, preparing for when I drop the wind wall.

This would appear after the 3 vials of acid where thrown.


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]

Perhaps showing overconfidence, or a lack of experience fighting swarms, Sayniek draws her sword and stands a few feet from the wall prepared to strike at anything that might issue forth.

Ready Action-bastard sword: 1d20 + 8 ⇒ (14) + 8 = 22
Damage(slashing): 1d8 + 2 ⇒ (1) + 2 = 3


Female Elf Magus (Bladebound Kensai) 5
Spoiler:
hp 45 // AC 19/17/12 // F +5/R +5/W +4 // Init +6 // Perc +6(+8) // Effects: none

Round 1

Standard Action: Attack swarm.

As the rats swarm out, Cristiel slips into a practiced downward sweeping motion with her blade, almost as if using the weapon as a broom to keep the tide of nipping rats at bay.

Manartyelo Attack vs Rat Swarm: 1d20 + 9 ⇒ (10) + 9 = 19
Manartyelo Damage: 1d6 + 5 ⇒ (3) + 5 = 8 * .5 = 4


Just need an action from Kithian and Cristiel why don't you give me a straight up dex check if you want to attack through the wall? Manrtyelo is surely heavy enough but I have to imagine gusting wind would fiddle with the application of force a bit...


Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

Range touch: 1d20 + 5 ⇒ (19) + 5 = 24
Same: 1d6 ⇒ 3


Female Elf Magus (Bladebound Kensai) 5
Spoiler:
hp 45 // AC 19/17/12 // F +5/R +5/W +4 // Init +6 // Perc +6(+8) // Effects: none

I thought you said they were coming out of the wall. If they are still in the wall, I'd hold until I had something to hit. EDIT: Oh, you meant the wind wall. Thought that only kept swarms and arrows at bay.

Dex Check: 1d20 + 4 ⇒ (12) + 4 = 16


@Cristiel, I confess my request perhaps reveals much about my life growing up with AD&D, it simply for me is one of those things where if wind can keep a rat at bay, it surely impacts the basics of sword fighting? Not much mind you, and you more than succeeded but I'll keep my ad hoc logic out of the rolling moving forward just to move things along...

Despite the ugliness of the affair the combinations of acids, oils and the agressive angry hum of Cristiel's mystic sword create an ugly picture as one of the two swarms writhe and die in carnage.

The wind continues to push and the rats howl and chitter but cannot surge forward leaving them vulnerable...

Group 2 is up, then Group 1 can go...basically if there is enough acid and someone throws a fire through the wall its pretty much fish in a barrel with Rullis' very well applied wind wall...


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]

Sayniek's action is posted above. She will step forward using the rolls above, rather than holding the readied action.


Male Human Cleric 4 [HP 21/23; AC18,T12,FF16; F+5,R+4,W+10; Per+4; Init +2]

Always looking for reasons to use those domain spells. :)

Rullis will focus on his wall spell and ensure no rats make it through. He'll prepare to drop the wall if others in his party are ready to attack with more acid.


Sorry guys I keep having issues posting to the site, it looks like its me, not you. I got your note Cam feel better.

The next few seconds pass easily. With Rullis sustaining the wall the rest of the group are able to take swipes at the swarm and break it down into a bloody pulpy mess with wide swing through the wind. Even having to drop the wall to hack at the last small group of the swarm passes uneventfully and the group is left standing amidst a pile of rat corpses as the building occasionally creaks overhead...

Yay for domain spells. What's next?


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

"Let's shine a little light back into those holes."

Am I right in thinking this is a disturbing sign of the house's condition? These are cracks as in the wall has broken and shifted, not as in the wall has simply broken down or 'eroded' a bit?

Feeling much better now, thanks. Nasty bit and then trying to get back into my life...


The group is able to easily comply. The cracks and holes reveal that indeed the foundation is impaired though not to any degree that threatens the building outright. However it does occur that were the building above to suffer substantial damage there would be little opportunity to rebuild absent recasting the stonework below. It is also clear that a substantial shelf of rock seems to support the casted stone which might explain that even with the damage the house is still in solid shape. Considering the composition of the cliffs around here that seems to make sense.


Male Human (Ulfen) Wizard (Enhancer) 5 HP 36/36 | AC 15 T 12 FF 10 | Ft +2 Rf +2 Wi +5 | Init +2 | Perc +6

"Hnnnh, let us move on, quite aside from the eerie atmosphere down here we can now comfort ourselves with the fact that the structural integrity is less than sound.
Rats, undeads, necromancers and who can tell what else hides in the darkness?"


Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

"Hmmmm. I bet a fire would have killed all the rats....


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

"Uh-huh. Some of these doors should be storage, right? Let's eliminate those first."

Moving to the first door to the left from the door they entered through, he listens for a moment and scans it for mischief before trying to open it.

Perception, listening: 1d20 + 7 ⇒ (1) + 7 = 8

Perception, checking for traps: 1d20 + 12 ⇒ (7) + 12 = 19


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]

The mobile tin can moves along behind Cam ready to be first into any room which the rogue determines is not trapped.


Sorry guys, monster crud, then the kid, now getting back to "okay". Will post a big walkthrough tomorrow, I know your guys "tactic" at this point so we won't string this floor out overly so...


Ugh the parade of illness in my family never stops, apparently, but here we go...

Thr group systematically checks the floor starting with the closes doors and working their way around.

The first door reveals quarters for kitchen staff which is spartan but actually relatively clean compared to much of the house. Another door reveals the pantry, undoubtedly the heart of the rat problem this storage area reeks of rats and their various activities fur and droppings permeating every surface. It is only a quick closure of the heavy door that grants the barest reprieve from the unlocked stench therein.

A wine cellar filled mostly with broken glass and empty shelves seems empty enough until a last minute glance catches that one of the racks is on hinges. Prepared to perhaps find further avenues to the foes they seeks the group finds, instead, 6 bottles of an exceptionally rare vintage kept "safe" in its hidden location.

The final door on the floor shows sure signs of being where the group needs to go but the sturdy iron and stout lock provide to be a challenge. Despite being marred with occasional marks of rust the door is still well and truly secured presenting a situation where the group must either find a key in some place they missed (most likely a room above the group chose not to explore, basic wisdom dictates most likely the study, observatory or the master bedroom were the bearer of the key content to be "normal") or the group would need to attempt to break through the door somehow. Otherwise the house has been well and truly searched through and only this mysterious corner remains.


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

Assuming you didn't roll this already...

Camillo studies the lock with a critical eye. "I might be able to unlock it. If you want to wait while I take my time, we will know in a minute or so. If you don't want to wait, we can return to search for the key upstairs or look for a sledgehammer."

He will take 20 for a 29 if the others are willing to wait. He will get out of the way or aid another if the barbarian prefers to kick the door in.


Cam works on the lock for a considerable amount of time, gingerly picking at the tumblers of a lock that is clearly of good make. Just when the bard is ready to throw up his hands and declare the task undoable the tumblers gently "klack" into place.

Cam:
At the last second just as the tumblers come into place a shiver goes down your spine and the faint sound of the screaming and sobbing from the floors above can be heard. Its clear that no one else heard this sound and you are fairly confident that a lock of this caliber might be beyond your current skill...

Sayniek is able to keen her head into the room and get a look of things...

This room looks to have once been some sort of arcane workshop, although it now lies in ruin. A row of soggy books sits on the northern end of
a workbench along the western wall. At the other end of the workbench, what looks like three iron birdcages sit, each containing a dead diseased rat.

To the east, two stained-glass windows loom. The northern window depicts a thin man with gaunt features drinking a foul-looking brew of green fluid, while the southern one shows the same man but in an advanced state of decay, as if he had been dead for several weeks. His arms raised and head thrown back in triumph, his rotting body turns to smoke and spirals into a seven-sided box.

There is another, simpler wooden door that leads out of this workshop space back into the heart of the house...


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]

Sayniek scratches her head as she examines the room:
Strange looks like some wizard was attempting strange and unholy rites. Perhaps the necromancer we are seeking. Except, these windows make it appear as though he has already undergone some type of an undead transformation through the use of a weird green potion.

Then she adds:
Oh, and there appears to be another door out of hear. Suppose we should see where it leads.


Male Human (Ulfen) Wizard (Enhancer) 5 HP 36/36 | AC 15 T 12 FF 10 | Ft +2 Rf +2 Wi +5 | Init +2 | Perc +6

"Given time I should...no I WILL be able to comprehend what went on here, but we do NOT have the time as of right now.
Let us proceed."


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

Camillo points at the windows, "I don't know what that means, but it gives me the willies. Do you think that means there's a weird box like that around here somewhere? With a walking dead guy in it?" He thinks about that for a moment, shakes his head at the thought, and moves toward the next door.

Perception, trapfinding, on the next door: 1d20 + 12 ⇒ (20) + 12 = 32

5,901 to 5,950 of 7,900 << first < prev | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Devon's RotRL aka "The Heroes of Sandpoint" All Messageboards

Want to post a reply? Sign in.