Dvalin Stormforge |
After Dalligar confirms the entrance is not trapped (or any traps are identified and avoidable or disabled). Dvalin with enter the chamber and step out of the way to the left.
P33J |
As soon as Dvalin enters, his keen dwarf ears hear the tell-tale buzz of a swarm.
Initiatives!
Swarm: 1d20 ⇒ 2
Dvalin: 1d20 + 8 ⇒ (11) + 8 = 19
Yakima: 1d20 + 4 ⇒ (10) + 4 = 14
Dalligar: 1d20 + 4 ⇒ (14) + 4 = 18
Decka: 1d20 + 8 ⇒ (19) + 8 = 27
Sad: 1d20 + 7 ⇒ (1) + 7 = 8
Party is up, then Swarm.
The black outlined cloud is the swarm
Sad Rock |
"This is called hardtack."
Sad takes the offered food, crunching it happily. His hunger is sated for now.
Round 1
Ug oh. Buggies!
Crap. Swarm!
"Ug oh! Buggies!"
Sad, being an experienced Pathfinder, relies on his Pathfinder training and does what he has almost always done when encountering lots of little buggies: spread out.
Sad double moves to where he is on the map.
Dvalin Stormforge |
Ug ... I don't suppose Dvalin can tell if these suckers are type undead?
Forgoing all actions, Dvalin will once again use Inquisitor's Direction (2/5) to give Yakima and her wonderful area effect bombs haste
'cause unless these puppies are undead ... I ain't got much else.
Yakima |
Ah bugs, I can deal with bugs.
5' step to get a clear shot and then..
Bomb Attack (point blank): 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10 hmm that probably misses...
Scatter: 1d8 ⇒ 5 that was unfortunate...
7 points fire splash (Ref DC16 for half to Swarm, Yakima, Decka and Dvalin)
Yakima is unhurt due to her resistance.
Dvalin Stormforge |
Reflex: 1d20 + 2 ⇒ (12) + 2 = 14
Yakima has haste ... throw another :-)
Dalligar Reldane |
Wow! I forget to post for a day and you guys go into a whole 'nother combat! Thanks for leaving me in the dark! >:C
"Ah crap! Not again!!"
Quickly drawing an Alchemist's Fire from his belt pouch, Dalligar heaves it at the swarm.
Alchemist's Fire To Hit: 1d20 + 7 ⇒ (2) + 7 = 9 -2 if outside the range increment. That looks bad...
Throw Landing: 1d8 ⇒ 2
His throw goes wide to the left (West, marked on the map), getting the swarm with the splash damage, the flames almost nicking Dvalin. (1 point of fire damage)
Dvalin Stormforge |
Dvalin grins as he pats out the lingering embers on this gear ...
"I hate bugs!
Perception: 1d20 + 8 ⇒ (10) + 8 = 18
Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Perception: 1d20 + 8 ⇒ (6) + 8 = 14
... and another hit from the happy stick ...
Charge 26/50: 1d8 + 1 ⇒ (3) + 1 = 4 gives Dvalin 21/24 HP
Dalligar Reldane |
Patting the embers off of his cloak, Dalligar makes sure he steps on a bug as it tries to run away. Elven:"Fan buggar..."
Looking at the slightly burnt ends of his cape, Dalligar frowns. "My mother made me this cloak!"
Taking a look around, Dalligar assesses the situation he's in now.
Perception: 1d20 + 9 ⇒ (20) + 9 = 29
Perception: 1d20 + 9 ⇒ (4) + 9 = 13
Perception: 1d20 + 9 ⇒ (10) + 9 = 19
All rolls with +2 vs Traps.
"I think the boats are supposed to symbolize the Pharaoh being able to take his possessions with him into the Afterlife or something. Just a guess. Why anyone would bury perfectly good stuff with a dead guy who's not gonna be using them is far beyond me."
Decka Polemistes |
Who would like to hold onto the Dust of Dryness?
Shall we proceed North towards the eerie glow?
Sad Rock |
Who would like to hold onto the Dust of Dryness?
"That flavor powder for harttack, Pesh-a?" Sad asks, eying the powder hungrily.
North is fine.
P33J |
This sparse room functions as an antechamber for the pharaoh’s harem beyond. Its bare sandstone walls and floor are devoid of decorations and furnishings.
But it is not devoid of inhabitants.
As you close in, your keen ears and eyes detect the presence of 5 skeletons. Four of which are one fire and the 5th has 4 arms and is dripping blood.
But they have also noticed you.
Initiatives
Yak: 1d20 + 4 ⇒ (13) + 4 = 17
Decka: 1d20 + 8 ⇒ (20) + 8 = 28
Dva: 1d20 + 8 ⇒ (14) + 8 = 22
Sad: 1d20 + 7 ⇒ (18) + 7 = 25
Dalligar: 1d20 + 4 ⇒ (9) + 4 = 13
Fiery Skeletons, I roll them as 1 to keep the game moving: 1d20 + 6 ⇒ (5) + 6 = 11
4-Armed Skeletons: 1d20 + 7 ⇒ (2) + 7 = 9
Knowledge Religion for Info.
Party is up followed by Badguys!
Dvalin Stormforge |
- Free Action: Knowledge Religion: 1d20 + 7 ⇒ (16) + 7 = 23
- Standard Action: apply Holy Weapon Balm to Great-sword (1/10 uses)
- Free Action: 5 ft. step straight ahead ...
- Wait for my AoO
Decka Polemistes |
Having faced skeletons before, Decka uses his blunt arrows in a flurry of blows (Zen Archer):
(I've highlighted my target in red.)
Flurry + Wis + Point Blank = 8
Flurry of Blows: 1d20 + 8 ⇒ (12) + 8 = 20 , 1d8 + 2 ⇒ (4) + 2 = 6
Flurry of Blows: 1d20 + 8 ⇒ (13) + 8 = 21 , 1d8 + 2 ⇒ (8) + 2 = 10
I suppose I should roll the knowledge check:
Knowledge(Religion): 1d20 + 3 ⇒ (5) + 3 = 8
P33J |
Dvalin knows the bloody one is a Mudra skeleton. It has undead traits and DR5/Bludgeoning.
The fiery skeletons are Burning Skeletons, they do fire damage with each successful hit, are immune to fire and explode in a ball of fire when they die. They also have a vulnerability to cold.
Sorry, I misread your post Decka, the Mudra falls to the ground dead.
Sad Rock |
Round 1, Init 25
"Ug oh! Skellies," Sad says, identifying the one creature he's sure he can identify.
Sad moves full speed into the room (all 15' of it) and readies to attack the first skelly that comes within reach.
1d20 + 8 ⇒ (4) + 8 = 12 to hit;
1d6 + 4 ⇒ (3) + 4 = 7 blunt damage.
AC 20.
Dalligar Reldane |
"How many creatures are in this tomb!?"
Drawing his own crossbow, Dalligar takes aim at the skeleton that Sad isn't in front of. (To the West)
Crossbow To Hit: 1d20 + 8 ⇒ (13) + 8 = 21
Crossbow Damage: 1d10 ⇒ 9 I know the bolt damage doesn't go all the way through, but Dalligar doesn't know that.
"Did I get him?"
P33J |
It hits, but does not seem to hurt the Skeleton very much.
The burning skeletons converge on Dva and Sad. Swarming them and hacking at them with their fiery claws.
Against Sad
Claw 1, NW SK: 1d20 + 2 ⇒ (15) + 2 = 17
Claw 2, NW SK: 1d20 + 2 ⇒ (10) + 2 = 12
Claw 1, NE SK: 1d20 + 2 ⇒ (11) + 2 = 13
Claw 2, NE SK: 1d20 + 2 ⇒ (5) + 2 = 7
Claw 1, SW SK: 1d20 + 4 ⇒ (2) + 4 = 6
Claw 2, SW SK: 1d20 + 4 ⇒ (10) + 4 = 14
Against Dva
Claw 1, SW SK: 1d20 + 2 ⇒ (10) + 2 = 12
Claw 2, SW SK: 1d20 + 2 ⇒ (11) + 2 = 13
All misses, Sad on your turn you'll take
3d6 ⇒ (1, 4, 6) = 11 Fire Damage
Dva you'll take 1d6 ⇒ 6 Fire Damage
Decka Polemistes |
Second verse, same as the first...
Again, outlining my target(s) in red.
Flurry with blunt arrows:
Flurry of Blows: 1d20 + 8 ⇒ (20) + 8 = 28 , Blunt Arrow: 1d8 + 2 ⇒ (2) + 2 = 4
Attempt to confirm Crit: 1d20 + 8 ⇒ (12) + 8 = 20 , x3 Crit: 2d8 + 4 ⇒ (8, 5) + 4 = 17
Onto the next target:
Flurry of Blows: 1d20 + 8 ⇒ (15) + 8 = 23 , Blunt Arrow: 1d8 + 2 ⇒ (7) + 2 = 9
Dvalin Stormforge |
- Free Action: 5 ft step diagonally
- Greatsword: 1d20 + 4 ⇒ (3) + 4 = 7
... and he is apparently done this round.
Sad Rock |
Round 2
Sad burns, and remembers his last encounter with burning skellies like it was very recently. Like last mod. :)
"Sad no like burning! Sad *not* burn monster!"
Sad swings at the skeleton near him, 5' stepping to pin the monster close.
1d20 + 8 ⇒ (13) + 8 = 21 to hit;
1d6 + 4 ⇒ (4) + 4 = 8 blunt damage.
HP 30/35
P33J |
sad kills the skeleton, but not before it deals 1d6 ⇒ 5 fire damage from its aura , then explodes and deals an additional 1d6 ⇒ 5 reflex dc12 for half the last damage
The remaining skeleton attacks Dva.
1d20 + 2 ⇒ (11) + 2 = 13
1d20 + 2 ⇒ (12) + 2 = 14
Missing both times 1 skeleton left part up.
Dvalin Stormforge |
Greatsword: 1d20 + 4 ⇒ (15) + 4 = 19
Slashing Damage: 2d6 + 3 ⇒ (4, 6) + 3 = 13
Holy Damage: 2d4 ⇒ (4, 3) = 7
Reflex: 1d20 + 2 ⇒ (18) + 2 = 20
Dvalin Stormforge |
Dvalin hits himself with his happy stick ...
Charge 27/50: 1d8 + 1 ⇒ (5) + 1 = 6 20/24
Charge 28/50: 1d8 + 1 ⇒ (4) + 1 = 5 24/24
Dalligar Reldane |
"Oh Gods....this place is trying to kill us, isn't it? That can only mean we are on the right track."
Reloading his Crossbow, Dalligar procceeds to holster it and draw his dagger, getting ready at the door.
"Let me see..."
Perception: 1d20 + 9 ⇒ (1) + 9 = 10
"Those skeletons were on fire, and this thing is a door!"
Sad Rock |
Sad grumbles and rumbles as the last skeletons fall, bursts of flame burning his glittery, rocky skin.
"Ow! Ow, burny bones! Stop it!" Sad yells in pain, beating the skeletons moreso, even after they have fallen.
When the battle is truly over, Sad heals himself.
1d8 + 1 ⇒ (3) + 1 = 4 CLW
1d8 + 1 ⇒ (2) + 1 = 3 CLW
1d8 + 1 ⇒ (1) + 1 = 2 CLW (24/50)
HP 29/35