Risen From the Sands (Inactive)

Game Master P33J

Pyramid Map


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Scarab Sages

HP 50/52 | AC19 (+2 vs Flying) T12 FF17 | Init +4 (+2 Underground) Perc +10 (+2 vs Flying) CMB +10 CMD 19 | F+9 R+3 W+12 (+2 Poison, Spells) | CN Mountain Dwarf | Inquisitor (Witch Hunter) 4 / Cleric (Crusader) 2 / Divine Scion (Cleric) 1 | Greatsword +9; 2d6+5 (19-20/x2) | sheet

After Dalligar confirms the entrance is not trapped (or any traps are identified and avoidable or disabled). Dvalin with enter the chamber and step out of the way to the left.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Scholars speculate that the boats are placed in these old tombs to carry the spirit of the Pharaoh to heaven. However in this place they are probably just traps...

Silver Crusade

Male Human Scribe/0

As soon as Dvalin enters, his keen dwarf ears hear the tell-tale buzz of a swarm.

Initiatives!

Swarm: 1d20 ⇒ 2
Dvalin: 1d20 + 8 ⇒ (11) + 8 = 19
Yakima: 1d20 + 4 ⇒ (10) + 4 = 14
Dalligar: 1d20 + 4 ⇒ (14) + 4 = 18
Decka: 1d20 + 8 ⇒ (19) + 8 = 27
Sad: 1d20 + 7 ⇒ (1) + 7 = 8

Party is up, then Swarm.

The black outlined cloud is the swarm

Silver Crusade

M Human Monk (Zen Archer)/8

- Move Action: Draw an acid flask
- Standard Action: Toss!
Ranged Touch+Dex+Point Blank+BAB: 1d20 + 2 + 1 + 2 ⇒ (18) + 2 + 1 + 2 = 23
Acid Damage: 1d6 ⇒ 3 , So 4 points because it's a swarm.
- Swift Action: 5-foot-step back

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.
Decka Polemistes wrote:
"This is called hardtack."

Sad takes the offered food, crunching it happily. His hunger is sated for now.

Round 1

Ug oh. Buggies!

Crap. Swarm!

"Ug oh! Buggies!"

Sad, being an experienced Pathfinder, relies on his Pathfinder training and does what he has almost always done when encountering lots of little buggies: spread out.

Sad double moves to where he is on the map.

Scarab Sages

HP 50/52 | AC19 (+2 vs Flying) T12 FF17 | Init +4 (+2 Underground) Perc +10 (+2 vs Flying) CMB +10 CMD 19 | F+9 R+3 W+12 (+2 Poison, Spells) | CN Mountain Dwarf | Inquisitor (Witch Hunter) 4 / Cleric (Crusader) 2 / Divine Scion (Cleric) 1 | Greatsword +9; 2d6+5 (19-20/x2) | sheet

Ug ... I don't suppose Dvalin can tell if these suckers are type undead?

Forgoing all actions, Dvalin will once again use Inquisitor's Direction (2/5) to give Yakima and her wonderful area effect bombs haste

'cause unless these puppies are undead ... I ain't got much else.

Silver Crusade

Male Human Scribe/0

They are not undead, they are harmed by the acid flask.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Ah bugs, I can deal with bugs.

5' step to get a clear shot and then..

Bomb Attack (point blank): 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10 hmm that probably misses...

Scatter: 1d8 ⇒ 5 that was unfortunate...

7 points fire splash (Ref DC16 for half to Swarm, Yakima, Decka and Dvalin)

Yakima is unhurt due to her resistance.

Silver Crusade

M Human Monk (Zen Archer)/8
Yakima wrote:
7 points fire splash (Ref DC16 for half to Swarm, Yakima, Decka and Dvalin)

Not sure why you're including me in the splash? I moved 5 feet into the hallway at the end of my turn, and I'm first in initiative.

Scarab Sages

HP 50/52 | AC19 (+2 vs Flying) T12 FF17 | Init +4 (+2 Underground) Perc +10 (+2 vs Flying) CMB +10 CMD 19 | F+9 R+3 W+12 (+2 Poison, Spells) | CN Mountain Dwarf | Inquisitor (Witch Hunter) 4 / Cleric (Crusader) 2 / Divine Scion (Cleric) 1 | Greatsword +9; 2d6+5 (19-20/x2) | sheet

Reflex: 1d20 + 2 ⇒ (12) + 2 = 14

Yakima has haste ... throw another :-)

Silver Crusade

Male Human Scribe/0

Ref: 1d20 + 1 ⇒ (7) + 1 = 8 fail.

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

Wow! I forget to post for a day and you guys go into a whole 'nother combat! Thanks for leaving me in the dark! >:C

"Ah crap! Not again!!"

Quickly drawing an Alchemist's Fire from his belt pouch, Dalligar heaves it at the swarm.

Alchemist's Fire To Hit: 1d20 + 7 ⇒ (2) + 7 = 9 -2 if outside the range increment. That looks bad...

Throw Landing: 1d8 ⇒ 2

His throw goes wide to the left (West, marked on the map), getting the swarm with the splash damage, the flames almost nicking Dvalin. (1 point of fire damage)

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Seeing bombs and flasks fly about, barely hitting near the target, Sad offers a silent prayer for his Pathfinder training that taught him to spread out against swarms...lest he be subject to the attacks of his teammates.

Silver Crusade

Male Human Scribe/0

Since Yakima has haste, I'm going to call this, because even on a miss, she'll deal enough damage to kill the swarm.

Perception Checks!

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Ah sorry misread the icons replace Decka with Dallinger above for my splash damage.

Silver Crusade

M Human Monk (Zen Archer)/8

No worries. :-)

Perception: 1d20 + 10 ⇒ (7) + 10 = 17
Perception: 1d20 + 10 ⇒ (17) + 10 = 27
Perception: 1d20 + 10 ⇒ (17) + 10 = 27

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima will chuck at the back square of the beasties therefore reducing the chance of hitting our folks.

bomb attack: 1d20 + 7 ⇒ (18) + 7 = 25

That should do it. Yakima is running low on bombs folks.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

perception: 1d20 + 6 ⇒ (16) + 6 = 22
perception: 1d20 + 6 ⇒ (8) + 6 = 14
perception: 1d20 + 6 ⇒ (15) + 6 = 21

Scarab Sages

HP 50/52 | AC19 (+2 vs Flying) T12 FF17 | Init +4 (+2 Underground) Perc +10 (+2 vs Flying) CMB +10 CMD 19 | F+9 R+3 W+12 (+2 Poison, Spells) | CN Mountain Dwarf | Inquisitor (Witch Hunter) 4 / Cleric (Crusader) 2 / Divine Scion (Cleric) 1 | Greatsword +9; 2d6+5 (19-20/x2) | sheet

Dvalin grins as he pats out the lingering embers on this gear ...

"I hate bugs!

Perception: 1d20 + 8 ⇒ (10) + 8 = 18
Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Perception: 1d20 + 8 ⇒ (6) + 8 = 14

... and another hit from the happy stick ...

Charge 26/50: 1d8 + 1 ⇒ (3) + 1 = 4 gives Dvalin 21/24 HP

Silver Crusade

M Human Monk (Zen Archer)/8

While his compatriots tend to their burns, Decka moves into the room and takes 20 to search the boats.

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Sad scratches his ass while he looks around, happy to avoid damage for the first time.

1d20 + 10 ⇒ (10) + 10 = 20 Perception
1d20 + 10 ⇒ (5) + 10 = 15 Perception
1d20 + 10 ⇒ (1) + 10 = 11 Perception

"How come boat here?"

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

Patting the embers off of his cloak, Dalligar makes sure he steps on a bug as it tries to run away. Elven:"Fan buggar..."

Elven:
"Stupid bugs..."

Looking at the slightly burnt ends of his cape, Dalligar frowns. "My mother made me this cloak!"

Taking a look around, Dalligar assesses the situation he's in now.

Perception: 1d20 + 9 ⇒ (20) + 9 = 29
Perception: 1d20 + 9 ⇒ (4) + 9 = 13
Perception: 1d20 + 9 ⇒ (10) + 9 = 19

All rolls with +2 vs Traps.

"I think the boats are supposed to symbolize the Pharaoh being able to take his possessions with him into the Afterlife or something. Just a guess. Why anyone would bury perfectly good stuff with a dead guy who's not gonna be using them is far beyond me."

Silver Crusade

Male Human Scribe/0

You find a dust of dryness in the boats.

There is a passage to the north, an eerie glow emanates from that passage way.

To the south is just the passage you left.

Silver Crusade

M Human Monk (Zen Archer)/8

Who would like to hold onto the Dust of Dryness?

Shall we proceed North towards the eerie glow?

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.
Decka Polemistes wrote:
Who would like to hold onto the Dust of Dryness?

"That flavor powder for harttack, Pesh-a?" Sad asks, eying the powder hungrily.

North is fine.

Silver Crusade

M Human Monk (Zen Archer)/8

"If it is meant to be used thusly, I would not eat it. It has been in here with those bugs for an unknown amount of time. I do not believe that I would enjoy flavoring my hardtack with vermin excrement."

Silver Crusade

Male Human Scribe/0

You head up the corridor. About 30 feet up it splits to the east and then continues on to the North.

The eastern hall is long and dark.

The Northern passage leads to another room that seems to glow with an eerie light.

Which way?

First response decides.

Silver Crusade

M Human Monk (Zen Archer)/8

Keep left/north. Somebody posted earlier that we should do the "outer" parts first.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

I apologize for my inaccuracy back there.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

I agree with Decka on direction.

Silver Crusade

Male Human Scribe/0

This sparse room functions as an antechamber for the pharaoh’s harem beyond. Its bare sandstone walls and floor are devoid of decorations and furnishings.

But it is not devoid of inhabitants.

As you close in, your keen ears and eyes detect the presence of 5 skeletons. Four of which are one fire and the 5th has 4 arms and is dripping blood.

But they have also noticed you.

Initiatives

Yak: 1d20 + 4 ⇒ (13) + 4 = 17
Decka: 1d20 + 8 ⇒ (20) + 8 = 28
Dva: 1d20 + 8 ⇒ (14) + 8 = 22
Sad: 1d20 + 7 ⇒ (18) + 7 = 25
Dalligar: 1d20 + 4 ⇒ (9) + 4 = 13
Fiery Skeletons, I roll them as 1 to keep the game moving: 1d20 + 6 ⇒ (5) + 6 = 11
4-Armed Skeletons: 1d20 + 7 ⇒ (2) + 7 = 9

Knowledge Religion for Info.

Party is up followed by Badguys!

Scarab Sages

HP 50/52 | AC19 (+2 vs Flying) T12 FF17 | Init +4 (+2 Underground) Perc +10 (+2 vs Flying) CMB +10 CMD 19 | F+9 R+3 W+12 (+2 Poison, Spells) | CN Mountain Dwarf | Inquisitor (Witch Hunter) 4 / Cleric (Crusader) 2 / Divine Scion (Cleric) 1 | Greatsword +9; 2d6+5 (19-20/x2) | sheet

- Free Action: Knowledge Religion: 1d20 + 7 ⇒ (16) + 7 = 23
- Standard Action: apply Holy Weapon Balm to Great-sword (1/10 uses)
- Free Action: 5 ft. step straight ahead ...
- Wait for my AoO

Holy Weapon Balm:
Weapons coated in this balm deal an additional 2d4 points of damage to undead or evil outsiders. A creature affected by the balm must succeed at a DC 10 Reflex save to take an additional 1d4 of damage the following round ... The balm remains effective until you make a successful attack with the weapon or until 1 minute has passed, whichever is sooner.

Silver Crusade

M Human Monk (Zen Archer)/8

Having faced skeletons before, Decka uses his blunt arrows in a flurry of blows (Zen Archer):
(I've highlighted my target in red.)
Flurry + Wis + Point Blank = 8
Flurry of Blows: 1d20 + 8 ⇒ (12) + 8 = 20 , 1d8 + 2 ⇒ (4) + 2 = 6
Flurry of Blows: 1d20 + 8 ⇒ (13) + 8 = 21 , 1d8 + 2 ⇒ (8) + 2 = 10

I suppose I should roll the knowledge check:
Knowledge(Religion): 1d20 + 3 ⇒ (5) + 3 = 8

Silver Crusade

Male Human Scribe/0

Dvalin knows the bloody one is a Mudra skeleton. It has undead traits and DR5/Bludgeoning.

The fiery skeletons are Burning Skeletons, they do fire damage with each successful hit, are immune to fire and explode in a ball of fire when they die. They also have a vulnerability to cold.

Sorry, I misread your post Decka, the Mudra falls to the ground dead.

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Round 1, Init 25

"Ug oh! Skellies," Sad says, identifying the one creature he's sure he can identify.

Sad moves full speed into the room (all 15' of it) and readies to attack the first skelly that comes within reach.

1d20 + 8 ⇒ (4) + 8 = 12 to hit;
1d6 + 4 ⇒ (3) + 4 = 7 blunt damage.

AC 20.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Go get them guys!

Yakima steps back 5' draws and loads her crossbow (with a silver bolt) and keeps a watch down the corridor to the east to make sure nothing sneaks up on us.

Silver Crusade

Male Human Scribe/0

Sad misses and he can feel the heat from the skeleton start to rapidly heat his flesh.

On his next turn he'll take fire damage from the creatures fiery aura.

Dalligar is up.

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

"How many creatures are in this tomb!?"

Drawing his own crossbow, Dalligar takes aim at the skeleton that Sad isn't in front of. (To the West)

Crossbow To Hit: 1d20 + 8 ⇒ (13) + 8 = 21
Crossbow Damage: 1d10 ⇒ 9 I know the bolt damage doesn't go all the way through, but Dalligar doesn't know that.

"Did I get him?"

Silver Crusade

Male Human Scribe/0

It hits, but does not seem to hurt the Skeleton very much.

The burning skeletons converge on Dva and Sad. Swarming them and hacking at them with their fiery claws.

Against Sad
Claw 1, NW SK: 1d20 + 2 ⇒ (15) + 2 = 17
Claw 2, NW SK: 1d20 + 2 ⇒ (10) + 2 = 12

Claw 1, NE SK: 1d20 + 2 ⇒ (11) + 2 = 13
Claw 2, NE SK: 1d20 + 2 ⇒ (5) + 2 = 7

Claw 1, SW SK: 1d20 + 4 ⇒ (2) + 4 = 6
Claw 2, SW SK: 1d20 + 4 ⇒ (10) + 4 = 14

Against Dva
Claw 1, SW SK: 1d20 + 2 ⇒ (10) + 2 = 12
Claw 2, SW SK: 1d20 + 2 ⇒ (11) + 2 = 13

All misses, Sad on your turn you'll take

3d6 ⇒ (1, 4, 6) = 11 Fire Damage

Dva you'll take 1d6 ⇒ 6 Fire Damage

Silver Crusade

M Human Monk (Zen Archer)/8

Second verse, same as the first...
Again, outlining my target(s) in red.

Flurry with blunt arrows:
Flurry of Blows: 1d20 + 8 ⇒ (20) + 8 = 28 , Blunt Arrow: 1d8 + 2 ⇒ (2) + 2 = 4
Attempt to confirm Crit: 1d20 + 8 ⇒ (12) + 8 = 20 , x3 Crit: 2d8 + 4 ⇒ (8, 5) + 4 = 17

Onto the next target:
Flurry of Blows: 1d20 + 8 ⇒ (15) + 8 = 23 , Blunt Arrow: 1d8 + 2 ⇒ (7) + 2 = 9

Silver Crusade

Male Human Scribe/0

Sad ignore the damage I said you took and take the following instead.

Fiery Death 1 1d6 ⇒ 3

and

Fiery death 2 1d6 ⇒ 2

dc 12 reflex for half.

Scarab Sages

HP 50/52 | AC19 (+2 vs Flying) T12 FF17 | Init +4 (+2 Underground) Perc +10 (+2 vs Flying) CMB +10 CMD 19 | F+9 R+3 W+12 (+2 Poison, Spells) | CN Mountain Dwarf | Inquisitor (Witch Hunter) 4 / Cleric (Crusader) 2 / Divine Scion (Cleric) 1 | Greatsword +9; 2d6+5 (19-20/x2) | sheet

- Free Action: 5 ft step diagonally
- Greatsword: 1d20 + 4 ⇒ (3) + 4 = 7
... and he is apparently done this round.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima will hold action on something coming down the passage.

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Round 2

Sad burns, and remembers his last encounter with burning skellies like it was very recently. Like last mod. :)

"Sad no like burning! Sad *not* burn monster!"

Sad swings at the skeleton near him, 5' stepping to pin the monster close.

1d20 + 8 ⇒ (13) + 8 = 21 to hit;
1d6 + 4 ⇒ (4) + 4 = 8 blunt damage.

HP 30/35

Silver Crusade

Male Human Scribe/0

sad kills the skeleton, but not before it deals 1d6 ⇒ 5 fire damage from its aura , then explodes and deals an additional 1d6 ⇒ 5 reflex dc12 for half the last damage

The remaining skeleton attacks Dva.

1d20 + 2 ⇒ (11) + 2 = 13

1d20 + 2 ⇒ (12) + 2 = 14

Missing both times 1 skeleton left part up.

Scarab Sages

HP 50/52 | AC19 (+2 vs Flying) T12 FF17 | Init +4 (+2 Underground) Perc +10 (+2 vs Flying) CMB +10 CMD 19 | F+9 R+3 W+12 (+2 Poison, Spells) | CN Mountain Dwarf | Inquisitor (Witch Hunter) 4 / Cleric (Crusader) 2 / Divine Scion (Cleric) 1 | Greatsword +9; 2d6+5 (19-20/x2) | sheet

Greatsword: 1d20 + 4 ⇒ (15) + 4 = 19
Slashing Damage: 2d6 + 3 ⇒ (4, 6) + 3 = 13
Holy Damage: 2d4 ⇒ (4, 3) = 7

Reflex: 1d20 + 2 ⇒ (18) + 2 = 20

Silver Crusade

Male Human Scribe/0

It dies and explodes in a fiery burst.

1d6 ⇒ 2 Reflex DC 12 for half

The room is clear. There is a door to the North.

Scarab Sages

HP 50/52 | AC19 (+2 vs Flying) T12 FF17 | Init +4 (+2 Underground) Perc +10 (+2 vs Flying) CMB +10 CMD 19 | F+9 R+3 W+12 (+2 Poison, Spells) | CN Mountain Dwarf | Inquisitor (Witch Hunter) 4 / Cleric (Crusader) 2 / Divine Scion (Cleric) 1 | Greatsword +9; 2d6+5 (19-20/x2) | sheet

Dvalin hits himself with his happy stick ...

Charge 27/50: 1d8 + 1 ⇒ (5) + 1 = 6 20/24
Charge 28/50: 1d8 + 1 ⇒ (4) + 1 = 5 24/24

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

"Oh Gods....this place is trying to kill us, isn't it? That can only mean we are on the right track."

Reloading his Crossbow, Dalligar procceeds to holster it and draw his dagger, getting ready at the door.

"Let me see..."
Perception: 1d20 + 9 ⇒ (1) + 9 = 10
"Those skeletons were on fire, and this thing is a door!"

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Sad grumbles and rumbles as the last skeletons fall, bursts of flame burning his glittery, rocky skin.

"Ow! Ow, burny bones! Stop it!" Sad yells in pain, beating the skeletons moreso, even after they have fallen.

When the battle is truly over, Sad heals himself.

1d8 + 1 ⇒ (3) + 1 = 4 CLW
1d8 + 1 ⇒ (2) + 1 = 3 CLW
1d8 + 1 ⇒ (1) + 1 = 2 CLW (24/50)

HP 29/35

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