HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4
Gender
Female
Size
Medium
Age
65
Special Abilities
Resilient (+1 Fort), Unscathed, Prehensile Tail, Native Outsider, Darkvision 60', Extra Bombs, Throw Anything, Point Blank Shot, Precise Shot
Alignment
N
Deity
None
Location
Absalom
Languages
Andoran, Chelaxian, Osiriani, Infernal, Ancient Osiriani, Common
Occupation
Alchemist
Strength
10
Dexterity
18
Constitution
12
Intelligence
18
Wisdom
12
Charisma
5
About Yakima
Yakima
Female tiefling alchemist 6 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Bestiary 264)
N Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +10
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Defense
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AC 20, touch 14, flat-footed 16 (+6 armor, +4 Dex)
hp 44 (6d8+11)
Fort +8, Ref +10, Will +4; +4 bonus vs. poison
Resist cold 7, electricity 7, fire 7, poison resistance
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Offense
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Speed 30 ft.
Melee +1 darkwood longspear +5 (1d8+1/×3)
Ranged bomb +9 (3d6+5 Fire)
Special Attacks bomb 13/day (3d6+5 fire, DC 18)
Spell-Like Abilities (CL 6th; concentration +3)
. . 1/day—darkness Alchemist Extracts Prepared (CL 6th; concentration +11)
. . 2nd—bull's strength, false life, fire breath[APG] (DC 17), invisibility
. . 1st—comprehend languages, detect secret doors, expeditious retreat, shield, true strike (2)
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Statistics
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Str 10, Dex 18, Con 12, Int 21, Wis 12, Cha 5
Base Atk +4; CMB +4; CMD 18
Feats Extra Bombs[APG], Extra Discovery[APG], Point-Blank Shot, Precise Shot, Throw Anything
Traits resilient, unscathed
Skills Acrobatics +5, Appraise +9, Bluff -1, Craft (alchemy) +15 (+21 to create alchemical items), Disable Device +15, Heal +5, Knowledge (arcana) +14, Knowledge (dungeoneering) +9, Knowledge (local) +11, Knowledge (nature) +14, Knowledge (religion) +9, Perception +10, Sleight of Hand +8, Spellcraft +9, Stealth +12; Racial Modifiers +2 Bluff, +2 Stealth
Languages Ancient Osiriani, Common, Infernal, Kelish, Osiriani, Thassilonian, Varisian
SQ alchemy (alchemy crafting +6), discoveries (explosive bomb, precise bombs [5 squares], spontaneous healing[UM], wings[UM]), mutagen (+4/-2, +2 natural armor, 60 minutes), poison use, prehensile tail, swift alchemy
Combat Gear mutagen[APG], wand of cure light wounds, alchemical solvent[APG]; Other Gear +2 mithral chain shirt, +1 darkwood longspear, cloak of resistance +1, handy haversack, headband of vast intelligence +2, masterwork thieves' tools, portable alchemist's lab[APG], silk rope (100 ft.), tent, small, light horse (combat trained), bit and bridle, riding saddle, saddlebags, 6,658 gp, 5 sp
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Special Abilities
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Alchemy +6 (Su) +6 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 3d6+5 (13/day, DC 18) (Su) Thrown Splash Weapon deals 3d6+5 fire damage.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (7) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (7) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (7) You have the specified Energy Resistance against Fire attacks.
Explosive Bomb (Su) The alchemist’s bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames i
Mutagen (DC 18) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 60 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Resistance +2 (Ex) +4 to save vs. Poison.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Precise Bombs (5 squares) (Su) Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Spontaneous Healing (15 HP/day) The alchemist gains the ability to heal from wounds rapidly. As a free action once per round, he can heal 5 hit points as if he had the fast healing ability. He can heal 5 hit points per day in this manner for every 2 alchemist levels he possesses. I
Swift Alchemy (Ex) You can construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Wings (6 minutes/day) The alchemist gains batlike, birdlike, or insectlike functional wings, allowing him to fly as the fly spell for a number of minutes per day equal to his caster level. These minutes do not need to be consecutive, but they must be spent in 1-min
Tracked resources:
bombs 6/13
extracts used: Shield
Currently prepared mutagen: Dexterity (used)
Minutes of flight used: 1
Temporary Equipment:
Wand of CLW
2 Potions of Invisibility
PFS: 88579-2
Total Fame:30
Total PP:23
Play history and advancement:
7/17/2014
0-13 Prince of Augustana 1 exp 2 PP
+472 gp 2 PP spent on Wand of CLW (50 charges)
Event code 43179
8/12/2014
4-18 The Veteran's Vault 1 exp 2 PP
+519 GP + 100 gp Day job
Event Code 46,723
8/29/2014
5-22 Scars of the Third Crusade 1 exp 2 PP
+510 GP +20 Day Job
Event Code 44767
8/31/2014
Module: Crypt of the Everflame 3 exp 4 PP
+1398 GP +50 Day Job -4 PP spent on Season 5 Player Boon #13 (Personal Physician)
Event Code 44767
8/31/2014
5-99 The Paths We Choose 1 exp 2 PP
+1280 gp +50 day job -1000gp spent on Cloak of Resistance.
10/7/2014
Risen from the Sands 1 exp 2 PP
+1237gp +75 day job -73 gold spent on supplies -1 PP spent on remove disease
5/10/2015
Fangwood Keep 3 exp 4 PP
+4850 gp
5/22/2015
Test of Tar Kuata 1 exp 2 PP
+2180 gp
5/23/15
Scions of the Sky Key 3 exp 6 PP
+5949 gp
5/24/2015
Legacy of the Stonelords 1 exp 2 PP
+2600 gp
3/20/16
The City of Strangers, Part 1: The Shadow Gambit 1 exp 2 PP
+3296 gp