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About Dvalin StormforgeMale Mountain Dwarf Cleric (Crusader) of Gorum 2
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Spells:
Inquisitor (Witch Hunter) Spells Known (CL 4th; concentration +8) . . 2nd (2/day)—flames of the faithful[APG] (DC 14), instrument of agony[UC] . . 1st (5/day)—ear-piercing scream[UM] (DC 13), magic weapon, true strike, wrath[APG] . . 0 (at will)—create water, detect magic, detect poison, disrupt undead, guidance, read magic Cleric (Crusader) Spells Prepared (CL 5th; concentration +4) . . 1st—bless, stunning barrier[ACG] (DC 13), true strike[D] . . 0 (at will)—light, spark[APG] (DC 12), stabilize . . D Domain spell; Domain Destruction (Rage subdomain) Scroll of air bubble, delay poison, restoration, lesser
Statistics:
Str 16, Dex 15, Con 14, Int 12, Wis 14, Cha 8 Base Atk +4; CMB +8; CMD 19 Feats Believer's Boon[ACG], Believer's Boon[ACG], Iron Will, Stealth Synergy[UC], Weapon Focus (greatsword) Traits magical knack, tunnel fighter Skills Acrobatics -1 (-5 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Diplomacy +3, Heal +6, Intimidate +5, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (history) +5, Knowledge (nature) +5, Knowledge (planes) +9, Knowledge (religion) +9, Perception +11 (+13 vs. flying creatures), Profession (torturer) +6, Ride +3, Sense Motive +10, Spellcraft +9 (+11 to identify a spell as it's being cast, to identify the properties of a magic item using detect magic, or to decipher a scroll), Stealth +3, Survival +2 (+4 to avoid becoming lost); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones Languages Common, Dwarven, Undercommon SQ hateful retort, inquisitor's direction, knowledgeable defense, mountaineer, sky sentinel, solo tactics, spell sage, stern gaze +2 Tracked Resources:
Anointing oil - 0/1 Arrows - 8/20 Caltrop bead, cold iron - 0/1 Cleric Channel Positive Energy 1d6 (1/day, DC 9) (Su) - 0/1 Destructive Smite +2 (5/day) (Su) - 0/5 Extra Channel (2/day) - 0/2 Hateful Retort (1/day) (Ex) - 0/1 Holy water - 0/1 Holy weapon balm (10 uses) - 5/10 Inquisitor's Direction (5/day) (Su) - 0/5 Judgment (1/day) (Su) - 0/1 Knowledgeable Defense +1 - 0/0 Light (At will) - 0/0 Potion of protection from evil - 0/1 Sling bullets - 0/10 Teamwork Feat (change 2/day) - 0/2 Trail rations - 0/1 Wand of cure light wounds - 27/50 Equipment:
Combat Gear potion of protection from evil, scroll of air bubble, delay poison, lesser restoration, wand of cure light wounds, anointing oil[ARG], holy water, holy weapon balm[ACG]; Other Gear +1 mountain pattern armor[UC], magic greatsword +1, arrows (20), mwk composite longbow (+3 Str), sling, sling bullets (10), wayfinder[ISWG], bedroll, belt pouch, candle (10), everburning torch, flint and steel, hollowed pommel[UE], holy text[UE], iron holy symbol of Gorum[UE], masterwork backpack[APG], mug/tankard, scroll case, silk rope (100 ft.), trail rations, waterskin, 2,424 gp, 9 sp, 1 cp Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).
Special Abilities:
Believer's Boon Domain (Anger Inquisition) Deities: Gorum, Rovagug. Granted Powers: Holy (or unholy) rage, granted by your patron deity, ensures that when you fight, the battle ends with a bloody victory. Divine Rage: At 6th level, you gain the ability to rage l
Granted Powers: It is the cold and tactical mind that often wins the day. A proper, carefully considered sacrifice can inspire one's allies to serve your cause.
--------------------------------------- Chronicles, Boons and Vanities --------------------------------------- Chronicles:
The Technic Siege Trial by Machine Gen Con 2014 Boon 13 The Paths We Choose Legacy of the Stonelords The Confirmation Gen Con 2014 Boon 7 The Merchant's Wake The Night March of Kalkamedes Risen from the Sands The Stolen Heir The Many Fortunes of Grandmaster Torch The Wardstone Patrol Thornkeep: The Enigma Vaults Voice in the Void Halls of Dwarven Lore The Price of Friendship The Secrets Stones Keep ------------- Tower of the Ironwood Watch Secrets of Creation:
#6-00 Legacy of the Stonelords (Armorer's District) - Once per day you can cast "magic weapon" as a spell-like ability with the caster level equal to your character level. In addition, whenever you cast "greater magic weapon" or "magic vestment," you treat your caster level as one higher for the purposes of determining the spell's effect. If you wield a weapon, or wear armor, augmented by either of these spells, you treat the spell's caster level as one higher (unless the spell has already benefited from this boon). Personal Fixer:
At the start of an adventure, you receive 25 gp that you may spend on any combination of alchemical, magical, and mundane equipment. You cannot supplement the cost of such a purchase with your own gold. At the end of the adventure, you must return any of this equipment that you did not otherwise expend or destroy in the course of your travels.
If you have 9 or more Fame, you may spend 1 Prestige Point to increase the starting sum to 50 gold pieces. If you have 18 or more Fame, you may spend another 2 Prestige Points (3 total) to increase the sum to 100 gold pieces. If you have 27 or more Fame, you may spend yet another 3 Prestige Points (6 total) to increase the sum to 150 gold pieces. Done The factor otherwise follows all of the rules for follower vanities on pages 60-61 of the Pathfinder Society Field Guide. Factor:
When you make a Day Job roll, you treat any die result of 1-5 as though it were a 10. If instead you use your opportunity to make a Day Job roll to check the third box on a Treasure Map boon, the factor increases the gold you earn to 200 x your current character level. The factor otherwise follows all of the rules for follower vanities on pages 60-61 of the Pathfinder Society Field Guide. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
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