Lord Villastir

Emrys Adamae's page

374 posts. Alias of JamZilla.


Full Name

Emrys Adamae (RETIRED)

Race

Elf

Classes/Levels

Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5

Gender

(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9

Size

M

Age

164

Alignment

CG

Deity

Nethys

Occupation

Sage

Strength 13
Dexterity 16
Constitution 13
Intelligence 17
Wisdom 13
Charisma 13

About Emrys Adamae

Emrys Adamae
Male Elf Wizard 3
NG Medium Humanoid (elf)
Hero Points 1
Init +5; Senses low-light vision; Perception +5
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Defense
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AC 14, touch 13, flat-footed 11 (+1 armor, +3 Dex)
hp 19 (3d6+5)
Fort +2, Ref +4, Will +4; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 30 ft., shift (5') (6/day)
Melee Dagger +2 (1d4+1/19-20/x2) and
Touch Attack +2 (As Spell/x2)
Ranged Light crossbow +4 (1d8/19-20/x2) and
Ranged Touch Attack +4 (As Spell/x2)
Wizard Spells Prepared (CL 3):
2 (2/day) Create Pit (DC 17), Flaming Sphere (DC 15), Glitterdust
1 (3/day) Color Spray (DC 14), Magic Missile, Snowball (DC 16), Snowball (DC 16)
0 (at will) Acid Splash, Daze (DC 13), Prestidigitation (DC 13)
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Statistics
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Str 13, Dex 16, Con 13, Int 17, Wis 13, Cha 13
Base Atk +1; CMB +2; CMD 15
Feats Greater Spell Focus (Conjuration), Scribe Scroll, Spell Focus (Conjuration)
Traits Scholar of the Ancients, Warrior of Old
Skills Diplomacy +4, Knowledge (arcana) +9, Knowledge (dungeoneering) +7, Knowledge (history) +8, Knowledge (nature) +7, Knowledge (planes) +8, Knowledge (religion) +8, Perception +5, Spellcraft +9 (+11 to determine the properties of a magic item)
Languages Common, Draconic, Elven, Goblin, Sylvan, Thassilonian
SQ arcane bonds (object [ring] [1/day]), arcane focus, elven magic, hero points, opposition schools (enchantment, necromancy), specialized schools (teleportation), summoner's charm (+1 rds)
Combat Gear Scroll of Burning Hands, Scroll of Color Spray, Scroll of Color Spray, Scroll of Grease, Scroll of Identify, Scroll of Snowball (CL 2); Other Gear Haramaki, Dagger, Light crossbow, Ranged Touch Attack, Touch Attack, Ring, Tindertwig (3), Torch (3), Wizard's kit, 24 GP, 4 SP, 7 CP
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TRACKED RESOURCES
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Arcane Bond (Ring) (1/day) (Sp) - 0/1
Dagger - 0/1
Shift (5') (6/day) (Sp) - 0/6
Tindertwig - 0/3
Torch - 0/3
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Special Abilities
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Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).
Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Greater Spell Focus (Conjuration) +1 to the Save DC of spells from one school.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Scroll of Burning Hands Add this item to create a scroll with spells on it.
Scroll of Color Spray Add this item to create a scroll with spells on it.
Scroll of Color Spray Add this item to create a scroll with spells on it.
Scroll of Grease Add this item to create a scroll with spells on it.
Scroll of Identify Add this item to create a scroll with spells on it.
Scroll of Snowball (CL 2) Add this item to create a scroll with spells on it.
Shift (5') (6/day) (Sp) Short-range teleport
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summoner's Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Teleportation Associated School: Conjuration