Rise of the Runelords Group #1 - adopted by DM Dr Evil (Inactive)

Game Master DM DoctorEvil

Tunnels Under Sandpoint map


101 to 150 of 1,011 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Grand Lodge

Male Elf Barbarian 1 / Alchemist (Rage Chemist) 1
XP:
654 of 1300
| HP: 21/21 (24/24) | AC: 16/12/14 (14/10/12) |Init: +4 | Perc: +5 | Fort: +5 (7) | Ref: +4 | Will: +0 (2)| CMB: +4 (6) | CMD: 16 (18) | Quarterstaff: +4 (6); 1d6+4 (7)| | Sling: +3;1d4+3 (5)| Bombs: 3;1d6
Skills:
Acrobatics: +3| Appraise: +2| Climb: +0| Craft (Alchemy): +7| Bluff: +1| DD: +3| Diplomacy+1| Intimidate: +1| Heal +0| K.Nature: +6| Sense Motive: +0| Stealth: +0| Spell: +2| Survival: +5|

Slaynn moves up and lets fly with his sling.

Fort Save against Drunkeness: 1d20 + 3 ⇒ (16) + 3 = 19
Goblin Right (1) or Goblin Left (2): 1d2 ⇒ 2
Sling: 1d20 + 3 ⇒ (12) + 3 = 151d4 + 3 ⇒ (4) + 3 = 7


Male Dwarf Inquisitor 1; HP 10/11; AC 15, T 11, FF 14; CMD 14; F +4, R +1, W +5; Init +5, Per+7

Round 2

Uuli notices the two goblins under a large wagon. Sneaky little gits, as always. I bet they thought their smelly presence would go unnoticed.

With that, Uuli brings the fight to the goblins. "We're not done yet!, " he shouts as he charges toward the closer of the two goblins.

Again, charge action and an attack if Uuli ends up in melee range.
Move of up to 40'

Attack with axe 1d20 + 3 + 2 + 1 ⇒ (10) + 3 + 2 + 1 = 16
damage 1d8 + 3 ⇒ (7) + 3 = 10


hit points: 14/15 Init +6; Perception +8 AC 16, touch 14, flat-footed 12 hp 15 Fort +0, Ref +7, Will +1; +2 vs. enchantments

Seeing Uuli and Slaynn attacking the two goblins, Qorinae draws his spear and moves to attack. (which will take the round, leaving him 15' from the nearest goblin ... if any are still up)


The sling launches the stone wickedly, but it flies high, thunking into the wagon.

The goblins laugh and uuli isn't fast enough to get to them. 20 feet left

A third and fourth goblin jump out of the now smoking wagon with torches and grins


Male Human (Varisian) Kapenia Dancer/2; HP 10/16; AC 13(15 w/scarf), T 13 (14), FF 10; CMD 12; F +5, R +2, W +2; Init +2, Per -1; Arcane Pool: 2/4

With his scarf already in hand, Tiberiu dashes to join his friends, fishing in a small pouch at his waist as he does so.

I'm not clear on the exact distance involved, but Tiberiu will move as far as he can, ending next to either Uuli or Qorinae, whomever is closer to the goblins. IF he still has a standard action left (a one-move distance), he'll ready Color Spray to use if three of the four goblins cluster closely enough for him to hit all of them.


60 ft from where uuli was... about 75 for you


Male Human (Varisian) Kapenia Dancer/2; HP 10/16; AC 13(15 w/scarf), T 13 (14), FF 10; CMD 12; F +5, R +2, W +2; Init +2, Per -1; Arcane Pool: 2/4

Oh, poo. So, move twice to be next to Uuli, no readied action since I have no actions left.

Grand Lodge

Male Elf Barbarian 1 / Alchemist (Rage Chemist) 1
XP:
654 of 1300
| HP: 21/21 (24/24) | AC: 16/12/14 (14/10/12) |Init: +4 | Perc: +5 | Fort: +5 (7) | Ref: +4 | Will: +0 (2)| CMB: +4 (6) | CMD: 16 (18) | Quarterstaff: +4 (6); 1d6+4 (7)| | Sling: +3;1d4+3 (5)| Bombs: 3;1d6
Skills:
Acrobatics: +3| Appraise: +2| Climb: +0| Craft (Alchemy): +7| Bluff: +1| DD: +3| Diplomacy+1| Intimidate: +1| Heal +0| K.Nature: +6| Sense Motive: +0| Stealth: +0| Spell: +2| Survival: +5|

Slaynn snarls, the sound coming from deep inside his throat, a rather startling event coming from him.

Were those goblins laughing at him???


The goblins scamper under the wagon, getting more distance between you...

As you all move to chase them a deep voice shouts "Don't!"With such authority you all involuntarily stop...

And the wagon explodes

KA-KA-KA-BOOOOOOOM

Grand Lodge

Male Elf Barbarian 1 / Alchemist (Rage Chemist) 1
XP:
654 of 1300
| HP: 21/21 (24/24) | AC: 16/12/14 (14/10/12) |Init: +4 | Perc: +5 | Fort: +5 (7) | Ref: +4 | Will: +0 (2)| CMB: +4 (6) | CMD: 16 (18) | Quarterstaff: +4 (6); 1d6+4 (7)| | Sling: +3;1d4+3 (5)| Bombs: 3;1d6
Skills:
Acrobatics: +3| Appraise: +2| Climb: +0| Craft (Alchemy): +7| Bluff: +1| DD: +3| Diplomacy+1| Intimidate: +1| Heal +0| K.Nature: +6| Sense Motive: +0| Stealth: +0| Spell: +2| Survival: +5|

Slaynn is astonished. Such beautiful explosions. He must see about duplicating such one day.

The elf turns around to see who gave such an order.


Male Dwarf Inquisitor 1; HP 10/11; AC 15, T 11, FF 14; CMD 14; F +4, R +1, W +5; Init +5, Per+7

Uuli covers his eyes and shields his face from the fire that has engulfed the wagon. Nothing hurts, so I guess I'll live to fight another day, he thinks.

"Is everybody alright?" he yells. Then he stops. Wait, why a voice that isn't in goblin-speak?

Uuli looks around to see if he can find the speaker.

Perception check 1d20 + 7 ⇒ (2) + 7 = 9


The goblins all are gathering the flames into torches

The speaker is the Sheriff

Grand Lodge

Male Elf Barbarian 1 / Alchemist (Rage Chemist) 1
XP:
654 of 1300
| HP: 21/21 (24/24) | AC: 16/12/14 (14/10/12) |Init: +4 | Perc: +5 | Fort: +5 (7) | Ref: +4 | Will: +0 (2)| CMB: +4 (6) | CMD: 16 (18) | Quarterstaff: +4 (6); 1d6+4 (7)| | Sling: +3;1d4+3 (5)| Bombs: 3;1d6
Skills:
Acrobatics: +3| Appraise: +2| Climb: +0| Craft (Alchemy): +7| Bluff: +1| DD: +3| Diplomacy+1| Intimidate: +1| Heal +0| K.Nature: +6| Sense Motive: +0| Stealth: +0| Spell: +2| Survival: +5|

Slaynn looks at the sheriff with a giggle.....

Throw off the alcohol: 1d20 + 3 ⇒ (7) + 3 = 10No such luck. Still drunk heh heh heh.

"Friend perhaps we could chase off the goblins more? Thank you for your earlier warning. A fired Slaynn would have being an unhappy Slaynn."


hit points: 14/15 Init +6; Perception +8 AC 16, touch 14, flat-footed 12 hp 15 Fort +0, Ref +7, Will +1; +2 vs. enchantments

With a grumble about making up their minds, Qorinae drops spear and redraws bow, taking aim at a retreating goblin and

Attack 1d20 + 4 - 1 ⇒ (13) + 4 - 1 = 16
Damage 1d8 ⇒ 1

nicks it. I think. I'll just remain drunk until told other-hic- otherwise.


The sheriff hadn't stopped, chasing a group of short greenskinned creatures... he had only paused to save your life...


Male Human (Varisian) Kapenia Dancer/2; HP 10/16; AC 13(15 w/scarf), T 13 (14), FF 10; CMD 12; F +5, R +2, W +2; Init +2, Per -1; Arcane Pool: 2/4

Tiberiu will charge after the goblins along with the sheriff. "Hey, leave some for the rest of us, my friend!"

He'll take a swing at a goblin if he can get close enough.

Attack: 1d20 + 3 - 1 ⇒ (10) + 3 - 1 = 12
Damage: 1d6 + 0 - 1 ⇒ (3) + 0 - 1 = 2

Grand Lodge

Male Elf Barbarian 1 / Alchemist (Rage Chemist) 1
XP:
654 of 1300
| HP: 21/21 (24/24) | AC: 16/12/14 (14/10/12) |Init: +4 | Perc: +5 | Fort: +5 (7) | Ref: +4 | Will: +0 (2)| CMB: +4 (6) | CMD: 16 (18) | Quarterstaff: +4 (6); 1d6+4 (7)| | Sling: +3;1d4+3 (5)| Bombs: 3;1d6
Skills:
Acrobatics: +3| Appraise: +2| Climb: +0| Craft (Alchemy): +7| Bluff: +1| DD: +3| Diplomacy+1| Intimidate: +1| Heal +0| K.Nature: +6| Sense Motive: +0| Stealth: +0| Spell: +2| Survival: +5|

Slaynn pauses......alcohol greasing his mental processes.

"Ahhhhh, *hic..* Bash them Goblins........"

Slaynn grabs a random goblin weapon from the ground and charges after the goblins too.


1d20 + 9 ⇒ (20) + 9 = 29
1d20 + 9 ⇒ (9) + 9 = 18
Critical confirmed. 2d6 + 8 ⇒ (4, 3) + 8 = 15
1d20 + 4 ⇒ (5) + 4 = 9
Miss.

He kills one in a single stroke, "I have these, you fools! Get those before they burn down the town"
slaynn & tib lose your penalties


Male Dwarf Inquisitor 1; HP 10/11; AC 15, T 11, FF 14; CMD 14; F +4, R +1, W +5; Init +5, Per+7

Uuli looks for the closest goblin with a torch. He runs toward it, battleaxe swinging.

Move toward the goblin, charging if necessary to get in range.
Attack with battleaxe1d20 + 3 ⇒ (20) + 3 = 23
Confirm critical1d20 + 3 ⇒ (18) + 3 = 21
Damage 3d8 + 9 ⇒ (5, 7, 3) + 9 = 24

Uuli shouts to the Sherriff, "Did you see how far that one's head flew? Top that!"


One down... but your allies ran off...

1d20 + 4 ⇒ (19) + 4 = 23
1d20 + 4 ⇒ (15) + 4 = 19
1d20 + 4 ⇒ (11) + 4 = 15

2d4 + 4 ⇒ (1, 3) + 4 = 8damage

Grand Lodge

Male Elf Barbarian 1 / Alchemist (Rage Chemist) 1
XP:
654 of 1300
| HP: 21/21 (24/24) | AC: 16/12/14 (14/10/12) |Init: +4 | Perc: +5 | Fort: +5 (7) | Ref: +4 | Will: +0 (2)| CMB: +4 (6) | CMD: 16 (18) | Quarterstaff: +4 (6); 1d6+4 (7)| | Sling: +3;1d4+3 (5)| Bombs: 3;1d6
Skills:
Acrobatics: +3| Appraise: +2| Climb: +0| Craft (Alchemy): +7| Bluff: +1| DD: +3| Diplomacy+1| Intimidate: +1| Heal +0| K.Nature: +6| Sense Motive: +0| Stealth: +0| Spell: +2| Survival: +5|

Slaynn feels his head cleared up. Must have being all that running...and the goblins.....and maybe the fire......tends to kill the drunken sensation.

He stops and looks around to see where he could be useful and also if there are any weapons to be picked up.

Perception: 1d20 + 4 ⇒ (11) + 4 = 15


Male Dwarf Inquisitor 1; HP 10/11; AC 15, T 11, FF 14; CMD 14; F +4, R +1, W +5; Init +5, Per+7

I'm a little confused, what are those 3 attack rolls and damage roll for?


Male Human (Varisian) Kapenia Dancer/2; HP 10/16; AC 13(15 w/scarf), T 13 (14), FF 10; CMD 12; F +5, R +2, W +2; Init +2, Per -1; Arcane Pool: 2/4

I have to confess to also being confused as to exactly where Slaynn and I are relative to Uuli, Qorinae, and the goblins (I know we followed the sheriff).


hit points: 14/15 Init +6; Perception +8 AC 16, touch 14, flat-footed 12 hp 15 Fort +0, Ref +7, Will +1; +2 vs. enchantments

Confused, schmonfused, I'm still drunk.

Qorinae shoots the nearest goblin, moving to do so if necessary.

Attack 1d20 + 4 - 1 ⇒ (10) + 4 - 1 = 13
Damage 1d8 ⇒ 3


Male Human (Varisian) Kapenia Dancer/2; HP 10/16; AC 13(15 w/scarf), T 13 (14), FF 10; CMD 12; F +5, R +2, W +2; Init +2, Per -1; Arcane Pool: 2/4

Tiberiu will move as far as he can after his new friends, attacking any goblin that they're taking care of that he can.

1d20 + 3 ⇒ (10) + 3 = 13 1d6 ⇒ 1


Male Dwarf Inquisitor 1; HP 10/11; AC 15, T 11, FF 14; CMD 14; F +4, R +1, W +5; Init +5, Per+7

Anything? I was planning on waiting to get a location/description update or a map before committing to an action.


Male Human (Varisian) Kapenia Dancer/2; HP 10/16; AC 13(15 w/scarf), T 13 (14), FF 10; CMD 12; F +5, R +2, W +2; Init +2, Per -1; Arcane Pool: 2/4

So was I, but I thought perhaps I was the one being waited on...

Grand Lodge

Male Elf Barbarian 1 / Alchemist (Rage Chemist) 1
XP:
654 of 1300
| HP: 21/21 (24/24) | AC: 16/12/14 (14/10/12) |Init: +4 | Perc: +5 | Fort: +5 (7) | Ref: +4 | Will: +0 (2)| CMB: +4 (6) | CMD: 16 (18) | Quarterstaff: +4 (6); 1d6+4 (7)| | Sling: +3;1d4+3 (5)| Bombs: 3;1d6
Skills:
Acrobatics: +3| Appraise: +2| Climb: +0| Craft (Alchemy): +7| Bluff: +1| DD: +3| Diplomacy+1| Intimidate: +1| Heal +0| K.Nature: +6| Sense Motive: +0| Stealth: +0| Spell: +2| Survival: +5|

Guys, let's just roll on. Map? We'll just play by ear I guess.

Slaynn grabs up a weapon and goes around now searching for any other goblins to bash and other townsfolk to save. Of course, though there are no giants yet he'll settle for goblins, the little blighters.


Male Dwarf Inquisitor 1; HP 10/11; AC 15, T 11, FF 14; CMD 14; F +4, R +1, W +5; Init +5, Per+7

Uuli continues to swing at the goblins around him.

"Angradd, protect a loyal servant from the blows of your enemies, " he invokes, hoping his armor is enough to save him from more harm.

Keep attacking 1d20 + 3 ⇒ (12) + 3 = 15
damage on the next goblin 1d8 + 3 ⇒ (7) + 3 = 10


Uuli wrote:
Anything? I was planning on waiting to get a location/description update or a map before committing to an action.

Tib and Slaynn are far away from combat, having persued the sherriff halfway across town. Uuli that was the goblins attacking you because you charged right into the middle of the group, and Quor. you missed.

anything else?

Grand Lodge

Male Elf Barbarian 1 / Alchemist (Rage Chemist) 1
XP:
654 of 1300
| HP: 21/21 (24/24) | AC: 16/12/14 (14/10/12) |Init: +4 | Perc: +5 | Fort: +5 (7) | Ref: +4 | Will: +0 (2)| CMB: +4 (6) | CMD: 16 (18) | Quarterstaff: +4 (6); 1d6+4 (7)| | Sling: +3;1d4+3 (5)| Bombs: 3;1d6
Skills:
Acrobatics: +3| Appraise: +2| Climb: +0| Craft (Alchemy): +7| Bluff: +1| DD: +3| Diplomacy+1| Intimidate: +1| Heal +0| K.Nature: +6| Sense Motive: +0| Stealth: +0| Spell: +2| Survival: +5|

Slaynn will stop chasing after sheriff and run back where he came from.


Male Dwarf Inquisitor 1; HP 10/11; AC 15, T 11, FF 14; CMD 14; F +4, R +1, W +5; Init +5, Per+7

I thought that may be the case, but I was not sure. I will stay with my original action as I don't see a better option.

"Angradd, guide my axe," he says as he commits to his attack on the goblins.

Current status: HP: 3/11


Round 2 Attacks

1d20 + 4 ⇒ (5) + 4 = 9
1d20 + 4 ⇒ (15) + 4 = 19
1d20 + 4 ⇒ (13) + 4 = 17

AGH! sorry Uuli

1d20 + 4 ⇒ (12) + 4 = 16

REALLY sorry D:

1d4 + 2 + 1d4 + 2 + 1d4 + 2 ⇒ (3) + 2 + (1) + 2 + (2) + 2 = 12

Uuli collapses to the ground having the first stab sink deeply into his side, the third goblin strikes at his face, and he barely manages to divert the killing blow to his shoulder as he loses consciousness...

Scene looks like this, Slaynn and Tiberu are rushing back to the fight scene, I am allowing one action (standard or move) to each of them, Quorinae has a full round because he didn't run off.

once again, sorry uuli


Male Human (Varisian) Kapenia Dancer/2; HP 10/16; AC 13(15 w/scarf), T 13 (14), FF 10; CMD 12; F +5, R +2, W +2; Init +2, Per -1; Arcane Pool: 2/4

Assuming from the statement about Qorinae that you're meaning one action AFTER we get to the main scene...

No!! Not the dwarf! Tiberiu sprints forward, attack forgotten, as he rushes to his new comrade's side. Don't be dead yet, don't be dead yet, don't be dead yet...

Crouching over the dwarf, Tiberiu will try to stanch his wounds, hoping to get him to stabilize...

Heal Check DC 15: 1d20 - 1 ⇒ (17) - 1 = 16

...and breathes a sigh of relief as he manages to close the wounds. He turns to the goblins, his eyes narrowed into a glare. "As for you..."


Tiberu, Move action to get to Uuli. Heal action starts as a standard. You can do that next round.


Male Dwarf Inquisitor 1; HP 10/11; AC 15, T 11, FF 14; CMD 14; F +4, R +1, W +5; Init +5, Per+7

Don't worry. Once I realized that I was alone and surrounded, the only chance I really had was for the goblins to miss a lot.

Uuli falls to the ground, bleeding.


Take a check now or next round?


Current status: dying, HP: -9/11


Actually -8. 0 is a number.


Male Human (Varisian) Kapenia Dancer/2; HP 10/16; AC 13(15 w/scarf), T 13 (14), FF 10; CMD 12; F +5, R +2, W +2; Init +2, Per -1; Arcane Pool: 2/4

Fair point. My bad.


hit points: 14/15 Init +6; Perception +8 AC 16, touch 14, flat-footed 12 hp 15 Fort +0, Ref +7, Will +1; +2 vs. enchantments

Arithmetic to the rescue!

Qorinae mutters under his breath and aims at the goblin that put Uuli down.

Attack 1d20 + 4 - 1 ⇒ (20) + 4 - 1 = 23 Assuming I'm still drunk.
Confirm 1d20 + 4 - 1 ⇒ (9) + 4 - 1 = 12

Damage 1d8 ⇒ 1
Plus (if I confirmed) 2d8 ⇒ (2, 1) = 3


Qorinae wrote:

Arithmetic to the rescue!

Qorinae mutters under his breath and aims at the goblin that put Uuli down.

Attack 1d20+4-1 Assuming I'm still drunk.
Confirm 1d20+4-1

Damage 1d8
Plus (if I confirmed) 2d8

I say watching your dwarf friend be mercilessly chopped down will sober you up.

The arrow catches goblin number two in the shoulder, causing it to stagger back a couple of steps. screeching in agony

Grand Lodge

Male Elf Barbarian 1 / Alchemist (Rage Chemist) 1
XP:
654 of 1300
| HP: 21/21 (24/24) | AC: 16/12/14 (14/10/12) |Init: +4 | Perc: +5 | Fort: +5 (7) | Ref: +4 | Will: +0 (2)| CMB: +4 (6) | CMD: 16 (18) | Quarterstaff: +4 (6); 1d6+4 (7)| | Sling: +3;1d4+3 (5)| Bombs: 3;1d6
Skills:
Acrobatics: +3| Appraise: +2| Climb: +0| Craft (Alchemy): +7| Bluff: +1| DD: +3| Diplomacy+1| Intimidate: +1| Heal +0| K.Nature: +6| Sense Motive: +0| Stealth: +0| Spell: +2| Survival: +5|

Slaynn on seeing his friend, Uuli going down roars in anger as he prepares to charge them down.

"You fiends, Stay there and prepare to die!!!!!!!!!"
intimidate: 1d20 + 1 ⇒ (11) + 1 = 12


Slaynn, your shouting gets there attention but can't frighten them

Tiberu, Quorinae and Slaynn have acted, distracting the goblins from the fallen Dwarf.

one of the goblins swipes at Tiberu
1d20 + 4 ⇒ (16) + 4 = 201d4 + 2 ⇒ (2) + 2 = 4
another flings his torch at Quorinae
1d20 + 5 ⇒ (7) + 5 = 12
the last, (the singing one) drops his dogslicer and draws a whip

You guys are up, the 3rd goblin is using a reach weapon


Male Human (Varisian) Kapenia Dancer/2; HP 10/16; AC 13(15 w/scarf), T 13 (14), FF 10; CMD 12; F +5, R +2, W +2; Init +2, Per -1; Arcane Pool: 2/4

"Aaaaaaahhhhhh!" Tiberiu screams as the dogslicer bites into him. He glances down at the dwarf next to him. "Sorry, you'll just have to wait, buddy," he mutters to himself. "Can't help you if I'm dead..."

Actions here depend on the exact layout. If all three of these goblins are within a 15' cone, Tiberiu will 5' shift away from this one and hit all three with a color spray. If he can't hit all three with one shot, though, he'll just swing his scarf at the one who cut him, then take a 5' step towards Slaynn.

Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d6 ⇒ 1

Tiberiu curses as his scarf whiffs through the air. Again, this is assuming I can't hit all three with color spray.


1d20 + 5 ⇒ (16) + 5 = 211d4 + 1 ⇒ (1) + 1 = 2 nonlethal make a dc 13 check or lose spell
1d20 + 4 ⇒ (8) + 4 = 12

provoke an attack of opportunity from casting color spray in melee, and one of the goblins has reach...Dwarf was in the middle and you have to position yourself in range of an attack that will probably inturrupt your spell.

1d20 ⇒ 7
1d20 ⇒ 12
1d20 + 3 ⇒ (17) + 3 = 20

if you pass check. only whip user is still standing


Male Human (Varisian) Kapenia Dancer/2; HP 10/16; AC 13(15 w/scarf), T 13 (14), FF 10; CMD 12; F +5, R +2, W +2; Init +2, Per -1; Arcane Pool: 2/4

Ahhhh crap, forgot the whip has reach.

Concentration check: 1d20 + 1 + 3 ⇒ (1) + 1 + 3 = 5

le sigh. Tiberiu loses the spell...

Grand Lodge

Male Elf Barbarian 1 / Alchemist (Rage Chemist) 1
XP:
654 of 1300
| HP: 21/21 (24/24) | AC: 16/12/14 (14/10/12) |Init: +4 | Perc: +5 | Fort: +5 (7) | Ref: +4 | Will: +0 (2)| CMB: +4 (6) | CMD: 16 (18) | Quarterstaff: +4 (6); 1d6+4 (7)| | Sling: +3;1d4+3 (5)| Bombs: 3;1d6
Skills:
Acrobatics: +3| Appraise: +2| Climb: +0| Craft (Alchemy): +7| Bluff: +1| DD: +3| Diplomacy+1| Intimidate: +1| Heal +0| K.Nature: +6| Sense Motive: +0| Stealth: +0| Spell: +2| Survival: +5|

at least they're distrated.
Slaynn with an impressive speed will move towards the nearest goblin.
Attack with quarterstaff: 1d20 + 4 ⇒ (14) + 4 = 181d6 + 4 ⇒ (6) + 4 = 10


Male Human (Varisian) Kapenia Dancer/2; HP 10/16; AC 13(15 w/scarf), T 13 (14), FF 10; CMD 12; F +5, R +2, W +2; Init +2, Per -1; Arcane Pool: 2/4

Tiberiu draws his hands in signs of arcane power...then as the whip snaps at his face he fumbles, and ends up just throwing the colored sand at the goblins. "Anything to make 'em prettier," he mutters, trying not to think about the reagents he just wasted.


hit points: 14/15 Init +6; Perception +8 AC 16, touch 14, flat-footed 12 hp 15 Fort +0, Ref +7, Will +1; +2 vs. enchantments

Whips:

Quote:
A whip deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher. The whip is treated as a melee weapon with 15-foot reach, though you don't threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes).

My bold.

Link

Qorinae draws again, his head clearing up a little as the lethality of this heroism stuff starts to become real.

Attack 1d20 + 4 ⇒ (6) + 4 = 10
Damage 1d8 ⇒ 6


Qorinae, Thank you for the whip information, but I'm going to keep the AoO from the whip, because I prefer the 2 nonlethal damage to the 1d4 lethal damage that Tiberu would have taken instead.

Slaynn slams his staff into the head of Goblin number 1, dropping it to the ground in a bloody heap.

Qorinae's bowstring twangs and the arrow streaks past the nose of Tiberiu (Beware of Firing into Melee)

the remaining two goblins (one at 4HP one at full) attack.

1d20 + 4 ⇒ (16) + 4 = 20 Whip Trip vs Slaynn
1d20 + 2 + 4 ⇒ (20) + 2 + 4 = 26 Goblin dogslicer against the scary elf

I am beginning to fear my dice roller1d20 + 6 ⇒ (15) + 6 = 212d4 + 4 ⇒ (3, 1) + 4 = 8

Grand Lodge

Male Elf Barbarian 1 / Alchemist (Rage Chemist) 1
XP:
654 of 1300
| HP: 21/21 (24/24) | AC: 16/12/14 (14/10/12) |Init: +4 | Perc: +5 | Fort: +5 (7) | Ref: +4 | Will: +0 (2)| CMB: +4 (6) | CMD: 16 (18) | Quarterstaff: +4 (6); 1d6+4 (7)| | Sling: +3;1d4+3 (5)| Bombs: 3;1d6
Skills:
Acrobatics: +3| Appraise: +2| Climb: +0| Craft (Alchemy): +7| Bluff: +1| DD: +3| Diplomacy+1| Intimidate: +1| Heal +0| K.Nature: +6| Sense Motive: +0| Stealth: +0| Spell: +2| Survival: +5|

Is that goblin proficent with that whip? Whips are exotic weapons...and Now Am I tripped since there are penalties for non-proficiencies and goblins are small. lol. I got whipped by a goblin.

101 to 150 of 1,011 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Rise of the Runelords Group #1 All Messageboards

Want to post a reply? Sign in.