Rise of the Runelords Anniversary Edition

Game Master Wilken

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HP 29 l AC 16 (T10; FF 16) l F +5/R +1/W +2 l Ini 0 l Per +5 (6 vs Gaints) Melee +6(Armor Spikes 1d6+3) l CMD 16 l CMB +6

I don't have access to your roll20


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

Right now we are using the map in the link below GM Wilken's name.


HP 29 l AC 16 (T10; FF 16) l F +5/R +1/W +2 l Ini 0 l Per +5 (6 vs Gaints) Melee +6(Armor Spikes 1d6+3) l CMD 16 l CMB +6

ah ok


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

Bump for Viridi in combat.


Spells: 1/3 1st|Female Half-Elf (Varisian) Oracle of Life 1|HP: 9/9|AC: 16/11/15|Saves: +1 Fort, +1 Ref, +2 Will (+2 vs. Enchantment; +1 vs. Death/to Stabilize)|Init: +1|Perc: +6|Channels: 5/5

Going to get Selective Channeling as my 3rd-level feat, methinks.


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

I don't know if its worth it really. I mean I would've left me unconscious and bleeding out since I wouldn't have died for 10 more rounds and the rest of you can probably have damaged the boar enough to kill it before then. Also, since I won't regain consciousness until someone hits me with some smelling salts anyway its not much use to heal unconscious people in combat from a tactical point of view.

I am grateful for the hp though, just want to point out that unless you want to focus on channeling you can probably forgo selective channel.


Spells: 1/3 1st|Female Half-Elf (Varisian) Oracle of Life 1|HP: 9/9|AC: 16/11/15|Saves: +1 Fort, +1 Ref, +2 Will (+2 vs. Enchantment; +1 vs. Death/to Stabilize)|Init: +1|Perc: +6|Channels: 5/5

Really? Every time I've seen someone get knocked to negative HP and healed back from it, they've been able to get up and get back into the fight without them.


HP 29 l AC 16 (T10; FF 16) l F +5/R +1/W +2 l Ini 0 l Per +5 (6 vs Gaints) Melee +6(Armor Spikes 1d6+3) l CMD 16 l CMB +6

I agree with ansgar's assessment of not being able to get back up, that is RL. I think in PF you can but I could be wrong.


Spells: 1/3 1st|Female Half-Elf (Varisian) Oracle of Life 1|HP: 9/9|AC: 16/11/15|Saves: +1 Fort, +1 Ref, +2 Will (+2 vs. Enchantment; +1 vs. Death/to Stabilize)|Init: +1|Perc: +6|Channels: 5/5

Here's what the PRD says about smelling salts:

PRD on Smelling Salts wrote:


These sharply scented gray crystals cause people inhaling them to regain consciousness. Smelling salts grant you a new saving throw to resist any spell or effect that has already rendered you unconscious or staggered. If exposed to smelling salts while dying, you immediately become conscious and staggered, but must still make stabilization checks each round; if you perform any standard action (or any other strenuous action), you take 1 point of damage after completing the act and fall unconscious again. A container of smelling salts has dozens of uses if stoppered after each use, but depletes in a matter of hours if left open.

So, RAW, smelling salts can help you get back up from being bushwhacked by a Sleep or Colour Spray spell, or can get you back on your feet if you're at negative HP. If you're restored to positive HP, you don't need smelling salts to regain consciousness.


Foxglove Manor

I've personally aways ruled that the character can wake-up as soon as he is brought back to positive hp. I'm not sure if its RAW or not but its already pretty dangerous as it is since you come back prone and not very healthy.


Male Half-Orc Sorcerer (inactive)

Besides, this is magic we're dealing with.
So scientific accuracy and realism and … s@$# can often be tossed aside.
Actually, that third item definitely doesn't enter into it! :D


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

Well, I'm not going to complain if were playing where people get up after being above 0 hp instead of getting to make a check after an hour. I quoted the below just to make sure you guys know I wasn't just being a stick in the mud. I bolded the relevant part for emphasis.

Stable Characters and Recovery wrote:

On the character's next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 Constitution check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. An unconscious or dying character cannot use any special action that changes the initiative count on which his action occurs.

Characters taking continuous damage, such as from an acid arrow or a bleed effect, automatically fail all Constitution checks made to stabilize. Such characters lose 1 hit point per round in addition to the continuous damage.

You can keep a dying character from losing any more hit points and make him stable with a DC 15 Heal check.

If any sort of healing cures the dying character of even 1 point of damage, he becomes stable and stops losing hit points.

Healing that raises the dying character's hit points to 0 makes him conscious and disabled. Healing that raises his hit points to 1 or more makes him fully functional again, just as if he'd never been reduced to 0 or lower. A spellcaster retains the spellcasting capability she had before dropping below 0 hit points.

A stable character who has been tended by a healer or who has been magically healed eventually regains consciousness and recovers hit points naturally. If the character has no one to tend him, however, his life is still in danger, and he may yet slip away.

Recovering with Help: One hour after a tended, dying character becomes stable, the character must make a DC 10 Constitution check to become conscious. The character takes a penalty on this roll equal to his negative hit point total. Conscious characters with negative hit point totals are treated as disabled characters. If the character remains unconscious, he receives another check every hour to regain consciousness. A natural 20 on this check is an automatic success. Even if unconscious, the character recovers hit points naturally. He automatically regains consciousness when his hit points rise to 1 or higher.

...

Like I said, more than happy to get up immediately when were above 0 hp.

EDIT: just realized my group may have been misinterpreting the last line in the quote which I italicized above. We always assumed that was after the 1 hour wait period.


Foxglove Manor

Feel free to make Ansgar wake up if you wish.


Foxglove Manor

We're at 1063 exp, by the way, since the AP uses the fast experience track we are only 237 XP from a level up. I'll keep you updated more often from now on, no need for you to track XP, i just think it helps knowing how close we are.


Foxglove Manor

I'll probably be unable to post untill tuesday night. Apologies for the delay.


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

Are people other than Denlar and I still here and interested?


Spells: 1/3 1st|Female Half-Elf (Varisian) Oracle of Life 1|HP: 9/9|AC: 16/11/15|Saves: +1 Fort, +1 Ref, +2 Will (+2 vs. Enchantment; +1 vs. Death/to Stabilize)|Init: +1|Perc: +6|Channels: 5/5

Still here. :)


Male Half-Orc Sorcerer (inactive)

I'se still here!


Foxglove Manor

I'm ready to keep the game going, just waiting to know what each character will be doing.


Male Half-Orc Sorcerer (inactive)

Garbund's only concern at the moment is avoiding Ven Vidder :o


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

Just a heads up, from August 16th to 23rd I will be in the process of getting married and honey mooning so I may not be available during that time. Feel free to bot me as needed.


Male Half-Orc Sorcerer (inactive)

Congratulations!


Spells: 1/3 1st|Female Half-Elf (Varisian) Oracle of Life 1|HP: 9/9|AC: 16/11/15|Saves: +1 Fort, +1 Ref, +2 Will (+2 vs. Enchantment; +1 vs. Death/to Stabilize)|Init: +1|Perc: +6|Channels: 5/5

Yay! :D


Foxglove Manor

Yay²! :D


Foxglove Manor

I'll proceed with the game on tuesday.


Spells: 1/3 1st|Female Half-Elf (Varisian) Oracle of Life 1|HP: 9/9|AC: 16/11/15|Saves: +1 Fort, +1 Ref, +2 Will (+2 vs. Enchantment; +1 vs. Death/to Stabilize)|Init: +1|Perc: +6|Channels: 5/5

:)


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

I am recruiting for an Ironfang Invasion game if anyone is interested.
Recruitment Link


Foxglove Manor

Had some internet issues for the weekend, things are back to normal but now I have to catch up on work. I'll post tomorrow.


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

I look forward to it


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

I am away on a camping trip this weekend. I will be able to post again Monday unless part of it is cancelled. Have fun guys!


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

Anyone want to try an pool together some money to buy Fireward gel? I feel like that might be useful against a tribe of goblins.


Foxglove Manor

I felt moving the game foward was needed, but feel free to retroactively buy things if you want to.


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

Denlar, Viridi, you have my blessing to back off if you need to. While I had though Ansgar's death would be closer to level 20 and against a horde far tougher than goblins, if he dies here it will at least be to a horde of creatures he slew some of as he fell.

I will try to keep the goblins distracted as you escape Garbund. 5-foot step you way to freedom!


Foxglove Manor

This combat was way longer and more difficult than I expected, but lets look on the bright side, it gives you the XP you needed to level up!


HP 29 l AC 16 (T10; FF 16) l F +5/R +1/W +2 l Ini 0 l Per +5 (6 vs Gaints) Melee +6(Armor Spikes 1d6+3) l CMD 16 l CMB +6

so we are level 2, how are we doing HP?


Foxglove Manor

I usually do it average, PFS-style, but I'm open to suggestions.


Male Half-Orc Sorcerer (inactive)

average + sounds good


HP 29 l AC 16 (T10; FF 16) l F +5/R +1/W +2 l Ini 0 l Per +5 (6 vs Gaints) Melee +6(Armor Spikes 1d6+3) l CMD 16 l CMB +6

that is fine with me.


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

Sorry, I won't be able to level up until tomorrow morning. Will post then. Weeks been hectic.


Male Half-Orc Sorcerer (inactive)

I thought I forgot about [u]something[/u]! :o

====================

@ GM Wilken:
Do we just instantly level up in mid stride?
Or do we level up after taking a breather from the current situation?

====================

In any event, here are the changes I have in mind for Garbund:

Level 2 Changes for Garbund

Level 2 Changes For Garbund:

Class: +1 Sorcerer

FCB: +1 level 0 spell

New Spells (both level 2): Mage Hand and Read Magic

Background Skills (2):
• Appraise, +1 (now @ +6)
• Craft (alchemy), +1 (now @ +6)

Adventuring Skills (5):
• Bluff, +1 (now @ +7)
• Intimidate, +1 (now @ +9)
• Knowledge (arcana), +1 (now @ +8)
• Knowledge (planes), +1 (now @ +6)
• Use Magic Device, +1 (now @ +8)


Male Half-Orc Sorcerer (inactive)

@ GM Wilken:

Ooops! One slight change there.

Replace the Read Magic Spell with Disrupt Undead instead.


Foxglove Manor

You level up right away!


Male Half-Orc Sorcerer (inactive)
GM Wilken wrote:
You level up right away!

Right, thanks!

I'll get my profile updated, then.


Spells: 1/3 1st|Female Half-Elf (Varisian) Oracle of Life 1|HP: 9/9|AC: 16/11/15|Saves: +1 Fort, +1 Ref, +2 Will (+2 vs. Enchantment; +1 vs. Death/to Stabilize)|Init: +1|Perc: +6|Channels: 5/5

Level Up Summary!

+6 HP?

+1 BaB

+1 Will Saves

New Mystery Spell: Detect Undead

+1 1st-level spell slot!

New Cantrip: Scrivener's Chant

+5 Skill Ranks (+1 Favoured)

--1 Diplomacy
--1 Handle Animal
--1 Knowledge (Nature)
--1 Knowledge (Religion)
--1 Sense Motive

Background Skills
--1 Profession (Librarian)
--1 Linguistics (Elven)


Spells: 1/3 1st|Female Half-Elf (Varisian) Oracle of Life 1|HP: 9/9|AC: 16/11/15|Saves: +1 Fort, +1 Ref, +2 Will (+2 vs. Enchantment; +1 vs. Death/to Stabilize)|Init: +1|Perc: +6|Channels: 5/5

First of all, I'd to once again apologize for not having posted in so long.

Second of all, I'm afraid that I'm feeling rather burned out on Pathfinder for the time being. I don't think it's fair of me to keep holding you guys up while I deal with trying to get my roleplaying spark back.

I think I'm going to withdraw from this campaign.


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

Hopefully you can get it figured out.


Foxglove Manor

Viridi, you can contact me if you feel like playing again, I'll bot Viridi until the end of the dungeon and then keep her in town, if this is the last we see of each other, I wish you a good holiday season :)


Male Half-Orc Sorcerer (inactive)

χαίρετε ὧ φιλοι!
salvete amicī!

Sorry for the delay, everyone!
I was studying for final exams!

Just checking in and getting back on track sort of thing.


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

I'll be out until next week thursday.

Have a happy holiday everyone.


Male Half-Orc Sorcerer (inactive)

Happy Hols!

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