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About Viridi Sorn---------------------
Racial Traits:
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level. Elf Blood: Half-elves count as both elves and humans for any effect related to race. Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. Keen Senses: Half-elves receive a +2 racial bonus on Perception checks. Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes. Class Features:
Oracle’s Curse (Ex): Each oracle is cursed, but this curse comes with a benefit as well as a hindrance. This choice is made at 1st level, and once made, it cannot be changed. The oracle’s curse cannot be removed or dispelled without the aid of a deity. An oracle’s curse is based on her oracle level plus one for every two levels or Hit Dice other than oracle. Each oracle must have a single curse.
Tongues: In times of stress or unease, you speak in tongues. Pick one of the following languages: Abyssal, Aklo, Aquan, Auran, Celestial, Ignan, Infernal, or Terran. Whenever you are in combat, you can only speak and understand the selected language. This does not interfere with spellcasting, but it does apply to spells that are language dependent. You gain the selected language as a bonus language. At 5th level, pick an additional language to speak in combat and add it to your list of known languages. At 10th level, you can understand any spoken language, as if under the effects of tongues, even during combat. At 15th level, you can speak and understand any language, but your speech is still restricted during combat. Class Skills: An oracle with the life mystery adds Handle Animal, Knowledge (nature), and Survival to her list of class skills. Bonus Spells: detect undead (2nd), lesser restoration (4th), neutralize poison (6th), restoration (8th), breath of life (10th), heal (12th), greater restoration (14th), mass heal (16th), true resurrection (18th). Revelations: At 1st level, 3rd level, and every four levels thereafter (7th, 11th, and so on), an oracle uncovers a new secret about her mystery that grants her powers and abilities. The oracle must select a revelation from the list of revelations available to her mystery. If a revelation is chosen at a later level, the oracle gains all of the abilities and bonuses granted by that revelation based on her current level. Unless otherwise noted, activating the power of a revelation is a standard action. --Channel (Su): You can channel positive energy like a cleric, using your oracle level as your effective cleric level when determining the amount of damage healed (or caused to undead) and the DC. You can use this ability a number of times per day equal to 1 + your Charisma modifier. ---------------------
Unfortunately for her, she would not make it through her childhood without violence. The Late Unpleasantness, as Sandpoint’s folk call it, was a tumultuous time, with the serial killer known as the Chopper stalking the streets for victims to murder. Poor Viridi was one such would-be victim—she was sent on an errand by Sabyl and had the misfortune to encounter him. A patrolling town guard was barely able to drive the Chopper off, but not before he cut the young half-elf's throat and left her to die. She recovered from the harrowing ordeal well enough, but much to her surprise, something about her had changed… she found that she could heal others through divine power, but while doing so her speech turned to melodic-sounding gibberish. She was not one to complain about it, however—Viridi became convinced that Irori had a greater purpose in mind for her. From that day forward, she strove to become a model of compassion and humility, two qualities that she (mistakenly) attributed to the Master of Masters. The Swallowtail Festival is coming up soon, and Viridi relishes the chance to attend and make new friends. ---------------------
As easily distracted as she is, Viridi is nevertheless earnest and polite when dealing with others--perhaps uncomfortably so. She strives to always put her best foot forward when dealing with others. She's rather self-conscious about the scar across her throat--staring at it is a surefire way to get her to shy away from you. Oddly enough, she doesn't seem to grasp sarcasm... or know any profanity for that matter. ---------------------
(Magic) Greater Purpose: Viridi's brush with death has convinced her that she was kept alive to achieve a great purpose that Irori has planned for her. She gains a +1 trait bonus on all saving throws to resist death effects and a +1 trait bonus on Constitution checks made to stabilize while dying. ---------------------
Background Skills
Money: 57.98 GP Carrying Capacity: Current Load: ---------------------
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