About GarbundGarbund Diglaga (Half-Orc Crossblood Sorcerer)
Garbund's Background:
"YOUR father is happy for me, Phéde? He hates me!"
Garbund says in exasperation as he prepares his things to set sail for Sandpoint that day. "Of course he hates you, Gar" Phéde said, adjusting her jerkin.
"Don't pout, Phéde. I'm just heading off to do a bit of research in that Sandpoint place."
"Just you be careful Gar. You still have some Orc features that might put some people off."
Several days later, the ship arrives at Sandpoint.
Still, Garbund plans to return to Magnimar before long.
Garbund is glad Phéde taught him some sword play.
He won't judge Antoul too harshly, though.
Garbund is not too worried right now.
Garbund snaps out of his reverie and disembark the ship he was on.
Garbund Stat Block:
Garbund Male half-orc sorcerer (crossblooded) 3 (Pathfinder RPG Ultimate Magic 69) CN Medium humanoid (human, orc) Init +3; Senses Perception +5 -------------------- Defence -------------------- AC 17, touch 12, flat-footed 15 (+4 armour, +2 Dex, +1 natural) hp 20 (3d6+6) Fort +3, Ref +4, Will +2; +1 morale vs. fear Defensive Abilities sacred tattoo[APG]; Resist fire 5 -------------------- Offence -------------------- Speed 30 ft. Melee longsword +2 (1d8/19-20) or . . dagger +2 (1d4/19-20) or . . boar spear +2 (1d8) Ranged sling +4 (1d4) Special Attacks fire ray (1d6+1 fire) Sorcerer (Crossblooded) Spells Known (CL 3rd; concentration +7) . . 1st (6/day)—enlarge person (DC 14), mage armour, magic missile . . 0 (at will)—acid splash, detect magic, disrupt undead, light, mage hand, read magic, resistance . . Bloodline Draconic, Efreeti -------------------- Statistics -------------------- Str 11, Dex 14, Con 12, Int 14, Wis 10, Cha 17 Base Atk +1; CMB +2; CMD 13 Feats Eschew Materials, Magical Aptitude, Toughness Traits almost human, arcane temper, scholar of the ancients Skills Appraise +6, Bluff +7, Craft (alchemy) +6, Diplomacy +3 (+1 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Disguise +7 (+11 on checks to pass as human), Intimidate +9, Knowledge (arcana) +9, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +4, Knowledge (local) +5, Knowledge (planes) +6, Linguistics +3, Perception +5, Sense Motive +0 (-2 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Spellcraft +9, Use Magic Device +11; Racial Modifiers +2 Intimidate, +2 Knowledge (local) Languages Common, Draconic, Goblin, Ignan, Orc, Thassilonian SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), orc blood, pride Combat Gear scroll of burning hands (CL 3rd), wand of shocking grasp (28 charges); Other Gear boar spear[APG], dagger, longsword, mwk dagger, mwk handaxe, sling, sling bullets (10), backpack, bedroll, belt pouch, belt pouch, flint and steel, ink, inkpen (2), mess kit[UE], parchment (2), pot, scroll case, soap, torch (2), trail rations (5), travelling spellbook[APG], waterskin, 20 gp, 3 sp, 8 cp -------------------- Tracked Resources -------------------- Dagger - 0/1 Fire Ray (1d6+1 fire damage, 6/day) (Sp) - 5/6 Masterwork dagger - 0/1 Sling bullets - 3/10 Torch - 0/2 Trail rations - 0/5 Wand of shocking grasp (28 charges) - 0/28 -------------------- Special Abilities -------------------- Bloodline Arcana: Draconic (Ex) +1 damage per die for [Fire] spells. Efreeti You were born with the power of fire genies, and the magic of the efreet is strong in you. Bloodline Arcana: Whenever you cast a spell that deals energy damage, you can change the type of damage to fire. This also changes the spell's descri
Garbund's physical description
Alternate Racial Traits:
Traits and Drawback:
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