Reign of Winter (Inactive)

Game Master Just a Mort

ROW Book 6

Days on Triaxius - 20


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Strange Aeons Grp 2 |

Oh hiding oracles! Cool let's get brawling!


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Just in case it wasn't clear, the Queen is not being silent as the creature's appear. Between her exclamations, the sounds of her movements, and the sounds of the rattling chains there should be some noise to distract the creatures.

I would also come out of delay if they started retreating, but I hope we have made it enticing enough that they rush forward.


Strange Aeons Grp 2 |

Sorry - waiting for Mr Whiskers to chime in if he has any more ideas to add for city defense.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Sorry, was slow to wake this morning.

How wide an area is the beach? Is it an area we can funnel them?

I was looking at the map and became concerned about that.

I agree with the idea of funneling them into the Maxim. That part sounds good.

I just want to make sure we really have a choke point at the beach.

If not, it looks like we have an open area that is about 800 feet wide to the south of the city that isn't forested.


Strange Aeons Grp 2 |

The beach itself is 4400 feet - chances are some will get away from you and you might need to deal with them in the forest.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Yeah, that was my concern. Decided to write it up in character.

The trees along the eastern shore would be where they could sneak past us.

Looking at it and the relative movement speeds, I don't see the beach working for us. If we had teleport it would be a different matter, but as is the beach is too wide.


Strange Aeons Grp 2 |

Booby traps are fine, but you'll need to be the one thinking of those traps lol...


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Quick estimate puts it at about 10-12 minutes to cross the island with a flying movement speed of 40' -- hustling all the way. With 400' squares, you are looking at 5 rounds of double movement to cross a square.

I'm still thinking this leaves the city with little protecting it from the flyers. Fortunately they don't swim so hopefully the lookouts would see them gathering in time.


Strange Aeons Grp 2 |

It's the ground waves you'll need to be more concerned about - since the flying waves are unavoidable. As in mod doesn't allow you to avoid it, so it'll still be the party having to fight them, anyway.

If any booby traps are laid, the party automatically knows where they are laid, and get to cross them as if they rogue who has beats the trap’s DC by 10 or more(as per disable device), has studied the trap, figured out how it works, and can bypass it (along with her companions) without disarming it.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Alright, then we start with the fight on the beaches!


Retired to Triaxius

a little confused, it sounds like we approached the beach after the creatures have secured a beach head, weren't we waiting for them?

The machine gun would have been more effective if it were set up and we were at it when they started to come ashore, is there anyway to retcon that? Einar would have happily been waiting by the gun. Or are we just going to melee it?

If there are only four of them, it's almost a waste of time to use the Maxim.


Strange Aeons Grp 2 |

I will say frightful presence doesn't stack for frightened.

Otherwise 2 people intimidating the BBEG would cause a frightened BBEG.

Also since Mr Whiskers was flying and the Nuckelavees don't know trigonometry, so breath weapons are a straight plane. Besides I also have no idea how high Mr Whiskers was flying, so he could potentially be out of range.


Strange Aeons Grp 2 |

The maxim is going to be used to determine how many waves of Nuckelavees you'll face later (ans: None - because as they approach the city, you'll shoot them out). I get the impression the maxim will be in the city.

This fight is a compulsory fight.

You can face up to 2 more consecutive waves depending on what preparations you made. I'll say they're adequate and so this is the only wave you need to fight.

Note that as you're fighting, the Maftets are also fighting the sahaugin and sea troll foot troops. So there's a giant battle going in the background, but for ease of gameplay, you just need to handle your end.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

@Einar: Eh. The real problem is that we are applying a 20th C/21st C understanding of firearms / warfare to a fantasy simulation; they don't actually mes that well :-/

In other news, I have just finished building a Scottish fry cook for PFS, who runs around beating people up with an adamantine frying pan, and has empty beer bottles as his 'ranged' weapons... ;-)


Strange Aeons Grp 2 |

I stopped PFSing quite a while back. I think that they're actually forcing you to buy books to keep your characters alive.

Monk of empty hand? How are you keeping improvised weapons..viable?


Strange Aeons Grp 2 |

There's something about no enchanting frying pans


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Ah, but that is just an opinion, not RAW (which is king in PFS).

Adamantine and Mithral weapons are automatically MW, and if you need further convincing, I can point you to a PFS scenario which *explicitly* gives you an adamantine crowbar (which is priced as a weapon).

(I agree, I can't just have (as far as I am aware) a MW alchemical silver or MW cold iron frying pan, but Adamantine and Mithral should work.)

Since MW weapons can be enchanted, there should (theoretically) be nothing preventing you from 'upgrading' such an item.

Alternately, you could just rely on things like the 8K gloves to give it either Corrosive or Flaming, for example.


Strange Aeons Grp 2 |

There's also this

I know about trusty buddy. But that might be a one-off special thing.

Basically if you start stepping near ambiguous stuff, expect weird things to happen in PFS. To this day I have still no idea how a 15 ft cone from roc back would look like on the ground..

Hell even when you step on legal stuff, you can get things disallowed. TWICE.

If I sound bitter - well I am.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Ah. Right. Well, locally at least, I *usually* don't have too many problems...

I hear your bitterness, though; I once had an online GM tell me that you couldn't walk around with a strung bow all of the time; basically, when the party was ambushed, I was expected to spend my first couple of rounds retrieving, and then restringing, the bow!

The first thread you referenced (and the FAQ) specifically referred to using an enchanted spear as an improvised weapon, and calling out not benefiting from the spear head enchantment when using the haft as an improvised weapon.

It was completely silent about whether an improvised weapon could be enchanted.


Strange Aeons Grp 2 |

I've ever had a ruling(non PFS) that without an efficient quiver you can't shoot more then 20 arrows without taking out a new set of arrows...(essentially wasting a round). Mind you, I had a handy haversack on that character.

GMs may use the FAQ against you and say it cannot be enchanted. If I were you I would not take that risk. But again who am I to tell a VO stuff ;-)


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

That's fine - the trait 'Surprise Weapon' gives you a +2 to hit with improvised weapons, you can use Arcane Strike to get it to count as magic for the purposes of bypassing DR, and you can use Demonic Smith's Gloves to make it Flaming ;-)

Also, honestly? You have to work *really* hard to make this sub-optimal build work.

By 9th level, it is as effective as using a Greatsword, but really, you have invested a *lot* in being able to do so...

...so if a GM wants to *force* me to be more optimal (by using the aforementioned Greatsword), well, it is no skin off my nose ;-)


Strange Aeons Grp 2 |

If you're fine with the worst possible interpretation, then go ahead with it.


Strange Aeons Grp 2 |

Please state what the party is going to do after the fight, since the dialogue for whatever happens will be different. I.e if you're going to bed, staying awake etc. etc. If you want to say you are going to keep watch for several more hours, say how many, but basically there won't be any Nuckelavee activity...till...*redacted*


Retired to Triaxius

Thanks for the healing Crummock!

hey Mort, Einar's spells have worn off, can he cast mirror image or shield on his way to the door to see what is going on.


Strange Aeons Grp 2 |

People are screaming outside your door and you take time to cast spells, really?

Einar, remind me to take a bomb and plant it outside your house, set off the detonator then count how many buffs you cast how long you dally before you come out after me with a gun.


Retired to Triaxius
GM Mort wrote:

People are screaming outside your door and you take time to cast spells, really?

Einar, remind me to take a bomb and plant it outside your house, set off the detonator then count how many buffs you cast how long you dally before you come out after me with a gun.

so is that a yes or a no?

Hey just asking if there was time for a buff.

uummm, Wouldn't most folks have to go get their gun from the locked safe they keep it in?


Strange Aeons Grp 2 |

No.

I don't know, there are lawsuits for people getting their guns out shooting people. If you have paranoia or fear the zombie apocalypse, I think you keep your gun in a glass cabinet, no?


Retired to Triaxius

well, most of the gun cabinets look more like this a lot of people have replaced them with more secure storage like this. Unfortunately I know a lot of people that just put firearms in closets or drawers sometime not even with a gun trigger lock


Strange Aeons Grp 2 |

I think abyssal was written in Macedonian..but it was rather late at night when I did it.


Strange Aeons Grp 2 |

My phone is giving problems – it can’t be charged. My BF has given me a temporary fix – by asking me to dig the charger port with a toothpick, and it currently can be, but I suspect there might be a problem with my phone. At some point of time I will have to take my phone to the service centre – which I have no idea what will happen – it may be sent for repair for several days etc.


Strange Aeons Grp 2 |

Shooting of trespassers


Strange Aeons Grp 2 |

Sorry. Am out atm, will advance plot later.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

I hope you are able to quickly get your phone working again! Always annoying when tech breaks, especially when it is something like a connector going flaky. I had worn out the connector on one of my previous iPads and had to replace it because of that.


Retired to Triaxius

yuck, phone issues... good luck

In game:

GM Mort wrote:
Einar slices a deep cut into one of them but it seems his sword is not fully effective. 38 pts of damage done

Remember Einar has World Serpent Spirit, Should I list it in the ooc?

While raging, the barbarian considers her weapons to be chaotic-, evil-, good-, and lawful-aligned for the purposes of overcoming damage reduction

edit: Sorry just read further down where you fixed it, Thanks!

edit#2 how effective is the mask against the gas breath weapons?


Strange Aeons Grp 2 |

You still take full dmg nublet! The gas mask does not protect from a red dragon's breath!


Retired to Triaxius
GM Mort wrote:
You still take full dmg nublet! The gas mask does not protect from a red dragon's breath!

That's why I said gas breaths...just wasn't sure what the demons were exhaling.


Strange Aeons Grp 2 |

That wasn't even a breath weapon! Go check out the spell chaos hammer!


Strange Aeons Grp 2 |

My BF thinks that a new cable might fix my phone. We'll see. He's the geek, not me. Me be luddite.


Retired to Triaxius

Good to hear the phone may be salvageable, the sad thing is I know what a luddite is...

Ok now that I have had a nap; I'm not sure why I asked about a breath weapon. I think it had something to do with us rolling for stench. I assumed the stench was from a breath not the creature itself.

I thought the gas mask protected against things that stink. not a big deal either way, sorry about the confusion.


Strange Aeons Grp 2 |

Oh stench, yes. Then that is an error of mine.


Retired to Triaxius

ok, looking at the map, I've assumed the building has a roof, is Mister Whiskers flying over? Or did he go through a door and is inside. The reason I ask is I'm looking for an open door to run through.

Is there an open door?

I'm planning on using Cheetah sprint to move to where the queen is but need an open door so I don't stop after a short sprint


Strange Aeons Grp 2 |

If you're expecting an attack, you leave your doors open, REALLY?

No, doors are closed.

Cheetah sprint "If you take a charge or run action"

When you run, you can move up to four times your speed in a straight line (or three times your speed if you’re in heavy armor).

I don't think you have a straight line to run in, anyway.


Retired to Triaxius

I was asking if Mister Whiskers or Crummock had opened a door yet, didn't realize it had to be in a straight line, so I guess were just double moving.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Mr. Whiskers flew over the building.

Summon Monster V.

If I go for Bralani Azata:
* Can I summon them in wind form?
* Can they bring me along?
* Do I know of a place they could get through using their gaseous form that is quicker than just going under the door or something like that? Perhaps a cooking chimney?

If I go for multiple earth elementals:
* Is there any reason I couldn't summon them on the roof and have them earth glide through the building?

I speak both Terran and Celestial so communication would not be a problem.


Strange Aeons Grp 2 |

You can summon earth elementals and they can earth glide down the walls, or fall through the ceiling (with acro or they end up prone).

The bralani can be summoned in wind form. In areas E5e and E5c, there are chimneys to go down. Alternatively in windform they can also gaseous form under the doors. It can take you along, by designating you as part of its gear.

Should you try on heavier party members - it must be within the bralani's carrying capacity.

Sorry it took so long, I ran into a friend in the train and started yaking.


Strange Aeons Grp 2 |

If you autopass fly, you don't need to roll. I don't roll for my monsters either to save time and not clutter.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Considering a wall got smashed, shouldn't the guards be moving the queen away from danger? I know that we can't see where they are, just hoping you are taking what is happening into account.


Strange Aeons Grp 2 |

Hmm. I'll think about it. I can sort of imagine one guard trying to block the advance, and yelling, "My Queen, you should leave! "

And the Queen yelling back, " I can't let you fight against the nuckelavees alone! "


Strange Aeons Grp 2 |

Because there's this part:

Queen Esmyra prefers to let her warriors fight for her, but she is more than capable of defending herself, particularly if her people are threatened. She focuses her attacks on a single opponent, hoping to bring that foe down as quickly as possible before facing another enemy.

If any of her people are in danger, however, she fights to the death to protect them.


Retired to Triaxius

So everyone needs to retreat toward us!

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