Reign of Winter (Inactive)

Game Master Just a Mort

ROW Book 6

Days on Triaxius - 20


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Strange Aeons Grp 2 |

True. Ok we'll say its done.


Strange Aeons Grp 2 |

I used this thread as on how to interpret blightfire. Once you get hit, you get to suck it for another 5 rounds.


Retired to Triaxius

wow, 310 points of damage...

she's a skeleton right? all Einars damage has been bludgeoning...

now I'm wondering if I should have kept the hammer, I was hopping the fire damage would help and the consistent + 25 would guarantee hits...

edit: I gotta go to bed, almost fell asleep while I was driving... done that before, totaled my wife's car; no fun, no fun at all.

Oh yeah, it was in 1989, how old were you then Mort?

;-)

So. Einar will continue attacking tooth and claw till she is dead. Or till his fly spell runs out and he plummets to earth.


Strange Aeons Grp 2 |

There was a lot of DR involved. Fast healing too. Your attacks are not affected by DR, but Geist's are...

On her turn, she gains 10 temp hp from Crummock's blightfire.

In 1989? I was a little kitten =)

Guess Crummock gets to do the honors =)


Retired to Triaxius

I didn't think about that, I know the claws do bludgeoning, as a celestial tiger does his attacks count as good? I just assumed it did but I didn't see it on his sheet just the DR 10/evil. I gotta go to bed. Will post in 7 hrs or so


Strange Aeons Grp 2 |

You need to have the good subtype. Like wise, Queen Bremagyr's claws won't do full damage to Geist since she doesn't have (evil) subtype.


Strange Aeons Grp 2 |

Strongly recommend you deal with Crummock's con drain if you want to explore this place further.


Strange Aeons Grp 2 |

Also - once you turn in quest item, you cannot come back here again. If you want to call Zil, this is one of the places you can do it, since it's not blocked off by dimensional anchor.

Current options are:
1) Continue exploring the place.
2) Go back the way you came and turn in quest item – If you do – please decide what you want to do with regard to Dimitri – many of the demiplanes are dimensionally locked so you won’t always have access to Zilvazaraat. You won’t know which until you step right in.
3) Others?? (Aka – Get creative)

Crummock’s con drain isn’t really that much of a biggie – he just needs to channel life spirit for the day and he’ll get the restoration to fix himself.


Strange Aeons Grp 2 |

Also forgot to mention, prepare your 16th level.


Strange Aeons Grp 2 |

Crummock - warning - you're just out of 30 feet reach to give Geist his +10 bonus to all saves from friends to all animals hex. If you don't mind, that's fine.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Sorry, I thought I was just inside the 30'. I have changed position.

Also, before the door was opened, Crummock would have buffed Geist with a Divine Favor :-)


Strange Aeons Grp 2 |

Sure. I warned you because I didn't want to spring the saves on you by surprise.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

No problem. I am glad I took it, because otherwise, Geist would be in *really* bad shape, right now...


Strange Aeons Grp 2 |

Note this time I am not bothered on you guys pushing on without rez/fixing ability drain.

1)No PCs involved - so no one is twiddling thumbs and having nothing to do at the virtual table.

2)If things really go bad, you can just Getaway out, so I won't be killing the party by accident.


Strange Aeons Grp 2 |

Yeah maybe there will be AOOs. Depends on how well I acrobatics. These guys DO have it trained. If you mirror image on this room, it'll be up for final room. But greater heroism will be down, since you'll be searching through the mess, and you've already ransacked the treasury.

Sorry if I wasn't around for queries on charge, I was ahem, distracted.


Retired to Triaxius

he did cast mirror image and shield, and has three spell slots left: q @ 3 and 2 @ 4, just in case we need to fight the bad genie ;)


Strange Aeons Grp 2 |

Lol. I don't think I'll run it. It has potential of getting messy, with people in this shape, since you loot greedy t**ts will insist on having every stone in the castle unturned.

"Mametqul looks at the party, then sighs. Shoo!"


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Hey! Not all of us are greedy!

I'm thinking it would be a phenomenally bad idea to go into the div's tent when we are in bad shape. We will likely be resting a day before we go look him (?) up. Divs excel at destruction, no reason to tempt one. We've had enough encounters with others who have been given a task by Baba Yaga to know they are not necessarily our allies.

I also want to examine the crown in combination with the doll more closely before we give it away.


Strange Aeons Grp 2 |

Forget it. Just finish the castle and get safe passage back. *sighs heavily*

You guys really doing the Pathfinder version of Ironman?
And yes, it's a him.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

I was wondering if we shouldn't go before we fought the queen. I still think it would be a good idea to retreat.

We have already lost one person (Dimitri), two are badly injured from the fight with the queen (Greta and Crummock) and I'm out of 3rd, 4th and 5th level spell slots.

I'm not certain how others are doing, but Einar mentioned he is also getting low on spells.


Strange Aeons Grp 2 |

You could have if you wanted and destroyed all the baykoks as well. Greta is more or less fine. 6 con drain won't kill her.

As I said, no harm, no foul retreating at any time, except now you have the mcguffin, Mametqul will just send you back to where you started from.


Retired to Triaxius

should Einar go ahead and open the door or do wait for Mister Whiskers to buff?


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Also, does Mr Whiskers want the Bracers of Armor +8 that we found...?


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank
Crummock-i-Phail wrote:
Also, does Mr Whiskers want the Bracers of Armor +8 that we found...?

Yes.


Retired to Triaxius

ok I saw the stuff moved on the map so I know were close to the fight going on, Einar will continue attacking the wicked female with the glaive. I'm headed to bed.


Strange Aeons Grp 2 |

You're up go ahead and roll. Celling is only 20 feet high, so you can hit her. Mind 20% concealment chance.


Retired to Triaxius
GM Mort wrote:
Ok we're good. Please remember concealment next time. I suppose you're using shield as well, that's why AC 37?

Sorry I forgot concealment, I got wrapped up copy and pasting my attack, yes he cast shield, AC is actually 36 = 39 - 6 [rage] + 4 [shield] - 1 [dex loss]

ok, now I'm getting confused, so let me double check. Einar cast Mirror image and shield here before they opened the door to the mud monster's room. They both have i5 min. duration, so they are still up right?

Then he raged and unspoken (sorry) went large here. and he's used up three more rounds of rage.

Clear as mud, right


Strange Aeons Grp 2 |

Yeah you didn't say rage so I wasn't sure.

I saw mirror image, missed shield, sorry. But it's now all legit. Buffs are all up so we're cool.


Retired to Triaxius
GM Mort wrote:
Yeah you didn't say rage so I wasn't sure...

Apparently I missed that also when I copy and pasted the attack...

So the bag-of-bones has retreated, and left the ooze and lemurs. But she's back in the corner so if Einar freezes the ooze she can free it.

Einar dropped the hammer, so he would need to step back and pick it up to use it.

@ Mister Whiskers or Crummock, any recommendations?

Headed to work, be back on in a couple of hours/


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Really might want to consider running.

Greta is out of the fight. Crummock is out of the fight. Mr. Whiskers is hurt and came into this with only a few spells left.

How long are you going to be able to last against both a creature that applies negative energy levels and the hag?

@Mort

How badly hurt is the last swarm? Does it look like something small like a Burning Hands would take care of it?

How fast do these dang swarms move? I'm not sure how one of them got all the way across the room to Crummock so fast.

Want to wait and see if Einar takes my advice before acting. If it gets too late, I'll post conditional advice.


Strange Aeons Grp 2 |

Swarms can double move - so we're looking at 80 ft. Crummock said he got there in 60.

The swarm that chased him was the one that was on him the first round.

It is badly injured - I'll say about 1/4 hp left.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Actually, there are some questions as to if they can double move and do damage. I personally don't have them do that, but there is no FAQ and the rules don't forbid it. They certainly shouldn't show any intelligence and normally don't have a way to identify friend or foe -- everything is just food to them.

As many people have pointed out over the years, they tend to be under CR.

By the way, I've been assuming these are immune to weapon damage. If not, we should have done Attacks of Opportunity. Even at half-damage, it can add up.

Thanks for answering on the remaining hit points.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Eh. Just to be on the safe side, I would recommend going for another draconic blast, if you can, just to make sure that it goes down.

If Einar can take out the hag, and then uses the hammer on the ooze, we *should* be okay.


Strange Aeons Grp 2 |

They're diminutive, and have int scores greater then your min maxing demonspawn or Qlippoth-Spawn barbarian who dumped his int.

Can't everyone double move?

And swarm damage is only done if you start the turn in the swarm, but I roll it on my round because if a swarm moves on you you'll take whatever effect.

"Instead, they deal automatic damage to any creature whose space they occupy at the end of their move, with no attack roll needed. "


Retired to Triaxius
Crummock-i-Phail wrote:
If Einar can take out the hag, and then uses the hammer on the ooze, we *should* be okay.

The hag jumped back to the corner, not sure I can take her out with the ooze there, I may have done this in the wrong order, but whacking the ooze first...


Retired to Triaxius

now second guessing the move, the only think I can think to have done instead was cast Cheetah spring with my third level slot and ran around the little deamons. But he wouldn't have been able to attack until the next round and the ooze would have been on him... it may have been worth the risk...


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Going to bed now.

Go ahead and bot the Dispel Check if the Hag uses magic.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)
GM Mort wrote:

They're diminutive, and have int scores greater then your min maxing demonspawn or Qlippoth-Spawn barbarian who dumped his int.

Ah, so they are Hellwasp Swarms, then ;-)


Retired to Triaxius

who's she calling minmax...

How high are the ceilings? If the ooze gets loose, won't it as likely attack the hag or the lemings? or lemurs or whatever they are?


Strange Aeons Grp 2 |

Yesh on swarms. I'm outside so I can't really post or manipulate minis well.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Alright. So, the Ooze is neutralised. The Lemures are mindless, and essentially zero threat (Greta could easily clean them up). The Hag is all that's left, and she is injured. You can do this, guys!


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Heck, if someone (who speaks Aklo) wants to shout an order at Geist, he could even do it, instead of Greta ;-)


Strange Aeons Grp 2 |

Note this:

A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Einar is fatigued.


Retired to Triaxius
GM Mort wrote:

Firstly she is out of your line of sight, so no AOOs.

Secondly you're flying in medium armor, so 40 feet it is.

I'll remember that 40 ft eventually! The aoo was if I got near her, when she moves away.

Crud, just looked at the map, didn't even get out of the room!

oh oh, Just read this, Einar is Fatigued, So I wonder what Mort has up her sleeve? Not that I would put most Cats in sleeves...

edit: of course the good news is that Einar is out of line of sight of the hag as well...


Strange Aeons Grp 2 |

If she comes down to 20 ft height.

I dunno. Most cats don't go in sleeves...


Retired to Triaxius
GM Mort wrote:
The lemures move to block the door, and Einar smacks two of them as they go. You wont' take 3 AOOs cos you want to save one for her if she comes in.

Why would they move to block the door? They have an intelligence of 0

hey your the ones who posted the PFSRD page

did I say cat's in sleeves or cat in sleeve?

Edit, Remember Einar dropped the hammer and has a glaive, large that's 20 ft reach...

edit #2 More cats in sleeves!


Strange Aeons Grp 2 |

The second picture is photoshopped. The first one, all I can say is, cats are liquid.

Their job was to roll around the place.


Strange Aeons Grp 2 |

We need to talk about that. You were holding a glaive. Then you went back picked up your hammer, how do you how a glaive and a hammer at the same time? If you want to use the frost thunder hammer you'd need to hold it in 2 hands to icicle.


Retired to Triaxius
GM Mort wrote:

The second picture is photoshopped. The first one, all I can say is, cats are liquid.

Their job was to roll around the place.

I don't think it's photoshopped, look at the lump in the sleeve and how the whiskers overlap, it would be tough to photoshop the whiskers, not impossible but tough.

There job is to roll around the place, true. But a straight line in front of the only exit isn't really 'rolling around' now is it ;)

I would have said they thought Geist looked nummy and was headed that way.

GM Mort wrote:
We need to talk about that. You were holding a glaive. Then you went back picked up your hammer, how do you how a glaive and a hammer at the same time? If you want to use the frost thunder hammer you'd need to hold it in 2 hands to icicle.

I've pictured, in my minds eye, and tried to describe something like This every time he's used it.

He held the spear in one hand and picked up the hammer in the other. he had one in each hand, a normal person can carry a spear, or pole in one hand and a sledge hammer in the other. the AoN

AoN wrote:
Once per day as a ranged touch attack, the wielder of a frost-thunder hammer can slam the weapon against the ground to release a crackling bolt of ice that shoots across the ground toward a single target up to 100 feet away.

it just says the weilder slams the weapon against the ground,

I don't really understand why it has to be in two hands, it doesn't say he has to have it in two hands, he's not attacking with the hammer, he's hitting the ground.

If you want, give me a 'to hit' for the ground and I will roll it with the negatives for holding a giant hammer in one hand.

He obviously can 'hold' it in one hand and let it hit the ground. It's not like it's an actual attack with the hammer, so I assumed he could do the ranged touch attack holding it in one hand.

frankly at a strength of 27 he could pick up about anything one handed and hit stuff with it, let alone the ground, but that's a different argument

edit Trying not to be a jerk, if he had to drop the glaive to pick up the hammer, so be it. He can draw another weapon as he moves, it doesn't matter the DR is magic and cold iron, either will work as well as the other.


Strange Aeons Grp 2 |

The problem is if you hold a hammer and a glaive in each hand, you don't threaten with either, because they are both 2 handed weapons.

Carry/use you can. But you would need to drop the hammer/sheathe the hammer to threaten with a glaive.

I don't really know about photoshopped bit - but again I am no illusionist. My brother would be better at telling whether its photoshopped or not. Maybe Mr Whiskers could too...

But dogs are easier to train then cats, that tend to want to do their own thing.

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