
GM Mort |

Sorry Crummock. I was in the process of posting the ooze's turn last night when the server went down for maintenance. Since it was 1-2h and it was already midnight here, I went to bed before it came back up.

GM Mort |

I'm going for 5e tonight so I may be a bit slow on the uptake. I'll probably post only once I get off from the game.

Einar 'Kinslayer' Bjornson |
you mean mirror image doesn't work with blind sight or true seeing? LOL, That's what I get for not reading about spells! oh well, not like we would have stood there and talked about the dragons.
"ok be careful now, those are linorms, they have true seeing and only coldiron works really good"
Holding a finger up to let the dragons know they would be with them in just a minute. "I know what cold iron is, it's that fancy metal that costs twice as much. I have a glaive, but what is true seeing? Does that let them know if you are telling a lie or not? Ummm, could you draw me a picture, I'm not good with verbal directions..."

Mr. Whiskers |

<Does a quick check, make sure Einar doesn't have a fever.>
"Did you just volunteer to give money away?" Mr. Whiskers asks, incredulously. "What have you done with the real Einar!"
---
More seriously, it would depend on how badly we expect to be hurt and if we think we could really trust them to not take the wealth and then betray us. Raise dead isn't cheap.
Does Greta have a cold iron weapon?

Crummock-i-Phail |

I would suggest that Greta, who has vulnerability to fire, stays away from the fire-breathing dragons...
Einar, Crummock, and Geist either possess, or count as, cold iron, so we should be fine ;-)

GM Mort |

They won't betray you if that's what you're concerned about that, but since I'm at 5e, dragons turn will have to wait.

Einar 'Kinslayer' Bjornson |
yeah, Einar asked for their names so he could tell the names of the linomrs they killed, plans on keeping trophies too. Started to talk, because he couldn't charge and draw a weapon at the same time. So he cast a totally useless spell and moved forward, drawing a weapon attempting to get out of a strait line with the linorms.

Mr. Whiskers |

Where does it say that death ends a spell? Is that how you run it for curses?
At the point of your death, Mr Whiskers, your see invisibility, and arcane sight, with their permanency goes off. Overland flight, heightened awareness is gone too.
1 neg level from BOL for Mr Whiskers, you're at 2 hp.
Mr Whiskers and Crummock - also don't forget this part - Creatures that took damage on the first round take 6d6 fire damage the second round (Reflex negates), when your round starts.
Party up
There is some debate (as always), but I believe death doesn't change the duration of spells, so all of those spells should still be active.
May I mention again how much I hate single Initiative roll for bad guys, especially when you use it to pull this kind of thing?
Also, it wasn't Baba Yaga's BoL that revived me, it was the Talisman.
I'm sick today. Too tired to really deal with this. Will try to get a post in before you awake.

GM Mort |

Re crag linnorm breath - I was reading two other threads, involving the breath weapon and the characters did not take the 6d6 the next round, so Crummock's interpretation is fine.
To be honest I was searching about how to interpret the breath weapon last night on forums but it isn't documented much.
At midnight I thought that the breath weapon read as creatures blasted take 15d8 damage, following round take 6d6 dmg, if in air x happens, if on ground, y happens.
Thats one thing I dislike about high level play, there's minimal precedent and so you need to make rulings on the fly. Then you wonder if you're being fair, after.
Baba Yaga's BOL or whether your amulet triggers - I need to think about it though I think Baba Yaga's BOL works like a contingency spell.
Permanency and dying, I need to think about it as well.

GM Mort |

Here and here was when we decided that spells don't last beyond death. Because you're an object at the point of death.
If it was a spell that caused the curse on you, if you die, it disappears. If it was something else, sorry, you're out of luck.
About choosing between Baba Yaga's boon and talisman, no. It auto triggers. If this was run PFS sanctioned mode(yes, it can be), if you were to die once during the scenario, and I used your talisman instead of the boon(which btw is not something that you can carry over to another scenario), you'd b1tch at me for costing you 3,500 gp.
So since you cannot apply a rule unequally, so it will just save you from death once, whenever the conditions to its activation are triggered and you do not get to choose.

Mr. Whiskers |

So I lose both. There is no way to stop the Talisman from triggering.
Well, cost so far of this battle to me is 17K including the restoration I will need. Cost for Greta is a little lower.
I disagree with spells ending on death, but we will go with it.

GM Mort |

I would just say(house ruling), that the Boon took precedence over the Talisman and it doesn't activate.

Mr. Whiskers |

So, for next turn is there any reason that Mr. Whiskers can't run while earthgliding?

GM Mort |

Eh Crummock and Dimitri can't do much at so I must as well start battering moar walls down.
I'll say Dimitri will need to move at least 10ft to shoot through the breach in the wall.

Einar 'Kinslayer' Bjornson |
I think that was meant for gameplay post. Lol.
Aaaarrrggghhhh. Ha Ha Ha! Realizing his fierce blows had felled the linnorm Einar lets out a roar of victory and then a hearty laugh. "A Crag Linnorm, I have killed a Linnorm in single combat!"
He turns to celebrate with his friends and remembers they are still at risk from the other beast. Looking for his friends, he sees that Mister Whiskers is gone. 'At least he must be alive, we shall need to resurrect Greta.' Moving to the door, Einar positions himself beside the hole, waiting for the linnorm. Calling to the beast, "Your brother is dead, stick you head out of the hole and we will do the same for you!"
double move: still raging
Oops! You are so right! I will copy and paste and delete, Thanks for the heads up, got so excited that I put it in the wrong place...

GM Mort |

Going to leave you guys to mule over how to get Greta rezzed - I've had 4-5h sleep for the last 2 days and I'm feeling rather tired. I'll check in the morning.
If you want to push on without Greta - go ahead. Since there are no player rights infringed - I don't really care.

GM Mort |

Crummock - the plasma ooze didn't get a chance to do anything to any of you :o
2 sets of creatures? O'really?

Crummock-i-Phail |

Yes, but if it *had*, it would not have been pleasant for poor Greta ;-)
It's almost as if Baba Yaga assumed anyone coming here would be affiliated with Winter, and wanted to provide defenders that would give them a hard time :-P

GM Mort |

The defenders DID give them a hard time. Look at all the bodies left, right, centre...

Mr. Whiskers |

This creature resembles a powerfully built wolf the size of a large draft horse, with ebony fur and burning, fiery red eyes.
--------------------
Nessian Warhound (Hell Hound) CR 10
XP 9,600
Male advanced nessian warhound (Pathfinder RPG Bestiary 173, 288)
LE Large outsider (evil, extraplanar, fire, lawful)
Init +8; Senses darkvision 60 ft., scent; Perception +14
--------------------
Defense
--------------------
AC 28, touch 13, flat-footed 24 (+6 armor, +4 Dex, +9 natural, -1 size)
hp 150 (12d10+84)
Fort +15, Ref +12, Will +7
Immune fire
Weaknesses vulnerability to cold
--------------------
Offense
--------------------
Speed 40 ft.
Melee bite +22 (2d6+15/19-20 plus 2d6 fire)
Space 10 ft.; Reach 5 ft.
Special Attacks breath weapon (30 ft. cone, 10d6 fire, Reflex DC 23 for half, usable every 1d4 rounds)
--------------------
Statistics
--------------------
Str 31, Dex 19, Con 25, Int 8, Wis 16, Cha 10
Base Atk +12; CMB +23; CMD 37 (41 vs. trip)
Feats Alertness, Improved Critical (bite), Improved Initiative, Skill Focus (Stealth), Skill Focus (Survival), Weapon Focus (bite)
Skills Acrobatics +18 (+22 to jump), Perception +14, Sense Motive +5, Stealth +23, Survival +17; Racial Modifiers +5 Stealth
Languages Infernal
Other Gear +2 chain shirt
--------------------
Ecology
--------------------
Environment any (hell)
Organization solitary, pair, or pack (3-6)
Treasure standard (+2 chain shirt barding)
--------------------
Special Abilities
--------------------
Breath Weapon (30 ft. cone, 10d6 fire, Reflex DC 23 for half, usable every 1d4 rounds) (Su) 30 ft. cone, 10d6 fire, Reflex DC 23 for half, usable every 1d4 rounds
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Damage: Bite (2d6 fire) (Ex) The creature's attack or attacks deal the specified amount of energy damage in addition to their normal damage.
Immunity to Fire You are immune to fire damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Vulnerability to Cold You are vulnerable (+50% damage) to Cold damage.

Einar 'Kinslayer' Bjornson |
duh, I was just looking at the spells on Einar's sheet, I havn't updated his spell list for at least two levels. I've got an empty slot in all but the first level spells...
Any recommendations?
einar's spell list:
2nd. Level @ 6 + 1 : Bears endurance, See Invisibility, Spider Climb, Mirror Image, Blood Armor, bloodline spell: Bulls strength
3rd. Level @ 5+ 1 : Fly, channel vigor, Heroism, Draconic Reservoir, bloodline spell: Rage
4th. Level @ 4 + 1, Greater Infernal Healing, Earth Glide, bloodline spell: Stoneskin

GM Mort |

As I said again, I HATE multiple inits all over the place >.< After Crummock is red.
Also please do not expect me to run everything in individual init. It is very tiring on me keeping track - and I will do it only at my own discretion(if I feel you really do need it).
And with this many minis, handling it on phone is a problem, when you need to track breath weapons as well.

GM Mort |

I'll bot Einar if he hasn't posted by the time Mr Whiskers is done with his turn. Then we can move on to next...

Mr. Whiskers |

@Einar
2nd level: False Life for more hit points.
3rd level: Vampiric Touch
4th level: Fire Shield, Vitriolic Mist, or Greater False Life and pick a different second level spell.
With Vampiric Touch you could cast the spell and then use your natural attacks to deliver it.
@Mort
With single initiative all of the dogs would have acted first.
If you want them to all act at the same initiative, you could always roll them all and have the fast ones delay until the lowest initiative.

GM Mort |

I may do that sometime in the future. Maybe.
There isn't enough space to get a good BBQ going, anyway... Since the dogs are large, not medium.
For the Linnorm fight, even on separate initiatives, the result would have been the same, so I didn't bother.

Einar 'Kinslayer' Bjornson |
@Einar
2nd level: False Life for more hit points.
3rd level: Vampiric Touch
4th level: Fire Shield, Vitriolic Mist, or Greater False Life and pick a different second level spell.With Vampiric Touch you could cast the spell and then use your natural attacks to deliver it.
Thanks!

GM Mort |

Basically how I do things is this - your min/level buffs wear out after 2 encounters. I can't be letting you carry them throughout the dungeon.
Your 10min/level buffs that have been casted after you were spat out from the frost worm gullet would have worn out, but Mr Whiskers is using extended(so they haven't yet), and Crummock has used enough buff slots to keep 10 min/level buffs running for like 15h straight, so I'm not telling you about them.

GM Mort |

I often, as part of knowledge checks, give you info on whether the mobs have any special senses(fair enough, no?) - if you don't read the info - it's not as if you weren't told on how you can conserve mirror image.
I give you what I feel is important for you to know. Usually one of those things that will pop up first on the list will be DR.

GM Mort |

I also wonder how Crummock knows that the plasma ooze has fire attacks...when it wasn't given in the knowledge check.
It has blindsight 60 feet, DR 15/-, splits when slashing damage is applied to it.Split (Ex) The creature splits into two identical copies of itself if subject to certain attacks or effects. Each copy has half the original's current hit points (rounded down). A creature reduced below the listed hit points (46) cannot be further split and can be killed normally.
Please do not go run around looking at bestiaries for monster statistics which were not given. I believe it falls under metagaming.
Though I did give a hint in the boxed text, I will admit.

Crummock-i-Phail |

Eh. I didn't specifically look up the monster - I just have a good memory... Having played Iron Gods, I encountered a Plasma Ooze in Book 6 of that AP, as well - someone at Paizo seems to like them as 'final book' monsters ;-)
(I am also aware that, apparently, in Pathfinder, 'Plasma' is defined as Electricity *and* Fire, courtesy of both the AP, and at least one PFS scenario.)

GM Mort |

Do not use player knowledge for that kind of thing and say 2 sets of fire themed monsters when it wasn't given. If they attack you with fire, by all means go ahead after that.

Crummock-i-Phail |

Mea culpa.
For what it's worth, I didn't capitalise on that knowledge *in combat*; I apparently just made a comment after the fact.
That said, as you said, the boxed text certainly suggested it ;-)

GM Mort |

If you had said stuff like - the wounds were cauterized. Likely fire, in character, I would have let it pass - but saying straight - two fire sets of fire themed monsters without the earlier part makes me smell metagaming....