
GM Mort |

Operating a lever is a full-round action, and no lever may be operated more than once per round.
Basing on the attack of the pincers - it appears to have 10 str as an object and approximately 10 BAB. Which means its too heavy to move of its own accord and needs to be towed. It also occupies a 10 x 10 foot square(since large).
"When taking a full-attack action with an automatic weapon, you can fire as many bursts in a round as you have attacks."
So full round action for a character within the crab itself to have 2 attacks with a machine gun, using its dex score - 10. Since it's AC is 20, unmodified by dex.

GM Mort |

You can only shoot 1 gun per round, but yes you can mount 2 guns...
You see the problem is with the weight:67–100 lbs for 10 str.
Quadpeds(multiple legs): Large ×3
So we're looking at 183 - 300 lbs on heavy load.
The thing weighs like 500 lbs? Without machine gun weight?

GM Mort |

Note that the crab does not have exotic proficiency firearms...so that's an additional -4. I suppose since your weight doesn't count to your movement, a more likely interpretation is that the crab's weight does not either. Each Maxim of suppressive fire is 140 lbs so any more then one will push it to heavy load. One of them will already be medium load.
If so - then it'll need 2 characters in it - one to aim the gun - the other to move the vehicle - else the vehicle will not be able to move.

GM Mort |

Each lever can only be operated once, and the only gun capable lever is the pincers.
So only one person can operate the pincers to fire the gun.
Deathless is a spell. It cannot be added to armor. Spell storing armor is for 3rd level spells only. But good point on Deathless. I should add it to his spell list when you next meet him.
Thanks Einar! =D
Diehard requires endurance feat. You do not currently qualify.
I'd say people in the crab have total cover since it has its own air supply and was made to go underwater. However because of the crawl in and out - it would take a full round action to get and out of the crab (move action - get out of seat), standard action open hatch door.

Crummock-i-Phail |

Deathless is a spell. It cannot be added to armor. Spell storing armor is for 3rd level spells only. But good point on Deathless. I should add it to his spell list when you next meet him.Thanks Einar! =D
That would then result in us doing 1 point of non-lethal to him, which would immediately knock him unconscious (if he was below 0 hp) ;-)

Crummock-i-Phail |

GM Mort |

There will be some parts that you can't bring large creatures past unless you can turn them smaller though.

Einar 'Kinslayer' Bjornson |
crud the armor deathless listed on the magic items page, is what's on armor. Instead of the deathless spell listed magic armor page. They have the wrong page listed. oh well, so much for the plan

Einar 'Kinslayer' Bjornson |
@Einar: If you *really* want a tank of some kind, can I suggest THIS as the chassis to mount a machine gun on?
Alternately (if you can convince someone else to chip in on it), there is THIS, which explicitly states that you can mount a siege weapon in it.
That's awesome, I wouldn't have to borrow much. But I would like something smaller. Isn't there a magical horse statue that you can ride? Couldn't we bolt a machine gun to it's head?

GM Mort |

My temperature is finally below 37 degrees celsius without taking fever medication. Geez - it took 4 days >.<

Mr. Whiskers |

Well I am almost done catching up with all the stuff that piled up over the long weekend. I will work on my shopping list today.
@Mort I am glad you've recovered! That sounds like quite the nasty fever you had!

GM Mort |

Oh yeah it was nasty. The night I went to see the doctor my temperature was 39.2 degrees Celsius. And I had this nasty sore throat that made swallowing anything painful.
I spent the better part of the next day asleep, and having my mom nag that I shouldn't be eating that many dried figs.
I was eating the dried figs on purpose - to make sure I don't get constipated (which happens to me fairly often when I get feverish) and stops the fever from going down. Besides those dried figs tasted good and I'm a notorious sweet tooth. Om nom nom nom nom.
The scary part was that the fever lasted for 4 days. Which is much longer then usual ><

Mr. Whiskers |

Edit, changed mind on ring! Added statuettte.
Glove of Storingx2, 10k ea, 20k
Headband Int +6, 36k-16k upgrade=20k
Manual of bodily health +1, 27.5k
Lesser Talisman freedom, 900
Lesser Talisman life's Breath, 3.5k
Staff of Electricity, 31,900
Otherwise Ring of Cold Resist, 28k
Circlet of Persuasion, 4.5k
At least 4 1st level Runestones, 2k ea, 8k
Ivory statuette of self, value 1,500 for Contingency spell focus.
Spell lattice, 1st x2, 1k ea, 2k
Craft scrolls Shatter, Locate Object, Arcane Eye, Shrink Item
On the ring of Wizardry, I know that HL isn't definitive but it does give the bonus to spells per day. I realized that I would be better off buying runestone s given how I would use it.
Have to do the math, but the rest of the money will likely be taken up by runestones of power and scribing.
Let me know of any problems.
Thanks!

GM Mort |

Get your gameplay post on how you would like to handle Lavrenti's remains and we can move onto Book 6 after 5 days, unless you want another 2 days for crafting?
Also - what is your contingency spell + conditions to apply it?

GM Mort |

Book 6 is rather railroad, I apologise in advance. But that's because the areas have different CRs, so going to the wrong area under CRed would get painful.

Mr. Whiskers |

Sorry, didn't mention Contingency. It is the first time I've ever tried to do something like this.
I need to read through the spell again. I am probably going for elemental resistance of some sort with a contingency of if I would take more than 5 hp damage from the source.
Also, the list in gameplay overrides the one here. I found some problems in going through it that I fixed there.

GM Mort |

Here's the fun part - riflemen engage? If they do - they're fair game to anything the catoblepas can throw at them.

GM Mort |

A troop is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate and multiple target spells such as haste), though it is affected by spells or effects that target an area or a nonspecific number of creatures (such as fireball or mass hold monster). A troop takes half again as much damage (+50%) from spells or effects that affect an area. If a troop is rendered unconscious by means of nonlethal damage, it disperses and does not reform until its hit points exceed its nonlethal damage.
Long story short:
The riflemen troops are vulnerable(take 50% more damage) to spells or effects that affect the area(like Catoblepas breath), but cannot be affected by neutralize poison or lesser restoration as both are single target spells.

GM Mort |

It's partially in the water partially out.
Think like those wildebeest the Croc is snapping at.

GM Mort |

Also I'm not bothered at waste of daily resources etc, since this place is like Artosa - you choose when you want to take your breaks, I'm not going to remind you.
If you want to Retcon, go ahead, it doesn't bother me.

GM Mort |

Deleted it too. Yes we can wait for Mr Whiskers.
Funnily all 3 of us posted and deleted ^^

GM Mort |

Ah don't worry I don't see too many things going wrong here =)
A little GM monologue:
You may ask - why don't the rifle troops have gas masks?
Ans: Do you know how hot it is to be in a chemical warfare suit 24/7?!
If they have to be in...sure. But come on. Nothing's happened in the hut thus far...

Mr. Whiskers |

Hope I am right about line of effect.
You will want to update the Campaign information tab with the link to Book 6 maps.

Mr. Whiskers |

I was expecting Einar to not be worried about a little poison and just kill it.
Might want to attack it from the side so that the riflemen get their one shot without cover.

GM Mort |

I already updated the campaign information I think?? Even before I updated my header?

Mr. Whiskers |

You are right, it appears to be updated now. I must have failed to refresh the screen when looking at my campaigns.
---
I very badly need to update the spellbook section of my profile. I did take time during the last downtime to add lots of spells.
On that topic, how does a troop work with regards to things like Communal spells or Haste? Is there a defined number of people in the swarm, or is it impossible to use these sorts of spells on troops?

GM Mort |

A troop is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate and multiple target spells such as haste), though it is affected by spells or effects that target an area or a nonspecific number of creatures (such as fireball or mass hold monster).
Reading it out directly form the mod.

Mr. Whiskers |

Sort of expected that. On the good side, that also makes them immune to things like Mass Inflict Wounds and Mass Suggestion.
I will have to figure out what other than Wall spells can provide them with some measure of defenses. I was originally going to put up a Wall of Stone, but decided I didn't want to wreck the nice beach. Later he will probably use one to put in a nice stone pier.

GM Mort |

I'll just tell you to save time, don't bother explore any of the other places on the map, I will move you there when the time is right.
Seriously it's even written in the module:
"Attempting to explore the [insert place] without [Redacted] merely results in wandering among [insert terrain] before returning to the sacred pool in the area A3."
That way we get it clear right off the bat. Biggest railroad I ever saw, but oh well what can I say...

GM Mort |

well crud, no wonder you didn't let us freeze it and move on!
I don't deliberately go around negating character actions. I did what I had to do...
Also I don't feel that bad about the lack of magic Mart throughout the AP, since you get some really funky boons in this book as you progress.

GM Mort |

Crummock - I need you to resolve the Catoblepas poison breath.
Breath—contact; save Fort DC 25; frequency 1/ round for 6 rounds; effect 1d6 Con damage; cure 3 consecutive saves.
I won't be rolling your saves for you since you have, afterall, alternatives. But should you use those alternatives/use magic to fix up the mess - I wish to see all the resources spent documented.

Einar 'Kinslayer' Bjornson |
Also I don't feel that bad about the lack of magic Mart throughout the AP, since you get some really funky boons in this book as you progress.
Speaking of boons, both Crummock and Mister Whiskers have gotten boons for doing 'nice things' for people. Doesn't keeping the soldiers happily drunk count for anything?

Einar 'Kinslayer' Bjornson |
Ok, Mister Whiskers and Crummock, asking a tactical question. I've typed two separate posts, not sure which tactic will be more affective. I don't doubt that we won't have any trouble with the dragons but It will help for future battles.
Should Einar charge in, casting mirror image, drawing the dragonsbane spear and attack the nearest dragon? I assume getting surrounded and taking up most of the damage.
Or should he cast mirror image, drawing the dragonbane spear and wait until the dragons have committed themselves? Letting them make the first move but take potential AOO's in the process.