Reign of Winter (Inactive)

Game Master Just a Mort

ROW Book 6

Days on Triaxius - 20


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Strange Aeons Grp 2 |

GM has gone to bed. Will catch up with you lot and put the air elementals on in the morning.

how many small air elementals: 1d3 + 1 ⇒ (2) + 1 = 3


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Feeling more awake now.

Haste is likely the better solution. The dragon would save against the Fireball, whereas Haste would allow people to get across that ice. I've got my Molten Orb to do damage with.

If combat breaks out, I'll be starting with Haste and scurrying to someplace that gives me cover.


Female Half-Orc Inquisitor 11 | HP 70/70 | AC 21 Tch 13 Fl 19 | CMB +14 CMD 27 | F +12 R +8 W +15,| Init +7| Perc +19 | Sense Motive +24 | Intimidate +25 | # Rounds of Bane per day: 11 | # of SM III uses: 8 | # of Rage Rounds: 12

IDK I kinda like Fireball in this one off situation, since I'm fairly confident that the only way this dragon wins is if it pounds us with range + breath weapon + Flyby Attack. If we had access to flight it's a different story but I kinda want more range options in case it takes to the air


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

True, Fireball has good range whereas Molten Orb is short range. Range has been our bane in the past.

Our NPC archer stayed behind too...that does make range more important.

I admit that I'm not generally fond of Fireballs. I wouldn't even have taken it except everything we meet seems to be vulnerable to fire. In the past, I've rolled way too many Fireballs that had pitiful damage.

If it is Fireball people want, I'm probably scurrying for cover and then casting it.


Strange Aeons Grp 2 |

Oh. Go prepare your 7th level, guys. It'll give you something to do =)


Retired to Triaxius

I like both haste and fireball, however fireball does help the range attack problem, still need to get 6th level, shouldn't take long, I know that the Bloodline feat will be endurance, but I don't know about the spell yet.


Retired to Triaxius

so since we are getting our level raised mid day, can Einar add the two rage's he will get to his subtotal, going from 6 to 8 or does he need to rest first and be back at the full 19?

so full attack now is two maw attacks and four claw attacks... I'm not sure what to think about that.

still working on the new spell


Strange Aeons Grp 2 |

It doesn't work. Natural attacks don't get bonus attacks from more BAB.

Natural Attacks: Attacks made with natural weapons, such as claws and bites, are melee attacks that can be made against any creature within your reach (usually 5 feet)... You do not receive additional natural attacks for a high base attack bonus.

Here under natural attacks.

Your GM is a bloody leopard...she knows.

Rage just gain 2 rage rounds.


Retired to Triaxius
GM Mort wrote:

It doesn't work. Natural attacks don't get bonus attacks from more BAB.

Natural Attacks: Attacks made with natural weapons, such as claws and bites, are melee attacks that can be made against any creature within your reach (usually 5 feet)... You do not receive additional natural attacks for a high base attack bonus.

Thank you, that makes a lot more sense, if not everyone would be using natural attacks all the time...I was going to look into it when I was looking for a fourth spell.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Sounds like I have Fireball loaded. I'll update the profile.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Alright, I'm just a little too tired to carry a conversation with the dragon. If we haven't broken into combat, I'll respond in the morning.

Sorry for the delay. Spent most of the night out and don't have the mental energy.


Retired to Triaxius
Mr. Whiskers wrote:

Alright, I'm just a little too tired to carry a conversation with the dragon. If we haven't broken into combat, I'll respond in the morning.

Sorry for the delay. Spent most of the night out and don't have the mental energy.

I'm a little jealous, all I heard was "Spent most of the night out..."


Female Half-Orc Inquisitor 11 | HP 70/70 | AC 21 Tch 13 Fl 19 | CMB +14 CMD 27 | F +12 R +8 W +15,| Init +7| Perc +19 | Sense Motive +24 | Intimidate +25 | # Rounds of Bane per day: 11 | # of SM III uses: 8 | # of Rage Rounds: 12

Air Elemental statblock for you GM

Small Air Elemental:

This cloud-like creature has dark hollows reminiscent of eyes and a mouth, and a howling wind whips it into ominous shapes.
--------------------
Elemental (Small), Air CR 1
XP 400
Male small air elemental (Pathfinder RPG Bestiary 120)
N Small outsider (air, elemental, extraplanar)
Init +7; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
hp 17 (2d10+6)
Fort +6, Ref +6, Will +0
Defensive Abilities air mastery; Immune elemental traits
--------------------
Offense
--------------------
Speed fly 100 ft. (perfect)
Melee slam +6 (1d4+4)
Special Attacks whirlwind (10-20 ft. high, 1d4+3 damage, DC 14)
--------------------
Statistics
--------------------
Str 16, Dex 17, Con 16, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +4; CMD 17
Feats Flyby Attack, Improved Initiative, Weapon Finesse[B]
Skills Acrobatics +7, Escape Artist +7, Fly +17, Knowledge (planes) +1, Perception +4, Stealth +11
Languages Auran
--------------------
Ecology
--------------------
Environment plane of air
Organization solitary, pair, or gang (3-8)
Treasure none
--------------------
Special Abilities
--------------------
Air Mastery (Ex) Airborne creatures take a -1 penalty on attack and damage rolls against this creature.
Darkvision (60 feet) You can see in the dark (black and white only).
Elemental Traits Elementals have many immunities.
Fly (100 feet, Perfect) You can fly!
Flyby Attack You can take a standard action during your move action while flying.
Immunity to Bleed You are immune to bleed.
Immunity to Critical Hits You are immune to Critical Hits
Immunity to Flanking You are immune to flanking.
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Precision Damage You are immune to Precision Damage
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Whirlwind (10-20 ft. high, 1d4+3 damage, DC 14) (Su) Become a whirlwind which damages foe in same square and may trap them within (Ref part).

I'm also fairly set up for Level 7

I'll get Versatile Summon Monster so that should help things out a little.
One tough thing to look at though is what my level 3 spell options would be. I'd get to pick two, and I'd probably be operating on an initial list of Invisibility Purge, Heroism, Prayer, or Channel Vigor.

Seeing as we have had a real problem with Invisible enemies, I'm thinking Invisibility Purge might be a good investment, and maybe Channel Vigor (for versatility), or Heroism (for duration), as being my second option, but I'm open to suggestions.


Strange Aeons Grp 2 |

I don't even get any nights out....no its class, class and class every single night :(


Retired to Triaxius

GM Mort, I'm headed to bed, one last question for the upcoming ballyhoo, if Einar casts 'cheetah sprint' can he jump out to where the dragon is at? What would the mechanics of that look like?


Strange Aeons Grp 2 |

It won't work. Sorry for late reply I dunno why it didn't register as new post.

You can’t run or charge across difficult terrain.

If you take a charge or run action before the end of your turn, you can move a total distance of up to 10 times your base land speed.

Thats above text from cheetah sprint. Where you are you cannot take run/charge action.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Expeditious Retreat would improve your movement speed, just not by as much.

Might want to keep in mind the suggestion about Frostbite as well. That is actually a spell that Einar can learn but Mr. Whiskers can't.

Frostbite is nice for a Bloodrager because you can cast it and then use it over several rounds. In this campaign it is less useful because it does cold damage -- eventually you would want to get a rod to take care of that.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Just idle curiousity on my part... but is there anywhere that it explicitly states that you can't do a 'standing jump' as a charge? As far as I can tell, in order to designate movement as a charge, you only have to move at least 10'... which you *could* do as a jump...


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

There are more restrictions on charge than that. Even if you could completely leap past the obstructions, you couldn't charge.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Mmm...

Most of those can be ignored by jumping, but the real clincher is this:

"If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can't charge."


Retired to Triaxius

the spell says run or charge, I'm just trying to find a way to get there cuickly ;) Cheetah Sprint,

edit If he starts to run and then jumps without using charge could the do it?


Strange Aeons Grp 2 |

I read the spell as you get the bonus to move speed only if you can run or charge. If you can't run/charge, you don't get the move speed bonus?


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

That is how I would run it as well, Mort. You need to run or charge, so straight line movement.


Strange Aeons Grp 2 |

Hirah has resist energy of her own, you don't need to cover her.

I could always handwave that the party took the resist energy scrolls, on resist cold, for resist 10.

Frostbite is actually pretty good for natural attackers, but better for magus with natural spell combat. Because I'm pretty sure Einar won't use combat rounds to buff.


Strange Aeons Grp 2 |

Movement During a Charge
You must move before your attack, not after. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent. If you move a distance equal to your speed or less, you can also draw a weapon during a charge attack if your base attack bonus is at least +1.

You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles).


Strange Aeons Grp 2 |

Hirah - please indicate if you're dropping heightened awareness to start first. Then I'll know not to take my turn until you and Einar are done.


Retired to Triaxius

Mister Whiskers, Einar definitely wants the resist energy scroll used, I just hadn't posted yet, I was waiting to post once we determined the best approach for combat.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Updated my count of scrolls. Go ahead and put it in your status, Resist Cold 10.

As for planning our best approach, I think it is a little too late for that. Combat has started, which means all plans are obsolete.


Retired to Triaxius

I just meant if I could use the Cheetah sprint or not, Is Hirah going first or is Einar or does it matter?


Strange Aeons Grp 2 |

I don't care which order you want to go into (between you and Hirah), I will resolve actions as they are made in gameplay thread.

Firstly, I need to know if
a) Hirah is using heightened awareness.
I suspect she is, so she technically goes ahead of you.

But since both you and Hirah are ahead of Longrivich, I don't care what order you take your turns in.


Strange Aeons Grp 2 |

Also you guys seem to indicate that you want to fight the dragon, so okie. Dragon fight!

Yes, he'd need more incentive to decide to move out.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

So Einar brought up a point that probably should be addressed. A Bloodrager needs to be 7th level before they can cast 2nd level spells. The scroll of Resist Energy is at third level.

If we use the scroll's level in the caster level check, Einar automatically successfully activates the scroll even though he isn't high enough to cast it himself. Rereading the rules in the CRB for using a scroll supports this interpretation.

A lot of people have problems with the idea that someone can use a scroll but aren't high enough level to cast it themselves.

So, what are your feelings on this Mort?


Strange Aeons Grp 2 |

I'd just assume that you, Mr Whiskers cast it on him before he went up. Matter settled, we can skip past the whole thing.

Though RAW - wand activation is fine. Scroll activation has to be rolled if caster level < scroll caster level.

If the user meets all the requirements noted above, and her caster level is at least equal to the spell’s caster level, she can automatically activate the spell without a check. If she meets all three requirements but her own caster level is lower than the scroll spell’s caster level, then she has to make a caster level check (DC = scroll’s caster level + 1) to cast the spell successfully. If she fails, she must make a DC 5 Wisdom check to avoid a scroll mishap. A natural roll of 1 always fails, whatever the modifiers. Activating a scroll is a standard action (or the spell’s casting time, whichever is longer) and it provokes attacks of opportunity exactly as casting a spell does. If the caster level check fails but no mishap occurs, the scroll is not expended.

The scroll caster level is 3, as a 6th level bloodrager, Einar has CL of 3. So it activates without any rolls in this case.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank
GM Mort wrote:
The scroll caster level is 3, as a 6th level bloodrager, Einar has CL of 3. So it activates without any rolls in this case.

Einar has a caster level of 6. Bloodragers do not have the -3 to CL that Paladins and Rangers have.

Result is the same here, just pointing it out.


Strange Aeons Grp 2 |

Mmph. That's damn weird since I thought it was like pally casting. Oh well, good to know =) So if he burning hands I will give him the full 5d4.

Please do the necessary purchases if you want to, scroll scribing etc.


Strange Aeons Grp 2 |

Also just a heads up - there will be no rest between book 2 and 3. It'll just go pop, due to the way the story is going. Book 3 is also considerably harder then the earlier books.

My nephew is coming tomorrow morning, then I'll have class, so my posting will probably be considerably strained.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

@Einar
You may want to skin the dragon. There is enough to create armor for a small, tiny, diminutive creature or fine creature. I expect there are some who would pay for the hide.

Dragonhide:
One dragon produces enough hide for a single suit of masterwork hide armor for a creature one size category smaller than the dragon. By selecting only choice scales and bits of hide, an armorsmith can produce one suit of masterwork banded mail for a creature two sizes smaller, one suit of masterwork half-plate for a creature three sizes smaller, or one masterwork breastplate or suit of full plate for a creature four sizes smaller.

I would like the scrolls.

We can sell the wands or perhaps Einar wants the one of True strike? It would allow him to hit a concealed target without a miss chance. I only imagine he would use it when firing a bow.

One day should be enough for Mr. Whiskers to do what he wants.

Do we expect to need disguises?


Retired to Triaxius

I was planning on skinning the dragon, headed to game thread. I would keep the wand if it would help.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

The wand of True Strike would allow you to get +20 to hit and ignore miss chance on one shot. Up to you if it is useful or not. Mr. Whiskers doesn't use weapons enough for it to matter.


Retired to Triaxius

I think you were right, keep it for special occasions. Can anyone else wear the mitheral plate?


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

No, you are the only one with heavy armor proficiency. If you don't want it, it is worth over 10K gold.

Both Crummock and Hirah should be able to use the shield. I think only Crummock might want it since Hirah uses a two-handed weapon.


Retired to Triaxius

hhhmmmmm, magical mitheral plate, if no one minds, I would keep it...


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

@Einar: Knock yourself out!

@Hirah: Do you want the unclaimed Ring of Protection +1, and the Adamantine Falchion?

I have no interest in the shield.


Retired to Triaxius

Crummock do you want the cloak of the yeti?

would it stack with the amulet of natural armor?


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Alright, with the understanding that there may still be some additional loot if Hirah doesn't want the falchion, the split of the party loot is

1831.09gp

Spend it wisely!


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

@Einar: Feel free to keep the cloak.

RAW, it *would* stack with an Amulet of Natural Armor (since the cloak's bonus is not an 'enhancement bonus').


Female Half-Orc Inquisitor 11 | HP 70/70 | AC 21 Tch 13 Fl 19 | CMB +14 CMD 27 | F +12 R +8 W +15,| Init +7| Perc +19 | Sense Motive +24 | Intimidate +25 | # Rounds of Bane per day: 11 | # of SM III uses: 8 | # of Rage Rounds: 12

Not proficient in the Falchion, so no, I don't want it.
I'll take the ring though.

Any thoughts tho on my level 7 spell selection though?
I get to pick two, and I'd probably be operating on an initial list of Invisibility Purge, Heroism, Prayer, or Channel Vigor.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

@Hirah: Oh, what did you trade the half-orc's free racial proficiency in falchion for?

EDIT: Ah, Dimdweller.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

In that case...

Instead of 1831.09gp, everyone receives 1757.69*

*This includes a 'tax' to pay for a new healing wand


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

@Hirah I've never played an inquisitor, but from that list, I would be picking Heroism and Prayer -- especially since you summon critters. Prayer is a nice force multiplier.

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