Exorcist

Hirah Cheran's page

375 posts. Alias of ginganinja.


Full Name

Hirah Cheran

Race

Half-Orc

Classes/Levels

Inquisitor 11 | HP 70/70 | AC 21 Tch 13 Fl 19 | CMB +14 CMD 27 | F +12 R +8 W +15,| Init +7| Perc +19 | Sense Motive +24 | Intimidate +25 | # Rounds of Bane per day: 11 | # of SM III uses: 8 | # of Rage Rounds: 12

Gender

Female

Alignment

NG

Deity

Arshea

Strength 21
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 14
Charisma 8

About Hirah Cheran

Crunch:

Hirah Cheran
Female half-orc inquisitor (monster tactician) of Gorum 11 (Pathfinder Player Companion: Monster Summoner's Handbook 7, Pathfinder RPG Advanced Player's Guide 38)
CN Medium humanoid (human, orc)
Init +7; Senses darkvision 60 ft.; Perception +19
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Defense
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AC 21, touch 13, flat-footed 19 (+7 armor, +1 deflection, +2 Dex, +1 natural)
hp 70 (11d8+12)
Fort +12, Ref +8, Will +15
Defensive Abilities sacred tattoo[APG], stalwart; Resist cold 2
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 ghost touch morningstar +15/+10 (1d8+7) or
+1 greatsword +15/+10 (2d6+10/19-20) or
armor spikes +10/+5 (1d6+6) or
mwk longsword +11/+6 (1d8+6/19-20) or
quarterstaff +14/+9 (1d6+9)
Special Attacks bane (11 rounds/day), rage (12 rounds/day)
Inquisitor Spell-Like Abilities (CL 11th; concentration +16)
At will—detect alignment
Inquisitor (Monster Tactician) Spells Known (CL 11th; concentration +16)
4th (3/day)—divine power, greater invisibility, stoneskin
3rd (5/day)—heroism, invisibility purge, prayer, shield of wings
2nd (5/day)—acute senses[UM] (DC 17), blistering invective[UC] (DC 17), invisibility, perceive cues[APG], resist energy
1st (7/day)—bless, divine favor, heightened awareness[ACG], lucky number, shield of faith, wrath[APG]
0 (at will)—create water, guidance, light, read magic, sift[APG], stabilize
Domain Anger inquisition[UM]
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Statistics
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Str 22, Dex 14, Con 12, Int 10, Wis 20, Cha 8
Base Atk +8; CMB +14; CMD 27
Feats Amplified Rage, Augment Summoning, Combat Reflexes, Outflank[APG], Paired Opportunists[APG], Spell Focus (conjuration), Summon Guardian Spirit, Superior Summoning[UM], Versatile Summon Monster
Traits fate's favored, northern ancestry
Skills Acrobatics -1 (-5 to jump), Bluff +7, Fly +2, Intimidate +25, Knowledge (arcana) +6, Knowledge (history) +11, Knowledge (planes) +14, Knowledge (religion) +14, Linguistics +11, Perception +19, Sense Motive +24; Racial Modifiers +2 Intimidate
Languages Abyssal, Aklo, Aquan, Auran, Celestial, Common, Giant, Orc, Skald, Sylvan, Terran, Trixian
SQ hateful retort, monster lore +10, orc blood, solo tactics, stern gaze +5, summon monster VI, summon tactics, track +5
Other Gear +1 armor spikes mithral breastplate, +1 chain shirt, +1 ghost touch morningstar, +1 greatsword, mwk longsword, quarterstaff, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +1, headband of inspired wisdom +4, ring of protection +1, 13,282 gp
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Special Abilities
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Amplified Rage +4 to rage attr bonus adj to or flanking with ally with same feat.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Bane (+2 / 2d6, 11 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Energy Resistance, Cold (2) You have the specified Energy Resistance against Cold attacks.
Hateful Retort (1/day) (Ex) Immediate, when hit make a melee attack vs. the one who hit you.
Inquisitor (Monster Tactician) Domain (Anger Inquisition) Deities: Gorum, Rovagug.

Granted Powers: Holy (or unholy) rage, granted by your patron deity, ensures that when you fight, the battle ends with a bloody victory.

Divine Rage: At 6th level, you gain the ability to rage l
Monster Lore +10 (Ex) +10 to Knowledge checks when identifying the weaknessess of creatures.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Paired Opportunists +4 to hit for AoOs if you and adj ally with this feat both threaten the target.
Rage (12 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Sacred Tattoo +1 to all saves.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Stalwart (Ex) If you succeed at a Fort or Will save for reduced effect, you take none instead.
Stern Gaze +5 (Ex) +5 to Sense Motive and Intimidate.
Summon Guardian Spirit Summoned monster/nature's ally attuned to guardian spirit.
Summon Monster VI (8/day) (Sp) Cast summon monster spells as a spell-like ability.
Summon Tactics (2 teamwork feats) (Su) Choose a number of teamwork feats known to apply to summoned monster.
Superior Summoning When summoning more than one creature, summon an extra one
Track +5 Add the listed bonus to survival checks made to track.
Versatile Summon Monster (Aerial Creature, Primordial Creature) Add 2 templates to summoned monsters.