
Andrei Kovacs |

"You really aren't planning on answering our question, are you?" Kovacs asked mildly, if not necessarily impolitely. He was, after all, rather wary of the party giving out any more information to a strange talking stag who seemingly wouldn't even provide its own name when asked.
Sense motive: 1d20 + 5 ⇒ (5) + 5 = 10
Diplomacy: 1d20 + 4 ⇒ (11) + 4 = 15

Andrei Kovacs |

"Well, I hope you stay out of trouble..." Andrei said, before turning to the others, "Perhaps we should get going as well?" he suggested, having concluded that they were going to learn nothing here.

Hargo |

"What, and let this fine meal pass us by?" Hargo says while patting his belly. "I say we kill it and take it with us. It shouldn't rot, given the weather, so we can take it with us and cook it up when we make camp."
He glances over to see if it noticed him.
Sense motive: 1d20 + 1 ⇒ (11) + 1 = 12
"Plus, this is a good chance to test our mettle!", he bellows.

Creed Baguette |

Creed is a little confused, but she whispers back to Yessana "sure I could go for a meal, but it'd probably be my last fight for the day, simply because this damn snow makes it hard to use anything that doesn't automatically hit. I knew I should have picked up those goggles"

Yessena |

"Hmmph" Yessena studies the creature then walks forward hand outstretched to it as a sign of peace.[Studied Target Class Feature][Peace is a Bluff]
Bluff: 1d20 + 1 + 1 ⇒ (18) + 1 + 1 = 20

GM Deadly Secret |

The stag begins to backup preventing Yessena from becoming adjacent to it.
Initiative
Andrei Kovacs 1d20 + 2 ⇒ (13) + 2 = 15
Ragnar Lothveld 1d20 + 6 ⇒ (7) + 6 = 13
Hargo 1d20 + 2 ⇒ (4) + 2 = 6
Yessena 1d20 + 3 ⇒ (2) + 3 = 5
Creed Baguette 1d20 + 2 ⇒ (4) + 2 = 6
Creature 1d20 + 7 ⇒ (12) + 7 = 19
Yessena Will Save: 1d20 ⇒ 13
Failed, you begin to shrink in size and now count as “small” and you gain a +2 size bonus to Dexterity, a –2 size penalty to Strength (to a minimum of 1), and a +1 bonus on attack rolls and AC due to its reduced size. The duration is unknown to you.
Surprise!
The stag takes a defensive stance.
Combat Tracker
Round 1
19.07 - Creature
15.02 - Andrei Kovacs
13.06 - Ragnar Lothveld
06.02 - Creed Baguette
06.02 - Hargo
05.03 - Yessena
The Stag continues to hold a defensive stance for its turn.
Up next, Andrei Kovacs!

Andrei Kovacs |

Kovacs sighed, "Well, I guess we're doing this...?" he said, waiting to see what the rest of the party did in response to the rather sudden escalation.
Delay action till after the rest of the party

Ragnar Lothveld |

Ragnar shakes his head and starts singing a song about the white stag who led a child over this ice. Inspire Rage
He'll then trudge through the snow 10 feet to square F-22, Scythe in hand.

Yessena |

Yessena accepts the rage.
Yessena will close the distance and stand directly in front of the stag. G 17
"I give you two options, I ride you, or I eat you."
Yessena will attempt a grapple on the Stag.
Grapple: 1d20 + 3 ⇒ (11) + 3 = 14

Andrei Kovacs |

Andrei feels increasingly perplexed by the motives of some of the other party members, but nonetheless moves forward to G19, while Kilava moves with him to H18. Both accept rage.
Spellcraft to identify whatever Yessena was hit by: 1d20 + 4 ⇒ (17) + 4 = 21

GM Deadly Secret |

I’m going to go ahead and assume Hargo ment they will act if the creature is hostile.
White Stag Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Something you couldn’t see sticks Yessena in the neck with a sharp weapon FF AC 16
Melee rapier: 1d20 + 8 ⇒ (14) + 8 = 221d2 - 2 + 1d6 ⇒ (2) - 2 + (1) = 1
Hits
Fortitude: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12 Succeed, you are not staggered.
You now see a diminutive creature with blue skin, much like the others you met but it’s wings are distinctly different. It is flying and is in the same square as Yessena.
Knowledge Nature
Hargo 1d20 + 4 ⇒ (10) + 4 = 14
Ragnar Lothveld is raging
Atomies perceive themselves as larger than they actually are. Like pups standing up to a full-grown cur, atomies never back down from aggression, and take tremendous pride in defeating and humiliating foes larger than themselves. Atomies find great pleasure in shoring up the odds in a fight against larger foes. They make use of their reduce person spell-like ability as an offensive measure, hoping to shock and humiliate humanoid opponents, giving them a chance to make a killing jab. Atomies employ their invisibility spell-like ability to get in close and make sneak attacks before darting back out of reach.
In lands thick with fey, atomies often serve as border sentries or bodyguards to nymphs, dryads, or other more powerful fey creatures. While atomies prove only passable in their ability to defend such creatures, other fey accept their fealty out of respect and perhaps with a bit of mirth as well. Atomies enjoy their time as honor guards, but often grow bored and leave their posts in search of adventure.
These nimble creatures adore swordplay and practice with their blades endlessly. Atomies often travel their lands seeking adventure tinged with mischief. Sensitive to bullying and oppression, atomies revel in turning the tables on a cruel mayor or tormenting dishonorable mercenary bands. Atomies, enamored with tales of epic duels and the defeat of great evils, sometimes follow adventuring parties and eavesdrop on their nightly tales by the campfire. If a warrior in the group tends to boast of his swordplay, an atomie rarely resists the urge to humble him by sabotaging his equipment or invisibly reducing him and challenging him to a duel.
Atomies get along well with grigs, and it is not uncommon to see the two types of creatures banding together for defense or companionship. Some sages claim the two creatures share a past link, pointing out their similar insectile wings. Anyone questioning an atomie or grig about this theory is greeted with bouts of shrill tiny laughter. An atomie stands just under a foot tall and weighs 2 pounds.
This one seems to have blue skin, just like Vosi, Shor & Pym.
The White Stag full rounds Yessena AC 18
Gore: 1d20 + 3 ⇒ (16) + 3 = 191d6 + 2 ⇒ (6) + 2 = 8 bludgeoning damage
Hits
Hoof 1: 1d20 ⇒ 181d3 + 1 ⇒ (3) + 1 = 4 bludgeoning damage (-2 to hit)
Miss
Hoof 2: 1d20 ⇒ 81d3 + 1 ⇒ (1) + 1 = 2 bludgeoning damage (-2 to hit)
Miss
Up next, Ragnar Lothveld or Hargo if you wanted to take your turn now!

Ragnar Lothveld |

Ragnar maintains his song and moves up 20' adjacent to Yessena. Square F-18
He swings his Scythe at the tiny fey.
Scythe: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 2d4 + 6 ⇒ (4, 4) + 6 = 14

Hargo |

Hargo accepts the rage.
After seeing Yessena shrink and the fey appear, Hargo rushes forward towards her drawing his greatsword. "Let me at the little bugger!" he shouts.
Unfortunately that's all he can do. Double move to G18.

Yessena |

"So I guess you choose option 2."
Yessena will draw her Greatsword and swing at the Stag.
Attack: 1d20 + 4 + 1 + 1 ⇒ (17) + 4 + 1 + 1 = 23
Damage: 2d6 + 3 + 1 ⇒ (2, 4) + 3 + 1 = 10
unless the greatsword shrunk as well, in which case:
Damage: 1d10 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Andrei Kovacs |

Kilava continues to accept the rage and darts into square H17 and bites at the stag.
Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Andrei, however, ceases to accept the rage for the round. Instead, he casts Cure Light Wounds, and, holding the charge, steps into the now vacant H18 and releases the spell on Yessena, as it would not be ideal if people started dropping off.
Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4

GM Deadly Secret |

The White Stag will full withdrawl and gets 60 ft away from Yessena. Anyone in squares 18+ can not see it due to snowfall.
The Atomie casts defensively and succeeds at concentrating. The Atomie then touches the Greatsword.
Yessena Will Save 1d20 + 1 ⇒ (7) + 1 = 8
Fails, the greatsword shrinks to 1/16 of a size for an unknown amount of time.
The Atomie then 5 ft steps back flying, this would provoke from Yessena but her sword is a toothpick.
Spellcraft
Andrei Kovacs 1d20 + 4 ⇒ (5) + 4 = 9
Creed Baguette 1d20 + 4 ⇒ (4) + 4 = 8
None of you know what the spell was.
Up next, Ragnar Lothveld!

Ragnar Lothveld |

Ragnar does not maintain raging song, but it will longer for 2 more rounds.
Ragnar drops his Scythe, draws his dagger, and attempts to grapple the tiny fey.
Grapple: 1d20 + 4 ⇒ (9) + 4 = 13

GM Deadly Secret |

After Creed's turn the following will occur before Hargo's
A creature comes out from the trees flying and concentrates to cast defensively and succeeds at casting the spell.
Delayed Initiative
Creature 2 (Purple) appears as a vivid cone of clashing colors springs forth at Ragnar, Hargo, Yessena, Kilava & Andrei.
Ragnar Will: 1d20 + 3 ⇒ (13) + 3 = 16 Save, you negate the spell.
Yessena Will: 1d20 + 1 ⇒ (14) + 1 = 15 Save, you negate the spell.
Hargo Will: 1d20 + 2 ⇒ (4) + 2 = 6 Fails
Kilava Will: 1d20 + 3 ⇒ (9) + 3 = 12 Save, you negate the spell.
Andrei Will: 1d20 + 3 ⇒ (8) + 3 = 11 Fails
Hargo & Andrei are unconscious, blinded, and stunned for 2d4 ⇒ (4, 1) = 5 rounds, then blinded and stunned for 1d4 ⇒ 1 rounds, and then stunned for 1 round.
Spellcraft
Andrei Kovacs 1d20 + 4 ⇒ (19) + 4 = 23
Creed Baguette 1d20 + 4 ⇒ (19) + 4 = 23
Delayed Initiative
Creature 1 (Orange) fires an arrow at Creed AC 13
Shortbow Ranged Attack: 1d20 + 3 ⇒ (6) + 3 = 91d2 ⇒ 2 x3/20 piercing damage
Miss
Hargo is unconscious, blinded & stunned.
Up next, Yessena.

Andrei Kovacs |

Kilava attacks the purple fey.
Bite: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 3 ⇒ (2) + 3 = 5
Damage1d4 + 2 ⇒ (2) + 2 = 4

GM Deadly Secret |

Kilava misses her bite and claw 2, but does hit with claw 1. Most of her damage was negated due to DR.
The atomie attempts to escape the grapple CMD 13 (grappled condition)
1d20 + 5 ⇒ (13) + 5 = 18
It succeeds at getting out of your grasp and begins to fly at top speed (move action). This will provoke from Ragnar if you have weapon in hand.
The white stag continues to retreat, now out of everyone’s vision.
Up next, Ragnar!