Reign of Winter with GM Deadly Secret - Table 1 - The Snows of Summer (Inactive)

Game Master Deadly secret

The date is 4713 AR on Fireday, 19th Earstus at 8:00 am - current moon cycle: waxing crescent
The Location - Trail to Portal

Reign of Winter Slides


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The stag begins to approach and is now 30 ft from you. ”Pardon me, but what did you just say?”


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Ragnar smiles, "I think I just asked you your name."


"Oh, my name. I suppose, what's your name?"


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

"Name's Ragnar, and yours?"


"Ragnar, hmmm. That is an interesting name. Where are you from Ragnar?"


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)

"You really aren't planning on answering our question, are you?" Kovacs asked mildly, if not necessarily impolitely. He was, after all, rather wary of the party giving out any more information to a strange talking stag who seemingly wouldn't even provide its own name when asked.

Sense motive: 1d20 + 5 ⇒ (5) + 5 = 10
Diplomacy: 1d20 + 4 ⇒ (11) + 4 = 15


Andrei is having a hard time reading the body language of an Elk.

"Oh, what's your name?" It looks over at Andrei.


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)

”Andrei,” Kovacs said shortly, ”Dare I ask what brought a talking elk down here?”


"Hello Ragnar and Andrei." It looks at the entire party. "I am having an evening meal before it gets dark. You know it's not safe when it's dark."


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)

"Well, I hope you stay out of trouble..." Andrei said, before turning to the others, "Perhaps we should get going as well?" he suggested, having concluded that they were going to learn nothing here.


Female Suli Vanguard Slayer 1 [HP:10/11] [AC: 18 T: 12 FF: 16][CMD: 16 FF:14][Elemental Assault: 0/1]
Spoiler:
Reduce, Inspire Rage

Yessena whispers to Creed: "I don't know about you, but I think an uncooperative Elk would make for a great dinner meal."


Male Human (Kellid/Numerian) Ranger (Trapper) 1 [HP: 12/12 ][AC:17 T:12 F:15][CMB +5, CMD 17][Fort +4, Ref +4, Will +1][Init:+2, Percep: +5]

"What, and let this fine meal pass us by?" Hargo says while patting his belly. "I say we kill it and take it with us. It shouldn't rot, given the weather, so we can take it with us and cook it up when we make camp."

He glances over to see if it noticed him.

Sense motive: 1d20 + 1 ⇒ (11) + 1 = 12

"Plus, this is a good chance to test our mettle!", he bellows.


"I don't know if I should feel insulted as you talk about killing me right in front of me." It stares blankly at you.

Hargo can believe what he wishes with that sense motive.


Female Gnome Sorcerer |HP 14/14| AC13 tch13 FF11 | CMD10/FF8 | F+2 R+2 W+2|1st 6/6|Init+2 Perc-1|8/9 FR

Creed is a little confused, but she whispers back to Yessana "sure I could go for a meal, but it'd probably be my last fight for the day, simply because this damn snow makes it hard to use anything that doesn't automatically hit. I knew I should have picked up those goggles"


Female Suli Vanguard Slayer 1 [HP:10/11] [AC: 18 T: 12 FF: 16][CMD: 16 FF:14][Elemental Assault: 0/1]
Spoiler:
Reduce, Inspire Rage

"Hmmph" Yessena studies the creature then walks forward hand outstretched to it as a sign of peace.[Studied Target Class Feature][Peace is a Bluff]
Bluff: 1d20 + 1 + 1 ⇒ (18) + 1 + 1 = 20


The stag begins to backup preventing Yessena from becoming adjacent to it.

Initiative
Andrei Kovacs 1d20 + 2 ⇒ (13) + 2 = 15
Ragnar Lothveld 1d20 + 6 ⇒ (7) + 6 = 13
Hargo 1d20 + 2 ⇒ (4) + 2 = 6
Yessena 1d20 + 3 ⇒ (2) + 3 = 5
Creed Baguette 1d20 + 2 ⇒ (4) + 2 = 6
Creature 1d20 + 7 ⇒ (12) + 7 = 19

Yessena Will Save: 1d20 ⇒ 13
Failed, you begin to shrink in size and now count as “small” and you gain a +2 size bonus to Dexterity, a –2 size penalty to Strength (to a minimum of 1), and a +1 bonus on attack rolls and AC due to its reduced size. The duration is unknown to you.

Surprise!

The stag takes a defensive stance.

Combat Tracker & Battle Map:
Current Battle Map: Trail Encounters
Combat Tracker
Round 1

19.07 - Creature
15.02 - Andrei Kovacs
13.06 - Ragnar Lothveld
06.02 - Creed Baguette
06.02 - Hargo
05.03 - Yessena

The Stag continues to hold a defensive stance for its turn.

Up next, Andrei Kovacs!


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)

Kovacs sighed, "Well, I guess we're doing this...?" he said, waiting to see what the rest of the party did in response to the rather sudden escalation.

Delay action till after the rest of the party


Up next, Ragnar Lothveld.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Ragnar shakes his head and starts singing a song about the white stag who led a child over this ice. Inspire Rage

He'll then trudge through the snow 10 feet to square F-22, Scythe in hand.


Up next, Creed Baguette.


Female Gnome Sorcerer |HP 14/14| AC13 tch13 FF11 | CMD10/FF8 | F+2 R+2 W+2|1st 6/6|Init+2 Perc-1|8/9 FR

Creed holds out her hand and a magic missile goes towards it mm: 1d4 + 1 ⇒ (2) + 1 = 3


A missile strikes the stag and it appears to take all the damage.

Up next, Hargo!


Male Human (Kellid/Numerian) Ranger (Trapper) 1 [HP: 12/12 ][AC:17 T:12 F:15][CMB +5, CMD 17][Fort +4, Ref +4, Will +1][Init:+2, Percep: +5]

As the stag hasn't actually made any aggressive moves, Hargo will delay his action.


Hargo, do you plan to delay your turn until after someone? Or are you readying an action if something happens. Please specify so I can get you set up for that.

Up next, Yessena!


Female Suli Vanguard Slayer 1 [HP:10/11] [AC: 18 T: 12 FF: 16][CMD: 16 FF:14][Elemental Assault: 0/1]
Spoiler:
Reduce, Inspire Rage

Yessena accepts the rage.
Yessena will close the distance and stand directly in front of the stag. G 17
"I give you two options, I ride you, or I eat you."
Yessena will attempt a grapple on the Stag.
Grapple: 1d20 + 3 ⇒ (11) + 3 = 14


Yessena tries to grapple the elk but fails. The elk did not take an attack of opportunity.

Up next, Andrei Kovacs.


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)

Andrei feels increasingly perplexed by the motives of some of the other party members, but nonetheless moves forward to G19, while Kilava moves with him to H18. Both accept rage.

Spellcraft to identify whatever Yessena was hit by: 1d20 + 4 ⇒ (17) + 4 = 21


Andrei was unable to see the spell being cast if it was a spell and therefor can not identify it.

Up next, Hargo would you like to take action before round is over?


I’m going to go ahead and assume Hargo ment they will act if the creature is hostile.

White Stag Initiative: 1d20 + 3 ⇒ (15) + 3 = 18

Something you couldn’t see sticks Yessena in the neck with a sharp weapon FF AC 16
Melee rapier: 1d20 + 8 ⇒ (14) + 8 = 221d2 - 2 + 1d6 ⇒ (2) - 2 + (1) = 1
Hits
Fortitude: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12 Succeed, you are not staggered.

You now see a diminutive creature with blue skin, much like the others you met but it’s wings are distinctly different. It is flying and is in the same square as Yessena.

Knowledge Nature
Hargo 1d20 + 4 ⇒ (10) + 4 = 14
Ragnar Lothveld is raging

Hargo:

Atomies perceive themselves as larger than they actually are. Like pups standing up to a full-grown cur, atomies never back down from aggression, and take tremendous pride in defeating and humiliating foes larger than themselves. Atomies find great pleasure in shoring up the odds in a fight against larger foes. They make use of their reduce person spell-like ability as an offensive measure, hoping to shock and humiliate humanoid opponents, giving them a chance to make a killing jab. Atomies employ their invisibility spell-like ability to get in close and make sneak attacks before darting back out of reach.

In lands thick with fey, atomies often serve as border sentries or bodyguards to nymphs, dryads, or other more powerful fey creatures. While atomies prove only passable in their ability to defend such creatures, other fey accept their fealty out of respect and perhaps with a bit of mirth as well. Atomies enjoy their time as honor guards, but often grow bored and leave their posts in search of adventure.

These nimble creatures adore swordplay and practice with their blades endlessly. Atomies often travel their lands seeking adventure tinged with mischief. Sensitive to bullying and oppression, atomies revel in turning the tables on a cruel mayor or tormenting dishonorable mercenary bands. Atomies, enamored with tales of epic duels and the defeat of great evils, sometimes follow adventuring parties and eavesdrop on their nightly tales by the campfire. If a warrior in the group tends to boast of his swordplay, an atomie rarely resists the urge to humble him by sabotaging his equipment or invisibly reducing him and challenging him to a duel.

Atomies get along well with grigs, and it is not uncommon to see the two types of creatures banding together for defense or companionship. Some sages claim the two creatures share a past link, pointing out their similar insectile wings. Anyone questioning an atomie or grig about this theory is greeted with bouts of shrill tiny laughter. An atomie stands just under a foot tall and weighs 2 pounds.

This one seems to have blue skin, just like Vosi, Shor & Pym.

The White Stag full rounds Yessena AC 18
Gore: 1d20 + 3 ⇒ (16) + 3 = 191d6 + 2 ⇒ (6) + 2 = 8 bludgeoning damage
Hits
Hoof 1: 1d20 ⇒ 181d3 + 1 ⇒ (3) + 1 = 4 bludgeoning damage (-2 to hit)
Miss
Hoof 2: 1d20 ⇒ 81d3 + 1 ⇒ (1) + 1 = 2 bludgeoning damage (-2 to hit)
Miss

Up next, Ragnar Lothveld or Hargo if you wanted to take your turn now!


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Ragnar maintains his song and moves up 20' adjacent to Yessena. Square F-18

He swings his Scythe at the tiny fey.

Scythe: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 2d4 + 6 ⇒ (4, 4) + 6 = 14


This is difficult terrain and you can only move half your speed. Would you like to double move instead?

Up next, Creed Baguette or Hargo if you were changing your initiative order!


Female Gnome Sorcerer |HP 14/14| AC13 tch13 FF11 | CMD10/FF8 | F+2 R+2 W+2|1st 6/6|Init+2 Perc-1|8/9 FR

Creed sends another bolt at the stag magic missile: 1d4 + 1 ⇒ (4) + 1 = 5


The Stag grunts as it takes a max damage missile. It is still up and is at moderate health.

You hear a tiny voice shouting in Sylvan.

Sylvan:
"Hey, you little twit. Leave my elk alone."

Up next, officially Hargo!


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Yeah, double-move. Sorry about that.


Male Human (Kellid/Numerian) Ranger (Trapper) 1 [HP: 12/12 ][AC:17 T:12 F:15][CMB +5, CMD 17][Fort +4, Ref +4, Will +1][Init:+2, Percep: +5]

Hargo accepts the rage.

After seeing Yessena shrink and the fey appear, Hargo rushes forward towards her drawing his greatsword. "Let me at the little bugger!" he shouts.

Unfortunately that's all he can do. Double move to G18.


Up next, Yessena!


Female Suli Vanguard Slayer 1 [HP:10/11] [AC: 18 T: 12 FF: 16][CMD: 16 FF:14][Elemental Assault: 0/1]
Spoiler:
Reduce, Inspire Rage

"So I guess you choose option 2."
Yessena will draw her Greatsword and swing at the Stag.
Attack: 1d20 + 4 + 1 + 1 ⇒ (17) + 4 + 1 + 1 = 23
Damage: 2d6 + 3 + 1 ⇒ (2, 4) + 3 + 1 = 10
unless the greatsword shrunk as well, in which case:
Damage: 1d10 + 3 + 1 ⇒ (2) + 3 + 1 = 6


Yes, all items you wear shrink with you.

Yessena hits the stag. It looks critically injured.

Up next, Andrei & Kilva!


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)

Kilava continues to accept the rage and darts into square H17 and bites at the stag.

Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Andrei, however, ceases to accept the rage for the round. Instead, he casts Cure Light Wounds, and, holding the charge, steps into the now vacant H18 and releases the spell on Yessena, as it would not be ideal if people started dropping off.

Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4


GM Screen:
1d20 + 3 ⇒ (9) + 3 = 12

The White Stag will full withdrawl and gets 60 ft away from Yessena. Anyone in squares 18+ can not see it due to snowfall.

The Atomie casts defensively and succeeds at concentrating. The Atomie then touches the Greatsword.
Yessena Will Save 1d20 + 1 ⇒ (7) + 1 = 8
Fails, the greatsword shrinks to 1/16 of a size for an unknown amount of time.

The Atomie then 5 ft steps back flying, this would provoke from Yessena but her sword is a toothpick.

Spellcraft
Andrei Kovacs 1d20 + 4 ⇒ (5) + 4 = 9
Creed Baguette 1d20 + 4 ⇒ (4) + 4 = 8

None of you know what the spell was.

Up next, Ragnar Lothveld!


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Ragnar does not maintain raging song, but it will longer for 2 more rounds.

Ragnar drops his Scythe, draws his dagger, and attempts to grapple the tiny fey.

Grapple: 1d20 + 4 ⇒ (9) + 4 = 13


Ragnar grapples the creature. Both you and the creature now have the grapple condition.

Up next, Creed!


Female Gnome Sorcerer |HP 14/14| AC13 tch13 FF11 | CMD10/FF8 | F+2 R+2 W+2|1st 6/6|Init+2 Perc-1|8/9 FR

Creed sends one last Magic Missile at the stag Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2


The Stag is out of Creeds vision range due to snow. Did you want to send that at the fey grappled or?


After Creed's turn the following will occur before Hargo's

A creature comes out from the trees flying and concentrates to cast defensively and succeeds at casting the spell.

Delayed Initiative
Creature 2 (Purple) appears as a vivid cone of clashing colors springs forth at Ragnar, Hargo, Yessena, Kilava & Andrei.
Ragnar Will: 1d20 + 3 ⇒ (13) + 3 = 16 Save, you negate the spell.
Yessena Will: 1d20 + 1 ⇒ (14) + 1 = 15 Save, you negate the spell.
Hargo Will: 1d20 + 2 ⇒ (4) + 2 = 6 Fails
Kilava Will: 1d20 + 3 ⇒ (9) + 3 = 12 Save, you negate the spell.
Andrei Will: 1d20 + 3 ⇒ (8) + 3 = 11 Fails

Hargo & Andrei are unconscious, blinded, and stunned for 2d4 ⇒ (4, 1) = 5 rounds, then blinded and stunned for 1d4 ⇒ 1 rounds, and then stunned for 1 round.

Spellcraft
Andrei Kovacs 1d20 + 4 ⇒ (19) + 4 = 23
Creed Baguette 1d20 + 4 ⇒ (19) + 4 = 23

Andrei & Creed:
You both know you just saw Color Spray being cast.

Delayed Initiative
Creature 1 (Orange) fires an arrow at Creed AC 13
Shortbow Ranged Attack: 1d20 + 3 ⇒ (6) + 3 = 91d2 ⇒ 2 x3/20 piercing damage
Miss

Hargo is unconscious, blinded & stunned.

Up next, Yessena.


Female Gnome Sorcerer |HP 14/14| AC13 tch13 FF11 | CMD10/FF8 | F+2 R+2 W+2|1st 6/6|Init+2 Perc-1|8/9 FR

The grappled Fey


Female Suli Vanguard Slayer 1 [HP:10/11] [AC: 18 T: 12 FF: 16][CMD: 16 FF:14][Elemental Assault: 0/1]
Spoiler:
Reduce, Inspire Rage

Yessena moves toward the southern fey I-16 and, lacking a suitable weapon, tries to pin it to the ground.
Grapple: 1d20 + 3 ⇒ (1) + 3 = 4


Yessena moves and fails to grapple the creature.

Andrei is unconscious, blinded & stunned.

Up next, Kilava!


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)

Kilava attacks the purple fey.

Bite: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 3 ⇒ (2) + 3 = 5
Damage1d4 + 2 ⇒ (2) + 2 = 4


Kilava misses her bite and claw 2, but does hit with claw 1. Most of her damage was negated due to DR.

The atomie attempts to escape the grapple CMD 13 (grappled condition)
1d20 + 5 ⇒ (13) + 5 = 18
It succeeds at getting out of your grasp and begins to fly at top speed (move action). This will provoke from Ragnar if you have weapon in hand.

The white stag continues to retreat, now out of everyone’s vision.

Up next, Ragnar!

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