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About Mirri WillowthirBuild:
Mirri Willowthir female arctic elf sorceress 1 CG medium humanoid (elf) Init +3; Senses Perception +8 -------------------- Defense -------------------- AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex) hp 7 (1d6+1) Fort +1, Ref +2, Will +2 Defensive Abilities Desert Runner, Energy Resistance (cold) 5 -------------------- Offense -------------------- Speed 30 ft. Melee dagger 0 (1d4 19-20/x2) Ranged light crossbow +2 (1d8 /19-20 x2) Spell Like Abilities (CL 1, concentration +4) 7/day cold steel (6/6 per day) Spells (CL 1; concentration +4): 1st (4/4 per day)—snow ball (dc 15), color spray (dc 14) 0 (at will)—detect magic, prestidigitate, ray of frost, mending -------------------- Statistics -------------------- Str 10, Dex 14, Con 12, Int 12, Wis 10, Cha 17 Base Atk +0; CMB +0;CMD 12 Feats eschew materials (bf), element focus (cold) Traits volatile conduit, seeker, warded against witchery Skills Craft (jewelry) +5, Knowledge (arcana) +5, Perception +8, Spellcraft +5, Survival +5 Languages common, elven, sylvan SQ cantrips, boreal bloodline Combat Gear dagger, light crossbow with 15 bolts, armored skirt (kilt); Other Gear none Misc Gear backpack, bedroll, belt pouch, spell component pouch, elven trail rations (5days), traveler's outfit, soap, small steel mirror, common survival kit [flint and steel, a mess kit, two waterskins (enough to hold water for 1 person for 1 day), very basic maps showing major landmarks, and a small utility knife.], artisan's kit,27 gp 8 sp 9 cp -------------------- Special Abilities -------------------- Bloodline Arcana Whenever you cast a spell with the cold descriptor, increase the spell’s save DC by 1. Cold Steel At 1st level, you can touch a weapon or up to 50 pieces of ammunition as a standard action, giving it the frost property for a number of rounds equal to 1/2 your sorcerer level (minimum 1). At 9th level, you can confer the icy burst property instead, but the duration of the power is halved. You can use this ability a number of times per day equal to 3 + your Charisma modifier. Darkvision Though uncommon, some groups of elves are born with darkvision, rather than low-light vision. In many cases this is taken as a sign of a drow in the elf's ancestry, and can lead to persecution within the elf's home community. Elves with this racial trait gain darkvision with a range of 60 feet, but also gain sensitivity to light and are dazzled in areas of bright light or within the radius of a daylight spell. This racial trait replaces low-light vision. Desert Runner Some elves thrive in the deepest deserts, forever roaming across burned and parched lands. Elves with this racial trait receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments. This racial trait replaces elven magic. Elemental Resistance Elves who dwell in the most extreme environments, from arctic wastelands to volcanic plains, develop natural resistance to the dangers of their homelands over the course of a few generations. Elves with this racial trait gain elemental resistance 5 to acid, cold, electricity, or fire. This choice is made at character creation, and once made it cannot be changed. This racial trait replaces elven immunities. Keen Senses Elves receive a +2 racial bonus on Perception checks. Seeker You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you. Volatile Conduit Once per day as a free action, when you cast a spell that deals acid, cold, electricity, or fire damage, you can enhance that spell with volatile energy. When you do, it deals 1d4 points of extra damage of the same energy type. Warded against Witchery You gain a +1 trait bonus on saving throws against the spells, spell-like abilities, and supernatural abilities of evil arcane spellcasters, and a +1 trait bonus on Spellcraft checks to identify spells cast by evil arcane spellcasters. Weapon Familiarity Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon. Description:
Mirri is a slender and mid sized arctic elf with pale, ice blue, eyes and hair the color of new fallen snow. Her complexion is very pale and she wears a loose white linen tunic with a strange white skirt that seems to be heavily reinforced and a dagger strapped to her waist. She wears a necklace and rings made of bone and stones, and has taken to selling similar ones to help pay her way for the time being. When she goes out doors during the daytime she binds a thin strip of dark grey linen around her eyes to protect them from the harsh glare of the bright sun, a trick she learned at home for the days when the sun glared blindingly off of the snow and ice. Personality:
Mirri is a kind individual, though she has a defensive nature and a slight inferiority complex due to her past. Since leaving home she has begun to realize how much she doesn't know, and has been trying to fix that At times she can be hard and cruel like the furry of a winter storm, and at others as gentle as snowflakes falling upon an upturned face. Background:
Mirri was born in the frozen areas of the northern polar regions in the midst of a terrible snowstorm. Her delivery was rough and at the moment of her birth an ice elemental that had been enjoying the storm found it's way into the room, drawn to the newborn child who it felt a kinship with. The heat killed the tiny little elemental, melting it as it approached the child. It came close enough to see into her eyes and perished as her warm breath blew across it in a giggle and inhaled on her next breath, binding with her forever more.
Mirri's hair was touched by the cold of the elemental and turned instantly white as the snow covering the village, and forever marking her as blessed to her people. She grew up with great things expected of her and, while everyone supported her, they were also very critical of everything she ever did. She learned to keep careful watch for her mistakes so that she wouldn't be told how she could do better, or get the looks of disappointment that seemed to follow her failures. As she grew older, her parents Taridel and Merrilin did their best to support her, particularly when they found that she had some control over cold magics. As her powers of sorcery developed, they encouraged her to become more broadly developed in what she could do, apprenticing her to a family friend who was a wizard. For some reason, she could never focus well enough to bring out the same variety of spells that her master expected of her, always lagging behind in what she should be able to cast, and bringing about disappointment from her teacher at her lack of skill. As she reached adolescence, she found that, yet again, more expectations were made of her, a way to provide some means of support for herself, finding a man to take as a husband one day, so many things that they began to weigh on her heavily, further distracting her from her studies and bringing even more disappointment from those who expected so much of her. In the end, she couldn't take it any longer, and she fled her home, the last straw being her betrothal to an arrogant ass of an elf whom she couldn't stand. She had no destination in mind, but set out wandering, finding herself drawn ever farther south and east of her homeland. During her travels, she had to cross the lands of Irresen and had a rather nasty encounter with an apprentice winter witch, the woman tried to press her demands upon Mirri, attempting to enslave her only to find how bad of an idea it was to challenge a snow elf mage with cold magic. When the fight was over, the apprentice was killed and Mirri found herself dodgin the witches minions until she got well clear of their lands. One day, about a year after she left home to follow the pull, she found herself in the town of Heldren in southern Talador, drawn there for some reason she can't as yet comprehend. She strongly wishes that she could leave as it is far too hot and bright, hurting her eyes so badly that she keeps a strip of thin linen bound across them when outdoors so that the light isn't as hard on her eyes, but is resolved to waiting until she can find out what it is that brought her to this miserable place. Companions:
Pym, a winter touched sprite. |