Return of Winter by Artofregicide (Inactive)

Game Master Artofregicide

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Skyne runs across the doorway, then reaches out and touches Jack with a glowing hand.

Crunch:
Move Movement
Standard Augment

@Jack: +1 natural armor for 1 round.


Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.

Thanks, I have a feeling I will need it!


Outside the Lodge - Round 1 - continued

Bless (10 rounds) is in effect - +1 to attacks and some saves

24 Ruso (readied)
18 Wulfgang (delayed)
18 Blue Raider
16 Black Raider
15 Peltra (delayed)
14 Orange Raider
13 Skyne
11 Irina
9 Red Raider
4 Green Raider
3 Jack
3 Purple Raider
2 Yellow Raider

Skyne moves across the face of the open door, daring the bandits to shoot at him, but when he makes it he delivers a buffing touch to Jack that augments his physical stature making him a better defender for a short period of time.

Mainly reposting the initiative order on this page, while we wait for Irina's actions.


Female human (Varisian) witch (winter witch) 3 CG Medium humanoid (human) Init +1; Senses Perception +3 AC 15, T 11, FF 14 hp 20/21 Fort +3, Ref +4, Will +3

Irina prepares to cast Evil Eye on the first enemy she sees. "I wish I knew fireball. They are all in one room."

DC17 will or -2 to Attack Rolls for 7 rounds on save 1 round.


Outside the Lodge - Round 1 - continued

Irina stares down Green Raider her witchcraft harming the man's offensive ability.

Red Raider draws his shortsword and advances stabbing at Jack who still stands on the porch. The bandits sword enters his side, wounding Jack who is not fully healed yet from prior fights.

Green Raider rushes out of the door past the wounded and flat-footed Jack and moves to flank him by sliding behind. Just then, Ruso leaps down from his spot atop the woodpile, skewering the raider with his rapier. The man counterattacks at Ruso, grazing him in the arm for a minor wound.

At this point, Peltra comes of delay and advances on Green flanking with Ruso and smashing him with her mace. The blow caves in the back of the man's unprotected skull, and he drops like a sack of potatoes.

Jack is hit by Red for 6hp dmg, which takes him down to 1, since he started at 7/13 (unless I missed a healing wand use). Green hits Ruso for 2hp dmg, which leaves him at 3/8 due to prior unhealed wounds. Jack, who is flanked and possibly down to 1 hp, is up next before the rest of the banditos go.

GM Screen:

Green Raider DC 14 Will: 1d20 - 1 ⇒ (13) - 1 = 12
Red Raider shortsword: 1d20 + 3 ⇒ (14) + 3 = 17
Red Dmg: 1d6 + 1 ⇒ (5) + 1 = 6
Green shortsword, evil eye: 1d20 + 3 - 2 ⇒ (17) + 3 - 2 = 18
Green Dmg: 1d6 + 1 ⇒ (1) + 1 = 2
Peltra mace, bless, flanking: 1d20 + 2 + 1 + 2 ⇒ (10) + 2 + 1 + 2 = 15
Peltra dmg: 1d8 + 2 ⇒ (4) + 2 = 6

Liberty's Edge

male human fighter 1/Rngr 3| HP 36| AC 15; Touch 11; FF 13 | F +8; R +5; W +3 | CMB+9; CMD 20| Speed 30 ft | Init +1 | Perc +8 | Stealth: +5 Fighter 1/Rngr 3

can someone double move me to the window please! on phone :)

Wulfgang dashes to the window raising his axe to smash it.

"Release the noble fiends or face your death!"


Jack is over the 24-hr rule limit, so I will run him to keep the action moving.

Outside the Lodge - Round 1 - continued

Breaking out of his delaying tactic, Wulfgang rushes to the window of the lodge, raising his axe as if to smash the pane of glass between him and some foes.

Sword in hand, Jack makes a powerful attack against Red Raider, cutting the man down before the fight really starts. Feeling his wounds, the ranger moves back to near Irina in the hopes that she can bind some of his damage with her curative wand.

Purple Raider rushes out the door and engages the closest foe, which is now Wulfgang. The viking fighter twists out fo the way of Purple's stab.

Yellow Raider uses his shortbow to fire out the open doorway, targeting Peltra but the arrow flies over the heads of the assembled heroes, missing everything.

End of Round 1

GM Screen:

Jack sword, FE, PA, bless: 1d20 + 4 + 2 - 1 + 1 ⇒ (17) + 4 + 2 - 1 + 1 = 23
Jack Dmg, FE, PA: 1d8 + 3 + 2 + 2 ⇒ (1) + 3 + 2 + 2 = 8
Purple Raider shortsword: 1d20 + 3 ⇒ (8) + 3 = 11
Yellow Raider shortbow: 1d20 + 2 ⇒ (7) + 2 = 9


Outside the Lodge - Round 2

The fight begins. Two foes are cut down in the early fighting, but Ruso and Jack take hits as well.

Bless (9 rounds) is in effect - +1 to attacks and some saves

18 Blue Raider
16 Black Raider
14 Orange Raider
13 Skyne
11 Irina
24 Ruso
15 Peltra
18 Wulfgang
3 Jack
3 Purple Raider
2 Yellow Raider

Blue Raider unshoulders his bow and takes a small step forward to the middle of the room. Lining up a target, he fires at the unarmored Skyne, hitting the wizard, but just missing his femoral artery.

Leaping forward, Black Raider draws his shortsword and stabs at Ruso as he advances. The elf rogue is thankful for his natural quickness as the point of the blade rips his outerwear, but does not draw blood.

Orange Raider turns towards the window, where Wulfgang is threatening to break it in, his bow trained on the viking, ready to shoot once the pane of glass is out of the way.

Skyne is hit for 5hp dmg, but a x3 critical is NOT confirmed against him. ALL the party is up next, trying to resolve in the new initiative order (see above) but you can post when you can.

GM Screen:

Blue Raider, shortbow: 1d20 + 3 ⇒ (20) + 3 = 23
Blue Raider, crit confirm: 1d20 + 3 ⇒ (8) + 3 = 11
Blue dmg: 1d6 ⇒ 5
Black shortsword: 1d20 + 3 ⇒ (10) + 3 = 13


Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.

Actually its only 23 hours, and I was mid post, but your post was just fine.


Jack Forrester wrote:

Actually its only 23 hours, and I was mid post, but your post was just fine.

My apologies, I was reading the timestamp on the post above that...Looks like you did fine so far, if you'd like to change something, that's fine with me.


TN Male Elf Rogue (Unchained) 3 | 4/5 HP | AC 18, T 14, FF 14 | CMD 17 | Fort -4, Ref +7, Will +2 | Prec +9 | Init +6 | Speed 30 ft. | Active Conditions: Con Damage -4, Cursed! (-6 Con)

Ruso thrusts his rapier at the Black raider in hope of nicking something vital.

Attack: Rapier: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: Piercing: 1d6 + 1 ⇒ (2) + 1 = 3

Critical Threat Confirmation Roll: Rapier: 1d20 + 3 ⇒ (13) + 3 = 16
Critical Threat Damage: Piercing: 1d6 + 1 ⇒ (5) + 1 = 6


Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.

Nope! You played it just fine!


Female human (Varisian) witch (winter witch) 3 CG Medium humanoid (human) Init +1; Senses Perception +3 AC 15, T 11, FF 14 hp 20/21 Fort +3, Ref +4, Will +3

Irina pulls out the wand, and taps Jack with it. "Get back in the fight please."

CLW: 1d8 + 1 ⇒ (7) + 1 = 8


Jack Forrester wrote:
Nope! You played it just fine!

Guess you can go again now...

Liberty's Edge

male human fighter 1/Rngr 3| HP 36| AC 15; Touch 11; FF 13 | F +8; R +5; W +3 | CMB+9; CMD 20| Speed 30 ft | Init +1 | Perc +8 | Stealth: +5 Fighter 1/Rngr 3

Wulfgang smashes the window with his great axe.

attack: 1d20 + 5 ⇒ (2) + 5 = 7

damage: 1d12 + 6 ⇒ (8) + 6 = 14


Skyne lends his magic to Jack again, then steps back for a little more cover.

Crunch:
Standard Augment (Jack)
Free 5-ft. step

@Jack: +1 natural armor for 1 round.


Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.

"Thanks."

Jack steps forward, and stabs his sword at the man with the black leggings.

Power Attack: 1d20 + 4 + 2 - 1 ⇒ (13) + 4 + 2 - 1 = 18
Damage: 1d8 + 4 + 2 + 2 ⇒ (6) + 4 + 2 + 2 = 14


Outside the Lodge - Round 2 - continued

Skyne reaches over and touches Jack, again augmenting him and increasing his natural armor. Then the wizard steps back trying to put more space between him and the bandit archers.

At the same time, Irina is able to use her healing wand on the injured ranger, restoring much of his lost vitality.

Continuing on the offensive, Ruso ducks and stabs at the Black Raider, skewering him in the heart, and dropping him quickly.

Peltra steps forward and hammers the Purple Raider with her mace, cracking his ribs and knocking the wind from him.

At the window of the lodge, Wulfgang shatters the window, and is immediately fired on by Orange Raider, but the arrow slams into the window sill, missing Wulfgang by a good distance.

Revitalized by the healing and augmentation, Jack strides forward onto the porch and slashes down Blue Raider who is inside the lodge. The man falls gurgling with a great wound across his chest.

Seeing the fight is not going there way at all, Purple Raider his breathing ragged with his broken ribs, disengages from the fight, stepping back inside the doorway and closing one side of the double doors.

Dropping his bow, and stepping forward to help, Yellow Raider deftly closes the other door, shutting the heroes outside.

End of Round 2

GM Screen:

Peltra mace, bless: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
Peltra dmg: 1d8 + 2 ⇒ (4) + 2 = 6
Orange Raider shortbow, cover: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2


Outside the Lodge - Round 3

Bandits continue to drop. Jack gets healed. The doors are shut.

Bless (8 rounds) is in effect - +1 to attacks and some saves

13 Skyne (5hp dmg)
11 Irina
24 Ruso (3hp dmg)
15 Peltra
14 Orange Raider
18 Wulfgang
3 Jack
3 Purple Raider (6hp dmg)
2 Yellow Raider

Skyne, Irina, and Ruso are up for the party. The lodge doors are now shut.


TN Male Elf Rogue (Unchained) 3 | 4/5 HP | AC 18, T 14, FF 14 | CMD 17 | Fort -4, Ref +7, Will +2 | Prec +9 | Init +6 | Speed 30 ft. | Active Conditions: Con Damage -4, Cursed! (-6 Con)

Ruso moves to the window that Wulfgang has shattered open and with his natural athleticism leaps through the window so that he is inside the lodge.

Acrobatics: 1d20 + 7 ⇒ (2) + 7 = 9

"Surrender now and no further harm will come to you."


Skyne steps up toward Jack, continuing to lend the warrior his magic, then drops his crossbow and draws a small knife.

Crunch:
Free 5-ft. step
Standard Augment
Free Drop item
Move Draw a weapon

@Jack: +1 natural armor for 1 round.


Female human (Varisian) witch (winter witch) 3 CG Medium humanoid (human) Init +1; Senses Perception +3 AC 15, T 11, FF 14 hp 20/21 Fort +3, Ref +4, Will +3

Irina shrugs and moves forward. She tries to push the door open. "We can't do much out here."

Strength: 1d20 + 1 ⇒ (20) + 1 = 21


Outside the Lodge - Round 3 - continued

Skyne drops his crossbow, and draw his dagger, stepping forward to continue to augment the thick skin of Jack.

Frustrated, Irina launches herself forward, and with surprising strength for one her size, she forces the doors back open, smashing into them before the raiders can get the bar back into place.

Ruso tries to get around the porch and leap through the window, but he and Wulfgang get tangled up and the elf cannot get to the window, let alone through it.

By failing the acrobatics roll, I just moved you back to next unoccupied square. Let's day DC 15 for getting through the window on your feet. DC 10 for just getting through the window prone.

Following Irina's play, Peltra rushes through the door, driving her shoulder into the Purple, who stabs her. Peltra's force succeeds in pushing the bandit back all they way into a large trestle table set up in the center of the lodge. As the pair spill backwards, Yellow stabs at Peltra going by, gutting her deeply. The oracle succumbs to her wound passing out, but not before plowing a hole in the defense.

Peltra mashes on her CMB driving the target back two squares, but taking a hit from the target for 4hp. The backward movement provokes from ally, and he crits her for 11hp. Give that she had just 5/9 before the fight, she is unconscious and bleeding at -10.

Orange Raider fires his shortbow once at Irina in the doorway, then retreats to the far side of the lodge chamber, crying "Rokhar, help us! They are inside the lodge!". Orange's shot grazes Irina, just cutting her flesh.

Irina is hit for 1hp dmg. Rest of the party, Wulgang and Jack are up now. The description for the lodge room is included below:

Room Description for Lodge, if entered:
A large table and two benches run the length of this hall, and a twenty-foot vaulted ceiling rises into the rafters overhead. To the west, a roaring fireplace provides welcome heat and light, while to the south, a flight of stairs ascends to a wooden balcony overlooking the room, where a door stands closed. There is a single wooden door to the south, and a pair of doors to the north. Beyond the fireplace, the floor plan is open to more of the lodge.

The open balcony is shown on the second floor inset map as well as what is drawn on the main map.

GM Screen:

Peltra Bullrush vs CMD 13, bless: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
Purple AoO vs peltra: 1d20 + 3 ⇒ (11) + 3 = 14
Purple dmg: 1d6 + 1 ⇒ (3) + 1 = 4
Yellow AoO vs Peltra: 1d20 + 3 ⇒ (20) + 3 = 23
Yellow Crit Confirm: 1d20 + 3 ⇒ (17) + 3 = 20
Yellow Crit Dmg: 2d6 + 2 ⇒ (6, 1) + 2 = 9
Orange Raider shortbow: 1d20 + 2 ⇒ (15) + 2 = 17
Orange dmg: 1d6 ⇒ 3

Liberty's Edge

male human fighter 1/Rngr 3| HP 36| AC 15; Touch 11; FF 13 | F +8; R +5; W +3 | CMB+9; CMD 20| Speed 30 ft | Init +1 | Perc +8 | Stealth: +5 Fighter 1/Rngr 3

Wulfgang swings at the bandit in the window.

"Take this"

attack: 1d20 + 6 ⇒ (6) + 6 = 12

damage: 1d12 + 6 ⇒ (12) + 6 = 18


Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.

Jack pushes forward, blade in hand, and swings his sword at the yellow thug.

Power Attack: 1d20 + 4 + 2 - 1 ⇒ (2) + 4 + 2 - 1 = 7 Ugh - this dice roller hates Jack
Damage: 1d8 + 4 + 2 + 2 ⇒ (7) + 4 + 2 + 2 = 15


Outside the Lodge - Round 3 - concluded

Jack rushes to take the fight to Yellow Raider, but his attack is parried and dodged by the shifty bad guy.

Wulfgang, there is no longer a foe by the window to attack. I will run you this time to keep the story moving.

Seeing through the broken window that the enemies are starting to withdraw, Wulfgang rushes into the open door, pushing past Yellow and heading for Purple Raider. His attack, however, just misses.

Clearly seriously wounded, Purple makes a desperate plunging thrust at Wulfgang which catches the viking off guard. The blade enters between his ribs causing an excruciating wound that bleeds profusely. Purple then staggers back a bit more along the bench away from the fighting.

Yellow continues his clash with Jack, stepping into a powerful stab that damages Jack considerably, just missing a much worse wound.

End of Round 3

Wulfgang is hit for 5hp dmg, along with his existing wounds, he is now at 2/12. Jack is hit for 6hp dmg, which leaves him at 3/13. That yellow guy is on fire...

GM Screen:

Purple shortsword: 1d20 + 3 ⇒ (14) + 3 = 17
Purple dmg: 1d6 + 1 ⇒ (4) + 1 = 5
Yellow shortsword: 1d20 + 3 ⇒ (20) + 3 = 23
Yellow crit confirm: 1d20 + 3 ⇒ (7) + 3 = 10
Yellow dmg: 1d6 + 1 ⇒ (5) + 1 = 6


Outside the Lodge - Round 4

Bless (7 rounds) is in effect - +1 to attacks and some saves

13 Skyne (5hp dmg)
11 Irina (1hp dmg)
24 Ruso (3hp dmg)
15 Peltra (-10hp, unconscious, bleeding)
14 Orange Raider
18 Wulfgang (10hp dmg)
3 Jack (10hp dmg)
3 Purple Raider (6hp dmg)
2 Yellow Raider

Skyne, Irina, and Ruso are up to start Round 4

GM Screen:

Rokhar: 1d20 + 2 ⇒ (7) + 2 = 9
Skel 1: 1d20 + 6 ⇒ (19) + 6 = 25
Skel 2: 1d20 + 6 ⇒ (3) + 6 = 9
Skel 3: 1d20 + 6 ⇒ (2) + 6 = 8


Female human (Varisian) witch (winter witch) 3 CG Medium humanoid (human) Init +1; Senses Perception +3 AC 15, T 11, FF 14 hp 20/21 Fort +3, Ref +4, Will +3

Irina looks stunned that pushing the door opened actually worked. She almost falls into the door. She jabs Jack with the wand again. "This wand has been a lifesaver."

CLW: 1d8 + 1 ⇒ (8) + 1 = 9


TN Male Elf Rogue (Unchained) 3 | 4/5 HP | AC 18, T 14, FF 14 | CMD 17 | Fort -4, Ref +7, Will +2 | Prec +9 | Init +6 | Speed 30 ft. | Active Conditions: Con Damage -4, Cursed! (-6 Con)

Ruso rushes in through the open door and using his natural elusiveness gets in behind the raider (Yellow). Ruso' thin blade plunges into the air by the raider.

Acrobatics to avoid AoO vs. Yellow: 1d20 + 7 ⇒ (10) + 7 = 17

Attack:Rapier, Flanking, Bless: 1d20 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8
Damage: Piercing, Sneak Attack: 1d6 + 1 + 1d6 ⇒ (1) + 1 + (4) = 6

Apparently the dice have decided I need to slow my roll.


Delay until after Jack.


Outside the Lodge - Round 4 - continued

Waiting for the crowd at the door to thin out, Skyne waits for Jack to clear the door before advancing.

Irina taps Jack again with the curative wand, healing more wounds, and making him near full vitality.

Ruso moves through the doorway, using his natural athleticism to move squeeze past Irina and avoid any attacks by Yellow Raider. His own rapier strike is ill-timed and dodged by the target.

Lying on the floor, Peltra continues to spill her lifeblood onto the dusty boards of the lodge.

Orange Raider fires his bow at Wulfgang, but the arrow misses, quivering in the log wall of the lodge.

Jack is at 12/13 after healing. Ruso - you can only move at half-speed using acrobatics, and to end up the in the square you marked takes 20' of movement (two diagonals). You could move at full speed,but increases the DC by 10 and then you provoke. As such, I moved you to square before, and since your attack was a miss, doesn't change your precision damage.

Wulfgang and Jack (and Skyne if he chooses) are up next.

GM Screen:

Peltra Stabilize DC 10: 1d20 - 10 + 1 ⇒ (17) - 10 + 1 = 8
Orange Raider bow: 1d20 + 2 ⇒ (8) + 2 = 10


Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.

Jack takes another swing at Yellow, trying to put him out of everyone's misery.

Power Attack: 1d20 + 4 + 2 - 1 ⇒ (20) + 4 + 2 - 1 = 25
Damage: 1d8 + 4 + 2 + 2 ⇒ (5) + 4 + 2 + 2 = 13

Confirm Crit?: 1d20 + 4 + 2 - 1 ⇒ (2) + 4 + 2 - 1 = 7
Damage: 1d8 + 4 + 2 + 2 ⇒ (6) + 4 + 2 + 2 = 14

Liberty's Edge

male human fighter 1/Rngr 3| HP 36| AC 15; Touch 11; FF 13 | F +8; R +5; W +3 | CMB+9; CMD 20| Speed 30 ft | Init +1 | Perc +8 | Stealth: +5 Fighter 1/Rngr 3

Wulfgang moves up and swings at purple the nearest raider.

"You'll ALL made your choice...your death. You've been given the chance to give up"

attack: 1d20 + 6 ⇒ (16) + 6 = 22

damage: 1d12 + 6 ⇒ (6) + 6 = 12


Outside the Lodge - Round 4 - concluded

Powering his way forward, Wulfgang pulls his greataxe through the air cleaving into the wounded Purple Raider, and cutting him down in a single stroke, the man dying on the spot.

Nearby, Jack is able to slip his sword inside the defense of Yellow Raider and with a powerful stroke ends his fight once and for all.

End of Round 4


Outside the Lodge - Round 5

Bless (6 rounds) is in effect - +1 to attacks and some saves

13 Skyne (5hp dmg)
11 Irina (1hp dmg)
24 Ruso (3hp dmg)
15 Peltra (-11hp, unconscious, bleeding)
14 Orange Raider
18 Wulfgang (10hp dmg)
3 Jack (1hp dmg)

Technically, Skyne delayed until after Jack, but with the deaths of the bandits, his turn is after Jack now. He, Irina, and Ruso are up before the remaining bandit.


When Jack drops the bandit and opens a path into the lodge, Skyne rushes in with his dagger poised for a lunge.

Crunch:
Move Movement
Standard Ready attack; Trigger Enemy in reach

Dagger: 1d20 + 2 ⇒ (17) + 2 = 19 Piercing: 1d4 + 1 ⇒ (2) + 1 = 3


TN Male Elf Rogue (Unchained) 3 | 4/5 HP | AC 18, T 14, FF 14 | CMD 17 | Fort -4, Ref +7, Will +2 | Prec +9 | Init +6 | Speed 30 ft. | Active Conditions: Con Damage -4, Cursed! (-6 Con)

Ruso advances on the remaining raider and readies to defend himself should the raider choose to make a last desperate attack.

Readied Attack: Rapier: 1d20 + 3 ⇒ (18) + 3 = 21
Readied Damage: Piercing: 1d6 + 1 ⇒ (3) + 1 = 4


Taking a turn for Irina since we are past the 24 hours allotted.

Outside the Lodge - Round 5 - continued

With just one visible foe left, Skyne rushes into the lodge, his weapon at the ready in case another foe appears, but so far none are forthcoming.

Irina steps up and taps the bleeding form of Peltra with her wand, saving the life oracle, as it was just about to speed away. The healing isn't enough to restore the fallen Peltra, but it does stabilize her.

Also ready for anything, Ruso rushes forward, rapier ready for a fight if the last foe moves in for melee work.

Firing once more at Ruso, Orange Raider continues to retreat. "I am getting out of here, Rokhar be damned, I can't fight them all myself!" The arrow nearly pierces Ruso, but he dodges it at the very last moment, resulting in a hole in his winter coat, rather than in his gut.

Wulfgang and Jack are up next to close out the round.

GM Screen:

Irina CLW wand: 1d8 + 1 ⇒ (7) + 1 = 8
Orange Raider, shortbow: 1d20 + 2 ⇒ (10) + 2 = 12


Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.

Unable to effectively close the distance, Jack drops his sword and unslings his bow, sending an arrow at the fleeing man.

Ranged Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d8 + 1 ⇒ (2) + 1 = 3


Pretty sure you have no line of sight on the fleeing man from current position, as the fireplace, mantel, and chimney block you. You can drop the weapon as free, move some distance as move -- while drawing the bow, since you have +1 BAB, and still fire, if you want to find a better spot.


Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.

Didn't see the fireplace, so thought it was a clear shot. Yes, will move and fire.

Liberty's Edge

male human fighter 1/Rngr 3| HP 36| AC 15; Touch 11; FF 13 | F +8; R +5; W +3 | CMB+9; CMD 20| Speed 30 ft | Init +1 | Perc +8 | Stealth: +5 Fighter 1/Rngr 3

"Lets regroup and find the noble. Can someone heal our friend?" delay


TN Male Elf Rogue (Unchained) 3 | 4/5 HP | AC 18, T 14, FF 14 | CMD 17 | Fort -4, Ref +7, Will +2 | Prec +9 | Init +6 | Speed 30 ft. | Active Conditions: Con Damage -4, Cursed! (-6 Con)

Ruso pushes forward watching for further threats. He also checks a nearby door for any sign of being trapped or locked.

Perceotion, Trapfinding: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16


Outside the Lodge - Round 5 - concluded

With no foes in easy range, Wulfgang slows down and waits to see what develops next.

Meanwhile, Jack rushes forward, dropping his blade and readying his bow as he squeezes past the rest of the group, setting his feet he fires one shot at the withdrawing Orange Raider, striking him in the leg, and causing the man to howl with pain and outrage.

End of Round 5

Jack, the composite longbow you picked up is a +2 draw strength, so you damage should be 4, not 3.


Outside the Lodge - Round 6

Bless (5 rounds) is in effect - +1 to attacks and some saves

13 Skyne (5hp dmg)
11 Irina (1hp dmg)
24 Ruso (3hp dmg)
15 Peltra (-2hp, unconscious, stable)
14 Orange Raider (4hp dmg)
18 Wulfgang (10hp dmg, delayed)
3 Jack (1hp dmg)

Despite there still being an active enemy, Ruso moves to one of lodge's interior doors and looks to see if it is locked or trapped. The door does not appear to be either.

Wulfgang is still on delay. Skyne and Irina may act.


Female human (Varisian) witch (winter witch) 3 CG Medium humanoid (human) Init +1; Senses Perception +3 AC 15, T 11, FF 14 hp 20/21 Fort +3, Ref +4, Will +3

Irina moves up and taps Wulfgang with the healing wand. "Let's hope these thugs have some form of healing. This poor wand is running low."

CLW: 1d8 + 1 ⇒ (3) + 1 = 4


Skyne pauses a moment to give his allies a clear shot at the fleeing man, then rushes forward and stabs him.

Crunch:
Delay Until right before orange
Move Movement (arrow)
Standard Attack orange

Dagger: 1d20 + 1 ⇒ (17) + 1 = 18 Piercing: 1d4 + 1 ⇒ (1) + 1 = 2
AoO?: 1d20 + 1 ⇒ (11) + 1 = 12 Slashing: 1d4 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

male human fighter 1/Rngr 3| HP 36| AC 15; Touch 11; FF 13 | F +8; R +5; W +3 | CMB+9; CMD 20| Speed 30 ft | Init +1 | Perc +8 | Stealth: +5 Fighter 1/Rngr 3

Can someone move me next to Skyne please on phone taking into account -4, attacking yellow

Wulfgang tries to knock out the bandit.

attack: 1d20 + 2 ⇒ (13) + 2 = 15

damage: 1d12 + 6 ⇒ (4) + 6 = 10


Outside the Lodge - Round 6 - concluded

After taking a does of healing from Irina's wand, Wulfgang puts into high gear and rushes over to the remaining foe, cutting him down easily and ending the fight.

End of Combat

Out of rounds again for now, so you may post in any order. Will have a post-combat summary up in Discussion as soon as feasible.


Suddenly it is quiet in the lodge, the only sounds are logs cracking in the fireplace and the howl of the wind through the open doors on the west side.

The room where the last bandit fell holds the main front doors of the lodge, which are closed but not barred. A bearskin rug dominates the floor of that room, and the heads of several deer have been mounted on the walls. There are several doors that lead from the trophy room or the great hall, but all are made of the same sturdy timber, and all are closed.

The bodies of the seven fallen raiders lie strewn about the place, some outright dead, while others are slowly bleeding or just lying unconscious.

Looks like Ruso is already working one door, if you want to explore others, just let me know.

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